Chuong Nguyen

CV
h-index33
25papers
409citations
Novelty49%
AI Score58

25 Papers

CVNov 27, 2023Code
Syn3DWound: A Synthetic Dataset for 3D Wound Bed Analysis

Léo Lebrat, Rodrigo Santa Cruz, Remi Chierchia et al.

Wound management poses a significant challenge, particularly for bedridden patients and the elderly. Accurate diagnostic and healing monitoring can significantly benefit from modern image analysis, providing accurate and precise measurements of wounds. Despite several existing techniques, the shortage of expansive and diverse training datasets remains a significant obstacle to constructing machine learning-based frameworks. This paper introduces Syn3DWound, an open-source dataset of high-fidelity simulated wounds with 2D and 3D annotations. We propose baseline methods and a benchmarking framework for automated 3D morphometry analysis and 2D/3D wound segmentation.

CVJul 5, 2022Code
Multiview Detection with Cardboard Human Modeling

Jiahao Ma, Zicheng Duan, Liang Zheng et al.

Multiview detection uses multiple calibrated cameras with overlapping fields of views to locate occluded pedestrians. In this field, existing methods typically adopt a ``human modeling - aggregation'' strategy. To find robust pedestrian representations, some intuitively incorporate 2D perception results from each frame, while others use entire frame features projected to the ground plane. However, the former does not consider the human appearance and leads to many ambiguities, and the latter suffers from projection errors due to the lack of accurate height of the human torso and head. In this paper, we propose a new pedestrian representation scheme based on human point clouds modeling. Specifically, using ray tracing for holistic human depth estimation, we model pedestrians as upright, thin cardboard point clouds on the ground. Then, we aggregate the point clouds of the pedestrian cardboard across multiple views for a final decision. Compared with existing representations, the proposed method explicitly leverages human appearance and reduces projection errors significantly by relatively accurate height estimation. On four standard evaluation benchmarks, the proposed method achieves very competitive results. Our code and data will be released at https://github.com/ZichengDuan/MvCHM.

CVMar 24, 2023Code
Seeing Through the Glass: Neural 3D Reconstruction of Object Inside a Transparent Container

Jinguang Tong, Sundaram Muthu, Fahira Afzal Maken et al.

In this paper, we define a new problem of recovering the 3D geometry of an object confined in a transparent enclosure. We also propose a novel method for solving this challenging problem. Transparent enclosures pose challenges of multiple light reflections and refractions at the interface between different propagation media e.g. air or glass. These multiple reflections and refractions cause serious image distortions which invalidate the single viewpoint assumption. Hence the 3D geometry of such objects cannot be reliably reconstructed using existing methods, such as traditional structure from motion or modern neural reconstruction methods. We solve this problem by explicitly modeling the scene as two distinct sub-spaces, inside and outside the transparent enclosure. We use an existing neural reconstruction method (NeuS) that implicitly represents the geometry and appearance of the inner subspace. In order to account for complex light interactions, we develop a hybrid rendering strategy that combines volume rendering with ray tracing. We then recover the underlying geometry and appearance of the model by minimizing the difference between the real and hybrid rendered images. We evaluate our method on both synthetic and real data. Experiment results show that our method outperforms the state-of-the-art (SOTA) methods. Codes and data will be available at https://github.com/hirotong/ReNeuS

CVMay 14, 2022
Monitoring of Pigmented Skin Lesions Using 3D Whole Body Imaging

David Ahmedt-Aristizabal, Chuong Nguyen, Lachlan Tychsen-Smith et al.

Advanced artificial intelligence and machine learning have great potential to redefine how skin lesions are detected, mapped, tracked and documented. Here, We propose a 3D whole-body imaging system known as 3DSkin-mapper to enable automated detection, evaluation and mapping of skin lesions. A modular camera rig arranged in a cylindrical configuration was designed to automatically capture images of the entire skin surface of a subject synchronously from multiple angles. Based on the images, we developed algorithms for 3D model reconstruction, data processing and skin lesion detection and tracking based on deep convolutional neural networks. We also introduced a customised, user-friendly, and adaptable interface that enables individuals to interactively visualise, manipulate, and annotate the images. The proposed system is developed for skin lesion screening, the focus of this paper is to introduce the system instead of clinical study. Using synthetic and real images we demonstrate the effectiveness of the proposed system by providing multiple views of a target skin lesion, enabling further 3D geometry analysis and longitudinal tracking. It takes only a few seconds to capture the entire skin surface, and about half an hour to process and analyse the images. Our experiments show that the proposed system allow fast and easy whole body 3D imaging. It can be used by dermatological clinics to conduct skin screening, detect and track skin lesions over time, identify suspicious lesions, and document pigmented lesions. The system can potentially save clinicians time and effort significantly. The 3D imaging and analysis has the potential to change the paradigm of whole body photography with many applications in skin diseases, including inflammatory and pigmentary disorders.

