Long Zeng

CV
h-index20
32papers
1,153citations
Novelty58%
AI Score61

32 Papers

CVOct 7, 2022Code
PCKRF: Point Cloud Completion and Keypoint Refinement With Fusion Data for 6D Pose Estimation

Yiheng Han, Irvin Haozhe Zhan, Long Zeng et al.

Some robust point cloud registration approaches with controllable pose refinement magnitude, such as ICP and its variants, are commonly used to improve 6D pose estimation accuracy. However, the effectiveness of these methods gradually diminishes with the advancement of deep learning techniques and the enhancement of initial pose accuracy, primarily due to their lack of specific design for pose refinement. In this paper, we propose Point Cloud Completion and Keypoint Refinement with Fusion Data (PCKRF), a new pose refinement pipeline for 6D pose estimation. The pipeline consists of two steps. First, it completes the input point clouds via a novel pose-sensitive point completion network. The network uses both local and global features with pose information during point completion. Then, it registers the completed object point cloud with the corresponding target point cloud by our proposed Color supported Iterative KeyPoint (CIKP) method. The CIKP method introduces color information into registration and registers a point cloud around each keypoint to increase stability. The PCKRF pipeline can be integrated with existing popular 6D pose estimation methods, such as the full flow bidirectional fusion network, to further improve their pose estimation accuracy. Experiments demonstrate that our method exhibits superior stability compared to existing approaches when optimizing initial poses with relatively high precision. Notably, the results indicate that our method effectively complements most existing pose estimation techniques, leading to improved performance in most cases. Furthermore, our method achieves promising results even in challenging scenarios involving textureless and symmetrical objects. Our source code is available at https://github.com/zhanhz/KRF.

CVMar 4, 2022Code
Class-Aware Contrastive Semi-Supervised Learning

Fan Yang, Kai Wu, Shuyi Zhang et al.

Pseudo-label-based semi-supervised learning (SSL) has achieved great success on raw data utilization. However, its training procedure suffers from confirmation bias due to the noise contained in self-generated artificial labels. Moreover, the model's judgment becomes noisier in real-world applications with extensive out-of-distribution data. To address this issue, we propose a general method named Class-aware Contrastive Semi-Supervised Learning (CCSSL), which is a drop-in helper to improve the pseudo-label quality and enhance the model's robustness in the real-world setting. Rather than treating real-world data as a union set, our method separately handles reliable in-distribution data with class-wise clustering for blending into downstream tasks and noisy out-of-distribution data with image-wise contrastive for better generalization. Furthermore, by applying target re-weighting, we successfully emphasize clean label learning and simultaneously reduce noisy label learning. Despite its simplicity, our proposed CCSSL has significant performance improvements over the state-of-the-art SSL methods on the standard datasets CIFAR100 and STL10. On the real-world dataset Semi-iNat 2021, we improve FixMatch by 9.80% and CoMatch by 3.18%. Code is available https://github.com/TencentYoutuResearch/Classification-SemiCLS.

AIJan 8Code
APEX: Academic Poster Editing Agentic Expert

Chengxin Shi, Qinnan Cai, Zeyuan Chen et al.

Designing academic posters is a labor-intensive process requiring the precise balance of high-density content and sophisticated layout. While existing paper-to-poster generation methods automate initial drafting, they are typically single-pass and non-interactive, often fail to align with complex, subjective user intent. To bridge this gap, we propose APEX (Academic Poster Editing agentic eXpert), the first agentic framework for interactive academic poster editing, supporting fine-grained control with robust multi-level API-based editing and a review-and-adjustment Mechanism. In addition, we introduce APEX-Bench, the first systematic benchmark comprising 514 academic poster editing instructions, categorized by a multi-dimensional taxonomy including operation type, difficulty, and abstraction level, constructed via reference-guided and reference-free strategies to ensure realism and diversity. We further establish a multi-dimensional VLM-as-a-judge evaluation protocol to assess instruction fulfillment, modification scope, and visual consistency & harmony. Experimental results demonstrate that APEX significantly outperforms baseline methods. Our implementation is available at https://github.com/Breesiu/APEX.

CLJul 9, 2024
Automated Peer Reviewing in Paper SEA: Standardization, Evaluation, and Analysis

Jianxiang Yu, Zichen Ding, Jiaqi Tan et al.

In recent years, the rapid increase in scientific papers has overwhelmed traditional review mechanisms, resulting in varying quality of publications. Although existing methods have explored the capabilities of Large Language Models (LLMs) for automated scientific reviewing, their generated contents are often generic or partial. To address the issues above, we introduce an automated paper reviewing framework SEA. It comprises of three modules: Standardization, Evaluation, and Analysis, which are represented by models SEA-S, SEA-E, and SEA-A, respectively. Initially, SEA-S distills data standardization capabilities of GPT-4 for integrating multiple reviews for a paper. Then, SEA-E utilizes standardized data for fine-tuning, enabling it to generate constructive reviews. Finally, SEA-A introduces a new evaluation metric called mismatch score to assess the consistency between paper contents and reviews. Moreover, we design a self-correction strategy to enhance the consistency. Extensive experimental results on datasets collected from eight venues show that SEA can generate valuable insights for authors to improve their papers.

