Maciek Chociej

LG
h-index6
4papers
2,131citations
Novelty36%
AI Score30

4 Papers

11.7CVJul 11, 2022Code
PSP-HDRI$+$: A Synthetic Dataset Generator for Pre-Training of Human-Centric Computer Vision Models

Salehe Erfanian Ebadi, Saurav Dhakad, Sanjay Vishwakarma et al.

We introduce a new synthetic data generator PSP-HDRI$+$ that proves to be a superior pre-training alternative to ImageNet and other large-scale synthetic data counterparts. We demonstrate that pre-training with our synthetic data will yield a more general model that performs better than alternatives even when tested on out-of-distribution (OOD) sets. Furthermore, using ablation studies guided by person keypoint estimation metrics with an off-the-shelf model architecture, we show how to manipulate our synthetic data generator to further improve model performance.

47.9LGOct 16, 2019
Solving Rubik's Cube with a Robot Hand

Ilge Akkaya, Marcin Andrychowicz, Maciek Chociej et al. · openai

We demonstrate that models trained only in simulation can be used to solve a manipulation problem of unprecedented complexity on a real robot. This is made possible by two key components: a novel algorithm, which we call automatic domain randomization (ADR) and a robot platform built for machine learning. ADR automatically generates a distribution over randomized environments of ever-increasing difficulty. Control policies and vision state estimators trained with ADR exhibit vastly improved sim2real transfer. For control policies, memory-augmented models trained on an ADR-generated distribution of environments show clear signs of emergent meta-learning at test time. The combination of ADR with our custom robot platform allows us to solve a Rubik's cube with a humanoid robot hand, which involves both control and state estimation problems. Videos summarizing our results are available: https://openai.com/blog/solving-rubiks-cube/

7.3GRJun 26, 2019Code
ORRB -- OpenAI Remote Rendering Backend

Maciek Chociej, Peter Welinder, Lilian Weng

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud deployment and high throughput operation. We are releasing it to the public under a liberal MIT license: https://github.com/openai/orrb .

37.1LGFeb 26, 2018
Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Research

Matthias Plappert, Marcin Andrychowicz, Alex Ray et al.

The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and pick & place with a Fetch robotic arm as well as in-hand object manipulation with a Shadow Dexterous Hand. All tasks have sparse binary rewards and follow a Multi-Goal Reinforcement Learning (RL) framework in which an agent is told what to do using an additional input. The second part of the paper presents a set of concrete research ideas for improving RL algorithms, most of which are related to Multi-Goal RL and Hindsight Experience Replay.