Ying He

CV
h-index48
40papers
1,597citations
Novelty58%
AI Score52

40 Papers

18.4CVApr 4, 2023Code
IterativePFN: True Iterative Point Cloud Filtering

Dasith de Silva Edirimuni, Xuequan Lu, Zhiwen Shao et al.

The quality of point clouds is often limited by noise introduced during their capture process. Consequently, a fundamental 3D vision task is the removal of noise, known as point cloud filtering or denoising. State-of-the-art learning based methods focus on training neural networks to infer filtered displacements and directly shift noisy points onto the underlying clean surfaces. In high noise conditions, they iterate the filtering process. However, this iterative filtering is only done at test time and is less effective at ensuring points converge quickly onto the clean surfaces. We propose IterativePFN (iterative point cloud filtering network), which consists of multiple IterationModules that model the true iterative filtering process internally, within a single network. We train our IterativePFN network using a novel loss function that utilizes an adaptive ground truth target at each iteration to capture the relationship between intermediate filtering results during training. This ensures that the filtered results converge faster to the clean surfaces. Our method is able to obtain better performance compared to state-of-the-art methods. The source code can be found at: https://github.com/ddsediri/IterativePFN.

17.3CVNov 30, 2022Code
GeoUDF: Surface Reconstruction from 3D Point Clouds via Geometry-guided Distance Representation

Siyu Ren, Junhui Hou, Xiaodong Chen et al.

We present a learning-based method, namely GeoUDF,to tackle the long-standing and challenging problem of reconstructing a discrete surface from a sparse point cloud.To be specific, we propose a geometry-guided learning method for UDF and its gradient estimation that explicitly formulates the unsigned distance of a query point as the learnable affine averaging of its distances to the tangent planes of neighboring points on the surface. Besides,we model the local geometric structure of the input point clouds by explicitly learning a quadratic polynomial for each point. This not only facilitates upsampling the input sparse point cloud but also naturally induces unoriented normal, which further augments UDF estimation. Finally, to extract triangle meshes from the predicted UDF we propose a customized edge-based marching cube module. We conduct extensive experiments and ablation studies to demonstrate the significant advantages of our method over state-of-the-art methods in terms of reconstruction accuracy, efficiency, and generality. The source code is publicly available at https://github.com/rsy6318/GeoUDF.

14.1CVDec 17, 2022Code
Flattening-Net: Deep Regular 2D Representation for 3D Point Cloud Analysis

Qijian Zhang, Junhui Hou, Yue Qian et al.

Point clouds are characterized by irregularity and unstructuredness, which pose challenges in efficient data exploitation and discriminative feature extraction. In this paper, we present an unsupervised deep neural architecture called Flattening-Net to represent irregular 3D point clouds of arbitrary geometry and topology as a completely regular 2D point geometry image (PGI) structure, in which coordinates of spatial points are captured in colors of image pixels. \mr{Intuitively, Flattening-Net implicitly approximates a locally smooth 3D-to-2D surface flattening process while effectively preserving neighborhood consistency.} \mr{As a generic representation modality, PGI inherently encodes the intrinsic property of the underlying manifold structure and facilitates surface-style point feature aggregation.} To demonstrate its potential, we construct a unified learning framework directly operating on PGIs to achieve \mr{diverse types of high-level and low-level} downstream applications driven by specific task networks, including classification, segmentation, reconstruction, and upsampling. Extensive experiments demonstrate that our methods perform favorably against the current state-of-the-art competitors. We will make the code and data publicly available at https://github.com/keeganhk/Flattening-Net.

8.8CVMar 22, 2022Code
IDEA-Net: Dynamic 3D Point Cloud Interpolation via Deep Embedding Alignment

Yiming Zeng, Yue Qian, Qijian Zhang et al.

This paper investigates the problem of temporally interpolating dynamic 3D point clouds with large non-rigid deformation. We formulate the problem as estimation of point-wise trajectories (i.e., smooth curves) and further reason that temporal irregularity and under-sampling are two major challenges. To tackle the challenges, we propose IDEA-Net, an end-to-end deep learning framework, which disentangles the problem under the assistance of the explicitly learned temporal consistency. Specifically, we propose a temporal consistency learning module to align two consecutive point cloud frames point-wisely, based on which we can employ linear interpolation to obtain coarse trajectories/in-between frames. To compensate the high-order nonlinear components of trajectories, we apply aligned feature embeddings that encode local geometry properties to regress point-wise increments, which are combined with the coarse estimations. We demonstrate the effectiveness of our method on various point cloud sequences and observe large improvement over state-of-the-art methods both quantitatively and visually. Our framework can bring benefits to 3D motion data acquisition. The source code is publicly available at https://github.com/ZENGYIMING-EAMON/IDEA-Net.git.

7.6CVJun 1, 2023Code
NeuroGF: A Neural Representation for Fast Geodesic Distance and Path Queries

Qijian Zhang, Junhui Hou, Yohanes Yudhi Adikusuma et al.

Geodesics are essential in many geometry processing applications. However, traditional algorithms for computing geodesic distances and paths on 3D mesh models are often inefficient and slow. This makes them impractical for scenarios that require extensive querying of arbitrary point-to-point geodesics. Although neural implicit representations have emerged as a popular way of representing 3D shape geometries, there is still no research on representing geodesics with deep implicit functions. To bridge this gap, this paper presents the first attempt to represent geodesics on 3D mesh models using neural implicit functions. Specifically, we introduce neural geodesic fields (NeuroGFs), which are learned to represent the all-pairs geodesics of a given mesh. By using NeuroGFs, we can efficiently and accurately answer queries of arbitrary point-to-point geodesic distances and paths, overcoming the limitations of traditional algorithms. Evaluations on common 3D models show that NeuroGFs exhibit exceptional performance in solving the single-source all-destination (SSAD) and point-to-point geodesics, and achieve high accuracy consistently. Besides, NeuroGFs also offer the unique advantage of encoding both 3D geometry and geodesics in a unified representation. Moreover, we further extend generalizable learning frameworks of NeuroGFs by adding shape feature encoders, which also show satisfactory performances for unseen shapes and categories. Code is made available at https://github.com/keeganhk/NeuroGF/tree/master.

