GRLGMLJun 26, 2019

ORRB -- OpenAI Remote Rendering Backend

arXiv:1906.11633v113 citationsHas Code
Originality Synthesis-oriented
AI Analysis

This provides a tool for robotics researchers to accelerate environment rendering with domain randomization, though it is incremental as it builds on existing engines like Unity3d and MuJoCo.

The authors tackled the problem of slow and inflexible rendering for robotics environments by developing ORRB, a system based on Unity3d and MuJoCo that enables fast and customizable rendering, optimized for cloud deployment and high throughput, and released it publicly under an MIT license.

We present the OpenAI Remote Rendering Backend (ORRB), a system that allows fast and customizable rendering of robotics environments. It is based on the Unity3d game engine and interfaces with the MuJoCo physics simulation library. ORRB was designed with visual domain randomization in mind. It is optimized for cloud deployment and high throughput operation. We are releasing it to the public under a liberal MIT license: https://github.com/openai/orrb .

Code Implementations1 repo
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