Justin C. Johnson

CV
h-index59
23papers
5,178citations
Novelty57%
AI Score40

23 Papers

33.6CVJul 21, 2022Code
Omni3D: A Large Benchmark and Model for 3D Object Detection in the Wild

Garrick Brazil, Abhinav Kumar, Julian Straub et al. · mit

Recognizing scenes and objects in 3D from a single image is a longstanding goal of computer vision with applications in robotics and AR/VR. For 2D recognition, large datasets and scalable solutions have led to unprecedented advances. In 3D, existing benchmarks are small in size and approaches specialize in few object categories and specific domains, e.g. urban driving scenes. Motivated by the success of 2D recognition, we revisit the task of 3D object detection by introducing a large benchmark, called Omni3D. Omni3D re-purposes and combines existing datasets resulting in 234k images annotated with more than 3 million instances and 98 categories. 3D detection at such scale is challenging due to variations in camera intrinsics and the rich diversity of scene and object types. We propose a model, called Cube R-CNN, designed to generalize across camera and scene types with a unified approach. We show that Cube R-CNN outperforms prior works on the larger Omni3D and existing benchmarks. Finally, we prove that Omni3D is a powerful dataset for 3D object recognition and show that it improves single-dataset performance and can accelerate learning on new smaller datasets via pre-training.

32.0CVApr 18, 2023Code
Hyperbolic Image-Text Representations

Karan Desai, Maximilian Nickel, Tanmay Rajpurohit et al.

Visual and linguistic concepts naturally organize themselves in a hierarchy, where a textual concept "dog" entails all images that contain dogs. Despite being intuitive, current large-scale vision and language models such as CLIP do not explicitly capture such hierarchy. We propose MERU, a contrastive model that yields hyperbolic representations of images and text. Hyperbolic spaces have suitable geometric properties to embed tree-like data, so MERU can better capture the underlying hierarchy in image-text datasets. Our results show that MERU learns a highly interpretable and structured representation space while being competitive with CLIP's performance on standard multi-modal tasks like image classification and image-text retrieval. Our code and models are available at https://www.github.com/facebookresearch/meru

37.4CVJan 26, 2023
Text-To-4D Dynamic Scene Generation

Uriel Singer, Shelly Sheynin, Adam Polyak et al.

We present MAV3D (Make-A-Video3D), a method for generating three-dimensional dynamic scenes from text descriptions. Our approach uses a 4D dynamic Neural Radiance Field (NeRF), which is optimized for scene appearance, density, and motion consistency by querying a Text-to-Video (T2V) diffusion-based model. The dynamic video output generated from the provided text can be viewed from any camera location and angle, and can be composited into any 3D environment. MAV3D does not require any 3D or 4D data and the T2V model is trained only on Text-Image pairs and unlabeled videos. We demonstrate the effectiveness of our approach using comprehensive quantitative and qualitative experiments and show an improvement over previously established internal baselines. To the best of our knowledge, our method is the first to generate 3D dynamic scenes given a text description.

39.7CVMar 21, 2023Code
Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models

Lukas Höllein, Ang Cao, Andrew Owens et al.

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to lift these outputs into a consistent 3D scene representation, we combine monocular depth estimation with a text-conditioned inpainting model. The core idea of our approach is a tailored viewpoint selection such that the content of each image can be fused into a seamless, textured 3D mesh. More specifically, we propose a continuous alignment strategy that iteratively fuses scene frames with the existing geometry to create a seamless mesh. Unlike existing works that focus on generating single objects or zoom-out trajectories from text, our method generates complete 3D scenes with multiple objects and explicit 3D geometry. We evaluate our approach using qualitative and quantitative metrics, demonstrating it as the first method to generate room-scale 3D geometry with compelling textures from only text as input.