63.3ROMay 9Code
AssemPlanner: A Multi-Agent Based Task Planning Framework for Flexible Assembly System

Chenhao Zhang, Chaoran Zhang, Zhaobo Xu et al.

In flexible assembly systems, existing task planning methods require a time-consuming configuration process by multiple experts to establish a production line for a new product. To address this challenge, we propose a multi-agent based task planning framework for flexible assembly systems, denoted as AssemPlanner. It takes tasks described in natural language as input, which are then converted into actionable sequential production operations. It comprises several specialized agents, including SchedAgent , KnowledgeAgent, LineBalanceAgent, and a scene graph. Within the proposed framework, SchedAgent serves as the central reasoning engine. Departing from traditional static pipelines, AssemPlanner utilizes a ReAct-based SchedAgent to adaptively adjust actions via multi-agent feedback. By observing the feedback from KnowledgeAgent, LineBalanceAgent, and the scene graph, it autonomously resolves complex industrial process constraints. To facilitate reproducibility, all code and datasets are released at https://github.com/chz332/Assemplanner.

CVAug 12, 2024
Freehand Sketch Generation from Mechanical Components

Zhichao Liao, Di Huang, Heming Fang et al.

Drawing freehand sketches of mechanical components on multimedia devices for AI-based engineering modeling has become a new trend. However, its development is being impeded because existing works cannot produce suitable sketches for data-driven research. These works either generate sketches lacking a freehand style or utilize generative models not originally designed for this task resulting in poor effectiveness. To address this issue, we design a two-stage generative framework mimicking the human sketching behavior pattern, called MSFormer, which is the first time to produce humanoid freehand sketches tailored for mechanical components. The first stage employs Open CASCADE technology to obtain multi-view contour sketches from mechanical components, filtering perturbing signals for the ensuing generation process. Meanwhile, we design a view selector to simulate viewpoint selection tasks during human sketching for picking out information-rich sketches. The second stage translates contour sketches into freehand sketches by a transformer-based generator. To retain essential modeling features as much as possible and rationalize stroke distribution, we introduce a novel edge-constraint stroke initialization. Furthermore, we utilize a CLIP vision encoder and a new loss function incorporating the Hausdorff distance to enhance the generalizability and robustness of the model. Extensive experiments demonstrate that our approach achieves state-of-the-art performance for generating freehand sketches in the mechanical domain. Project page: https://mcfreeskegen.github.io .

CVNov 9, 2022
3DFill:Reference-guided Image Inpainting by Self-supervised 3D Image Alignment

Liang Zhao, Xinyuan Zhao, Hailong Ma et al.

Most existing image inpainting algorithms are based on a single view, struggling with large holes or the holes containing complicated scenes. Some reference-guided algorithms fill the hole by referring to another viewpoint image and use 2D image alignment. Due to the camera imaging process, simple 2D transformation is difficult to achieve a satisfactory result. In this paper, we propose 3DFill, a simple and efficient method for reference-guided image inpainting. Given a target image with arbitrary hole regions and a reference image from another viewpoint, the 3DFill first aligns the two images by a two-stage method: 3D projection + 2D transformation, which has better results than 2D image alignment. The 3D projection is an overall alignment between images and the 2D transformation is a local alignment focused on the hole region. The entire process of image alignment is self-supervised. We then fill the hole in the target image with the contents of the aligned image. Finally, we use a conditional generation network to refine the filled image to obtain the inpainting result. 3DFill achieves state-of-the-art performance on image inpainting across a variety of wide view shifts and has a faster inference speed than other inpainting models.

IVOct 17, 2023
Medical Image Segmentation via Sparse Coding Decoder

Long Zeng, Kaigui Wu

Transformers have achieved significant success in medical image segmentation, owing to its capability to capture long-range dependencies. Previous works incorporate convolutional layers into the encoder module of transformers, thereby enhancing their ability to learn local relationships among pixels. However, transformers may suffer from limited generalization capabilities and reduced robustness, attributed to the insufficient spatial recovery ability of their decoders. To address this issue, A convolution sparse vector coding based decoder is proposed , namely CAScaded multi-layer Convolutional Sparse vector Coding DEcoder (CASCSCDE), which represents features extracted by the encoder using sparse vectors. To prove the effectiveness of our CASCSCDE, The widely-used TransUNet model is chosen for the demonstration purpose, and the CASCSCDE is incorporated with TransUNet to establish the TransCASCSCDE architecture. Our experiments demonstrate that TransUNet with CASCSCDE significantly enhances performance on the Synapse benchmark, obtaining up to 3.15\% and 1.16\% improvements in DICE and mIoU scores, respectively. CASCSCDE opens new ways for constructing decoders based on convolutional sparse vector coding.

