CVFeb 3
LIVE: Long-horizon Interactive Video World ModelingJunchao Huang, Ziyang Ye, Xinting Hu et al.
Autoregressive video world models predict future visual observations conditioned on actions. While effective over short horizons, these models often struggle with long-horizon generation, as small prediction errors accumulate over time. Prior methods alleviate this by introducing pre-trained teacher models and sequence-level distribution matching, which incur additional computational cost and fail to prevent error propagation beyond the training horizon. In this work, we propose LIVE, a Long-horizon Interactive Video world modEl that enforces bounded error accumulation via a novel cycle-consistency objective, thereby eliminating the need for teacher-based distillation. Specifically, LIVE first performs a forward rollout from ground-truth frames and then applies a reverse generation process to reconstruct the initial state. The diffusion loss is subsequently computed on the reconstructed terminal state, providing an explicit constraint on long-horizon error propagation. Moreover, we provide an unified view that encompasses different approaches and introduce progressive training curriculum to stabilize training. Experiments demonstrate that LIVE achieves state-of-the-art performance on long-horizon benchmarks, generating stable, high-quality videos far beyond training rollout lengths.
CVJul 27, 2023
The detection and rectification for identity-switch based on unfalsified controlJunchao Huang, Xiaoqi He Yebo Wu, Sheng Zhao
The purpose of multi-object tracking (MOT) is to continuously track and identify objects detected in videos. Currently, most methods for multi-object tracking model the motion information and combine it with appearance information to determine and track objects. In this paper, unfalsified control is employed to address the ID-switch problem in multi-object tracking. We establish sequences of appearance information variations for the trajectories during the tracking process and design a detection and rectification module specifically for ID-switch detection and recovery. We also propose a simple and effective strategy to address the issue of ambiguous matching of appearance information during the data association process. Experimental results on publicly available MOT datasets demonstrate that the tracker exhibits excellent effectiveness and robustness in handling tracking errors caused by occlusions and rapid movements.
CVJun 11, 2025Code
HopaDIFF: Holistic-Partial Aware Fourier Conditioned Diffusion for Referring Human Action Segmentation in Multi-Person ScenariosKunyu Peng, Junchao Huang, Xiangsheng Huang et al.
Action segmentation is a core challenge in high-level video understanding, aiming to partition untrimmed videos into segments and assign each a label from a predefined action set. Existing methods primarily address single-person activities with fixed action sequences, overlooking multi-person scenarios. In this work, we pioneer textual reference-guided human action segmentation in multi-person settings, where a textual description specifies the target person for segmentation. We introduce the first dataset for Referring Human Action Segmentation, i.e., RHAS133, built from 133 movies and annotated with 137 fine-grained actions with 33h video data, together with textual descriptions for this new task. Benchmarking existing action segmentation methods on RHAS133 using VLM-based feature extractors reveals limited performance and poor aggregation of visual cues for the target person. To address this, we propose a holistic-partial aware Fourier-conditioned diffusion framework, i.e., HopaDIFF, leveraging a novel cross-input gate attentional xLSTM to enhance holistic-partial long-range reasoning and a novel Fourier condition to introduce more fine-grained control to improve the action segmentation generation. HopaDIFF achieves state-of-the-art results on RHAS133 in diverse evaluation settings. The dataset and code are available at https://github.com/KPeng9510/HopaDIFF.
CVMay 20, 2025Code
AKRMap: Adaptive Kernel Regression for Trustworthy Visualization of Cross-Modal EmbeddingsYilin Ye, Junchao Huang, Xingchen Zeng et al.
Cross-modal embeddings form the foundation for multi-modal models. However, visualization methods for interpreting cross-modal embeddings have been primarily confined to traditional dimensionality reduction (DR) techniques like PCA and t-SNE. These DR methods primarily focus on feature distributions within a single modality, whilst failing to incorporate metrics (e.g., CLIPScore) across multiple modalities. This paper introduces AKRMap, a new DR technique designed to visualize cross-modal embeddings metric with enhanced accuracy by learning kernel regression of the metric landscape in the projection space. Specifically, AKRMap constructs a supervised projection network guided by a post-projection kernel regression loss, and employs adaptive generalized kernels that can be jointly optimized with the projection. This approach enables AKRMap to efficiently generate visualizations that capture complex metric distributions, while also supporting interactive features such as zoom and overlay for deeper exploration. Quantitative experiments demonstrate that AKRMap outperforms existing DR methods in generating more accurate and trustworthy visualizations. We further showcase the effectiveness of AKRMap in visualizing and comparing cross-modal embeddings for text-to-image models. Code and demo are available at https://github.com/yilinye/AKRMap.