CVOct 14, 2022
Smart Headset, Computer Vision and Machine Learning for Efficient Prawn Farm Management

Mingze Xi, Ashfaqur Rahman, Chuong Nguyen et al.

Understanding the growth and distribution of the prawns is critical for optimising the feed and harvest strategies. An inadequate understanding of prawn growth can lead to reduced financial gain, for example, crops are harvested too early. The key to maintaining a good understanding of prawn growth is frequent sampling. However, the most commonly adopted sampling practice, the cast net approach, is unable to sample the prawns at a high frequency as it is expensive and laborious. An alternative approach is to sample prawns from feed trays that farm workers inspect each day. This will allow growth data collection at a high frequency (each day). But measuring prawns manually each day is a laborious task. In this article, we propose a new approach that utilises smart glasses, depth camera, computer vision and machine learning to detect prawn distribution and growth from feed trays. A smart headset was built to allow farmers to collect prawn data while performing daily feed tray checks. A computer vision + machine learning pipeline was developed and demonstrated to detect the growth trends of prawns in 4 prawn ponds over a growing season.

CVMar 16
MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model

Jinguang Tong, Jinbo Wu, Kaisiyuan Wang et al.

Human-Object Interaction (HOI) video reenactment with realistic motion remains a frontier in expressive digital human creation. Existing approaches primarily handle simple image-plane motion (e.g., in-plane translations), struggling with complex non-planar manipulations like out-of-plane reorientation. In this paper, we propose MVHOI, a two-stage HOI video reenactment framework that bridges multi-view reference conditions and video foundation models via a 3D Foundation Model (3DFM). The 3DFM first produces view-consistent object priors conditioned on implicit motion dynamics across novel viewpoints. A controllable video generation model then synthesizes high-fidelity object texture by incorporating multi-view reference images, ensuring appearance consistency via a reasonable retrieval mechanism. By enabling these two stages to mutually reinforce one another during the inference phase, our framework shows superior performance in generating long-duration HOI videos with intricate object manipulations. Extensive experiments show substantial improvements over prior approaches, especially for HOI with complex 3D object manipulations.

CVJun 16, 2025Code
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction

Jinguang Tong, Xuesong li, Fahira Afzal Maken et al.

3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from foundation models. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster. Code is available at https://github.com/hirotong/GS2DGS

CLJan 16
Bridging Human Interpretation and Machine Representation: A Landscape of Qualitative Data Analysis in the LLM Era

Xinyu Pi, Qisen Yang, Chuong Nguyen et al.

LLMs are increasingly used to support qualitative research, yet existing systems produce outputs that vary widely--from trace-faithful summaries to theory-mediated explanations and system models. To make these differences explicit, we introduce a 4$\times$4 landscape crossing four levels of meaning-making (descriptive, categorical, interpretive, theoretical) with four levels of modeling (static structure, stages/timelines, causal pathways, feedback dynamics). Applying the landscape to prior LLM-based automation highlights a strong skew toward low-level meaning and low-commitment representations, with few reliable attempts at interpretive/theoretical inference or dynamical modeling. Based on the revealed gap, we outline an agenda for applying and building LLM-systems that make their interpretive and modeling commitments explicit, selectable, and governable.

CVJul 2, 2024
SOAF: Scene Occlusion-aware Neural Acoustic Field

Huiyu Gao, Jiahao Ma, David Ahmedt-Aristizabal et al.