16.7CVApr 20
Multi-View Hierarchical Graph Neural Network for Sketch-Based 3D Shape Retrieval

Hang Cheng, Muyan He, Mingyu Fan et al.

Sketch-based 3D shape retrieval (SBSR) aims to retrieve 3D shapes that are consistent with the category of the input hand-drawn sketch. The core challenge of this task lies in two aspects: existing methods typically employ simplified aggregation strategies for independently encoded 3D multi-view features, which ignore the geometric relationships between views and multi-level details, resulting in weak 3D representation. Simultaneously, traditional SBSR methods are constrained by visible category limitations, leading to poor performance in zero-shot scenarios. To address these challenges, we propose Multi-View Hierarchical Graph Neural Network (MV-HGNN), a novel framework for SBSR. Specifically, we construct a view-level graph and capture adjacent geometric dependencies and cross-view message passing via local graph convolution and global attention. A view selector is further introduced to perform hierarchical graph coarsening, enabling a progressively larger receptive field for graph convolution and mitigating the interference of redundant views, which leads to more discriminate discriminative hierarchical 3D representation. To enable category agnostic alignment and mitigate overfitting to seen classes, we leverage CLIP text embeddings as semantic prototypes and project both sketch and 3D features into a shared semantic space. We use a two-stage training strategy for category-level retrieval and a one-stage strategy for zero-shot retrieval under the same model architecture. Under both category-level and zero-shot settings, extensive experiments on two public benchmarks demonstrate that MV-HGNN outperforms state-of-the-art methods.

CVSep 7, 2024
Training-Free Point Cloud Recognition Based on Geometric and Semantic Information Fusion

Yan Chen, Di Huang, Zhichao Liao et al.

The trend of employing training-free methods for point cloud recognition is becoming increasingly popular due to its significant reduction in computational resources and time costs. However, existing approaches are limited as they typically extract either geometric or semantic features. To address this limitation, we are the first to propose a novel training-free method that integrates both geometric and semantic features. For the geometric branch, we adopt a non-parametric strategy to extract geometric features. In the semantic branch, we leverage a model aligned with text features to obtain semantic features. Additionally, we introduce the GFE module to complement the geometric information of point clouds and the MFF module to improve performance in few-shot settings. Experimental results demonstrate that our method outperforms existing state-of-the-art training-free approaches on mainstream benchmark datasets, including ModelNet and ScanObiectNN.

CVMar 8Code
PureCC: Pure Learning for Text-to-Image Concept Customization

Zhichao Liao, Xiaole Xian, Qingyu Li et al.

Existing concept customization methods have achieved remarkable outcomes in high-fidelity and multi-concept customization. However, they often neglect the influence on the original model's behavior and capabilities when learning new personalized concepts. To address this issue, we propose PureCC. PureCC introduces a novel decoupled learning objective for concept customization, which combines the implicit guidance of the target concept with the original conditional prediction. This separated form enables PureCC to substantially focus on the original model during training. Moreover, based on this objective, PureCC designs a dual-branch training pipeline that includes a frozen extractor providing purified target concept representations as implicit guidance and a trainable flow model producing the original conditional prediction, jointly achieving pure learning for personalized concepts. Furthermore, PureCC introduces a novel adaptive guidance scale $λ^\star$ to dynamically adjust the guidance strength of the target concept, balancing customization fidelity and model preservation. Extensive experiments show that PureCC achieves state-of-the-art performance in preserving the original behavior and capabilities while enabling high-fidelity concept customization. The code is available at https://github.com/lzc-sg/PureCC.

ROMar 6Code
CDF-Glove: A Cable-Driven Force Feedback Glove for Dexterous Teleoperation

Huayue Liang, Ruochong Li, Yaodong Yang et al.

High-quality teleoperated demonstrations are a primary bottleneck for imitation learning (IL) in dexterous manipulation. However, haptic feedback provides operators with real-time contact information, enabling real-time finger posture adjustments, and thereby improving demonstration quality. Existing dexterous teleoperation platforms typically omit haptic feedback and remain bulky and expensive. We introduce CDF-Glove, a lightweight and low cost cable-driven force-feedback glove. The real-time state is available for 20 finger degrees of freedom (DoF), of which 16 are directly sensed and 4 are passively coupled (inferred from kinematic constraints). We develop a kinematic model and control stack for the glove, and validate them across multiple robotic hands with diverse kinematics and DoF. The CDF-Glove achieves distal joint repeatability of 0.4 degrees, and delivers about 200 ms force feedback latency, yielding a 4x improvement in task success rate relative to no-feedback teleoperation. We collect two bimanual teleoperation datasets, on which we train and evaluate Diffusion Policy baselines. Compared to kinesthetic teaching, the policies trained in our teleoperated demonstrations increase the average success rate by 55% and reduce the mean completion time by approximately 15.2 seconds (a 47.2% relative reduction). In particular, the CDF-Glove costs approximately US$230. The code and designs are released as open source at https://cdfglove.github.io/.

