CVMar 29, 2018

Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks

arXiv:1803.10892v12366 citations
Originality Highly original
AI Analysis

This addresses the challenge of socially acceptable navigation for self-driving cars and robots in human-centric environments, representing a strong specific gain.

The paper tackles the problem of predicting multimodal human motion trajectories for autonomous platforms by combining sequence-to-sequence models with generative adversarial networks, achieving improved accuracy, variety, and collision avoidance over prior methods.

Understanding human motion behavior is critical for autonomous moving platforms (like self-driving cars and social robots) if they are to navigate human-centric environments. This is challenging because human motion is inherently multimodal: given a history of human motion paths, there are many socially plausible ways that people could move in the future. We tackle this problem by combining tools from sequence prediction and generative adversarial networks: a recurrent sequence-to-sequence model observes motion histories and predicts future behavior, using a novel pooling mechanism to aggregate information across people. We predict socially plausible futures by training adversarially against a recurrent discriminator, and encourage diverse predictions with a novel variety loss. Through experiments on several datasets we demonstrate that our approach outperforms prior work in terms of accuracy, variety, collision avoidance, and computational complexity.

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