AIMar 11
Does LLM Alignment Really Need Diversity? An Empirical Study of Adapting RLVR Methods for Moral ReasoningZhaowei Zhang, Xiaohan Liu, Xuekai Zhu et al.
Reinforcement learning with verifiable rewards (RLVR) has achieved remarkable success in logical reasoning tasks, yet whether large language model (LLM) alignment requires fundamentally different approaches remains unclear. Given the apparent tolerance for multiple valid responses in moral reasoning, a natural hypothesis is that alignment tasks inherently require diversity-seeking distribution-matching algorithms rather than reward-maximizing policy-based methods. We conduct the first comprehensive empirical study comparing both paradigms on MoReBench. To enable stable RLVR training, we build a rubric-grounded reward pipeline by training a Qwen3-1.7B judge model. Contrary to our hypothesis, we find that distribution-matching approaches do not demonstrate significant advantages over reward-maximizing methods as expected on alignment tasks. Through semantic visualization mapping high-reward responses to semantic space, we demonstrate that moral reasoning exhibits more concentrated high-reward distributions than mathematical reasoning, where diverse solution strategies yield similarly high rewards. This counter-intuitive finding explains why mode-seeking optimization proves equally or more effective for alignment tasks. Our results suggest that alignment tasks do not inherently require diversity-preserving algorithms, and standard reward-maximizing RLVR methods can effectively transfer to moral reasoning without explicit diversity mechanisms.
CVApr 4
SymphoMotion: Joint Control of Camera Motion and Object Dynamics for Coherent Video GenerationGuiyu Zhang, Yabo Chen, Xunzhi Xiang et al.
Controlling both camera motion and object dynamics is essential for coherent and expressive video generation, yet current methods typically handle only one motion type or rely on ambiguous 2D cues that entangle camera-induced parallax with true object movement. We present SymphoMotion, a unified motion-control framework that jointly governs camera trajectories and object dynamics within a single model. SymphoMotion features a Camera Trajectory Control mechanism that integrates explicit camera paths with geometry-aware cues to ensure stable, structurally consistent viewpoint transitions, and an Object Dynamics Control mechanism that combines 2D visual guidance with 3D trajectory embeddings to enable depth-aware, spatially coherent object manipulation. To support large-scale training and evaluation, we further construct RealCOD-25K, a comprehensive real-world dataset containing paired camera poses and object-level 3D trajectories across diverse indoor and outdoor scenes, addressing a key data gap in unified motion control. Extensive experiments and user studies show that SymphoMotion significantly outperforms existing methods in visual fidelity, camera controllability, and object-motion accuracy, establishing a new benchmark for unified motion control in video generation.Codes and data are publicly available at https://grenoble-zhang.github.io/SymphoMotion/.
GRJun 12, 2025
Edit360: 2D Image Edits to 3D Assets from Any AngleJunchao Huang, Xinting Hu, Shaoshuai Shi et al.
Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing angles, severely limiting their flexibility and practical applications. We introduce Edit360, a tuning-free framework that extends 2D modifications to multi-view consistent 3D editing. Built upon video diffusion models, Edit360 enables user-specific editing from arbitrary viewpoints while ensuring structural coherence across all views. The framework selects anchor views for 2D modifications and propagates edits across the entire 360-degree range. To achieve this, Edit360 introduces a novel Anchor-View Editing Propagation mechanism, which effectively aligns and merges multi-view information within the latent and attention spaces of diffusion models. The resulting edited multi-view sequences facilitate the reconstruction of high-quality 3D assets, enabling customizable 3D content creation.
CVOct 3, 2025
Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on MinecraftJunchao Huang, Xinting Hu, Boyao Han et al.
Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content while exploring new scenes and preserve spatial consistency when revisiting explored areas. Under limited computation budgets, it must compress and exploit historical cues within a finite context window, which exposes a trade-off: Temporal-only memory lacks long-term spatial consistency, whereas adding spatial memory strengthens consistency but may degrade new scene generation quality when the model over-relies on insufficient spatial context. We present Memory Forcing, a learning framework that pairs training protocols with a geometry-indexed spatial memory. Hybrid Training exposes distinct gameplay regimes, guiding the model to rely on temporal memory during exploration and incorporate spatial memory for revisits. Chained Forward Training extends autoregressive training with model rollouts, where chained predictions create larger pose variations and encourage reliance on spatial memory for maintaining consistency. Point-to-Frame Retrieval efficiently retrieves history by mapping currently visible points to their source frames, while Incremental 3D Reconstruction maintains and updates an explicit 3D cache. Extensive experiments demonstrate that Memory Forcing achieves superior long-term spatial consistency and generative quality across diverse environments, while maintaining computational efficiency for extended sequences.