CVOct 17, 2025Code
Imaginarium: Vision-guided High-Quality 3D Scene Layout Generation

Xiaoming Zhu, Xu Huang, Qinghongbing Xie et al.

Generating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium.

CVOct 9, 2025Code
GTR-Bench: Evaluating Geo-Temporal Reasoning in Vision-Language Models

Qinghongbing Xie, Zhaoyuan Xia, Feng Zhu et al.

Recently spatial-temporal intelligence of Visual-Language Models (VLMs) has attracted much attention due to its importance for Autonomous Driving, Embodied AI and General Artificial Intelligence. Existing spatial-temporal benchmarks mainly focus on egocentric perspective reasoning with images/video context, or geographic perspective reasoning with graphics context (eg. a map), thus fail to assess VLMs' geographic spatial-temporal intelligence with both images/video and graphics context, which is important for areas like traffic management and emergency response. To address the gaps, we introduce Geo-Temporal Reasoning benchmark (GTR-Bench), a novel challenge for geographic temporal reasoning of moving targets in a large-scale camera network. GTR-Bench is more challenging as it requires multiple perspective switches between maps and videos, joint reasoning across multiple videos with non-overlapping fields of view, and inference over spatial-temporal regions that are unobserved by any video context. Evaluations of more than 10 popular VLMs on GTR-Bench demonstrate that even the best proprietary model, Gemini-2.5-Pro (34.9%), significantly lags behind human performance (78.61%) on geo-temporal reasoning. Moreover, our comprehensive analysis on GTR-Bench reveals three primary deficiencies of current models for geo-temporal reasoning. (1) VLMs' reasoning is impaired by an imbalanced utilization of spatial-temporal context. (2) VLMs are weak in temporal forecasting, which leads to worse performance on temporal-emphasized tasks than on spatial-emphasized tasks. (3) VLMs lack the proficiency to comprehend or align the map data with multi-view video inputs. We believe GTR-Bench offers valuable insights and opens up new opportunities for research and applications in spatial-temporal intelligence. Benchmark and code will be released at https://github.com/X-Luffy/GTR-Bench.

CLSep 18, 2025Code
MUSE: MCTS-Driven Red Teaming Framework for Enhanced Multi-Turn Dialogue Safety in Large Language Models

Siyu Yan, Long Zeng, Xuecheng Wu et al.

As large language models~(LLMs) become widely adopted, ensuring their alignment with human values is crucial to prevent jailbreaks where adversaries manipulate models to produce harmful content. While most defenses target single-turn attacks, real-world usage often involves multi-turn dialogues, exposing models to attacks that exploit conversational context to bypass safety measures. We introduce MUSE, a comprehensive framework tackling multi-turn jailbreaks from both attack and defense angles. For attacks, we propose MUSE-A, a method that uses frame semantics and heuristic tree search to explore diverse semantic trajectories. For defense, we present MUSE-D, a fine-grained safety alignment approach that intervenes early in dialogues to reduce vulnerabilities. Extensive experiments on various models show that MUSE effectively identifies and mitigates multi-turn vulnerabilities. Code is available at \href{https://github.com/yansiyu02/MUSE}{https://github.com/yansiyu02/MUSE}.

CVMar 14, 2024Code
SD-Net: Symmetric-Aware Keypoint Prediction and Domain Adaptation for 6D Pose Estimation In Bin-picking Scenarios

Ding-Tao Huang, En-Te Lin, Lipeng Chen et al.

Despite the success in 6D pose estimation in bin-picking scenarios, existing methods still struggle to produce accurate prediction results for symmetry objects and real world scenarios. The primary bottlenecks include 1) the ambiguity keypoints caused by object symmetries; 2) the domain gap between real and synthetic data. To circumvent these problem, we propose a new 6D pose estimation network with symmetric-aware keypoint prediction and self-training domain adaptation (SD-Net). SD-Net builds on pointwise keypoint regression and deep hough voting to perform reliable detection keypoint under clutter and occlusion. Specifically, at the keypoint prediction stage, we designe a robust 3D keypoints selection strategy considering the symmetry class of objects and equivalent keypoints, which facilitate locating 3D keypoints even in highly occluded scenes. Additionally, we build an effective filtering algorithm on predicted keypoint to dynamically eliminate multiple ambiguity and outlier keypoint candidates. At the domain adaptation stage, we propose the self-training framework using a student-teacher training scheme. To carefully distinguish reliable predictions, we harnesses a tailored heuristics for 3D geometry pseudo labelling based on semi-chamfer distance. On public Sil'eane dataset, SD-Net achieves state-of-the-art results, obtaining an average precision of 96%. Testing learning and generalization abilities on public Parametric datasets, SD-Net is 8% higher than the state-of-the-art method. The code is available at https://github.com/dingthuang/SD-Net.