48.5CVJan 23, 2023Code
HexPlane: A Fast Representation for Dynamic Scenes

Ang Cao, Justin Johnson

Modeling and re-rendering dynamic 3D scenes is a challenging task in 3D vision. Prior approaches build on NeRF and rely on implicit representations. This is slow since it requires many MLP evaluations, constraining real-world applications. We show that dynamic 3D scenes can be explicitly represented by six planes of learned features, leading to an elegant solution we call HexPlane. A HexPlane computes features for points in spacetime by fusing vectors extracted from each plane, which is highly efficient. Pairing a HexPlane with a tiny MLP to regress output colors and training via volume rendering gives impressive results for novel view synthesis on dynamic scenes, matching the image quality of prior work but reducing training time by more than $100\times$. Extensive ablations confirm our HexPlane design and show that it is robust to different feature fusion mechanisms, coordinate systems, and decoding mechanisms. HexPlane is a simple and effective solution for representing 4D volumes, and we hope they can broadly contribute to modeling spacetime for dynamic 3D scenes.

27.2CVJan 19, 2023Code
Multiview Compressive Coding for 3D Reconstruction

Chao-Yuan Wu, Justin Johnson, Jitendra Malik et al.

A central goal of visual recognition is to understand objects and scenes from a single image. 2D recognition has witnessed tremendous progress thanks to large-scale learning and general-purpose representations. Comparatively, 3D poses new challenges stemming from occlusions not depicted in the image. Prior works try to overcome these by inferring from multiple views or rely on scarce CAD models and category-specific priors which hinder scaling to novel settings. In this work, we explore single-view 3D reconstruction by learning generalizable representations inspired by advances in self-supervised learning. We introduce a simple framework that operates on 3D points of single objects or whole scenes coupled with category-agnostic large-scale training from diverse RGB-D videos. Our model, Multiview Compressive Coding (MCC), learns to compress the input appearance and geometry to predict the 3D structure by querying a 3D-aware decoder. MCC's generality and efficiency allow it to learn from large-scale and diverse data sources with strong generalization to novel objects imagined by DALL$\cdot$E 2 or captured in-the-wild with an iPhone.

3.9CVJun 14, 2023
Learning to Predict Scene-Level Implicit 3D from Posed RGBD Data

Nilesh Kulkarni, Linyi Jin, Justin Johnson et al. · deepmind

We introduce a method that can learn to predict scene-level implicit functions for 3D reconstruction from posed RGBD data. At test time, our system maps a previously unseen RGB image to a 3D reconstruction of a scene via implicit functions. While implicit functions for 3D reconstruction have often been tied to meshes, we show that we can train one using only a set of posed RGBD images. This setting may help 3D reconstruction unlock the sea of accelerometer+RGBD data that is coming with new phones. Our system, D2-DRDF, can match and sometimes outperform current methods that use mesh supervision and shows better robustness to sparse data.

37.4CVJun 12, 2023Code
Scalable 3D Captioning with Pretrained Models

Tiange Luo, Chris Rockwell, Honglak Lee et al.

We introduce Cap3D, an automatic approach for generating descriptive text for 3D objects. This approach utilizes pretrained models from image captioning, image-text alignment, and LLM to consolidate captions from multiple views of a 3D asset, completely side-stepping the time-consuming and costly process of manual annotation. We apply Cap3D to the recently introduced large-scale 3D dataset, Objaverse, resulting in 660k 3D-text pairs. Our evaluation, conducted using 41k human annotations from the same dataset, demonstrates that Cap3D surpasses human-authored descriptions in terms of quality, cost, and speed. Through effective prompt engineering, Cap3D rivals human performance in generating geometric descriptions on 17k collected annotations from the ABO dataset. Finally, we finetune Text-to-3D models on Cap3D and human captions, and show Cap3D outperforms; and benchmark the SOTA including Point-E, Shape-E, and DreamFusion.

8.8CVDec 6, 2022Code
Self-Supervised Correspondence Estimation via Multiview Registration

Mohamed El Banani, Ignacio Rocco, David Novotny et al.