9.1CVMar 27, 2023
2S-UDF: A Novel Two-stage UDF Learning Method for Robust Non-watertight Model Reconstruction from Multi-view Images

Junkai Deng, Fei Hou, Xuhui Chen et al.

Recently, building on the foundation of neural radiance field, various techniques have emerged to learn unsigned distance fields (UDF) to reconstruct 3D non-watertight models from multi-view images. Yet, a central challenge in UDF-based volume rendering is formulating a proper way to convert unsigned distance values into volume density, ensuring that the resulting weight function remains unbiased and sensitive to occlusions. Falling short on these requirements often results in incorrect topology or large reconstruction errors in resulting models. This paper addresses this challenge by presenting a novel two-stage algorithm, 2S-UDF, for learning a high-quality UDF from multi-view images. Initially, the method applies an easily trainable density function that, while slightly biased and transparent, aids in coarse reconstruction. The subsequent stage then refines the geometry and appearance of the object to achieve a high-quality reconstruction by directly adjusting the weight function used in volume rendering to ensure that it is unbiased and occlusion-aware. Decoupling density and weight in two stages makes our training stable and robust, distinguishing our technique from existing UDF learning approaches. Evaluations on the DeepFashion3D, DTU, and BlendedMVS datasets validate the robustness and effectiveness of our proposed approach. In both quantitative metrics and visual quality, the results indicate our superior performance over other UDF learning techniques in reconstructing 3D non-watertight models from multi-view images. Our code is available at https://bitbucket.org/jkdeng/2sudf/.

16.4CVOct 5, 2023Code
Robust Zero Level-Set Extraction from Unsigned Distance Fields Based on Double Covering

Fei Hou, Xuhui Chen, Wencheng Wang et al.

In this paper, we propose a new method, called DoubleCoverUDF, for extracting the zero level-set from unsigned distance fields (UDFs). DoubleCoverUDF takes a learned UDF and a user-specified parameter $r$ (a small positive real number) as input and extracts an iso-surface with an iso-value $r$ using the conventional marching cubes algorithm. We show that the computed iso-surface is the boundary of the $r$-offset volume of the target zero level-set $S$, which is an orientable manifold, regardless of the topology of $S$. Next, the algorithm computes a covering map to project the boundary mesh onto $S$, preserving the mesh's topology and avoiding folding. If $S$ is an orientable manifold surface, our algorithm separates the double-layered mesh into a single layer using a robust minimum-cut post-processing step. Otherwise, it keeps the double-layered mesh as the output. We validate our algorithm by reconstructing 3D surfaces of open models and demonstrate its efficacy and effectiveness on synthetic models and benchmark datasets. Our experimental results confirm that our method is robust and produces meshes with better quality in terms of both visual evaluation and quantitative measures than existing UDF-based methods. The source code is available at https://github.com/jjjkkyz/DCUDF.

44.7CLJan 5, 2024Code
DeepSeek LLM: Scaling Open-Source Language Models with Longtermism

DeepSeek-AI, Xiao Bi, Deli Chen et al. · microsoft-research, pku

The rapid development of open-source large language models (LLMs) has been truly remarkable. However, the scaling law described in previous literature presents varying conclusions, which casts a dark cloud over scaling LLMs. We delve into the study of scaling laws and present our distinctive findings that facilitate scaling of large scale models in two commonly used open-source configurations, 7B and 67B. Guided by the scaling laws, we introduce DeepSeek LLM, a project dedicated to advancing open-source language models with a long-term perspective. To support the pre-training phase, we have developed a dataset that currently consists of 2 trillion tokens and is continuously expanding. We further conduct supervised fine-tuning (SFT) and Direct Preference Optimization (DPO) on DeepSeek LLM Base models, resulting in the creation of DeepSeek Chat models. Our evaluation results demonstrate that DeepSeek LLM 67B surpasses LLaMA-2 70B on various benchmarks, particularly in the domains of code, mathematics, and reasoning. Furthermore, open-ended evaluations reveal that DeepSeek LLM 67B Chat exhibits superior performance compared to GPT-3.5.

10.1CVSep 2, 2022
PCDNF: Revisiting Learning-based Point Cloud Denoising via Joint Normal Filtering

Zheng Liu, Yaowu Zhao, Sijing Zhan et al.

Recovering high quality surfaces from noisy point clouds, known as point cloud denoising, is a fundamental yet challenging problem in geometry processing. Most of the existing methods either directly denoise the noisy input or filter raw normals followed by updating point positions. Motivated by the essential interplay between point cloud denoising and normal filtering, we revisit point cloud denoising from a multitask perspective, and propose an end-to-end network, named PCDNF, to denoise point clouds via joint normal filtering. In particular, we introduce an auxiliary normal filtering task to help the overall network remove noise more effectively while preserving geometric features more accurately. In addition to the overall architecture, our network has two novel modules. On one hand, to improve noise removal performance, we design a shape-aware selector to construct the latent tangent space representation of the specific point by comprehensively considering the learned point and normal features and geometry priors. On the other hand, point features are more suitable for describing geometric details, and normal features are more conducive for representing geometric structures (e.g., sharp edges and corners). Combining point and normal features allows us to overcome their weaknesses. Thus, we design a feature refinement module to fuse point and normal features for better recovering geometric information. Extensive evaluations, comparisons, and ablation studies demonstrate that the proposed method outperforms state-of-the-arts for both point cloud denoising and normal filtering.

0.8CLJul 17, 2022Code
RT-KGD: Relation Transition Aware Knowledge-Grounded Dialogue Generation

Kexin Wang, Zhixu Li, Jiaan Wang et al.

