Seoyoung Lee

CV
h-index23
11papers
41citations
Novelty55%
AI Score55

11 Papers

LGJun 4
What Objects Enable, Not What They Are: Functional Latent Spaces for Affordance Reasoning

Rohan Siva, Neel P. Bhatt, Yunhao Yang et al.

Existing robot planning systems rely on appearance-based reasoning, where visual observations are encoded into latent spaces organized around object appearances (e.g., recognizing a "cart" based on how it looks). However, planning requires reasoning about task-relevant functionalities of objects (e.g., whether an object is "movable"), which appearance-based latent spaces do not capture. As a result, existing approaches struggle to generalize to novel robot-object interactions. We address this limited generalizability through affordance reasoning, enabling planning based on task-relevant object functionalities instead of appearance alone. We introduce A4D, which maps visual observations into a shared latent space structured around affordances (e.g., "movable"). By projecting visual observations into this functional latent space and measuring their proximity to affordances, A4D infers functionalities relevant to the observed object. Furthermore, we introduce an affordance discovery mechanism that expands the latent space to handle unseen scenarios where existing affordances are insufficient. A4D uses proximity in the functional latent space to quantify uncertainty in affordance inference and selectively triggers affordance discovery. We evaluate A4D across several planning tasks involving diverse and unseen affordances. A4D achieves 94% inference accuracy on existing affordances outperforming state-of-the-art approaches by over 15% points, improves new-affordance inference accuracy from 70% to over 90% with fewer than 10% of the original training data, and enables 100x faster inference. Code, videos, and data available at: https://A4Dance-reasoning.github.io.

CVOct 9, 2022Code
Towards Efficient Neural Scene Graphs by Learning Consistency Fields

Yeji Song, Chaerin Kong, Seoyoung Lee et al.

Neural Radiance Fields (NeRF) achieves photo-realistic image rendering from novel views, and the Neural Scene Graphs (NSG) \cite{ost2021neural} extends it to dynamic scenes (video) with multiple objects. Nevertheless, computationally heavy ray marching for every image frame becomes a huge burden. In this paper, taking advantage of significant redundancy across adjacent frames in videos, we propose a feature-reusing framework. From the first try of naively reusing the NSG features, however, we learn that it is crucial to disentangle object-intrinsic properties consistent across frames from transient ones. Our proposed method, \textit{Consistency-Field-based NSG (CF-NSG)}, reformulates neural radiance fields to additionally consider \textit{consistency fields}. With disentangled representations, CF-NSG takes full advantage of the feature-reusing scheme and performs an extended degree of scene manipulation in a more controllable manner. We empirically verify that CF-NSG greatly improves the inference efficiency by using 85\% less queries than NSG without notable degradation in rendering quality. Code will be available at: https://github.com/ldynx/CF-NSG

CVJul 3, 2024
Expressive Gaussian Human Avatars from Monocular RGB Video

Hezhen Hu, Zhiwen Fan, Tianhao Wu et al.

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details. See the project website at \url{https://evahuman.github.io}

CVMar 26
Shared Representation for 3D Pose Estimation, Action Classification, and Progress Prediction from Tactile Signals

Isaac Han, Seoyoung Lee, Sangyeon Park et al.

Estimating human pose, classifying actions, and predicting movement progress are essential for human-robot interaction. While vision-based methods suffer from occlusion and privacy concerns in realistic environments, tactile sensing avoids these issues. However, prior tactile-based approaches handle each task separately, leading to suboptimal performance. In this study, we propose a Shared COnvolutional Transformer for Tactile Inference (SCOTTI) that learns a shared representation to simultaneously address three separate prediction tasks: 3D human pose estimation, action class categorization, and action completion progress estimation. To the best of our knowledge, this is the first work to explore action progress prediction using foot tactile signals from custom wireless insole sensors. This unified approach leverages the mutual benefits of multi-task learning, enabling the model to achieve improved performance across all three tasks compared to learning them independently. Experimental results demonstrate that SCOTTI outperforms existing approaches across all three tasks. Additionally, we introduce a novel dataset collected from 15 participants performing various activities and exercises, with 7 hours of total duration, across eight different activities.

ROMar 15
Seeing Where to Deploy: Metric RGB-Based Traversability Analysis for Aerial-to-Ground Hidden Space Inspection

Seoyoung Lee, Shaekh Mohammad Shithil, Durgakant Pushp et al.