80.5ROMar 19
ATG-MoE: Autoregressive trajectory generation with mixture-of-experts for assembly skill learning

Weihang Huang, Chaoran Zhang, Xiaoxin Deng et al.

Flexible manufacturing requires robot systems that can adapt to constantly changing tasks, objects, and environments. However, traditional robot programming is labor-intensive and inflexible, while existing learning-based assembly methods often suffer from weak positional generalization, complex multi-stage designs, and limited multi-skill integration capability. To address these issues, this paper proposes ATG-MoE, an end-to-end autoregressive trajectory generation method with mixture of experts for assembly skill learning from demonstration. The proposed method establishes a closed-loop mapping from multi-modal inputs, including RGB-D observations, natural language instructions, and robot proprioception to manipulation trajectories. It integrates multi-modal feature fusion for scene and task understanding, autoregressive sequence modeling for temporally coherent trajectory generation, and a mixture-of-experts architecture for unified multi-skill learning. In contrast to conventional methods that separate visual perception and control or train different skills independently, ATG-MoE directly incorporates visual information into trajectory generation and supports efficient multi-skill integration within a single model. We train and evaluate the proposed method on eight representative assembly skills from a pressure-reducing valve assembly task. Experimental results show that ATG-MoE achieves strong overall performance in simulation, with an average grasp success rate of 96.3% and an average overall success rate of 91.8%, while also demonstrating strong generalization and effective multi-skill integration. Real-world experiments further verify its practicality for multi-skill industrial assembly. The project page can be found at https://hwh23.github.io/ATG-MoE

CVNov 15, 2023
NormNet: Scale Normalization for 6D Pose Estimation in Stacked Scenarios

En-Te Lin, Wei-Jie Lv, Ding-Tao Huang et al.

Existing Object Pose Estimation (OPE) methods for stacked scenarios are not robust to changes in object scale. This paper proposes a new 6DoF OPE network (NormNet) for different scale objects in stacked scenarios. Specifically, each object's scale is first learned with point-wise regression. Then, all objects in the stacked scenario are normalized into the same scale through semantic segmentation and affine transformation. Finally, they are fed into a shared pose estimator to recover their 6D poses. In addition, we introduce a new Sim-to-Real transfer pipeline, combining style transfer and domain randomization. This improves the NormNet's performance on real data even if we only train it on synthetic data. Extensive experiments demonstrate that the proposed method achieves state-of-the-art performance on public benchmarks and the MultiScale dataset we constructed. The real-world experiments show that our method can robustly estimate the 6D pose of objects at different scales.

CVMar 31, 2025
HumanAesExpert: Advancing a Multi-Modality Foundation Model for Human Image Aesthetic Assessment

Zhichao Liao, Xiaokun Liu, Wenyu Qin et al.

Image Aesthetic Assessment (IAA) is a long-standing and challenging research task. However, its subset, Human Image Aesthetic Assessment (HIAA), has been scarcely explored. To bridge this research gap, our work pioneers a holistic implementation framework tailored for HIAA. Specifically, we introduce HumanBeauty, the first dataset purpose-built for HIAA, which comprises 108k high-quality human images with manual annotations. To achieve comprehensive and fine-grained HIAA, 50K human images are manually collected through a rigorous curation process and annotated leveraging our trailblazing 12-dimensional aesthetic standard, while the remaining 58K with overall aesthetic labels are systematically filtered from public datasets. Based on the HumanBeauty database, we propose HumanAesExpert, a powerful Vision Language Model for aesthetic evaluation of human images. We innovatively design an Expert head to incorporate human knowledge of aesthetic sub-dimensions while jointly utilizing the Language Modeling (LM) and Regression heads. This approach empowers our model to achieve superior proficiency in both overall and fine-grained HIAA. Furthermore, we introduce a MetaVoter, which aggregates scores from all three heads, to effectively balance the capabilities of each head, thereby realizing improved assessment precision. Extensive experiments demonstrate that our HumanAesExpert models deliver significantly better performance in HIAA than other state-of-the-art models. Project webpage: https://humanaesexpert.github.io/HumanAesExpert/

CVDec 23, 2024
DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder

Ente Lin, Xujie Zhang, Fuwei Zhao et al.

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) \textbf{Lightweight training}: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)\textbf{Anything-Dressing}: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) \textbf{Plug-and-play}: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both $768 \times 512$ high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.

CVMar 28, 2025
NuGrounding: A Multi-View 3D Visual Grounding Framework in Autonomous Driving

Fuhao Li, Huan Jin, Bin Gao et al.