Grounding dialogue system with external knowledge is a promising way to improve the quality of responses. Most existing works adopt knowledge graphs (KGs) as the external resources, paying attention to the contribution of entities in the last utterance of the dialogue for context understanding and response generation. Nevertheless, the correlations between knowledge implied in the multi-turn context and the transition regularities between relations in KGs are under-explored. To this end, we propose a Relation Transition aware Knowledge-Grounded Dialogue Generation model (RT-KGD). Specifically, inspired by the latent logic of human conversation, our model integrates dialogue-level relation transition regularities with turn-level entity semantic information. In this manner, the interaction between knowledge is considered to produce abundant clues for predicting the appropriate knowledge and generating coherent responses. The experimental results on both automatic evaluation and manual evaluation indicate that our model outperforms state-of-the-art baselines.

14.5CVJun 9, 2023
RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Models

Xingchen Zhou, Ying He, F. Richard Yu et al.

The emergence of Neural Radiance Fields (NeRF) has promoted the development of synthesized high-fidelity views of the intricate real world. However, it is still a very demanding task to repaint the content in NeRF. In this paper, we propose a novel framework that can take RGB images as input and alter the 3D content in neural scenes. Our work leverages existing diffusion models to guide changes in the designated 3D content. Specifically, we semantically select the target object and a pre-trained diffusion model will guide the NeRF model to generate new 3D objects, which can improve the editability, diversity, and application range of NeRF. Experiment results show that our algorithm is effective for editing 3D objects in NeRF under different text prompts, including editing appearance, shape, and more. We validate our method on both real-world datasets and synthetic-world datasets for these editing tasks. Please visit https://starstesla.github.io/repaintnerf for a better view of our results.

8.4CVMar 24, 2023Code
Deformable Model-Driven Neural Rendering for High-Fidelity 3D Reconstruction of Human Heads Under Low-View Settings

Baixin Xu, Jiarui Zhang, Kwan-Yee Lin et al.

Reconstructing 3D human heads in low-view settings presents technical challenges, mainly due to the pronounced risk of overfitting with limited views and high-frequency signals. To address this, we propose geometry decomposition and adopt a two-stage, coarse-to-fine training strategy, allowing for progressively capturing high-frequency geometric details. We represent 3D human heads using the zero level-set of a combined signed distance field, comprising a smooth template, a non-rigid deformation, and a high-frequency displacement field. The template captures features that are independent of both identity and expression and is co-trained with the deformation network across multiple individuals with sparse and randomly selected views. The displacement field, capturing individual-specific details, undergoes separate training for each person. Our network training does not require 3D supervision or object masks. Experimental results demonstrate the effectiveness and robustness of our geometry decomposition and two-stage training strategy. Our method outperforms existing neural rendering approaches in terms of reconstruction accuracy and novel view synthesis under low-view settings. Moreover, the pre-trained template serves a good initialization for our model when encountering unseen individuals.

13.6CVMar 2, 2023
OPE-SR: Orthogonal Position Encoding for Designing a Parameter-free Upsampling Module in Arbitrary-scale Image Super-Resolution

Gaochao Song, Luo Zhang, Ran Su et al.

Implicit neural representation (INR) is a popular approach for arbitrary-scale image super-resolution (SR), as a key component of INR, position encoding improves its representation ability. Motivated by position encoding, we propose orthogonal position encoding (OPE) - an extension of position encoding - and an OPE-Upscale module to replace the INR-based upsampling module for arbitrary-scale image super-resolution. Same as INR, our OPE-Upscale Module takes 2D coordinates and latent code as inputs; however it does not require training parameters. This parameter-free feature allows the OPE-Upscale Module to directly perform linear combination operations to reconstruct an image in a continuous manner, achieving an arbitrary-scale image reconstruction. As a concise SR framework, our method has high computing efficiency and consumes less memory comparing to the state-of-the-art (SOTA), which has been confirmed by extensive experiments and evaluations. In addition, our method has comparable results with SOTA in arbitrary scale image super-resolution. Last but not the least, we show that OPE corresponds to a set of orthogonal basis, justifying our design principle.

5.9CVOct 9, 2023
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering

Baixin Xu, Jiangbei Hu, Fei Hou et al.

The advancements in neural rendering have increased the need for techniques that enable intuitive editing of 3D objects represented as neural implicit surfaces. This paper introduces a novel neural algorithm for parameterizing neural implicit surfaces to simple parametric domains like spheres and polycubes. Our method allows users to specify the number of cubes in the parametric domain, learning a configuration that closely resembles the target 3D object's geometry. It computes bi-directional deformation between the object and the domain using a forward mapping from the object's zero level set and an inverse deformation for backward mapping. We ensure nearly bijective mapping with a cycle loss and optimize deformation smoothness. The parameterization quality, assessed by angle and area distortions, is guaranteed using a Laplacian regularizer and an optimized learned parametric domain. Our framework integrates with existing neural rendering pipelines, using multi-view images of a single object or multiple objects of similar geometries to reconstruct 3D geometry and compute texture maps automatically, eliminating the need for any prior information. We demonstrate the method's effectiveness on images of human heads and man-made objects.

2.6CVApr 4, 2022
Flexible Portrait Image Editing with Fine-Grained Control

Linlin Liu, Qian Fu, Fei Hou et al.

We develop a new method for portrait image editing, which supports fine-grained editing of geometries, colors, lights and shadows using a single neural network model. We adopt a novel asymmetric conditional GAN architecture: the generators take the transformed conditional inputs, such as edge maps, color palette, sliders and masks, that can be directly edited by the user; the discriminators take the conditional inputs in the way that can guide controllable image generation more effectively. Taking color editing as an example, we feed color palettes (which can be edited easily) into the generator, and color maps (which contain positional information of colors) into the discriminator. We also design a region-weighted discriminator so that higher weights are assigned to more important regions, like eyes and skin. Using a color palette, the user can directly specify the desired colors of hair, skin, eyes, lip and background. Color sliders allow the user to blend colors in an intuitive manner. The user can also edit lights and shadows by modifying the corresponding masks. We demonstrate the effectiveness of our method by evaluating it on the CelebAMask-HQ dataset with a wide range of tasks, including geometry/color/shadow/light editing, hand-drawn sketch to image translation, and color transfer. We also present ablation studies to justify our design.