Inspection of confined infrastructure such as culverts often requires accessing hidden spaces whose entrances are reachable primarily from elevated viewpoints. Aerial-ground cooperation enables a UAV to deploy a compact UGV for interior exploration, but selecting a suitable deployment region from aerial observations requires metric terrain reasoning involving scale ambiguity, reconstruction uncertainty, and terrain semantics. We present a metric RGB-based geometric-semantic reconstruction and traversability analysis framework for aerial-to-ground hidden space inspection. A feed-forward multi-view RGB reconstruction backbone produces dense geometry, while temporally consistent semantic segmentation yields a 3D semantic map. To enable deployment-relevant measurements without LiDAR-based dense mapping, we introduce an embodied motion prior that recovers metric scale by enforcing consistency between predicted camera motion and onboard platform egomotion. From the metrically grounded reconstruction, we construct a confidence-aware geometric-semantic traversability map and evaluate candidate deployment zones under explicit reachability constraints. Experiments on a tethered UAV-UGV platform demonstrate reliable deployment-zone identification in hidden space scenarios.

CVMar 14
CIPHER: Culvert Inspection through Pairwise Frame Selection and High-Efficiency Reconstruction

Seoyoung Lee, Zhangyang Wang

Automated culvert inspection systems can help increase the safety and efficiency of flood management operations. As a key step to this system, we present an efficient RGB-based 3D reconstruction pipeline for culvert-like structures in visually repetitive environments. Our approach first selects informative frame pairs to maximize viewpoint diversity while ensuring valid correspondence matching using a plug-and-play module, followed by a reconstruction model that simultaneously estimates RGB appearance, geometry, and semantics in real-time. Experiments demonstrate that our method effectively generates accurate 3D reconstructions and depth maps, enhancing culvert inspection efficiency with minimal human intervention.

AIFeb 19
IntentCUA: Learning Intent-level Representations for Skill Abstraction and Multi-Agent Planning in Computer-Use Agents

Seoyoung Lee, Seobin Yoon, Seongbeen Lee et al.

Computer-use agents operate over long horizons under noisy perception, multi-window contexts, evolving environment states. Existing approaches, from RL-based planners to trajectory retrieval, often drift from user intent and repeatedly solve routine subproblems, leading to error accumulation and inefficiency. We present IntentCUA, a multi-agent computer-use framework designed to stabilize long-horizon execution through intent-aligned plan memory. A Planner, Plan-Optimizer, and Critic coordinate over shared memory that abstracts raw interaction traces into multi-view intent representations and reusable skills. At runtime, intent prototypes retrieve subgroup-aligned skills and inject them into partial plans, reducing redundant re-planning and mitigating error propagation across desktop applications. In end-to-end evaluations, IntentCUA achieved a 74.83% task success rate with a Step Efficiency Ratio of 0.91, outperforming RL-based and trajectory-centric baselines. Ablations show that multi-view intent abstraction and shared plan memory jointly improve execution stability, with the cooperative multi-agent loop providing the largest gains on long-horizon tasks. These results highlight that system-level intent abstraction and memory-grounded coordination are key to reliable and efficient desktop automation in large, dynamic environments.

AIAug 13, 2025
Human-Aligned Procedural Level Generation Reinforcement Learning via Text-Level-Sketch Shared Representation

In-Chang Baek, Seoyoung Lee, Sung-Hyun Kim et al.

Human-aligned AI is a critical component of co-creativity, as it enables models to accurately interpret human intent and generate controllable outputs that align with design goals in collaborative content creation. This direction is especially relevant in procedural content generation via reinforcement learning (PCGRL), which is intended to serve as a tool for human designers. However, existing systems often fall short of exhibiting human-centered behavior, limiting the practical utility of AI-driven generation tools in real-world design workflows. In this paper, we propose VIPCGRL (Vision-Instruction PCGRL), a novel deep reinforcement learning framework that incorporates three modalities-text, level, and sketches-to extend control modality and enhance human-likeness. We introduce a shared embedding space trained via quadruple contrastive learning across modalities and human-AI styles, and align the policy using an auxiliary reward based on embedding similarity. Experimental results show that VIPCGRL outperforms existing baselines in human-likeness, as validated by both quantitative metrics and human evaluations. The code and dataset will be available upon publication.

