Gang Yu

CV
h-index50
69papers
17,337citations
Novelty51%
AI Score53

69 Papers

28.3CVApr 12, 2022Code
TopFormer: Token Pyramid Transformer for Mobile Semantic Segmentation

Wenqiang Zhang, Zilong Huang, Guozhong Luo et al. · deepmind, tencent-ai

Although vision transformers (ViTs) have achieved great success in computer vision, the heavy computational cost hampers their applications to dense prediction tasks such as semantic segmentation on mobile devices. In this paper, we present a mobile-friendly architecture named \textbf{To}ken \textbf{P}yramid Vision Trans\textbf{former} (\textbf{TopFormer}). The proposed \textbf{TopFormer} takes Tokens from various scales as input to produce scale-aware semantic features, which are then injected into the corresponding tokens to augment the representation. Experimental results demonstrate that our method significantly outperforms CNN- and ViT-based networks across several semantic segmentation datasets and achieves a good trade-off between accuracy and latency. On the ADE20K dataset, TopFormer achieves 5\% higher accuracy in mIoU than MobileNetV3 with lower latency on an ARM-based mobile device. Furthermore, the tiny version of TopFormer achieves real-time inference on an ARM-based mobile device with competitive results. The code and models are available at: https://github.com/hustvl/TopFormer

42.4CVJul 20, 2023Code
Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Image

Wei Yin, Chi Zhang, Hao Chen et al. · tencent-ai

Reconstructing accurate 3D scenes from images is a long-standing vision task. Due to the ill-posedness of the single-image reconstruction problem, most well-established methods are built upon multi-view geometry. State-of-the-art (SOTA) monocular metric depth estimation methods can only handle a single camera model and are unable to perform mixed-data training due to the metric ambiguity. Meanwhile, SOTA monocular methods trained on large mixed datasets achieve zero-shot generalization by learning affine-invariant depths, which cannot recover real-world metrics. In this work, we show that the key to a zero-shot single-view metric depth model lies in the combination of large-scale data training and resolving the metric ambiguity from various camera models. We propose a canonical camera space transformation module, which explicitly addresses the ambiguity problems and can be effortlessly plugged into existing monocular models. Equipped with our module, monocular models can be stably trained with over 8 million images with thousands of camera models, resulting in zero-shot generalization to in-the-wild images with unseen camera settings. Experiments demonstrate SOTA performance of our method on 7 zero-shot benchmarks. Notably, our method won the championship in the 2nd Monocular Depth Estimation Challenge. Our method enables the accurate recovery of metric 3D structures on randomly collected internet images, paving the way for plausible single-image metrology. The potential benefits extend to downstream tasks, which can be significantly improved by simply plugging in our model. For example, our model relieves the scale drift issues of monocular-SLAM (Fig. 1), leading to high-quality metric scale dense mapping. The code is available at https://github.com/YvanYin/Metric3D.

20.8CVSep 6, 2023Code
Vote2Cap-DETR++: Decoupling Localization and Describing for End-to-End 3D Dense Captioning

Sijin Chen, Hongyuan Zhu, Mingsheng Li et al. · deepmind, tencent-ai

3D dense captioning requires a model to translate its understanding of an input 3D scene into several captions associated with different object regions. Existing methods adopt a sophisticated "detect-then-describe" pipeline, which builds explicit relation modules upon a 3D detector with numerous hand-crafted components. While these methods have achieved initial success, the cascade pipeline tends to accumulate errors because of duplicated and inaccurate box estimations and messy 3D scenes. In this paper, we first propose Vote2Cap-DETR, a simple-yet-effective transformer framework that decouples the decoding process of caption generation and object localization through parallel decoding. Moreover, we argue that object localization and description generation require different levels of scene understanding, which could be challenging for a shared set of queries to capture. To this end, we propose an advanced version, Vote2Cap-DETR++, which decouples the queries into localization and caption queries to capture task-specific features. Additionally, we introduce the iterative spatial refinement strategy to vote queries for faster convergence and better localization performance. We also insert additional spatial information to the caption head for more accurate descriptions. Without bells and whistles, extensive experiments on two commonly used datasets, ScanRefer and Nr3D, demonstrate Vote2Cap-DETR and Vote2Cap-DETR++ surpass conventional "detect-then-describe" methods by a large margin. Codes will be made available at https://github.com/ch3cook-fdu/Vote2Cap-DETR.