7.6CVJul 1, 2024Code
A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions

Jiangbei Hu, Yanggeng Li, Fei Hou et al.

Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions. Our project and code are available at https://jbhu67.github.io/LoSF-UDF.github.io.

1.4CVMay 24, 2022
Hierarchical Vectorization for Portrait Images

Qian Fu, Linlin Liu, Fei Hou et al.

Aiming at developing intuitive and easy-to-use portrait editing tools, we propose a novel vectorization method that can automatically convert raster images into a 3-tier hierarchical representation. The base layer consists of a set of sparse diffusion curves (DC) which characterize salient geometric features and low-frequency colors and provide means for semantic color transfer and facial expression editing. The middle level encodes specular highlights and shadows to large and editable Poisson regions (PR) and allows the user to directly adjust illumination via tuning the strength and/or changing shape of PR. The top level contains two types of pixel-sized PRs for high-frequency residuals and fine details such as pimples and pigmentation. We also train a deep generative model that can produce high-frequency residuals automatically. Thanks to the meaningful organization of vector primitives, editing portraits becomes easy and intuitive. In particular, our method supports color transfer, facial expression editing, highlight and shadow editing and automatic retouching. Thanks to the linearity of the Laplace operator, we introduce alpha blending, linear dodge and linear burn to vector editing and show that they are effective in editing highlights and shadows. To quantitatively evaluate the results, we extend the commonly used FLIP metric (which measures differences between two images) by considering illumination. The new metric, called illumination-sensitive FLIP or IS-FLIP, can effectively capture the salient changes in color transfer results, and is more consistent with human perception than FLIP and other quality measures on portrait images. We evaluate our method on the FFHQR dataset and show that our method is effective for common portrait editing tasks, such as retouching, light editing, color transfer and expression editing. We will make the code and trained models publicly available.

8.4CVApr 27, 2025Code
FlexPara: Flexible Neural Surface Parameterization

Yuming Zhao, Qijian Zhang, Junhui Hou et al.

Surface parameterization is a fundamental geometry processing task, laying the foundations for the visual presentation of 3D assets and numerous downstream shape analysis scenarios. Conventional parameterization approaches demand high-quality mesh triangulation and are restricted to certain simple topologies unless additional surface cutting and decomposition are provided. In practice, the optimal configurations (e.g., type of parameterization domains, distribution of cutting seams, number of mapping charts) may vary drastically with different surface structures and task characteristics, thus requiring more flexible and controllable processing pipelines. To this end, this paper introduces FlexPara, an unsupervised neural optimization framework to achieve both global and multi-chart surface parameterizations by establishing point-wise mappings between 3D surface points and adaptively-deformed 2D UV coordinates. We ingeniously design and combine a series of geometrically-interpretable sub-networks, with specific functionalities of cutting, deforming, unwrapping, and wrapping, to construct a bi-directional cycle mapping framework for global parameterization without the need for manually specified cutting seams. Furthermore, we construct a multi-chart parameterization framework with adaptively-learned chart assignment. Extensive experiments demonstrate the universality, superiority, and inspiring potential of our neural surface parameterization paradigm. The code will be publicly available at https://github.com/AidenZhao/FlexPara

6.2CVJul 8, 2025Code
Reflections Unlock: Geometry-Aware Reflection Disentanglement in 3D Gaussian Splatting for Photorealistic Scenes Rendering

Jiayi Song, Zihan Ye, Qingyuan Zhou et al.

Accurately rendering scenes with reflective surfaces remains a significant challenge in novel view synthesis, as existing methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) often misinterpret reflections as physical geometry, resulting in degraded reconstructions. Previous methods rely on incomplete and non-generalizable geometric constraints, leading to misalignment between the positions of Gaussian splats and the actual scene geometry. When dealing with real-world scenes containing complex geometry, the accumulation of Gaussians further exacerbates surface artifacts and results in blurred reconstructions. To address these limitations, in this work, we propose Ref-Unlock, a novel geometry-aware reflection modeling framework based on 3D Gaussian Splatting, which explicitly disentangles transmitted and reflected components to better capture complex reflections and enhance geometric consistency in real-world scenes. Our approach employs a dual-branch representation with high-order spherical harmonics to capture high-frequency reflective details, alongside a reflection removal module providing pseudo reflection-free supervision to guide clean decomposition. Additionally, we incorporate pseudo-depth maps and a geometry-aware bilateral smoothness constraint to enhance 3D geometric consistency and stability in decomposition. Extensive experiments demonstrate that Ref-Unlock significantly outperforms classical GS-based reflection methods and achieves competitive results with NeRF-based models, while enabling flexible vision foundation models (VFMs) driven reflection editing. Our method thus offers an efficient and generalizable solution for realistic rendering of reflective scenes. Our code is available at https://ref-unlock.github.io/.

6.5CVJun 24, 2024Code
Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling

Yuxin Dai, Qi Wang, Jingsen Zhu et al.

