Zixuan Huang

CV
h-index17
18papers
717citations
Novelty51%
AI Score47

18 Papers

22.0ROJun 6, 2022Code
Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation

Zixuan Huang, Xingyu Lin, David Held · cmu

Self-occlusion is challenging for cloth manipulation, as it makes it difficult to estimate the full state of the cloth. Ideally, a robot trying to unfold a crumpled or folded cloth should be able to reason about the cloth's occluded regions. We leverage recent advances in pose estimation for cloth to build a system that uses explicit occlusion reasoning to unfold a crumpled cloth. Specifically, we first learn a model to reconstruct the mesh of the cloth. However, the model will likely have errors due to the complexities of the cloth configurations and due to ambiguities from occlusions. Our main insight is that we can further refine the predicted reconstruction by performing test-time finetuning with self-supervised losses. The obtained reconstructed mesh allows us to use a mesh-based dynamics model for planning while reasoning about occlusions. We evaluate our system both on cloth flattening as well as on cloth canonicalization, in which the objective is to manipulate the cloth into a canonical pose. Our experiments show that our method significantly outperforms prior methods that do not explicitly account for occlusions or perform test-time optimization. Videos and visualizations can be found on our $\href{https://sites.google.com/view/occlusion-reason/home}{\text{project website}}.$

11.8ROFeb 19, 2023
Self-supervised Cloth Reconstruction via Action-conditioned Cloth Tracking

Zixuan Huang, Xingyu Lin, David Held · cmu

State estimation is one of the greatest challenges for cloth manipulation due to cloth's high dimensionality and self-occlusion. Prior works propose to identify the full state of crumpled clothes by training a mesh reconstruction model in simulation. However, such models are prone to suffer from a sim-to-real gap due to differences between cloth simulation and the real world. In this work, we propose a self-supervised method to finetune a mesh reconstruction model in the real world. Since the full mesh of crumpled cloth is difficult to obtain in the real world, we design a special data collection scheme and an action-conditioned model-based cloth tracking method to generate pseudo-labels for self-supervised learning. By finetuning the pretrained mesh reconstruction model on this pseudo-labeled dataset, we show that we can improve the quality of the reconstructed mesh without requiring human annotations, and improve the performance of downstream manipulation task.

6.5CVNov 28, 2022Code
Learning Dense Object Descriptors from Multiple Views for Low-shot Category Generalization

Stefan Stojanov, Anh Thai, Zixuan Huang et al.

A hallmark of the deep learning era for computer vision is the successful use of large-scale labeled datasets to train feature representations for tasks ranging from object recognition and semantic segmentation to optical flow estimation and novel view synthesis of 3D scenes. In this work, we aim to learn dense discriminative object representations for low-shot category recognition without requiring any category labels. To this end, we propose Deep Object Patch Encodings (DOPE), which can be trained from multiple views of object instances without any category or semantic object part labels. To train DOPE, we assume access to sparse depths, foreground masks and known cameras, to obtain pixel-level correspondences between views of an object, and use this to formulate a self-supervised learning task to learn discriminative object patches. We find that DOPE can directly be used for low-shot classification of novel categories using local-part matching, and is competitive with and outperforms supervised and self-supervised learning baselines. Code and data available at https://github.com/rehg-lab/dope_selfsup.

13.1CVApr 13, 2023
ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-based Consistency

Zixuan Huang, Varun Jampani, Anh Thai et al.

We present ShapeClipper, a novel method that reconstructs 3D object shapes from real-world single-view RGB images. Instead of relying on laborious 3D, multi-view or camera pose annotation, ShapeClipper learns shape reconstruction from a set of single-view segmented images. The key idea is to facilitate shape learning via CLIP-based shape consistency, where we encourage objects with similar CLIP encodings to share similar shapes. We also leverage off-the-shelf normals as an additional geometric constraint so the model can learn better bottom-up reasoning of detailed surface geometry. These two novel consistency constraints, when used to regularize our model, improve its ability to learn both global shape structure and local geometric details. We evaluate our method over three challenging real-world datasets, Pix3D, Pascal3D+, and OpenImages, where we achieve superior performance over state-of-the-art methods.

10.1CVApr 21, 2022
Planes vs. Chairs: Category-guided 3D shape learning without any 3D cues

Zixuan Huang, Stefan Stojanov, Anh Thai et al.