16.0CVApr 20, 2022Code
NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results

Ren Yang, Radu Timofte, Meisong Zheng et al. · tencent-ai

This paper reviews the NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video. In this challenge, we proposed the LDV 2.0 dataset, which includes the LDV dataset (240 videos) and 95 additional videos. This challenge includes three tracks. Track 1 aims at enhancing the videos compressed by HEVC at a fixed QP. Track 2 and Track 3 target both the super-resolution and quality enhancement of HEVC compressed video. They require x2 and x4 super-resolution, respectively. The three tracks totally attract more than 600 registrations. In the test phase, 8 teams, 8 teams and 12 teams submitted the final results to Tracks 1, 2 and 3, respectively. The proposed methods and solutions gauge the state-of-the-art of super-resolution and quality enhancement of compressed video. The proposed LDV 2.0 dataset is available at https://github.com/RenYang-home/LDV_dataset. The homepage of this challenge (including open-sourced codes) is at https://github.com/RenYang-home/NTIRE22_VEnh_SR.

21.8CVJun 5, 2023Code
STAR Loss: Reducing Semantic Ambiguity in Facial Landmark Detection

Zhenglin Zhou, Huaxia Li, Hong Liu et al. · tencent-ai

Recently, deep learning-based facial landmark detection has achieved significant improvement. However, the semantic ambiguity problem degrades detection performance. Specifically, the semantic ambiguity causes inconsistent annotation and negatively affects the model's convergence, leading to worse accuracy and instability prediction. To solve this problem, we propose a Self-adapTive Ambiguity Reduction (STAR) loss by exploiting the properties of semantic ambiguity. We find that semantic ambiguity results in the anisotropic predicted distribution, which inspires us to use predicted distribution to represent semantic ambiguity. Based on this, we design the STAR loss that measures the anisotropism of the predicted distribution. Compared with the standard regression loss, STAR loss is encouraged to be small when the predicted distribution is anisotropic and thus adaptively mitigates the impact of semantic ambiguity. Moreover, we propose two kinds of eigenvalue restriction methods that could avoid both distribution's abnormal change and the model's premature convergence. Finally, the comprehensive experiments demonstrate that STAR loss outperforms the state-of-the-art methods on three benchmarks, i.e., COFW, 300W, and WFLW, with negligible computation overhead. Code is at https://github.com/ZhenglinZhou/STAR.

12.6CVJan 30, 2023Code
SeaFormer++: Squeeze-enhanced Axial Transformer for Mobile Visual Recognition

Qiang Wan, Zilong Huang, Jiachen Lu et al. · tencent-ai

Since the introduction of Vision Transformers, the landscape of many computer vision tasks (e.g., semantic segmentation), which has been overwhelmingly dominated by CNNs, recently has significantly revolutionized. However, the computational cost and memory requirement renders these methods unsuitable on the mobile device. In this paper, we introduce a new method squeeze-enhanced Axial Transformer (SeaFormer) for mobile visual recognition. Specifically, we design a generic attention block characterized by the formulation of squeeze Axial and detail enhancement. It can be further used to create a family of backbone architectures with superior cost-effectiveness. Coupled with a light segmentation head, we achieve the best trade-off between segmentation accuracy and latency on the ARM-based mobile devices on the ADE20K, Cityscapes, Pascal Context and COCO-Stuff datasets. Critically, we beat both the mobilefriendly rivals and Transformer-based counterparts with better performance and lower latency without bells and whistles. Furthermore, we incorporate a feature upsampling-based multi-resolution distillation technique, further reducing the inference latency of the proposed framework. Beyond semantic segmentation, we further apply the proposed SeaFormer architecture to image classification and object detection problems, demonstrating the potential of serving as a versatile mobile-friendly backbone. Our code and models are made publicly available at https://github.com/fudan-zvg/SeaFormer.

20.6CVSep 19, 2022Code
D&D: Learning Human Dynamics from Dynamic Camera

Jiefeng Li, Siyuan Bian, Chao Xu et al. · tencent-ai

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeffsjtu/DnD

46.8CVDec 8, 2022Code
Executing your Commands via Motion Diffusion in Latent Space

Xin Chen, Biao Jiang, Wen Liu et al. · deepmind, tencent-ai

We study a challenging task, conditional human motion generation, which produces plausible human motion sequences according to various conditional inputs, such as action classes or textual descriptors. Since human motions are highly diverse and have a property of quite different distribution from conditional modalities, such as textual descriptors in natural languages, it is hard to learn a probabilistic mapping from the desired conditional modality to the human motion sequences. Besides, the raw motion data from the motion capture system might be redundant in sequences and contain noises; directly modeling the joint distribution over the raw motion sequences and conditional modalities would need a heavy computational overhead and might result in artifacts introduced by the captured noises. To learn a better representation of the various human motion sequences, we first design a powerful Variational AutoEncoder (VAE) and arrive at a representative and low-dimensional latent code for a human motion sequence. Then, instead of using a diffusion model to establish the connections between the raw motion sequences and the conditional inputs, we perform a diffusion process on the motion latent space. Our proposed Motion Latent-based Diffusion model (MLD) could produce vivid motion sequences conforming to the given conditional inputs and substantially reduce the computational overhead in both the training and inference stages. Extensive experiments on various human motion generation tasks demonstrate that our MLD achieves significant improvements over the state-of-the-art methods among extensive human motion generation tasks, with two orders of magnitude faster than previous diffusion models on raw motion sequences.