We present MIRReS, a novel two-stage inverse rendering framework that jointly reconstructs and optimizes the explicit geometry, material, and lighting from multi-view images. Unlike previous methods that rely on implicit irradiance fields or simplified path tracing algorithms, our method extracts an explicit geometry (triangular mesh) in stage one, and introduces a more realistic physically-based inverse rendering model that utilizes multi-bounce path tracing and Monte Carlo integration. By leveraging multi-bounce path tracing, our method effectively estimates indirect illumination, including self-shadowing and internal reflections, which improves the intrinsic decomposition of shape, material, and lighting. Moreover, we incorporate reservoir sampling into our framework to address the noise in Monte Carlo integration, enhancing convergence and facilitating gradient-based optimization with low sample counts. Through qualitative and quantitative evaluation of several scenarios, especially in challenging scenarios with complex shadows, we demonstrate that our method achieves state-of-the-art performance on decomposition results. Additionally, our optimized explicit geometry enables applications such as scene editing, relighting, and material editing with modern graphics engines or CAD software. The source code is available at https://brabbitdousha.github.io/MIRReS/

11.3CVJun 1, 2024Code
Details Enhancement in Unsigned Distance Field Learning for High-fidelity 3D Surface Reconstruction

Cheng Xu, Fei Hou, Wencheng Wang et al.

While Signed Distance Fields (SDF) are well-established for modeling watertight surfaces, Unsigned Distance Fields (UDF) broaden the scope to include open surfaces and models with complex inner structures. Despite their flexibility, UDFs encounter significant challenges in high-fidelity 3D reconstruction, such as non-differentiability at the zero level set, difficulty in achieving the exact zero value, numerous local minima, vanishing gradients, and oscillating gradient directions near the zero level set. To address these challenges, we propose Details Enhanced UDF (DEUDF) learning that integrates normal alignment and the SIREN network for capturing fine geometric details, adaptively weighted Eikonal constraints to address vanishing gradients near the target surface, unconditioned MLP-based UDF representation to relax non-negativity constraints, and DCUDF for extracting the local minimal average distance surface. These strategies collectively stabilize the learning process from unoriented point clouds and enhance the accuracy of UDFs. Our computational results demonstrate that DEUDF outperforms existing UDF learning methods in both accuracy and the quality of reconstructed surfaces. Our source code is at https://github.com/GiliAI/DEUDF.

10.6CVJul 13, 2021Code
PU-Flow: a Point Cloud Upsampling Network with Normalizing Flows

Aihua Mao, Zihui Du, Junhui Hou et al.

Point cloud upsampling aims to generate dense point clouds from given sparse ones, which is a challenging task due to the irregular and unordered nature of point sets. To address this issue, we present a novel deep learning-based model, called PU-Flow, which incorporates normalizing flows and weight prediction techniques to produce dense points uniformly distributed on the underlying surface. Specifically, we exploit the invertible characteristics of normalizing flows to transform points between Euclidean and latent spaces and formulate the upsampling process as ensemble of neighbouring points in a latent space, where the ensemble weights are adaptively learned from local geometric context. Extensive experiments show that our method is competitive and, in most test cases, it outperforms state-of-the-art methods in terms of reconstruction quality, proximity-to-surface accuracy, and computation efficiency. The source code will be publicly available at https://github.com/unknownue/pu-flow.

18.6CVDec 31, 2020Code
CorrNet3D: Unsupervised End-to-end Learning of Dense Correspondence for 3D Point Clouds

Yiming Zeng, Yue Qian, Zhiyu Zhu et al.

Motivated by the intuition that one can transform two aligned point clouds to each other more easily and meaningfully than a misaligned pair, we propose CorrNet3D -- the first unsupervised and end-to-end deep learning-based framework -- to drive the learning of dense correspondence between 3D shapes by means of deformation-like reconstruction to overcome the need for annotated data. Specifically, CorrNet3D consists of a deep feature embedding module and two novel modules called correspondence indicator and symmetric deformer. Feeding a pair of raw point clouds, our model first learns the pointwise features and passes them into the indicator to generate a learnable correspondence matrix used to permute the input pair. The symmetric deformer, with an additional regularized loss, transforms the two permuted point clouds to each other to drive the unsupervised learning of the correspondence. The extensive experiments on both synthetic and real-world datasets of rigid and non-rigid 3D shapes show our CorrNet3D outperforms state-of-the-art methods to a large extent, including those taking meshes as input. CorrNet3D is a flexible framework in that it can be easily adapted to supervised learning if annotated data are available. The source code and pre-trained model will be available at https://github.com/ZENGYIMING-EAMON/CorrNet3D.git.

12.8CVJan 31, 2024
Topology-Aware Latent Diffusion for 3D Shape Generation

Jiangbei Hu, Ben Fei, Baixin Xu et al.

We introduce a new generative model that combines latent diffusion with persistent homology to create 3D shapes with high diversity, with a special emphasis on their topological characteristics. Our method involves representing 3D shapes as implicit fields, then employing persistent homology to extract topological features, including Betti numbers and persistence diagrams. The shape generation process consists of two steps. Initially, we employ a transformer-based autoencoding module to embed the implicit representation of each 3D shape into a set of latent vectors. Subsequently, we navigate through the learned latent space via a diffusion model. By strategically incorporating topological features into the diffusion process, our generative module is able to produce a richer variety of 3D shapes with different topological structures. Furthermore, our framework is flexible, supporting generation tasks constrained by a variety of inputs, including sparse and partial point clouds, as well as sketches. By modifying the persistence diagrams, we can alter the topology of the shapes generated from these input modalities.

13.5CVNov 24, 2024Code
GSurf: 3D Reconstruction via Signed Distance Fields with Direct Gaussian Supervision

Baixin Xu, Jiangbei Hu, Jiaze Li et al.

Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these approaches often suffer from slow training and rendering speeds compared to 3D Gaussian splatting (3DGS). Current state-of-the-art techniques attempt to fuse depth information to extract geometry from 3DGS, but frequently result in incomplete reconstructions and fragmented surfaces. In this paper, we introduce GSurf, a novel end-to-end method for learning a signed distance field directly from Gaussian primitives. The continuous and smooth nature of SDF addresses common issues in the 3DGS family, such as holes resulting from noisy or missing depth data. By using Gaussian splatting for rendering, GSurf avoids the redundant volume rendering typically required in other GS and SDF integrations. Consequently, GSurf achieves faster training and rendering speeds while delivering 3D reconstruction quality comparable to neural implicit surface methods, such as VolSDF and NeuS. Experimental results across various benchmark datasets demonstrate the effectiveness of our method in producing high-fidelity 3D reconstructions.

