CVNov 18, 2023Code
Multiple View Geometry Transformers for 3D Human Pose EstimationZiwei Liao, Jialiang Zhu, Chunyu Wang et al. · utoronto
In this work, we aim to improve the 3D reasoning ability of Transformers in multi-view 3D human pose estimation. Recent works have focused on end-to-end learning-based transformer designs, which struggle to resolve geometric information accurately, particularly during occlusion. Instead, we propose a novel hybrid model, MVGFormer, which has a series of geometric and appearance modules organized in an iterative manner. The geometry modules are learning-free and handle all viewpoint-dependent 3D tasks geometrically which notably improves the model's generalization ability. The appearance modules are learnable and are dedicated to estimating 2D poses from image signals end-to-end which enables them to achieve accurate estimates even when occlusion occurs, leading to a model that is both accurate and generalizable to new cameras and geometries. We evaluate our approach for both in-domain and out-of-domain settings, where our model consistently outperforms state-of-the-art methods, and especially does so by a significant margin in the out-of-domain setting. We will release the code and models: https://github.com/XunshanMan/MVGFormer.
CVNov 26, 2023
GAIA: Zero-shot Talking Avatar GenerationTianyu He, Junliang Guo, Runyi Yu et al. · pku
Zero-shot talking avatar generation aims at synthesizing natural talking videos from speech and a single portrait image. Previous methods have relied on domain-specific heuristics such as warping-based motion representation and 3D Morphable Models, which limit the naturalness and diversity of the generated avatars. In this work, we introduce GAIA (Generative AI for Avatar), which eliminates the domain priors in talking avatar generation. In light of the observation that the speech only drives the motion of the avatar while the appearance of the avatar and the background typically remain the same throughout the entire video, we divide our approach into two stages: 1) disentangling each frame into motion and appearance representations; 2) generating motion sequences conditioned on the speech and reference portrait image. We collect a large-scale high-quality talking avatar dataset and train the model on it with different scales (up to 2B parameters). Experimental results verify the superiority, scalability, and flexibility of GAIA as 1) the resulting model beats previous baseline models in terms of naturalness, diversity, lip-sync quality, and visual quality; 2) the framework is scalable since larger models yield better results; 3) it is general and enables different applications like controllable talking avatar generation and text-instructed avatar generation.
CLFeb 2
RE-TRAC: REcursive TRAjectory Compression for Deep Search AgentsJialiang Zhu, Gongrui Zhang, Xiaolong Ma et al.
LLM-based deep research agents are largely built on the ReAct framework. This linear design makes it difficult to revisit earlier states, branch into alternative search directions, or maintain global awareness under long contexts, often leading to local optima, redundant exploration, and inefficient search. We propose Re-TRAC, an agentic framework that performs cross-trajectory exploration by generating a structured state representation after each trajectory to summarize evidence, uncertainties, failures, and future plans, and conditioning subsequent trajectories on this state representation. This enables iterative reflection and globally informed planning, reframing research as a progressive process. Empirical results show that Re-TRAC consistently outperforms ReAct by 15-20% on BrowseComp with frontier LLMs. For smaller models, we introduce Re-TRAC-aware supervised fine-tuning, achieving state-of-the-art performance at comparable scales. Notably, Re-TRAC shows a monotonic reduction in tool calls and token usage across rounds, indicating progressively targeted exploration driven by cross-trajectory reflection rather than redundant search.
CLSep 29, 2025Code
InfoAgent: Advancing Autonomous Information-Seeking AgentsGongrui Zhang, Jialiang Zhu, Ruiqi Yang et al. · microsoft-research
Building Large Language Model agents that expand their capabilities by interacting with external tools represents a new frontier in AI research and applications. In this paper, we introduce InfoAgent, a deep research agent powered by an innovative data synthesis pipeline and orchestrated web search tools. To construct challenging, hard-to-find queries,we build entity trees and apply sub-tree sampling with entity fuzzification to systematically increase question difficulty. Unlike prior work that relies heavily on commercial search tools, we develop a dedicated self-hosted search infrastructure, enhancing transparency of agent environments and facilitating further advancement of agent capacity. We evaluate the effectiveness of our data pipeline by measuring the average number of tool calls required to correctly answer a question, and also show that our agent yields better performance when equipped with our tools. Our \mbox{InfoAgent} is post-trained from Qwen3-14B using a two-stage recipe: cold-start supervised finetuning to instill long-horizon search behaviors, followed by reinforcement learning which significantly improves reasoning-driven tool use. With our methods, InfoAgent achieves 15.3\% accuracy on BrowseComp, 29.2\% on BrowseComp-ZH, and 40.4\% on Xbench-DS, outperforming prior open-source deep research agents such as WebSailor-72B and DeepDive-32B.
CVJul 31, 2025
Phi-Ground Tech Report: Advancing Perception in GUI GroundingMiaosen Zhang, Ziqiang Xu, Jialiang Zhu et al.
With the development of multimodal reasoning models, Computer Use Agents (CUAs), akin to Jarvis from \textit{"Iron Man"}, are becoming a reality. GUI grounding is a core component for CUAs to execute actual actions, similar to mechanical control in robotics, and it directly leads to the success or failure of the system. It determines actions such as clicking and typing, as well as related parameters like the coordinates for clicks. Current end-to-end grounding models still achieve less than 65\% accuracy on challenging benchmarks like ScreenSpot-pro and UI-Vision, indicating they are far from being ready for deployment. % , as a single misclick can result in unacceptable consequences. In this work, we conduct an empirical study on the training of grounding models, examining details from data collection to model training. Ultimately, we developed the \textbf{Phi-Ground} model family, which achieves state-of-the-art performance across all five grounding benchmarks for models under $10B$ parameters in agent settings. In the end-to-end model setting, our model still achieves SOTA results with scores of \textit{\textbf{43.2}} on ScreenSpot-pro and \textit{\textbf{27.2}} on UI-Vision. We believe that the various details discussed in this paper, along with our successes and failures, not only clarify the construction of grounding models but also benefit other perception tasks. Project homepage: \href{https://zhangmiaosen2000.github.io/Phi-Ground/}{https://zhangmiaosen2000.github.io/Phi-Ground/}
LGJan 4, 2024
Disentangle Estimation of Causal Effects from Cross-Silo DataYuxuan Liu, Haozhao Wang, Shuang Wang et al.
Estimating causal effects among different events is of great importance to critical fields such as drug development. Nevertheless, the data features associated with events may be distributed across various silos and remain private within respective parties, impeding direct information exchange between them. This, in turn, can result in biased estimations of local causal effects, which rely on the characteristics of only a subset of the covariates. To tackle this challenge, we introduce an innovative disentangle architecture designed to facilitate the seamless cross-silo transmission of model parameters, enriched with causal mechanisms, through a combination of shared and private branches. Besides, we introduce global constraints into the equation to effectively mitigate bias within the various missing domains, thereby elevating the accuracy of our causal effect estimation. Extensive experiments conducted on new semi-synthetic datasets show that our method outperforms state-of-the-art baselines.