46.5CVJun 26, 2023Code
MotionGPT: Human Motion as a Foreign Language

Biao Jiang, Xin Chen, Wen Liu et al. · deepmind, tencent-ai

Though the advancement of pre-trained large language models unfolds, the exploration of building a unified model for language and other multi-modal data, such as motion, remains challenging and untouched so far. Fortunately, human motion displays a semantic coupling akin to human language, often perceived as a form of body language. By fusing language data with large-scale motion models, motion-language pre-training that can enhance the performance of motion-related tasks becomes feasible. Driven by this insight, we propose MotionGPT, a unified, versatile, and user-friendly motion-language model to handle multiple motion-relevant tasks. Specifically, we employ the discrete vector quantization for human motion and transfer 3D motion into motion tokens, similar to the generation process of word tokens. Building upon this "motion vocabulary", we perform language modeling on both motion and text in a unified manner, treating human motion as a specific language. Moreover, inspired by prompt learning, we pre-train MotionGPT with a mixture of motion-language data and fine-tune it on prompt-based question-and-answer tasks. Extensive experiments demonstrate that MotionGPT achieves state-of-the-art performances on multiple motion tasks including text-driven motion generation, motion captioning, motion prediction, and motion in-between.

9.8CVMar 1, 2023Code
Capturing the motion of every joint: 3D human pose and shape estimation with independent tokens

Sen Yang, Wen Heng, Gang Liu et al. · tencent-ai

In this paper we present a novel method to estimate 3D human pose and shape from monocular videos. This task requires directly recovering pixel-alignment 3D human pose and body shape from monocular images or videos, which is challenging due to its inherent ambiguity. To improve precision, existing methods highly rely on the initialized mean pose and shape as prior estimates and parameter regression with an iterative error feedback manner. In addition, video-based approaches model the overall change over the image-level features to temporally enhance the single-frame feature, but fail to capture the rotational motion at the joint level, and cannot guarantee local temporal consistency. To address these issues, we propose a novel Transformer-based model with a design of independent tokens. First, we introduce three types of tokens independent of the image feature: \textit{joint rotation tokens, shape token, and camera token}. By progressively interacting with image features through Transformer layers, these tokens learn to encode the prior knowledge of human 3D joint rotations, body shape, and position information from large-scale data, and are updated to estimate SMPL parameters conditioned on a given image. Second, benefiting from the proposed token-based representation, we further use a temporal model to focus on capturing the rotational temporal information of each joint, which is empirically conducive to preventing large jitters in local parts. Despite being conceptually simple, the proposed method attains superior performances on the 3DPW and Human3.6M datasets. Using ResNet-50 and Transformer architectures, it obtains 42.0 mm error on the PA-MPJPE metric of the challenging 3DPW, outperforming state-of-the-art counterparts by a large margin. Code will be publicly available at https://github.com/yangsenius/INT_HMR_Model

27.2CVJan 6, 2023Code
End-to-End 3D Dense Captioning with Vote2Cap-DETR

Sijin Chen, Hongyuan Zhu, Xin Chen et al. · deepmind

3D dense captioning aims to generate multiple captions localized with their associated object regions. Existing methods follow a sophisticated ``detect-then-describe'' pipeline equipped with numerous hand-crafted components. However, these hand-crafted components would yield suboptimal performance given cluttered object spatial and class distributions among different scenes. In this paper, we propose a simple-yet-effective transformer framework Vote2Cap-DETR based on recent popular \textbf{DE}tection \textbf{TR}ansformer (DETR). Compared with prior arts, our framework has several appealing advantages: 1) Without resorting to numerous hand-crafted components, our method is based on a full transformer encoder-decoder architecture with a learnable vote query driven object decoder, and a caption decoder that produces the dense captions in a set-prediction manner. 2) In contrast to the two-stage scheme, our method can perform detection and captioning in one-stage. 3) Without bells and whistles, extensive experiments on two commonly used datasets, ScanRefer and Nr3D, demonstrate that our Vote2Cap-DETR surpasses current state-of-the-arts by 11.13\% and 7.11\% in CIDEr@0.5IoU, respectively. Codes will be released soon.