8.4CVOct 14, 2025
Voronoi-Assisted Diffusion for Computing Unsigned Distance Fields from Unoriented Points

Jiayi Kong, Chen Zong, Junkai Deng et al.

Unsigned Distance Fields (UDFs) provide a flexible representation for 3D shapes with arbitrary topology, including open and closed surfaces, orientable and non-orientable geometries, and non-manifold structures. While recent neural approaches have shown promise in learning UDFs, they often suffer from numerical instability, high computational cost, and limited controllability. We present a lightweight, network-free method, Voronoi-Assisted Diffusion (VAD), for computing UDFs directly from unoriented point clouds. Our approach begins by assigning bi-directional normals to input points, guided by two Voronoi-based geometric criteria encoded in an energy function for optimal alignment. The aligned normals are then diffused to form an approximate UDF gradient field, which is subsequently integrated to recover the final UDF. Experiments demonstrate that VAD robustly handles watertight and open surfaces, as well as complex non-manifold and non-orientable geometries, while remaining computationally efficient and stable.

8.3CLSep 27, 2025
Test-Time Policy Adaptation for Enhanced Multi-Turn Interactions with LLMs

Chenxing Wei, Hong Wang, Ying He et al.

Large Language Models (LLMs) employ multi-turn interaction as a fundamental paradigm for completing complex tasks. However, their performance often degrades in extended interactions, as they are typically trained on static, single-turn data, which hinders their ability to adapt to real-time user feedback. To address this limitation, we first propose a new paradigm: Test-Time Policy Adaptation for Multi-Turn Interactions (T2PAM), which utilizes user feedback from the ongoing interaction as a reward signal to estimate a latent optimal policy aligned with user preferences, then updates a small subset of parameters to steer the model toward this policy, ultimately enabling efficient in-conversation self-correction. We then introduce Optimum-Referenced One-Step Adaptation (ROSA), a lightweight algorithm that operationalizes T2PAM. ROSA guides the model parameters toward a theoretical optimal policy in a single, efficient update step, avoiding costly iterative gradient-based optimization and minimizing computational overhead. We provide a rigorous theoretical analysis guaranteeing that the policy of ROSA converges to the preference of user as the number of interactions increases. Extensive experiments on challenging benchmark demonstrate that ROSA achieves significant improvements in both task effectiveness and efficiency.

3.7CVMar 15, 2024
ParaPoint: Learning Global Free-Boundary Surface Parameterization of 3D Point Clouds

Qijian Zhang, Junhui Hou, Ying He

Surface parameterization is a fundamental geometry processing problem with rich downstream applications. Traditional approaches are designed to operate on well-behaved mesh models with high-quality triangulations that are laboriously produced by specialized 3D modelers, and thus unable to meet the processing demand for the current explosion of ordinary 3D data. In this paper, we seek to perform UV unwrapping on unstructured 3D point clouds. Technically, we propose ParaPoint, an unsupervised neural learning pipeline for achieving global free-boundary surface parameterization by building point-wise mappings between given 3D points and 2D UV coordinates with adaptively deformed boundaries. We ingeniously construct several geometrically meaningful sub-networks with specific functionalities, and assemble them into a bi-directional cycle mapping framework. We also design effective loss functions and auxiliary differential geometric constraints for the optimization of the neural mapping process. To the best of our knowledge, this work makes the first attempt to investigate neural point cloud parameterization that pursues both global mappings and free boundaries. Experiments demonstrate the effectiveness and inspiring potential of our proposed learning paradigm. The code will be publicly available.

7.6CVJun 25, 2024
DMF-Net: Image-Guided Point Cloud Completion with Dual-Channel Modality Fusion and Shape-Aware Upsampling Transformer

Aihua Mao, Yuxuan Tang, Jiangtao Huang et al.

In this paper we study the task of a single-view image-guided point cloud completion. Existing methods have got promising results by fusing the information of image into point cloud explicitly or implicitly. However, given that the image has global shape information and the partial point cloud has rich local details, We believe that both modalities need to be given equal attention when performing modality fusion. To this end, we propose a novel dual-channel modality fusion network for image-guided point cloud completion(named DMF-Net), in a coarse-to-fine manner. In the first stage, DMF-Net takes a partial point cloud and corresponding image as input to recover a coarse point cloud. In the second stage, the coarse point cloud will be upsampled twice with shape-aware upsampling transformer to get the dense and complete point cloud. Extensive quantitative and qualitative experimental results show that DMF-Net outperforms the state-of-the-art unimodal and multimodal point cloud completion works on ShapeNet-ViPC dataset.

6.5CVJun 9, 2024
RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering

Rui Zhang, Tianyue Luo, Weidong Yang et al.

3D Gaussian Splatting (3D-GS) has made a notable advancement in the field of neural rendering, 3D scene reconstruction, and novel view synthesis. Nevertheless, 3D-GS encounters the main challenge when it comes to accurately representing physical reflections, especially in the case of total reflection and semi-reflection that are commonly found in real-world scenes. This limitation causes reflections to be mistakenly treated as independent elements with physical presence, leading to imprecise reconstructions. Herein, to tackle this challenge, we propose RefGaussian to disentangle reflections from 3D-GS for realistically modeling reflections. Specifically, we propose to split a scene into transmitted and reflected components and represent these components using two Spherical Harmonics (SH). Given that this decomposition is not fully determined, we employ local regularization techniques to ensure local smoothness for both the transmitted and reflected components, thereby achieving more plausible decomposition outcomes than 3D-GS. Experimental results demonstrate that our approach achieves superior novel view synthesis and accurate depth estimation outcomes. Furthermore, it enables the utilization of scene editing applications, ensuring both high-quality results and physical coherence.