We present a novel 3D shape reconstruction method which learns to predict an implicit 3D shape representation from a single RGB image. Our approach uses a set of single-view images of multiple object categories without viewpoint annotation, forcing the model to learn across multiple object categories without 3D supervision. To facilitate learning with such minimal supervision, we use category labels to guide shape learning with a novel categorical metric learning approach. We also utilize adversarial and viewpoint regularization techniques to further disentangle the effects of viewpoint and shape. We obtain the first results for large-scale (more than 50 categories) single-viewpoint shape prediction using a single model without any 3D cues. We are also the first to examine and quantify the benefit of class information in single-view supervised 3D shape reconstruction. Our method achieves superior performance over state-of-the-art methods on ShapeNet-13, ShapeNet-55 and Pascal3D+.

28.4CVAug 1, 2024
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement

Mark Boss, Zixuan Huang, Aaryaman Vasishta et al.

We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques. Project page: https://stable-fast-3d.github.io

42.0CVMar 4, 2024Code
TripoSR: Fast 3D Object Reconstruction from a Single Image

Dmitry Tochilkin, David Pankratz, Zexiang Liu et al.

This technical report introduces TripoSR, a 3D reconstruction model leveraging transformer architecture for fast feed-forward 3D generation, producing 3D mesh from a single image in under 0.5 seconds. Building upon the LRM network architecture, TripoSR integrates substantial improvements in data processing, model design, and training techniques. Evaluations on public datasets show that TripoSR exhibits superior performance, both quantitatively and qualitatively, compared to other open-source alternatives. Released under the MIT license, TripoSR is intended to empower researchers, developers, and creatives with the latest advancements in 3D generative AI.

1.4CVMay 24, 2022
Context Attention Network for Skeleton Extraction

Zixuan Huang, Yunfeng Wang, Zhiwen Chen et al.

Skeleton extraction is a task focused on providing a simple representation of an object by extracting the skeleton from the given binary or RGB image. In recent years many attractive works in skeleton extraction have been made. But as far as we know, there is little research on how to utilize the context information in the binary shape of objects. In this paper, we propose an attention-based model called Context Attention Network (CANet), which integrates the context extraction module in a UNet architecture and can effectively improve the ability of network to extract the skeleton pixels. Meanwhile, we also use some novel techniques including distance transform, weight focal loss to achieve good results on the given dataset. Finally, without model ensemble and with only 80% of the training images, our method achieves 0.822 F1 score during the development phase and 0.8507 F1 score during the final phase of the Pixel SkelNetOn Competition, ranking 1st place on the leaderboard.

23.3CLJan 1, 2024
If LLM Is the Wizard, Then Code Is the Wand: A Survey on How Code Empowers Large Language Models to Serve as Intelligent Agents

Ke Yang, Jiateng Liu, John Wu et al.

The prominent large language models (LLMs) of today differ from past language models not only in size, but also in the fact that they are trained on a combination of natural language and formal language (code). As a medium between humans and computers, code translates high-level goals into executable steps, featuring standard syntax, logical consistency, abstraction, and modularity. In this survey, we present an overview of the various benefits of integrating code into LLMs' training data. Specifically, beyond enhancing LLMs in code generation, we observe that these unique properties of code help (i) unlock the reasoning ability of LLMs, enabling their applications to a range of more complex natural language tasks; (ii) steer LLMs to produce structured and precise intermediate steps, which can then be connected to external execution ends through function calls; and (iii) take advantage of code compilation and execution environment, which also provides diverse feedback for model improvement. In addition, we trace how these profound capabilities of LLMs, brought by code, have led to their emergence as intelligent agents (IAs) in situations where the ability to understand instructions, decompose goals, plan and execute actions, and refine from feedback are crucial to their success on downstream tasks. Finally, we present several key challenges and future directions of empowering LLMs with code.

8.4LGJan 18, 2021Code
The Surprising Positive Knowledge Transfer in Continual 3D Object Shape Reconstruction

Anh Thai, Stefan Stojanov, Zixuan Huang et al.