18.4CVJan 17, 2023
A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstruction

Chongshan Lu, Fukun Yin, Xin Chen et al. · deepmind

Neural Radiance Fields (NeRF) has achieved impressive results in single object scene reconstruction and novel view synthesis, which have been demonstrated on many single modality and single object focused indoor scene datasets like DTU, BMVS, and NeRF Synthetic.However, the study of NeRF on large-scale outdoor scene reconstruction is still limited, as there is no unified outdoor scene dataset for large-scale NeRF evaluation due to expensive data acquisition and calibration costs. In this paper, we propose a large-scale outdoor multi-modal dataset, OMMO dataset, containing complex land objects and scenes with calibrated images, point clouds and prompt annotations. Meanwhile, a new benchmark for several outdoor NeRF-based tasks is established, such as novel view synthesis, surface reconstruction, and multi-modal NeRF. To create the dataset, we capture and collect a large number of real fly-view videos and select high-quality and high-resolution clips from them. Then we design a quality review module to refine images, remove low-quality frames and fail-to-calibrate scenes through a learning-based automatic evaluation plus manual review. Finally, a number of volunteers are employed to add the text descriptions for each scene and key-frame to meet the potential multi-modal requirements in the future. Compared with existing NeRF datasets, our dataset contains abundant real-world urban and natural scenes with various scales, camera trajectories, and lighting conditions. Experiments show that our dataset can benchmark most state-of-the-art NeRF methods on different tasks. We will release the dataset and model weights very soon.

23.8CVOct 18, 2022
Hierarchical Normalization for Robust Monocular Depth Estimation

Chi Zhang, Wei Yin, Zhibin Wang et al. · tencent-ai

In this paper, we address monocular depth estimation with deep neural networks. To enable training of deep monocular estimation models with various sources of datasets, state-of-the-art methods adopt image-level normalization strategies to generate affine-invariant depth representations. However, learning with image-level normalization mainly emphasizes the relations of pixel representations with the global statistic in the images, such as the structure of the scene, while the fine-grained depth difference may be overlooked. In this paper, we propose a novel multi-scale depth normalization method that hierarchically normalizes the depth representations based on spatial information and depth distributions. Compared with previous normalization strategies applied only at the holistic image level, the proposed hierarchical normalization can effectively preserve the fine-grained details and improve accuracy. We present two strategies that define the hierarchical normalization contexts in the depth domain and the spatial domain, respectively. Our extensive experiments show that the proposed normalization strategy remarkably outperforms previous normalization methods, and we set new state-of-the-art on five zero-shot transfer benchmark datasets.

11.2CVNov 7, 2022
Efficient Single-Image Depth Estimation on Mobile Devices, Mobile AI & AIM 2022 Challenge: Report

Andrey Ignatov, Grigory Malivenko, Radu Timofte et al. · tencent-ai

Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.

14.9CVOct 27, 2022
Learning Variational Motion Prior for Video-based Motion Capture

Xin Chen, Zhuo Su, Lingbo Yang et al. · tencent-ai

Motion capture from a monocular video is fundamental and crucial for us humans to naturally experience and interact with each other in Virtual Reality (VR) and Augmented Reality (AR). However, existing methods still struggle with challenging cases involving self-occlusion and complex poses due to the lack of effective motion prior modeling. In this paper, we present a novel variational motion prior (VMP) learning approach for video-based motion capture to resolve the above issue. Instead of directly building the correspondence between the video and motion domain, We propose to learn a generic latent space for capturing the prior distribution of all natural motions, which serve as the basis for subsequent video-based motion capture tasks. To improve the generalization capacity of prior space, we propose a transformer-based variational autoencoder pretrained over marker-based 3D mocap data, with a novel style-mapping block to boost the generation quality. Afterward, a separate video encoder is attached to the pretrained motion generator for end-to-end fine-tuning over task-specific video datasets. Compared to existing motion prior models, our VMP model serves as a motion rectifier that can effectively reduce temporal jittering and failure modes in frame-wise pose estimation, leading to temporally stable and visually realistic motion capture results. Furthermore, our VMP-based framework models motion at sequence level and can directly generate motion clips in the forward pass, achieving real-time motion capture during inference. Extensive experiments over both public datasets and in-the-wild videos have demonstrated the efficacy and generalization capability of our framework.

2.8CVApr 3, 2023Code
Disentangled Pre-training for Image Matting

Yanda Li, Zilong Huang, Gang Yu et al. · tencent-ai

Image matting requires high-quality pixel-level human annotations to support the training of a deep model in recent literature. Whereas such annotation is costly and hard to scale, significantly holding back the development of the research. In this work, we make the first attempt towards addressing this problem, by proposing a self-supervised pre-training approach that can leverage infinite numbers of data to boost the matting performance. The pre-training task is designed in a similar manner as image matting, where random trimap and alpha matte are generated to achieve an image disentanglement objective. The pre-trained model is then used as an initialisation of the downstream matting task for fine-tuning. Extensive experimental evaluations show that the proposed approach outperforms both the state-of-the-art matting methods and other alternative self-supervised initialisation approaches by a large margin. We also show the robustness of the proposed approach over different backbone architectures. Our project page is available at https://crystraldo.github.io/dpt_mat/.