Multi-view 3D visual grounding is critical for autonomous driving vehicles to interpret natural languages and localize target objects in complex environments. However, existing datasets and methods suffer from coarse-grained language instructions, and inadequate integration of 3D geometric reasoning with linguistic comprehension. To this end, we introduce NuGrounding, the first large-scale benchmark for multi-view 3D visual grounding in autonomous driving. We present a Hierarchy of Grounding (HoG) method to construct NuGrounding to generate hierarchical multi-level instructions, ensuring comprehensive coverage of human instruction patterns. To tackle this challenging dataset, we propose a novel paradigm that seamlessly combines instruction comprehension abilities of multi-modal LLMs (MLLMs) with precise localization abilities of specialist detection models. Our approach introduces two decoupled task tokens and a context query to aggregate 3D geometric information and semantic instructions, followed by a fusion decoder to refine spatial-semantic feature fusion for precise localization. Extensive experiments demonstrate that our method significantly outperforms the baselines adapted from representative 3D scene understanding methods by a significant margin and achieves 0.59 in precision and 0.64 in recall, with improvements of 50.8% and 54.7%.

29.7CVApr 21
Diff-SBSR: Learning Multimodal Feature-Enhanced Diffusion Models for Zero-Shot Sketch-Based 3D Shape Retrieval

Hang Cheng, Fanhe Dong, Long Zeng

This paper presents the first exploration of text-to-image diffusion models for zero-shot sketch-based 3D shape retrieval (ZS-SBSR). Existing sketch-based 3D shape retrieval methods struggle in zero-shot settings due to the absence of category supervision and the extreme sparsity of sketch inputs. Our key insight is that large-scale pretrained diffusion models inherently exhibit open-vocabulary capability and strong shape bias, making them well suited for zero-shot visual retrieval. We leverage a frozen Stable Diffusion backbone to extract and aggregate discriminative representations from intermediate U-Net layers for both sketches and rendered 3D views. Diffusion models struggle with sketches due to their extreme abstraction and sparsity, compounded by a significant domain gap from natural images. To address this limitation without costly retraining, we introduce a multimodal feature-enhanced strategy that conditions the frozen diffusion backbone with complementary visual and textual cues from CLIP, explicitly enhancing the ability of semantic context capture and concentrating on sketch contours. Specifically, we inject global and local visual features derived from a pretrained CLIP visual encoder, and incorporate enriched textual guidance by combining learnable soft prompts with hard textual descriptions generated by BLIP. Furthermore, we employ the Circle-T loss to dynamically strengthen positive-pair attraction once negative samples are sufficiently separated, thereby adapting to sketch noise and enabling more effective sketch-3D alignment. Extensive experiments on two public benchmarks demonstrate that our method consistently outperforms state-of-the-art approaches in ZS-SBSR.

CVDec 4, 2024
2DGS-Room: Seed-Guided 2D Gaussian Splatting with Geometric Constrains for High-Fidelity Indoor Scene Reconstruction

Wanting Zhang, Haodong Xiang, Zhichao Liao et al.

The reconstruction of indoor scenes remains challenging due to the inherent complexity of spatial structures and the prevalence of textureless regions. Recent advancements in 3D Gaussian Splatting have improved novel view synthesis with accelerated processing but have yet to deliver comparable performance in surface reconstruction. In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction. Specifically, we employ a seed-guided mechanism to control the distribution of 2D Gaussians, with the density of seed points dynamically optimized through adaptive growth and pruning mechanisms. To further improve geometric accuracy, we incorporate monocular depth and normal priors to provide constraints for details and textureless regions respectively. Additionally, multi-view consistency constraints are employed to mitigate artifacts and further enhance reconstruction quality. Extensive experiments on ScanNet and ScanNet++ datasets demonstrate that our method achieves state-of-the-art performance in indoor scene reconstruction.

LGApr 17, 2025
Hierarchical Vector Quantized Graph Autoencoder with Annealing-Based Code Selection

Long Zeng, Jianxiang Yu, Jiapeng Zhu et al.

Graph self-supervised learning has gained significant attention recently. However, many existing approaches heavily depend on perturbations, and inappropriate perturbations may corrupt the graph's inherent information. The Vector Quantized Variational Autoencoder (VQ-VAE) is a powerful autoencoder extensively used in fields such as computer vision; however, its application to graph data remains underexplored. In this paper, we provide an empirical analysis of vector quantization in the context of graph autoencoders, demonstrating its significant enhancement of the model's capacity to capture graph topology. Furthermore, we identify two key challenges associated with vector quantization when applying in graph data: codebook underutilization and codebook space sparsity. For the first challenge, we propose an annealing-based encoding strategy that promotes broad code utilization in the early stages of training, gradually shifting focus toward the most effective codes as training progresses. For the second challenge, we introduce a hierarchical two-layer codebook that captures relationships between embeddings through clustering. The second layer codebook links similar codes, encouraging the model to learn closer embeddings for nodes with similar features and structural topology in the graph. Our proposed model outperforms 16 representative baseline methods in self-supervised link prediction and node classification tasks across multiple datasets.

CVNov 12, 2024
Constraint-Aware Feature Learning for Parametric Point Cloud

Xi Cheng, Ruiqi Lei, Di Huang et al.