1.4CVApr 30, 2021
Multi Voxel-Point Neurons Convolution (MVPConv) for Fast and Accurate 3D Deep Learning

Wei Zhou, Xin Cao, Xiaodan Zhang et al.

We present a new convolutional neural network, called Multi Voxel-Point Neurons Convolution (MVPConv), for fast and accurate 3D deep learning. The previous works adopt either individual point-based features or local-neighboring voxel-based features to process 3D model, which limits the performance of models due to the inefficient computation. Moreover, most of the existing 3D deep learning frameworks aim at solving one specific task, and only a few of them can handle a variety of tasks. Integrating both the advantages of the voxel and point-based methods, the proposed MVPConv can effectively increase the neighboring collection between point-based features and also promote the independence among voxel-based features. Simply replacing the corresponding convolution module with MVPConv, we show that MVPConv can fit in different backbones to solve a wide range of 3D tasks. Extensive experiments on benchmark datasets such as ShapeNet Part, S3DIS and KITTI for various tasks show that MVPConv improves the accuracy of the backbone (PointNet) by up to 36%, and achieves higher accuracy than the voxel-based model with up to 34 times speedup. In addition, MVPConv also outperforms the state-of-the-art point-based models with up to 8 times speedup. Notably, our MVPConv achieves better accuracy than the newest point-voxel-based model PVCNN (a model more efficient than PointNet) with lower latency.

2.3CVDec 5, 2020
ParaNet: Deep Regular Representation for 3D Point Clouds

Qijian Zhang, Junhui Hou, Yue Qian et al.

Although convolutional neural networks have achieved remarkable success in analyzing 2D images/videos, it is still non-trivial to apply the well-developed 2D techniques in regular domains to the irregular 3D point cloud data. To bridge this gap, we propose ParaNet, a novel end-to-end deep learning framework, for representing 3D point clouds in a completely regular and nearly lossless manner. To be specific, ParaNet converts an irregular 3D point cloud into a regular 2D color image, named point geometry image (PGI), where each pixel encodes the spatial coordinates of a point. In contrast to conventional regular representation modalities based on multi-view projection and voxelization, the proposed representation is differentiable and reversible. Technically, ParaNet is composed of a surface embedding module, which parameterizes 3D surface points onto a unit square, and a grid resampling module, which resamples the embedded 2D manifold over regular dense grids. Note that ParaNet is unsupervised, i.e., the training simply relies on reference-free geometry constraints. The PGIs can be seamlessly coupled with a task network established upon standard and mature techniques for 2D images/videos to realize a specific task for 3D point clouds. We evaluate ParaNet over shape classification and point cloud upsampling, in which our solutions perform favorably against the existing state-of-the-art methods. We believe such a paradigm will open up many possibilities to advance the progress of deep learning-based point cloud processing and understanding.

14.0CVNov 25, 2020Code
Deep Magnification-Flexible Upsampling over 3D Point Clouds

Yue Qian, Junhui Hou, Sam Kwong et al.

This paper addresses the problem of generating dense point clouds from given sparse point clouds to model the underlying geometric structures of objects/scenes. To tackle this challenging issue, we propose a novel end-to-end learning-based framework. Specifically, by taking advantage of the linear approximation theorem, we first formulate the problem explicitly, which boils down to determining the interpolation weights and high-order approximation errors. Then, we design a lightweight neural network to adaptively learn unified and sorted interpolation weights as well as the high-order refinements, by analyzing the local geometry of the input point cloud. The proposed method can be interpreted by the explicit formulation, and thus is more memory-efficient than existing ones. In sharp contrast to the existing methods that work only for a pre-defined and fixed upsampling factor, the proposed framework only requires a single neural network with one-time training to handle various upsampling factors within a typical range, which is highly desired in real-world applications. In addition, we propose a simple yet effective training strategy to drive such a flexible ability. In addition, our method can handle non-uniformly distributed and noisy data well. Extensive experiments on both synthetic and real-world data demonstrate the superiority of the proposed method over state-of-the-art methods both quantitatively and qualitatively.

2.3CVJul 11, 2020
Deep Patch-based Human Segmentation

Dongbo Zhang, Zheng Fang, Xuequan Lu et al.

3D human segmentation has seen noticeable progress in re-cent years. It, however, still remains a challenge to date. In this paper, weintroduce a deep patch-based method for 3D human segmentation. Wefirst extract a local surface patch for each vertex and then parameterizeit into a 2D grid (or image). We then embed identified shape descriptorsinto the 2D grids which are further fed into the powerful 2D Convolu-tional Neural Network for regressing corresponding semantic labels (e.g.,head, torso). Experiments demonstrate that our method is effective inhuman segmentation, and achieves state-of-the-art accuracy.

7.2CVMay 1, 2020
MOPS-Net: A Matrix Optimization-driven Network forTask-Oriented 3D Point Cloud Downsampling

Yue Qian, Junhui Hou, Qijian Zhang et al.

This paper explores the problem of task-oriented downsampling over 3D point clouds, which aims to downsample a point cloud while maintaining the performance of subsequent applications applied to the downsampled sparse points as much as possible. Designing from the perspective of matrix optimization, we propose MOPS-Net, a novel interpretable deep learning-based method, which is fundamentally different from the existing deep learning-based methods due to its interpretable feature. The optimization problem is challenging due to its discrete and combinatorial nature. We tackle the challenges by relaxing the binary constraint of the variables, and formulate a constrained and differentiable matrix optimization problem. We then design a deep neural network to mimic the matrix optimization by exploring both the local and global structures of the input data. MOPS-Net can be end-to-end trained with a task network and is permutation-invariant, making it robust to the input. We also extend MOPS-Net such that a single network after one-time training is capable of handling arbitrary downsampling ratios. Extensive experimental results show that MOPS-Net can achieve favorable performance against state-of-the-art deep learning-based methods over various tasks, including classification, reconstruction, and registration. Besides, we validate the robustness of MOPS-Net on noisy data.