Video provides us with the spatio-temporal consistency needed for visual learning. Recent approaches have utilized this signal to learn correspondence estimation from close-by frame pairs. However, by only relying on close-by frame pairs, those approaches miss out on the richer long-range consistency between distant overlapping frames. To address this, we propose a self-supervised approach for correspondence estimation that learns from multiview consistency in short RGB-D video sequences. Our approach combines pairwise correspondence estimation and registration with a novel SE(3) transformation synchronization algorithm. Our key insight is that self-supervised multiview registration allows us to obtain correspondences over longer time frames; increasing both the diversity and difficulty of sampled pairs. We evaluate our approach on indoor scenes for correspondence estimation and RGB-D pointcloud registration and find that we perform on-par with supervised approaches.

6.5CVDec 25, 2022
Neural Shape Compiler: A Unified Framework for Transforming between Text, Point Cloud, and Program

Tiange Luo, Honglak Lee, Justin Johnson

3D shapes have complementary abstractions from low-level geometry to part-based hierarchies to languages, which convey different levels of information. This paper presents a unified framework to translate between pairs of shape abstractions: $\textit{Text}$ $\Longleftrightarrow$ $\textit{Point Cloud}$ $\Longleftrightarrow$ $\textit{Program}$. We propose $\textbf{Neural Shape Compiler}$ to model the abstraction transformation as a conditional generation process. It converts 3D shapes of three abstract types into unified discrete shape code, transforms each shape code into code of other abstract types through the proposed $\textit{ShapeCode Transformer}$, and decodes them to output the target shape abstraction. Point Cloud code is obtained in a class-agnostic way by the proposed $\textit{Point}$VQVAE. On Text2Shape, ShapeGlot, ABO, Genre, and Program Synthetic datasets, Neural Shape Compiler shows strengths in $\textit{Text}$ $\Longrightarrow$ $\textit{Point Cloud}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Text}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Program}$, and Point Cloud Completion tasks. Additionally, Neural Shape Compiler benefits from jointly training on all heterogeneous data and tasks.

21.0CVJun 16, 2022Code
FWD: Real-time Novel View Synthesis with Forward Warping and Depth

Ang Cao, Chris Rockwell, Justin Johnson

Novel view synthesis (NVS) is a challenging task requiring systems to generate photorealistic images of scenes from new viewpoints, where both quality and speed are important for applications. Previous image-based rendering (IBR) methods are fast, but have poor quality when input views are sparse. Recent Neural Radiance Fields (NeRF) and generalizable variants give impressive results but are not real-time. In our paper, we propose a generalizable NVS method with sparse inputs, called FWD, which gives high-quality synthesis in real-time. With explicit depth and differentiable rendering, it achieves competitive results to the SOTA methods with 130-1000x speedup and better perceptual quality. If available, we can seamlessly integrate sensor depth during either training or inference to improve image quality while retaining real-time speed. With the growing prevalence of depths sensors, we hope that methods making use of depth will become increasingly useful.

21.2CVAug 18, 2022
The 8-Point Algorithm as an Inductive Bias for Relative Pose Prediction by ViTs

Chris Rockwell, Justin Johnson, David F. Fouhey

We present a simple baseline for directly estimating the relative pose (rotation and translation, including scale) between two images. Deep methods have recently shown strong progress but often require complex or multi-stage architectures. We show that a handful of modifications can be applied to a Vision Transformer (ViT) to bring its computations close to the Eight-Point Algorithm. This inductive bias enables a simple method to be competitive in multiple settings, often substantially improving over the state of the art with strong performance gains in limited data regimes.

19.5CVFeb 23, 2023Code
Learning Visual Representations via Language-Guided Sampling

Mohamed El Banani, Karan Desai, Justin Johnson

Although an object may appear in numerous contexts, we often describe it in a limited number of ways. Language allows us to abstract away visual variation to represent and communicate concepts. Building on this intuition, we propose an alternative approach to visual representation learning: using language similarity to sample semantically similar image pairs for contrastive learning. Our approach diverges from image-based contrastive learning by sampling view pairs using language similarity instead of hand-crafted augmentations or learned clusters. Our approach also differs from image-text contrastive learning by relying on pre-trained language models to guide the learning rather than directly minimizing a cross-modal loss. Through a series of experiments, we show that language-guided learning yields better features than image-based and image-text representation learning approaches.