37.1CVNov 30, 2023Code
LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning

Sijin Chen, Xin Chen, Chi Zhang et al.

Recent advances in Large Multimodal Models (LMM) have made it possible for various applications in human-machine interactions. However, developing LMMs that can comprehend, reason, and plan in complex and diverse 3D environments remains a challenging topic, especially considering the demand for understanding permutation-invariant point cloud 3D representations of the 3D scene. Existing works seek help from multi-view images, and project 2D features to 3D space as 3D scene representations. This, however, leads to huge computational overhead and performance degradation. In this paper, we present LL3DA, a Large Language 3D Assistant that takes point cloud as direct input and respond to both textual-instructions and visual-prompts. This help LMMs better comprehend human interactions and further help to remove the ambiguities in cluttered 3D scenes. Experiments show that LL3DA achieves remarkable results, and surpasses various 3D vision-language models on both 3D Dense Captioning and 3D Question Answering.

6.8CVNov 3, 2023
PDF: Point Diffusion Implicit Function for Large-scale Scene Neural Representation

Yuhan Ding, Fukun Yin, Jiayuan Fan et al.

Recent advances in implicit neural representations have achieved impressive results by sampling and fusing individual points along sampling rays in the sampling space. However, due to the explosively growing sampling space, finely representing and synthesizing detailed textures remains a challenge for unbounded large-scale outdoor scenes. To alleviate the dilemma of using individual points to perceive the entire colossal space, we explore learning the surface distribution of the scene to provide structural priors and reduce the samplable space and propose a Point Diffusion implicit Function, PDF, for large-scale scene neural representation. The core of our method is a large-scale point cloud super-resolution diffusion module that enhances the sparse point cloud reconstructed from several training images into a dense point cloud as an explicit prior. Then in the rendering stage, only sampling points with prior points within the sampling radius are retained. That is, the sampling space is reduced from the unbounded space to the scene surface. Meanwhile, to fill in the background of the scene that cannot be provided by point clouds, the region sampling based on Mip-NeRF 360 is employed to model the background representation. Expensive experiments have demonstrated the effectiveness of our method for large-scale scene novel view synthesis, which outperforms relevant state-of-the-art baselines.

2.8CVOct 23, 2023
VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations

Yiying Yang, Wen Liu, Fukun Yin et al.

Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, the computational complexity inherent in these methodologies presents a substantial impediment, constraining the attainable frame rates and resolutions in practical applications. In response to this predicament, we propose VQ-NeRF, an effective and efficient pipeline for enhancing implicit neural representations via vector quantization. The essence of our method involves reducing the sampling space of NeRF to a lower resolution and subsequently reinstating it to the original size utilizing a pre-trained VAE decoder, thereby effectively mitigating the sampling time bottleneck encountered during rendering. Although the codebook furnishes representative features, reconstructing fine texture details of the scene remains challenging due to high compression rates. To overcome this constraint, we design an innovative multi-scale NeRF sampling scheme that concurrently optimizes the NeRF model at both compressed and original scales to enhance the network's ability to preserve fine details. Furthermore, we incorporate a semantic loss function to improve the geometric fidelity and semantic coherence of our 3D reconstructions. Extensive experiments demonstrate the effectiveness of our model in achieving the optimal trade-off between rendering quality and efficiency. Evaluation on the DTU, BlendMVS, and H3DS datasets confirms the superior performance of our approach.

5.1ASNov 2, 2025
MULTI-Bench: A Multi-Turn Interactive Benchmark for Assessing Emotional Intelligence ability of Spoken Dialogue Models

Yayue Deng, Guoqiang Hu, Haiyang Sun et al.

Spoken Dialogue Models (SDMs) have advanced rapidly, yet their ability to sustain genuinely interactive multi-turn conversations remains underexplored, as most benchmarks focus on single-turn exchanges. We introduce Multi-Bench, the first benchmark explicitly designed to evaluate SDMs in multi-turn interactive dialogue with an emphasis on emotional intelligence. Multi-Bench employs a hierarchical structure with a basic track for emotion understanding and reasoning and an advanced track for emotion support and application. It comprises five carefully designed tasks and about 3.2K samples, ranging from emotion recognition to complex reasoning and interactive dialogue, supported by a reproducible evaluation framework. We evaluate six representative SDMs on eight subsets of Multi-Bench. Results show that while current SDMs achieve good performance on basic understanding tasks, they still have room for improvement in advanced multi-turn interactive dialogue and reasoning-related tasks, particularly in emotion awareness and application.