CVJun 18, 2025
Demystifying the Visual Quality Paradox in Multimodal Large Language Models

Shuo Xing, Lanqing Guo, Hongyuan Hua et al.

Recent Multimodal Large Language Models (MLLMs) excel on benchmark vision-language tasks, yet little is known about how input visual quality shapes their responses. Does higher perceptual quality of images already translate to better MLLM understanding? We conduct the first systematic study spanning leading MLLMs and a suite of vision-language benchmarks, applying controlled degradations and stylistic shifts to each image. Surprisingly, we uncover a visual-quality paradox: model, task, and even individual-instance performance can improve when images deviate from human-perceived fidelity. Off-the-shelf restoration pipelines fail to reconcile these idiosyncratic preferences. To close the gap, we introduce Visual-Quality Test-Time Tuning (VQ-TTT)-a lightweight adaptation module that: (1) inserts a learnable, low-rank kernel before the frozen vision encoder to modulate frequency content; and (2) fine-tunes only shallow vision-encoder layers via LoRA. VQ-TTT dynamically adjusts each input image in a single forward pass, aligning it with task-specific model preferences. Across the evaluated MLLMs and all datasets, VQ-TTT lifts significant average accuracy, with no external models, cached features, or extra training data. These findings redefine ``better'' visual inputs for MLLMs and highlight the need for adaptive, rather than universally ``clean'', imagery, in the new era of AI being the main data customer.

AISep 26, 2025
Log2Plan: An Adaptive GUI Automation Framework Integrated with Task Mining Approach

Seoyoung Lee, Seonbin Yoon, Seongbeen Lee et al.

GUI task automation streamlines repetitive tasks, but existing LLM or VLM-based planner-executor agents suffer from brittle generalization, high latency, and limited long-horizon coherence. Their reliance on single-shot reasoning or static plans makes them fragile under UI changes or complex tasks. Log2Plan addresses these limitations by combining a structured two-level planning framework with a task mining approach over user behavior logs, enabling robust and adaptable GUI automation. Log2Plan constructs high-level plans by mapping user commands to a structured task dictionary, enabling consistent and generalizable automation. To support personalization and reuse, it employs a task mining approach from user behavior logs that identifies user-specific patterns. These high-level plans are then grounded into low-level action sequences by interpreting real-time GUI context, ensuring robust execution across varying interfaces. We evaluated Log2Plan on 200 real-world tasks, demonstrating significant improvements in task success rate and execution time. Notably, it maintains over 60.0% success rate even on long-horizon task sequences, highlighting its robustness in complex, multi-step workflows.

LGNov 22, 2024
FLARE: FP-Less PTQ and Low-ENOB ADC Based AMS-PiM for Error-Resilient, Fast, and Efficient Transformer Acceleration

Donghyeon Yi, Seoyoung Lee, Jongho Kim et al.

Encoder-based transformers, powered by self-attention layers, have revolutionized machine learning with their context-aware representations. However, their quadratic growth in computational and memory demands presents significant bottlenecks. Analog-Mixed-Signal Process-in-Memory (AMS-PiM) architectures address these challenges by enabling efficient on-chip processing. Traditionally, AMS-PiM relies on Quantization-Aware Training (QAT), which is hardware-efficient but requires extensive retraining to adapt models to AMS-PiMs, making it increasingly impractical for transformer models. Post-Training Quantization (PTQ) mitigates this training overhead but introduces significant hardware inefficiencies. PTQ relies on dequantization-quantization (DQ-Q) processes, floating-point units (FPUs), and high-ENOB (Effective Number of Bits) analog-to-digital converters (ADCs). Particularly, High-ENOB ADCs scale exponentially in area and energy ($2^{ENOB}$), reduce sensing margins, and increase susceptibility to process, voltage, and temperature (PVT) variations, further compounding PTQ's challenges in AMS-PiM systems. To overcome these limitations, we propose RAP, an AMS-PiM architecture that eliminates DQ-Q processes, introduces FPU- and division-free nonlinear processing, and employs a low-ENOB-ADC-based sparse Matrix Vector multiplication technique. Using the proposed techniques, RAP improves error resiliency, area/energy efficiency, and computational speed while preserving numerical stability. Experimental results demonstrate that RAP outperforms state-of-the-art GPUs and conventional PiM architectures in energy efficiency, latency, and accuracy, making it a scalable solution for the efficient deployment of transformers.