Continual learning has been extensively studied for classification tasks with methods developed to primarily avoid catastrophic forgetting, a phenomenon where earlier learned concepts are forgotten at the expense of more recent samples. In this work, we present a set of continual 3D object shape reconstruction tasks, including complete 3D shape reconstruction from different input modalities, as well as visible surface (2.5D) reconstruction which, surprisingly demonstrate positive knowledge (backward and forward) transfer when training with solely standard SGD and without additional heuristics. We provide evidence that continuously updated representation learning of single-view 3D shape reconstruction improves the performance on learned and novel categories over time. We provide a novel analysis of knowledge transfer ability by looking at the output distribution shift across sequential learning tasks. Finally, we show that the robustness of these tasks leads to the potential of having a proxy representation learning task for continual classification. The codebase, dataset and pre-trained models released with this article can be found at https://github.com/rehg-lab/CLRec

18.4CVDec 21, 2023Code
ZeroShape: Regression-based Zero-shot Shape Reconstruction

Zixuan Huang, Stefan Stojanov, Anh Thai et al.

We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time. In contrast, the traditional approach to this problem is regression-based, where deterministic models are trained to directly regress the object shape. Such regression methods possess much higher computational efficiency than generative methods. This raises a natural question: is generative modeling necessary for high performance, or conversely, are regression-based approaches still competitive? To answer this, we design a strong regression-based model, called ZeroShape, based on the converging findings in this field and a novel insight. We also curate a large real-world evaluation benchmark, with objects from three different real-world 3D datasets. This evaluation benchmark is more diverse and an order of magnitude larger than what prior works use to quantitatively evaluate their models, aiming at reducing the evaluation variance in our field. We show that ZeroShape not only achieves superior performance over state-of-the-art methods, but also demonstrates significantly higher computational and data efficiency.

30.9CVJan 8, 2025
SPAR3D: Stable Point-Aware Reconstruction of 3D Objects from Single Images

Zixuan Huang, Mark Boss, Aaryaman Vasishta et al.

We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with occluded regions. Generative methods handle uncertain regions better by modeling distributions, but are computationally expensive and the generation is often misaligned with visible surfaces. In this paper, we present SPAR3D, a novel two-stage approach aiming to take the best of both directions. The first stage of SPAR3D generates sparse 3D point clouds using a lightweight point diffusion model, which has a fast sampling speed. The second stage uses both the sampled point cloud and the input image to create highly detailed meshes. Our two-stage design enables probabilistic modeling of the ill-posed single-image 3D task while maintaining high computational efficiency and great output fidelity. Using point clouds as an intermediate representation further allows for interactive user edits. Evaluated on diverse datasets, SPAR3D demonstrates superior performance over previous state-of-the-art methods, at an inference speed of 0.7 seconds. Project page with code and model: https://spar3d.github.io

5.7RONov 6, 2025
Unified Multimodal Diffusion Forcing for Forceful Manipulation

Zixuan Huang, Huaidian Hou, Dmitry Berenson

Given a dataset of expert trajectories, standard imitation learning approaches typically learn a direct mapping from observations (e.g., RGB images) to actions. However, such methods often overlook the rich interplay between different modalities, i.e., sensory inputs, actions, and rewards, which is crucial for modeling robot behavior and understanding task outcomes. In this work, we propose Multimodal Diffusion Forcing, a unified framework for learning from multimodal robot trajectories that extends beyond action generation. Rather than modeling a fixed distribution, MDF applies random partial masking and trains a diffusion model to reconstruct the trajectory. This training objective encourages the model to learn temporal and cross-modal dependencies, such as predicting the effects of actions on force signals or inferring states from partial observations. We evaluate MDF on contact-rich, forceful manipulation tasks in simulated and real-world environments. Our results show that MDF not only delivers versatile functionalities, but also achieves strong performance, and robustness under noisy observations. More visualizations can be found on our website https://unified-df.github.io

3.9CVDec 6, 2023Code
Low-shot Object Learning with Mutual Exclusivity Bias

Anh Thai, Ahmad Humayun, Stefan Stojanov et al.

This paper introduces Low-shot Object Learning with Mutual Exclusivity Bias (LSME), the first computational framing of mutual exclusivity bias, a phenomenon commonly observed in infants during word learning. We provide a novel dataset, comprehensive baselines, and a state-of-the-art method to enable the ML community to tackle this challenging learning task. The goal of LSME is to analyze an RGB image of a scene containing multiple objects and correctly associate a previously-unknown object instance with a provided category label. This association is then used to perform low-shot learning to test category generalization. We provide a data generation pipeline for the LSME problem and conduct a thorough analysis of the factors that contribute to its difficulty. Additionally, we evaluate the performance of multiple baselines, including state-of-the-art foundation models. Finally, we present a baseline approach that outperforms state-of-the-art models in terms of low-shot accuracy.