36.2CVJun 9, 2025Code
OneIG-Bench: Omni-dimensional Nuanced Evaluation for Image Generation

Jingjing Chang, Yixiao Fang, Peng Xing et al.

Text-to-image (T2I) models have garnered significant attention for generating high-quality images aligned with text prompts. However, rapid T2I model advancements reveal limitations in early benchmarks, lacking comprehensive evaluations, for example, the evaluation on reasoning, text rendering and style. Notably, recent state-of-the-art models, with their rich knowledge modeling capabilities, show promising results on the image generation problems requiring strong reasoning ability, yet existing evaluation systems have not adequately addressed this frontier. To systematically address these gaps, we introduce OneIG-Bench, a meticulously designed comprehensive benchmark framework for fine-grained evaluation of T2I models across multiple dimensions, including prompt-image alignment, text rendering precision, reasoning-generated content, stylization, and diversity. By structuring the evaluation, this benchmark enables in-depth analysis of model performance, helping researchers and practitioners pinpoint strengths and bottlenecks in the full pipeline of image generation. Specifically, OneIG-Bench enables flexible evaluation by allowing users to focus on a particular evaluation subset. Instead of generating images for the entire set of prompts, users can generate images only for the prompts associated with the selected dimension and complete the corresponding evaluation accordingly. Our codebase and dataset are now publicly available to facilitate reproducible evaluation studies and cross-model comparisons within the T2I research community.

43.6CVDec 21, 2023Code
AppAgent: Multimodal Agents as Smartphone Users

Chi Zhang, Zhao Yang, Jiaxuan Liu et al.

Recent advancements in large language models (LLMs) have led to the creation of intelligent agents capable of performing complex tasks. This paper introduces a novel LLM-based multimodal agent framework designed to operate smartphone applications. Our framework enables the agent to operate smartphone applications through a simplified action space, mimicking human-like interactions such as tapping and swiping. This novel approach bypasses the need for system back-end access, thereby broadening its applicability across diverse apps. Central to our agent's functionality is its innovative learning method. The agent learns to navigate and use new apps either through autonomous exploration or by observing human demonstrations. This process generates a knowledge base that the agent refers to for executing complex tasks across different applications. To demonstrate the practicality of our agent, we conducted extensive testing over 50 tasks in 10 different applications, including social media, email, maps, shopping, and sophisticated image editing tools. The results affirm our agent's proficiency in handling a diverse array of high-level tasks.

1.4CVMay 28, 2022
Enhancing Quality of Pose-varied Face Restoration with Local Weak Feature Sensing and GAN Prior

Kai Hu, Yu Liu, Renhe Liu et al.

Facial semantic guidance (including facial landmarks, facial heatmaps, and facial parsing maps) and facial generative adversarial networks (GAN) prior have been widely used in blind face restoration (BFR) in recent years. Although existing BFR methods have achieved good performance in ordinary cases, these solutions have limited resilience when applied to face images with serious degradation and pose-varied (e.g., looking right, looking left, laughing, etc.) in real-world scenarios. In this work, we propose a well-designed blind face restoration network with generative facial prior. The proposed network is mainly comprised of an asymmetric codec and a StyleGAN2 prior network. In the asymmetric codec, we adopt a mixed multi-path residual block (MMRB) to gradually extract weak texture features of input images, which can better preserve the original facial features and avoid excessive fantasy. The MMRB can also be plug-and-play in other networks. Furthermore, thanks to the affluent and diverse facial priors of the StyleGAN2 model, we adopt it as the primary generator network in our proposed method and specially design a novel self-supervised training strategy to fit the distribution closer to the target and flexibly restore natural and realistic facial details. Extensive experiments on synthetic and real-world datasets demonstrate that our model performs superior to the prior art for face restoration and face super-resolution tasks.

47.8CVMar 8, 2024
ELLA: Equip Diffusion Models with LLM for Enhanced Semantic Alignment

Xiwei Hu, Rui Wang, Yixiao Fang et al.