This paper tackles the problem of novel view audio-visual synthesis along an arbitrary trajectory in an indoor scene, given the audio-video recordings from other known trajectories of the scene. Existing methods often overlook the effect of room geometry, particularly wall occlusions on sound propagation, making them less accurate in multi-room environments. In this work, we propose a new approach called Scene Occlusion-aware Acoustic Field (SOAF) for accurate sound generation. Our approach derives a global prior for the sound field using distance-aware parametric sound-propagation modeling and then transforms it based on the scene structure learned from the input video. We extract features from the local acoustic field centered at the receiver using a Fibonacci Sphere to generate binaural audio for novel views with a direction-aware attention mechanism. Extensive experiments on the real dataset RWAVS and the synthetic dataset SoundSpaces demonstrate that our method outperforms previous state-of-the-art techniques in audio generation.

CVJul 19, 2025Code
DCHM: Depth-Consistent Human Modeling for Multiview Detection

Jiahao Ma, Tianyu Wang, Miaomiao Liu et al.

Multiview pedestrian detection typically involves two stages: human modeling and pedestrian localization. Human modeling represents pedestrians in 3D space by fusing multiview information, making its quality crucial for detection accuracy. However, existing methods often introduce noise and have low precision. While some approaches reduce noise by fitting on costly multiview 3D annotations, they often struggle to generalize across diverse scenes. To eliminate reliance on human-labeled annotations and accurately model humans, we propose Depth-Consistent Human Modeling (DCHM), a framework designed for consistent depth estimation and multiview fusion in global coordinates. Specifically, our proposed pipeline with superpixel-wise Gaussian Splatting achieves multiview depth consistency in sparse-view, large-scaled, and crowded scenarios, producing precise point clouds for pedestrian localization. Extensive validations demonstrate that our method significantly reduces noise during human modeling, outperforming previous state-of-the-art baselines. Additionally, to our knowledge, DCHM is the first to reconstruct pedestrians and perform multiview segmentation in such a challenging setting. Code is available on the \href{https://jiahao-ma.github.io/DCHM/}{project page}.

CVJul 1, 2025Code
Efficient Depth- and Spatially-Varying Image Simulation for Defocus Deblur

Xinge Yang, Chuong Nguyen, Wenbin Wang et al.

Modern cameras with large apertures often suffer from a shallow depth of field, resulting in blurry images of objects outside the focal plane. This limitation is particularly problematic for fixed-focus cameras, such as those used in smart glasses, where adding autofocus mechanisms is challenging due to form factor and power constraints. Due to unmatched optical aberrations and defocus properties unique to each camera system, deep learning models trained on existing open-source datasets often face domain gaps and do not perform well in real-world settings. In this paper, we propose an efficient and scalable dataset synthesis approach that does not rely on fine-tuning with real-world data. Our method simultaneously models depth-dependent defocus and spatially varying optical aberrations, addressing both computational complexity and the scarcity of high-quality RGB-D datasets. Experimental results demonstrate that a network trained on our low resolution synthetic images generalizes effectively to high resolution (12MP) real-world images across diverse scenes.

CVJun 30, 2025Code
Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D Reconstruction

Jiahao Ma, Lei Wang, Miaomiao liu et al.

Multi-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUST3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However, the performance of these models is constrained by the diversity and scale of available training data. In this work, we introduce Puzzles, a data augmentation strategy that synthesizes an unbounded volume of high-quality posed video-depth data from a single image or video clip. By simulating diverse camera trajectories and realistic scene geometry through targeted image transformations, Puzzles significantly enhances data variety. Extensive experiments show that integrating Puzzles into existing video-based 3D reconstruction pipelines consistently boosts performance without modifying the underlying network architecture. Notably, models trained on only ten percent of the original data augmented with Puzzles still achieve accuracy comparable to those trained on the full dataset. Code is available at https://jiahao-ma.github.io/puzzles/.

CVDec 7, 2021Code
Voxelized 3D Feature Aggregation for Multiview Detection

Jiahao Ma, Jinguang Tong, Shan Wang et al.