5.9GRMar 7, 2020
STD-Net: Structure-preserving and Topology-adaptive Deformation Network for 3D Reconstruction from a Single Image

Aihua Mao, Canglan Dai, Lin Gao et al.

3D reconstruction from a single view image is a long-standing prob-lem in computer vision. Various methods based on different shape representations(such as point cloud or volumetric representations) have been proposed. However,the 3D shape reconstruction with fine details and complex structures are still chal-lenging and have not yet be solved. Thanks to the recent advance of the deepshape representations, it becomes promising to learn the structure and detail rep-resentation using deep neural networks. In this paper, we propose a novel methodcalled STD-Net to reconstruct the 3D models utilizing the mesh representationthat is well suitable for characterizing complex structure and geometry details.To reconstruct complex 3D mesh models with fine details, our method consists of(1) an auto-encoder network for recovering the structure of an object with bound-ing box representation from a single image, (2) a topology-adaptive graph CNNfor updating vertex position for meshes of complex topology, and (3) an unifiedmesh deformation block that deforms the structural boxes into structure-awaremeshed models. Experimental results on the images from ShapeNet show that ourproposed STD-Net has better performance than other state-of-the-art methods onreconstructing 3D objects with complex structures and fine geometric details.

22.9CVFeb 24, 2020
PUGeo-Net: A Geometry-centric Network for 3D Point Cloud Upsampling

Yue Qian, Junhui Hou, Sam Kwong et al.

This paper addresses the problem of generating uniform dense point clouds to describe the underlying geometric structures from given sparse point clouds. Due to the irregular and unordered nature, point cloud densification as a generative task is challenging. To tackle the challenge, we propose a novel deep neural network based method, called PUGeo-Net, that learns a $3\times 3$ linear transformation matrix $\bf T$ for each input point. Matrix $\mathbf T$ approximates the augmented Jacobian matrix of a local parameterization and builds a one-to-one correspondence between the 2D parametric domain and the 3D tangent plane so that we can lift the adaptively distributed 2D samples (which are also learned from data) to 3D space. After that, we project the samples to the curved surface by computing a displacement along the normal of the tangent plane. PUGeo-Net is fundamentally different from the existing deep learning methods that are largely motivated by the image super-resolution techniques and generate new points in the abstract feature space. Thanks to its geometry-centric nature, PUGeo-Net works well for both CAD models with sharp features and scanned models with rich geometric details. Moreover, PUGeo-Net can compute the normal for the original and generated points, which is highly desired by the surface reconstruction algorithms. Computational results show that PUGeo-Net, the first neural network that can jointly generate vertex coordinates and normals, consistently outperforms the state-of-the-art in terms of accuracy and efficiency for upsampling factor $4\sim 16$.

5.4CVMar 26, 2019
Blur Removal via Blurred-Noisy Image Pair

Chunzhi Gu, Xuequan Lu, Ying He et al.

Complex blur such as the mixup of space-variant and space-invariant blur, which is hard to model mathematically, widely exists in real images. In this paper, we propose a novel image deblurring method that does not need to estimate blur kernels. We utilize a pair of images that can be easily acquired in low-light situations: (1) a blurred image taken with low shutter speed and low ISO noise; and (2) a noisy image captured with high shutter speed and high ISO noise. Slicing the blurred image into patches, we extend the Gaussian mixture model (GMM) to model the underlying intensity distribution of each patch using the corresponding patches in the noisy image. We compute patch correspondences by analyzing the optical flow between the two images. The Expectation Maximization (EM) algorithm is utilized to estimate the parameters of GMM. To preserve sharp features, we add an additional bilateral term to the objective function in the M-step. We eventually add a detail layer to the deblurred image for refinement. Extensive experiments on both synthetic and real-world data demonstrate that our method outperforms state-of-the-art techniques, in terms of robustness, visual quality, and quantitative metrics.

1.2MMJun 29, 2015
Low-latency compression of mocap data using learned spatial decorrelation transform

Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann et al.

Due to the growing needs of human motion capture (mocap) in movie, video games, sports, etc., it is highly desired to compress mocap data for efficient storage and transmission. This paper presents two efficient frameworks for compressing human mocap data with low latency. The first framework processes the data in a frame-by-frame manner so that it is ideal for mocap data streaming and time critical applications. The second one is clip-based and provides a flexible tradeoff between latency and compression performance. Since mocap data exhibits some unique spatial characteristics, we propose a very effective transform, namely learned orthogonal transform (LOT), for reducing the spatial redundancy. The LOT problem is formulated as minimizing square error regularized by orthogonality and sparsity and solved via alternating iteration. We also adopt a predictive coding and temporal DCT for temporal decorrelation in the frame- and clip-based frameworks, respectively. Experimental results show that the proposed frameworks can produce higher compression performance at lower computational cost and latency than the state-of-the-art methods.

5.1MMOct 17, 2014
Human Motion Capture Data Tailored Transform Coding

Junhui Hou, Lap-Pui Chau, Nadia Magnenat-Thalmann et al.

Human motion capture (mocap) is a widely used technique for digitalizing human movements. With growing usage, compressing mocap data has received increasing attention, since compact data size enables efficient storage and transmission. Our analysis shows that mocap data have some unique characteristics that distinguish themselves from images and videos. Therefore, directly borrowing image or video compression techniques, such as discrete cosine transform, does not work well. In this paper, we propose a novel mocap-tailored transform coding algorithm that takes advantage of these features. Our algorithm segments the input mocap sequences into clips, which are represented in 2D matrices. Then it computes a set of data-dependent orthogonal bases to transform the matrices to frequency domain, in which the transform coefficients have significantly less dependency. Finally, the compression is obtained by entropy coding of the quantized coefficients and the bases. Our method has low computational cost and can be easily extended to compress mocap databases. It also requires neither training nor complicated parameter setting. Experimental results demonstrate that the proposed scheme significantly outperforms state-of-the-art algorithms in terms of compression performance and speed.