Diffusion models have demonstrated remarkable performance in the domain of text-to-image generation. However, most widely used models still employ CLIP as their text encoder, which constrains their ability to comprehend dense prompts, encompassing multiple objects, detailed attributes, complex relationships, long-text alignment, etc. In this paper, we introduce an Efficient Large Language Model Adapter, termed ELLA, which equips text-to-image diffusion models with powerful Large Language Models (LLM) to enhance text alignment without training of either U-Net or LLM. To seamlessly bridge two pre-trained models, we investigate a range of semantic alignment connector designs and propose a novel module, the Timestep-Aware Semantic Connector (TSC), which dynamically extracts timestep-dependent conditions from LLM. Our approach adapts semantic features at different stages of the denoising process, assisting diffusion models in interpreting lengthy and intricate prompts over sampling timesteps. Additionally, ELLA can be readily incorporated with community models and tools to improve their prompt-following capabilities. To assess text-to-image models in dense prompt following, we introduce Dense Prompt Graph Benchmark (DPG-Bench), a challenging benchmark consisting of 1K dense prompts. Extensive experiments demonstrate the superiority of ELLA in dense prompt following compared to state-of-the-art methods, particularly in multiple object compositions involving diverse attributes and relationships.

3.7CVJun 17, 2024Code
Lightweight Model Pre-training via Language Guided Knowledge Distillation

Mingsheng Li, Lin Zhang, Mingzhen Zhu et al.

This paper studies the problem of pre-training for small models, which is essential for many mobile devices. Current state-of-the-art methods on this problem transfer the representational knowledge of a large network (as a Teacher) into a smaller model (as a Student) using self-supervised distillation, improving the performance of the small model on downstream tasks. However, existing approaches are insufficient in extracting the crucial knowledge that is useful for discerning categories in downstream tasks during the distillation process. In this paper, for the first time, we introduce language guidance to the distillation process and propose a new method named Language-Guided Distillation (LGD) system, which uses category names of the target downstream task to help refine the knowledge transferred between the teacher and student. To this end, we utilize a pre-trained text encoder to extract semantic embeddings from language and construct a textual semantic space called Textual Semantics Bank (TSB). Furthermore, we design a Language-Guided Knowledge Aggregation (LGKA) module to construct the visual semantic space, also named Visual Semantics Bank (VSB). The task-related knowledge is transferred by driving a student encoder to mimic the similarity score distribution inferred by a teacher over TSB and VSB. Compared with other small models obtained by either ImageNet pre-training or self-supervised distillation, experiment results show that the distilled lightweight model using the proposed LGD method presents state-of-the-art performance and is validated on various downstream tasks, including classification, detection, and segmentation. We have made the code available at https://github.com/mZhenz/LGD.

29.8CVApr 3, 2020Code
Context Prior for Scene Segmentation

Changqian Yu, Jingbo Wang, Changxin Gao et al.

Recent works have widely explored the contextual dependencies to achieve more accurate segmentation results. However, most approaches rarely distinguish different types of contextual dependencies, which may pollute the scene understanding. In this work, we directly supervise the feature aggregation to distinguish the intra-class and inter-class context clearly. Specifically, we develop a Context Prior with the supervision of the Affinity Loss. Given an input image and corresponding ground truth, Affinity Loss constructs an ideal affinity map to supervise the learning of Context Prior. The learned Context Prior extracts the pixels belonging to the same category, while the reversed prior focuses on the pixels of different classes. Embedded into a conventional deep CNN, the proposed Context Prior Layer can selectively capture the intra-class and inter-class contextual dependencies, leading to robust feature representation. To validate the effectiveness, we design an effective Context Prior Network (CPNet). Extensive quantitative and qualitative evaluations demonstrate that the proposed model performs favorably against state-of-the-art semantic segmentation approaches. More specifically, our algorithm achieves 46.3% mIoU on ADE20K, 53.9% mIoU on PASCAL-Context, and 81.3% mIoU on Cityscapes. Code is available at https://git.io/ContextPrior.

20.2CVMar 1, 2020Code
State-Aware Tracker for Real-Time Video Object Segmentation

Xi Chen, Zuoxin Li, Ye Yuan et al.

In this work, we address the task of semi-supervised video object segmentation(VOS) and explore how to make efficient use of video property to tackle the challenge of semi-supervision. We propose a novel pipeline called State-Aware Tracker(SAT), which can produce accurate segmentation results with real-time speed. For higher efficiency, SAT takes advantage of the inter-frame consistency and deals with each target object as a tracklet. For more stable and robust performance over video sequences, SAT gets awareness for each state and makes self-adaptation via two feedback loops. One loop assists SAT in generating more stable tracklets. The other loop helps to construct a more robust and holistic target representation. SAT achieves a promising result of 72.3% J&F mean with 39 FPS on DAVIS2017-Val dataset, which shows a decent trade-off between efficiency and accuracy. Code will be released at github.com/MegviiDetection/video_analyst.

29.9CVNov 14, 2019Code
SiamFC++: Towards Robust and Accurate Visual Tracking with Target Estimation Guidelines

Yinda Xu, Zeyu Wang, Zuoxin Li et al.