14.5CVJun 14, 2022
Learning 3D Object Shape and Layout without 3D Supervision

Georgia Gkioxari, Nikhila Ravi, Justin Johnson

A 3D scene consists of a set of objects, each with a shape and a layout giving their position in space. Understanding 3D scenes from 2D images is an important goal, with applications in robotics and graphics. While there have been recent advances in predicting 3D shape and layout from a single image, most approaches rely on 3D ground truth for training which is expensive to collect at scale. We overcome these limitations and propose a method that learns to predict 3D shape and layout for objects without any ground truth shape or layout information: instead we rely on multi-view images with 2D supervision which can more easily be collected at scale. Through extensive experiments on 3D Warehouse, Hypersim, and ScanNet we demonstrate that our approach scales to large datasets of realistic images, and compares favorably to methods relying on 3D ground truth. On Hypersim and ScanNet where reliable 3D ground truth is not available, our approach outperforms supervised approaches trained on smaller and less diverse datasets.

14.1CVNov 29, 2022Code
RGB no more: Minimally-decoded JPEG Vision Transformers

Jeongsoo Park, Justin Johnson

Most neural networks for computer vision are designed to infer using RGB images. However, these RGB images are commonly encoded in JPEG before saving to disk; decoding them imposes an unavoidable overhead for RGB networks. Instead, our work focuses on training Vision Transformers (ViT) directly from the encoded features of JPEG. This way, we can avoid most of the decoding overhead, accelerating data load. Existing works have studied this aspect but they focus on CNNs. Due to how these encoded features are structured, CNNs require heavy modification to their architecture to accept such data. Here, we show that this is not the case for ViTs. In addition, we tackle data augmentation directly on these encoded features, which to our knowledge, has not been explored in-depth for training in this setting. With these two improvements -- ViT and data augmentation -- we show that our ViT-Ti model achieves up to 39.2% faster training and 17.9% faster inference with no accuracy loss compared to the RGB counterpart.

16.8CVApr 30, 2024Code
Lightplane: Highly-Scalable Components for Neural 3D Fields

Ang Cao, Justin Johnson, Andrea Vedaldi et al.

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: \url{https://github.com/facebookresearch/lightplane}.

15.3CVApr 4, 2024
PointInfinity: Resolution-Invariant Point Diffusion Models

Zixuan Huang, Justin Johnson, Shoubhik Debnath et al.

We present PointInfinity, an efficient family of point cloud diffusion models. Our core idea is to use a transformer-based architecture with a fixed-size, resolution-invariant latent representation. This enables efficient training with low-resolution point clouds, while allowing high-resolution point clouds to be generated during inference. More importantly, we show that scaling the test-time resolution beyond the training resolution improves the fidelity of generated point clouds and surfaces. We analyze this phenomenon and draw a link to classifier-free guidance commonly used in diffusion models, demonstrating that both allow trading off fidelity and variability during inference. Experiments on CO3D show that PointInfinity can efficiently generate high-resolution point clouds (up to 131k points, 31 times more than Point-E) with state-of-the-art quality.

7.3CVDec 8, 2021
What's Behind the Couch? Directed Ray Distance Functions (DRDF) for 3D Scene Reconstruction

Nilesh Kulkarni, Justin Johnson, David F. Fouhey

We present an approach for full 3D scene reconstruction from a single unseen image. We train on dataset of realistic non-watertight scans of scenes. Our approach predicts a distance function, since these have shown promise in handling complex topologies and large spaces. We identify and analyze two key challenges for predicting such image conditioned distance functions that have prevented their success on real 3D scene data. First, we show that predicting a conventional scene distance from an image requires reasoning over a large receptive field. Second, we analytically show that the optimal output of the network trained to predict these distance functions does not obey all the distance function properties. We propose an alternate distance function, the Directed Ray Distance Function (DRDF), that tackles both challenges. We show that a deep network trained to predict DRDFs outperforms all other methods quantitatively and qualitatively on 3D reconstruction from single image on Matterport3D, 3DFront, and ScanNet.

31.6CVNov 22, 2021Code
RedCaps: web-curated image-text data created by the people, for the people

Karan Desai, Gaurav Kaul, Zubin Aysola et al.