4.1ROOct 21, 2024
Implicit Contact Diffuser: Sequential Contact Reasoning with Latent Point Cloud Diffusion

Zixuan Huang, Yinong He, Yating Lin et al.

Long-horizon contact-rich manipulation has long been a challenging problem, as it requires reasoning over both discrete contact modes and continuous object motion. We introduce Implicit Contact Diffuser (ICD), a diffusion-based model that generates a sequence of neural descriptors that specify a series of contact relationships between the object and the environment. This sequence is then used as guidance for an MPC method to accomplish a given task. The key advantage of this approach is that the latent descriptors provide more task-relevant guidance to MPC, helping to avoid local minima for contact-rich manipulation tasks. Our experiments demonstrate that ICD outperforms baselines on complex, long-horizon, contact-rich manipulation tasks, such as cable routing and notebook folding. Additionally, our experiments also indicate that \methodshort can generalize a target contact relationship to a different environment. More visualizations can be found on our website $\href{https://implicit-contact-diffuser.github.io/}{https://implicit-contact-diffuser.github.io}$

22.0LGJun 8, 2025
Adaptive Batch-Wise Sample Scheduling for Direct Preference Optimization

Zixuan Huang, Yikun Ban, Lean Fu et al.

Direct Preference Optimization (DPO) has emerged as an effective approach for aligning large language models (LLMs) with human preferences. However, its performance is highly dependent on the quality of the underlying human preference data. To address this bottleneck, prior work has explored various data selection strategies, but these methods often overlook the impact of the evolving states of the language model during the optimization process. In this paper, we introduce a novel problem: Sample Scheduling for DPO, which aims to dynamically and adaptively schedule training samples based on the model's evolving batch-wise states throughout preference optimization. To solve this problem, we propose SamS, an efficient and effective algorithm that adaptively selects samples in each training batch based on the LLM's learning feedback to maximize the potential generalization performance. Notably, without modifying the core DPO algorithm, simply integrating SamS significantly improves performance across tasks, with minimal additional computational overhead. This work points to a promising new direction for improving LLM alignment through batch-wise sample selection, with potential generalization to RLHF and broader supervised learning paradigms.

3.7CVNov 14, 2024
Prompting the Unseen: Detecting Hidden Backdoors in Black-Box Models

Zi-Xuan Huang, Jia-Wei Chen, Zhi-Peng Zhang et al.

Visual prompting (VP) is a new technique that adapts well-trained frozen models for source domain tasks to target domain tasks. This study examines VP's benefits for black-box model-level backdoor detection. The visual prompt in VP maps class subspaces between source and target domains. We identify a misalignment, termed class subspace inconsistency, between clean and poisoned datasets. Based on this, we introduce \textsc{BProm}, a black-box model-level detection method to identify backdoors in suspicious models, if any. \textsc{BProm} leverages the low classification accuracy of prompted models when backdoors are present. Extensive experiments confirm \textsc{BProm}'s effectiveness.

3.2ROSep 18, 2025
AnoF-Diff: One-Step Diffusion-Based Anomaly Detection for Forceful Tool Use

Yating Lin, Zixuan Huang, Fan Yang et al.

Multivariate time-series anomaly detection, which is critical for identifying unexpected events, has been explored in the field of machine learning for several decades. However, directly applying these methods to data from forceful tool use tasks is challenging because streaming sensor data in the real world tends to be inherently noisy, exhibits non-stationary behavior, and varies across different tasks and tools. To address these challenges, we propose a method, AnoF-Diff, based on the diffusion model to extract force-torque features from time-series data and use force-torque features to detect anomalies. We compare our method with other state-of-the-art methods in terms of F1-score and Area Under the Receiver Operating Characteristic curve (AUROC) on four forceful tool-use tasks, demonstrating that our method has better performance and is more robust to a noisy dataset. We also propose the method of parallel anomaly score evaluation based on one-step diffusion and demonstrate how our method can be used for online anomaly detection in several forceful tool use experiments.