Multi-view detection incorporates multiple camera views to alleviate occlusion in crowded scenes, where the state-of-the-art approaches adopt homography transformations to project multi-view features to the ground plane. However, we find that these 2D transformations do not take into account the object's height, and with this neglection features along the vertical direction of same object are likely not projected onto the same ground plane point, leading to impure ground-plane features. To solve this problem, we propose VFA, voxelized 3D feature aggregation, for feature transformation and aggregation in multi-view detection. Specifically, we voxelize the 3D space, project the voxels onto each camera view, and associate 2D features with these projected voxels. This allows us to identify and then aggregate 2D features along the same vertical line, alleviating projection distortions to a large extent. Additionally, because different kinds of objects (human vs. cattle) have different shapes on the ground plane, we introduce the oriented Gaussian encoding to match such shapes, leading to increased accuracy and efficiency. We perform experiments on multiview 2D detection and multiview 3D detection problems. Results on four datasets (including a newly introduced MultiviewC dataset) show that our system is very competitive compared with the state-of-the-art approaches. %Our code and data will be open-sourced.Code and MultiviewC are released at https://github.com/Robert-Mar/VFA.

CVApr 22, 2021Code
A Strong Baseline for Vehicle Re-Identification

Su V. Huynh, Nam H. Nguyen, Ngoc T. Nguyen et al.

Vehicle Re-Identification (Re-ID) aims to identify the same vehicle across different cameras, hence plays an important role in modern traffic management systems. The technical challenges require the algorithms must be robust in different views, resolution, occlusion and illumination conditions. In this paper, we first analyze the main factors hindering the Vehicle Re-ID performance. We then present our solutions, specifically targeting the dataset Track 2 of the 5th AI City Challenge, including (1) reducing the domain gap between real and synthetic data, (2) network modification by stacking multi heads with attention mechanism, (3) adaptive loss weight adjustment. Our method achieves 61.34% mAP on the private CityFlow testset without using external dataset or pseudo labeling, and outperforms all previous works at 87.1% mAP on the Veri benchmark. The code is available at https://github.com/cybercore-co-ltd/track2_aicity_2021.

CVApr 11, 2024
Homography Guided Temporal Fusion for Road Line and Marking Segmentation

Shan Wang, Chuong Nguyen, Jiawei Liu et al.

Reliable segmentation of road lines and markings is critical to autonomous driving. Our work is motivated by the observations that road lines and markings are (1) frequently occluded in the presence of moving vehicles, shadow, and glare and (2) highly structured with low intra-class shape variance and overall high appearance consistency. To solve these issues, we propose a Homography Guided Fusion (HomoFusion) module to exploit temporally-adjacent video frames for complementary cues facilitating the correct classification of the partially occluded road lines or markings. To reduce computational complexity, a novel surface normal estimator is proposed to establish spatial correspondences between the sampled frames, allowing the HomoFusion module to perform a pixel-to-pixel attention mechanism in updating the representation of the occluded road lines or markings. Experiments on ApolloScape, a large-scale lane mark segmentation dataset, and ApolloScape Night with artificial simulated night-time road conditions, demonstrate that our method outperforms other existing SOTA lane mark segmentation models with less than 9\% of their parameters and computational complexity. We show that exploiting available camera intrinsic data and ground plane assumption for cross-frame correspondence can lead to a light-weight network with significantly improved performances in speed and accuracy. We also prove the versatility of our HomoFusion approach by applying it to the problem of water puddle segmentation and achieving SOTA performance.

CVApr 22, 2024
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering

Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizaba et al.

In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods, maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/.

CLSep 29, 2025
LOGOS: LLM-driven End-to-End Grounded Theory Development and Schema Induction for Qualitative Research

Xinyu Pi, Qisen Yang, Chuong Nguyen

Grounded theory offers deep insights from qualitative data, but its reliance on expert-intensive manual coding presents a major scalability bottleneck. Current computational tools stop short of true automation, keeping researchers firmly in the loop. We introduce LOGOS, a novel, end-to-end framework that fully automates the grounded theory workflow, transforming raw text into a structured, hierarchical theory. LOGOS integrates LLM-driven coding, semantic clustering, graph reasoning, and a novel iterative refinement process to build highly reusable codebooks. To ensure fair comparison, we also introduce a principled 5-dimensional metric and a train-test split protocol for standardized, unbiased evaluation. Across five diverse corpora, LOGOS consistently outperforms strong baselines and achieves a remarkable $88.2\%$ alignment with an expert-developed schema on a complex dataset. LOGOS demonstrates a powerful new path to democratize and scale qualitative research without sacrificing theoretical nuance.