Large datasets of paired images and text have become increasingly popular for learning generic representations for vision and vision-and-language tasks. Such datasets have been built by querying search engines or collecting HTML alt-text -- since web data is noisy, they require complex filtering pipelines to maintain quality. We explore alternate data sources to collect high quality data with minimal filtering. We introduce RedCaps -- a large-scale dataset of 12M image-text pairs collected from Reddit. Images and captions from Reddit depict and describe a wide variety of objects and scenes. We collect data from a manually curated set of subreddits, which give coarse image labels and allow us to steer the dataset composition without labeling individual instances. We show that captioning models trained on RedCaps produce rich and varied captions preferred by humans, and learn visual representations that transfer to many downstream tasks.

18.7CVFeb 23, 2021Code
UnsupervisedR&R: Unsupervised Point Cloud Registration via Differentiable Rendering

Mohamed El Banani, Luya Gao, Justin Johnson

Aligning partial views of a scene into a single whole is essential to understanding one's environment and is a key component of numerous robotics tasks such as SLAM and SfM. Recent approaches have proposed end-to-end systems that can outperform traditional methods by leveraging pose supervision. However, with the rising prevalence of cameras with depth sensors, we can expect a new stream of raw RGB-D data without the annotations needed for supervision. We propose UnsupervisedR&R: an end-to-end unsupervised approach to learning point cloud registration from raw RGB-D video. The key idea is to leverage differentiable alignment and rendering to enforce photometric and geometric consistency between frames. We evaluate our approach on indoor scene datasets and find that we outperform existing traditional approaches with classic and learned descriptors while being competitive with supervised geometric point cloud registration approaches.

23.3CVDec 8, 2020
CASTing Your Model: Learning to Localize Improves Self-Supervised Representations

Ramprasaath R. Selvaraju, Karan Desai, Justin Johnson et al.

Recent advances in self-supervised learning (SSL) have largely closed the gap with supervised ImageNet pretraining. Despite their success these methods have been primarily applied to unlabeled ImageNet images, and show marginal gains when trained on larger sets of uncurated images. We hypothesize that current SSL methods perform best on iconic images, and struggle on complex scene images with many objects. Analyzing contrastive SSL methods shows that they have poor visual grounding and receive poor supervisory signal when trained on scene images. We propose Contrastive Attention-Supervised Tuning(CAST) to overcome these limitations. CAST uses unsupervised saliency maps to intelligently sample crops, and to provide grounding supervision via a Grad-CAM attention loss. Experiments on COCO show that CAST significantly improves the features learned by SSL methods on scene images, and further experiments show that CAST-trained models are more robust to changes in backgrounds.

38.3CVJun 6, 2019
Mesh R-CNN

Georgia Gkioxari, Jitendra Malik, Justin Johnson

Rapid advances in 2D perception have led to systems that accurately detect objects in real-world images. However, these systems make predictions in 2D, ignoring the 3D structure of the world. Concurrently, advances in 3D shape prediction have mostly focused on synthetic benchmarks and isolated objects. We unify advances in these two areas. We propose a system that detects objects in real-world images and produces a triangle mesh giving the full 3D shape of each detected object. Our system, called Mesh R-CNN, augments Mask R-CNN with a mesh prediction branch that outputs meshes with varying topological structure by first predicting coarse voxel representations which are converted to meshes and refined with a graph convolution network operating over the mesh's vertices and edges. We validate our mesh prediction branch on ShapeNet, where we outperform prior work on single-image shape prediction. We then deploy our full Mesh R-CNN system on Pix3D, where we jointly detect objects and predict their 3D shapes.

46.9CVMar 29, 2018Code
Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks

Agrim Gupta, Justin Johnson, Li Fei-Fei et al.

Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregate information across people. We predict socially plausible futures by training adversarially against a recurrent discriminator, and encourage diverse predictions with a novel variety loss. Through experiments on several datasets we demonstrate that our approach outperforms prior work in terms of accuracy, variety, collision avoidance, and computational complexity.