Parametric point clouds are sampled from CAD shapes and are becoming increasingly common in industrial manufacturing. Most CAD-specific deep learning methods focus on geometric features, while overlooking constraints inherent in CAD shapes. This limits their ability to discern CAD shapes with similar appearances but different constraints. To tackle this challenge, we first analyze the constraint importance via simple validation experiments. Then, we introduce a deep learning-friendly constraints representation with three components, and design a constraint-aware feature learning network (CstNet), which includes two stages. Stage 1 extracts constraint representation from BRep data or point cloud based on local features. It enables better generalization ability to unseen dataset after pre-training. Stage 2 employs attention layers to adaptively adjust the weights of three constraints' components. It facilitates the effective utilization of constraints. In addition, we built the first multi-modal parametric-purpose dataset, i.e. Param20K, comprising about 20K CAD instances of 75 classes. On this dataset, CstNet achieved 3.49% (classification) and 26.17% (rotation robustness) accuracy improvements over the state-of-the-art. To the best of our knowledge, CstNet is the first constraint-aware deep learning method tailored for parametric point cloud analysis.

CVSep 16, 2025
Perception Before Reasoning: Two-Stage Reinforcement Learning for Visual Reasoning in Vision-Language Models

Yan Chen, Long Li, Teng Xi et al.

Reinforcement learning (RL) has proven highly effective in eliciting the reasoning capabilities of large language models (LLMs). Inspired by this success, recent studies have explored applying similar techniques to vision-language models (VLMs), aiming to enhance their reasoning performance. However, directly transplanting RL methods from LLMs to VLMs is suboptimal, as the tasks faced by VLMs are inherently more complex. Specifically, VLMs must first accurately perceive and understand visual inputs before reasoning can be effectively performed. To address this challenge, we propose a two-stage reinforcement learning framework designed to jointly enhance both the perceptual and reasoning capabilities of VLMs. To mitigate the vanishing advantage issue commonly observed in RL training, we first perform dataset-level sampling to selectively strengthen specific capabilities using distinct data sources. During training, the first stage focuses on improving the model's visual perception through coarse- and fine-grained visual understanding, while the second stage targets the enhancement of reasoning abilities. After the proposed two-stage reinforcement learning process, we obtain PeBR-R1, a vision-language model with significantly enhanced perceptual and reasoning capabilities. Experimental results on seven benchmark datasets demonstrate the effectiveness of our approach and validate the superior performance of PeBR-R1 across diverse visual reasoning tasks.

LGNov 16, 2025
SculptDrug : A Spatial Condition-Aware Bayesian Flow Model for Structure-based Drug Design

Qingsong Zhong, Haomin Yu, Yan Lin et al.

Structure-Based drug design (SBDD) has emerged as a popular approach in drug discovery, leveraging three-dimensional protein structures to generate drug ligands. However, existing generative models encounter several key challenges: (1) incorporating boundary condition constraints, (2) integrating hierarchical structural conditions, and (3) ensuring spatial modeling fidelity. To address these limitations, we propose SculptDrug, a spatial condition-aware generative model based on Bayesian flow networks (BFNs). First, SculptDrug follows a BFN-based framework and employs a progressive denoising strategy to ensure spatial modeling fidelity, iteratively refining atom positions while enhancing local interactions for precise spatial alignment. Second, we introduce a Boundary Awareness Block that incorporates protein surface constraints into the generative process to ensure that generated ligands are geometrically compatible with the target protein. Third, we design a Hierarchical Encoder that captures global structural context while preserving fine-grained molecular interactions, ensuring overall consistency and accurate ligand-protein conformations. We evaluate SculptDrug on the CrossDocked dataset, and experimental results demonstrate that SculptDrug outperforms state-of-the-art baselines, highlighting the effectiveness of spatial condition-aware modeling.

CVJul 28, 2025
$S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping

Ruoyu Fan, Yuhui Wen, Jiajia Dai et al.

We propose $S^3$LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike existing 3DGS-based SLAM approaches that rely on 3D Gaussian ellipsoids, we utilize 2D Gaussian surfels as primitives for more efficient scene representation. By focusing on the surfaces of objects in the scene, this design enables $S^3$LAM to reconstruct high-quality geometry, benefiting both mapping and tracking. To address inherent SLAM challenges including real-time optimization under limited viewpoints, we introduce a novel adaptive surface rendering strategy that improves mapping accuracy while maintaining computational efficiency. We further derive camera pose Jacobians directly from 2D surfel splatting formulation, highlighting the importance of our geometrically accurate representation that improves tracking convergence. Extensive experiments on both synthetic and real-world datasets validate that $S^3$LAM achieves state-of-the-art performance. Code will be made publicly available.

CVApr 11, 2025
DSM: Constructing a Diverse Semantic Map for 3D Visual Grounding

Qinghongbing Xie, Zijian Liang, Fuhao Li et al.

