GRCVJun 12, 2025

Edit360: 2D Image Edits to 3D Assets from Any Angle

arXiv:2506.10507v27 citationsh-index: 6
Originality Highly original
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It addresses the problem of limited flexibility in 3D editing for content creators, offering a novel method for customizable 3D content creation.

The paper tackles the challenge of extending 2D image edits to 3D assets with multi-view consistency, introducing Edit360, a tuning-free framework that enables user-specific editing from arbitrary viewpoints and reconstructs high-quality 3D assets.

Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing angles, severely limiting their flexibility and practical applications. We introduce Edit360, a tuning-free framework that extends 2D modifications to multi-view consistent 3D editing. Built upon video diffusion models, Edit360 enables user-specific editing from arbitrary viewpoints while ensuring structural coherence across all views. The framework selects anchor views for 2D modifications and propagates edits across the entire 360-degree range. To achieve this, Edit360 introduces a novel Anchor-View Editing Propagation mechanism, which effectively aligns and merges multi-view information within the latent and attention spaces of diffusion models. The resulting edited multi-view sequences facilitate the reconstruction of high-quality 3D assets, enabling customizable 3D content creation.

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