CVSep 3, 2025
Mitigating Multimodal Hallucinations via Gradient-based Self-Reflection

Shan Wang, Maying Shen, Nadine Chang et al.

Multimodal large language models achieve strong performance across diverse tasks but remain prone to hallucinations, where outputs are not grounded in visual inputs. This issue can be attributed to two main biases: text-visual bias, the overreliance on prompts and prior outputs, and co-occurrence bias, spurious correlations between frequently paired objects. We propose Gradient-based Influence-Aware Constrained Decoding (GACD), an inference-based method, that addresses both biases without auxiliary models, and is readily applicable to existing models without finetuning. The core of our approach is bias estimation, which uses first-order Taylor gradients to understand the contribution of individual tokens-visual features and text tokens-to the current output. Based on this analysis, GACD mitigates hallucinations through two components: (1) suppressing spurious visual features correlated with the output objects, and (2) rebalancing cross-modal contributions by strengthening visual features relative to text. Experiments across multiple benchmarks demonstrate that GACD effectively reduces hallucinations and improves the visual grounding of MLLM outputs.

CVAug 25, 2025
Wound3DAssist: A Practical Framework for 3D Wound Assessment

Remi Chierchia, Rodrigo Santa Cruz, Léo Lebrat et al.

Managing chronic wounds remains a major healthcare challenge, with clinical assessment often relying on subjective and time-consuming manual documentation methods. Although 2D digital videometry frameworks aided the measurement process, these approaches struggle with perspective distortion, a limited field of view, and an inability to capture wound depth, especially in anatomically complex or curved regions. To overcome these limitations, we present Wound3DAssist, a practical framework for 3D wound assessment using monocular consumer-grade videos. Our framework generates accurate 3D models from short handheld smartphone video recordings, enabling non-contact, automatic measurements that are view-independent and robust to camera motion. We integrate 3D reconstruction, wound segmentation, tissue classification, and periwound analysis into a modular workflow. We evaluate Wound3DAssist across digital models with known geometry, silicone phantoms, and real patients. Results show that the framework supports high-quality wound bed visualization, millimeter-level accuracy, and reliable tissue composition analysis. Full assessments are completed in under 20 minutes, demonstrating feasibility for real-world clinical use.

CVOct 14, 2021
Video-based cattle identification and action recognition

Chuong Nguyen, Dadong Wang, Karl Von Richter et al.

We demonstrate a working prototype for the monitoring of cow welfare by automatically analysing the animal behaviours. Deep learning models have been developed and tested with videos acquired in a farm, and a precision of 81.2\% has been achieved for cow identification. An accuracy of 84.4\% has been achieved for the detection of drinking events, and 94.4\% for the detection of grazing events. Experimental results show that the proposed deep learning method can be used to identify the behaviours of individual animals to enable automated farm provenance. Our raw and ground-truth dataset will be released as the first public video dataset for cow identification and action recognition. Recommendations for further development are also provided.

ROOct 13, 2021
Contact-timing and Trajectory Optimization for 3D Jumping on Quadruped Robots

Chuong Nguyen, Quan Nguyen

Performing highly agile acrobatic motions with a long flight phase requires perfect timing, high accuracy, and coordination of the full-body motion. To address these challenges, we present a novel approach on timings and trajectory optimization framework for legged robots performing aggressive 3D jumping. In our method, we firstly utilize an effective optimization framework using simplified rigid body dynamics to solve for contact timings and a reference trajectory of the robot body. The solution of this module is then used to formulate a full-body trajectory optimization based on the full nonlinear dynamics of the robot. This combination allows us to effectively optimize for contact timings while ensuring that the jumping trajectory can be effectively realized in the robot hardware. We first validate the efficiency of the proposed framework on the A1 robot model for various 3D jumping tasks such as double-backflips off the high altitude of 2m. Experimental validation was then successfully conducted for various aggressive 3D jumping motions such as diagonal jumps, barrel roll, and double barrel roll from a box of heights 0.4m and 0.9m, respectively.