Effective scene representation is critical for the visual grounding ability of representations, yet existing methods for 3D Visual Grounding are often constrained. They either only focus on geometric and visual cues, or, like traditional 3D scene graphs, lack the multi-dimensional attributes needed for complex reasoning. To bridge this gap, we introduce the Diverse Semantic Map (DSM) framework, a novel scene representation framework that enriches robust geometric models with a spectrum of VLM-derived semantics, including appearance, physical properties, and affordances. The DSM is first constructed online by fusing multi-view observations within a temporal sliding window, creating a persistent and comprehensive world model. Building on this foundation, we propose DSM-Grounding, a new paradigm that shifts grounding from free-form VLM queries to a structured reasoning process over the semantic-rich map, markedly improving accuracy and interpretability. Extensive evaluations validate our approach's superiority. On the ScanRefer benchmark, DSM-Grounding achieves a state-of-the-art 59.06% overall accuracy of IoU@0.5, surpassing others by 10%. In semantic segmentation, our DSM attains a 67.93% F-mIoU, outperforming all baselines, including privileged ones. Furthermore, successful deployment on physical robots for complex navigation and grasping tasks confirms the framework's practical utility in real-world scenarios.

CVApr 1, 2025
SPF-Portrait: Towards Pure Text-to-Portrait Customization with Semantic Pollution-Free Fine-Tuning

Xiaole Xian, Zhichao Liao, Qingyu Li et al.

Fine-tuning a pre-trained Text-to-Image (T2I) model on a tailored portrait dataset is the mainstream method for text-to-portrait customization. However, existing methods often severely impact the original model's behavior (e.g., changes in ID, layout, etc.) while customizing portrait attributes. To address this issue, we propose SPF-Portrait, a pioneering work to purely understand customized target semantics and minimize disruption to the original model. In our SPF-Portrait, we design a dual-path contrastive learning pipeline, which introduces the original model as a behavioral alignment reference for the conventional fine-tuning path. During the contrastive learning, we propose a novel Semantic-Aware Fine Control Map that indicates the intensity of response regions of the target semantics, to spatially guide the alignment process between the contrastive paths. It adaptively balances the behavioral alignment across different regions and the responsiveness of the target semantics. Furthermore, we propose a novel response enhancement mechanism to reinforce the presentation of target semantics, while mitigating representation discrepancy inherent in direct cross-modal supervision. Through the above strategies, we achieve incremental learning of customized target semantics for pure text-to-portrait customization. Extensive experiments show that SPF-Portrait achieves state-of-the-art performance. Project page: https://spf-portrait.github.io/SPF-Portrait/

CVFeb 11, 2025
Diffusion Suction Grasping with Large-Scale Parcel Dataset

Ding-Tao Huang, Xinyi He, Debei Hua et al.

While recent advances in object suction grasping have shown remarkable progress, significant challenges persist particularly in cluttered and complex parcel handling scenarios. Two fundamental limitations hinder current approaches: (1) the lack of a comprehensive suction grasp dataset tailored for parcel manipulation tasks, and (2) insufficient adaptability to diverse object characteristics including size variations, geometric complexity, and textural diversity. To address these challenges, we present Parcel-Suction-Dataset, a large-scale synthetic dataset containing 25 thousand cluttered scenes with 410 million precision-annotated suction grasp poses. This dataset is generated through our novel geometric sampling algorithm that enables efficient generation of optimal suction grasps incorporating both physical constraints and material properties. We further propose Diffusion-Suction, an innovative framework that reformulates suction grasp prediction as a conditional generation task through denoising diffusion probabilistic models. Our method iteratively refines random noise into suction grasp score maps through visual-conditioned guidance from point cloud observations, effectively learning spatial point-wise affordances from our synthetic dataset. Extensive experiments demonstrate that the simple yet efficient Diffusion-Suction achieves new state-of-the-art performance compared to previous models on both Parcel-Suction-Dataset and the public SuctionNet-1Billion benchmark.

CVMar 30, 2018
SpiderCNN: Deep Learning on Point Sets with Parameterized Convolutional Filters

Yifan Xu, Tianqi Fan, Mingye Xu et al.

Deep neural networks have enjoyed remarkable success for various vision tasks, however it remains challenging to apply CNNs to domains lacking a regular underlying structures such as 3D point clouds. Towards this we propose a novel convolutional architecture, termed SpiderCNN, to efficiently extract geometric features from point clouds. SpiderCNN is comprised of units called SpiderConv, which extend convolutional operations from regular grids to irregular point sets that can be embedded in R^n, by parametrizing a family of convolutional filters. We design the filter as a product of a simple step function that captures local geodesic information and a Taylor polynomial that ensures the expressiveness. SpiderCNN inherits the multi-scale hierarchical architecture from classical CNNs, which allows it to extract semantic deep features. Experiments on ModelNet40 demonstrate that SpiderCNN achieves state-of-the-art accuracy 92.4% on standard benchmarks, and shows competitive performance on segmentation task.