RONov 13, 2020
Robust Quadruped Jumping via Deep Reinforcement Learning

Guillaume Bellegarda, Chuong Nguyen, Quan Nguyen

In this paper, we consider a general task of jumping varying distances and heights for a quadrupedal robot in noisy environments, such as off of uneven terrain and with variable robot dynamics parameters. To accurately jump in such conditions, we propose a framework using deep reinforcement learning that leverages and augments the complex solution of nonlinear trajectory optimization for quadrupedal jumping. While the standalone optimization limits jumping to take-off from flat ground and requires accurate assumptions of robot dynamics, our proposed approach improves the robustness to allow jumping off of significantly uneven terrain with variable robot dynamical parameters and environmental conditions. Compared with walking and running, the realization of aggressive jumping on hardware necessitates accounting for the motors' torque-speed relationship as well as the robot's total power limits. By incorporating these constraints into our learning framework, we successfully deploy our policy sim-to-real without further tuning, fully exploiting the available onboard power supply and motors. We demonstrate robustness to environment noise of foot disturbances of up to 6 cm in height, or 33% of the robot's nominal standing height, while jumping 2x the body length in distance.

CVDec 6, 2019
Perspective-consistent multifocus multiview 3D reconstruction of small objects

Hengjia Li, Chuong Nguyen

Image-based 3D reconstruction or 3D photogrammetry of small-scale objects including insects and biological specimens is challenging due to the use of high magnification lens with inherent limited depth of field, and the object's fine structures and complex surface properties. Due to these challenges, traditional 3D reconstruction techniques cannot be applied without suitable image pre-processings. One such preprocessing technique is multifocus stacking that combines a set of partially focused images captured from the same viewing angle to create a single in-focus image. Traditional multifocus image capture uses a camera on a macro rail. Furthermore, the scale and shift are not properly considered by multifocus stacking techniques. As a consequence, the resulting in-focus images contain artifacts that violate perspective image formation. A 3D reconstruction using such images will fail to produce an accurate 3D model of the object. This paper shows how this problem can be solved effectively by a new multifocus stacking procedure which includes a new Fixed-Lens Multifocus Capture and camera calibration for image scale and shift. Initial experimental results are presented to confirm our expectation and show that the camera poses of fixed-lens images are at least 3-times less noisy than those of conventional moving lens images.

CVSep 7, 2017
Towards high-throughput 3D insect capture for species discovery and diagnostics

Chuong Nguyen, Matt Adcock, Stuart Anderson et al.

Digitisation of natural history collections not only preserves precious information about biological diversity, it also enables us to share, analyse, annotate and compare specimens to gain new insights. High-resolution, full-colour 3D capture of biological specimens yields color and geometry information complementary to other techniques (e.g., 2D capture, electron scanning and micro computed tomography). However 3D colour capture of small specimens is slow for reasons including specimen handling, the narrow depth of field of high magnification optics, and the large number of images required to resolve complex shapes of specimens. In this paper, we outline techniques to accelerate 3D image capture, including using a desktop robotic arm to automate the insect handling process; using a calibrated pan-tilt rig to avoid attaching calibration targets to specimens; using light field cameras to capture images at an extended depth of field in one shot; and using 3D Web and mixed reality tools to facilitate the annotation, distribution and visualisation of 3D digital models.

CVJan 31, 2016
Novel Views of Objects from a Single Image

Konstantinos Rematas, Chuong Nguyen, Tobias Ritschel et al.

Taking an image of an object is at its core a lossy process. The rich information about the three-dimensional structure of the world is flattened to an image plane and decisions such as viewpoint and camera parameters are final and not easily revertible. As a consequence, possibilities of changing viewpoint are limited. Given a single image depicting an object, novel-view synthesis is the task of generating new images that render the object from a different viewpoint than the one given. The main difficulty is to synthesize the parts that are disoccluded; disocclusion occurs when parts of an object are hidden by the object itself under a specific viewpoint. In this work, we show how to improve novel-view synthesis by making use of the correlations observed in 3D models and applying them to new image instances. We propose a technique to use the structural information extracted from a 3D model that matches the image object in terms of viewpoint and shape. For the latter part, we propose an efficient 2D-to-3D alignment method that associates precisely the image appearance with the 3D model geometry with minimal user interaction. Our technique is able to simulate plausible viewpoint changes for a variety of object classes within seconds. Additionally, we show that our synthesized images can be used as additional training data that improves the performance of standard object detectors.