Visual tracking problem demands to efficiently perform robust classification and accurate target state estimation over a given target at the same time. Former methods have proposed various ways of target state estimation, yet few of them took the particularity of the visual tracking problem itself into consideration. After a careful analysis, we propose a set of practical guidelines of target state estimation for high-performance generic object tracker design. Following these guidelines, we design our Fully Convolutional Siamese tracker++ (SiamFC++) by introducing both classification and target state estimation branch(G1), classification score without ambiguity(G2), tracking without prior knowledge(G3), and estimation quality score(G4). Extensive analysis and ablation studies demonstrate the effectiveness of our proposed guidelines. Without bells and whistles, our SiamFC++ tracker achieves state-of-the-art performance on five challenging benchmarks(OTB2015, VOT2018, LaSOT, GOT-10k, TrackingNet), which proves both the tracking and generalization ability of the tracker. Particularly, on the large-scale TrackingNet dataset, SiamFC++ achieves a previously unseen AUC score of 75.4 while running at over 90 FPS, which is far above the real-time requirement. Code and models are available at: https://github.com/MegviiDetection/video_analyst .

14.7CVSep 27, 2019Code
Learnable Tree Filter for Structure-preserving Feature Transform

Lin Song, Yanwei Li, Zeming Li et al.

Learning discriminative global features plays a vital role in semantic segmentation. And most of the existing methods adopt stacks of local convolutions or non-local blocks to capture long-range context. However, due to the absence of spatial structure preservation, these operators ignore the object details when enlarging receptive fields. In this paper, we propose the learnable tree filter to form a generic tree filtering module that leverages the structural property of minimal spanning tree to model long-range dependencies while preserving the details. Furthermore, we propose a highly efficient linear-time algorithm to reduce resource consumption. Thus, the designed modules can be plugged into existing deep neural networks conveniently. To this end, tree filtering modules are embedded to formulate a unified framework for semantic segmentation. We conduct extensive ablation studies to elaborate on the effectiveness and efficiency of the proposed method. Specifically, it attains better performance with much less overhead compared with the classic PSP block and Non-local operation under the same backbone. Our approach is proved to achieve consistent improvements on several benchmarks without bells-and-whistles. Code and models are available at https://github.com/StevenGrove/TreeFilter-Torch.

15.5CVMar 28, 2019Code
ThunderNet: Towards Real-time Generic Object Detection

Zheng Qin, Zeming Li, Zhaoning Zhang et al.

Real-time generic object detection on mobile platforms is a crucial but challenging computer vision task. However, previous CNN-based detectors suffer from enormous computational cost, which hinders them from real-time inference in computation-constrained scenarios. In this paper, we investigate the effectiveness of two-stage detectors in real-time generic detection and propose a lightweight two-stage detector named ThunderNet. In the backbone part, we analyze the drawbacks in previous lightweight backbones and present a lightweight backbone designed for object detection. In the detection part, we exploit an extremely efficient RPN and detection head design. To generate more discriminative feature representation, we design two efficient architecture blocks, Context Enhancement Module and Spatial Attention Module. At last, we investigate the balance between the input resolution, the backbone, and the detection head. Compared with lightweight one-stage detectors, ThunderNet achieves superior performance with only 40% of the computational cost on PASCAL VOC and COCO benchmarks. Without bells and whistles, our model runs at 24.1 fps on an ARM-based device. To the best of our knowledge, this is the first real-time detector reported on ARM platforms. Our code and models are available at \url{https://github.com/qinzheng93/ThunderNet}.

41.9CVNov 20, 2017Code
Cascaded Pyramid Network for Multi-Person Pose Estimation

Yilun Chen, Zhicheng Wang, Yuxiang Peng et al.

The topic of multi-person pose estimation has been largely improved recently, especially with the development of convolutional neural network. However, there still exist a lot of challenging cases, such as occluded keypoints, invisible keypoints and complex background, which cannot be well addressed. In this paper, we present a novel network structure called Cascaded Pyramid Network (CPN) which targets to relieve the problem from these "hard" keypoints. More specifically, our algorithm includes two stages: GlobalNet and RefineNet. GlobalNet is a feature pyramid network which can successfully localize the "simple" keypoints like eyes and hands but may fail to precisely recognize the occluded or invisible keypoints. Our RefineNet tries explicitly handling the "hard" keypoints by integrating all levels of feature representations from the GlobalNet together with an online hard keypoint mining loss. In general, to address the multi-person pose estimation problem, a top-down pipeline is adopted to first generate a set of human bounding boxes based on a detector, followed by our CPN for keypoint localization in each human bounding box. Based on the proposed algorithm, we achieve state-of-art results on the COCO keypoint benchmark, with average precision at 73.0 on the COCO test-dev dataset and 72.1 on the COCO test-challenge dataset, which is a 19% relative improvement compared with 60.5 from the COCO 2016 keypoint challenge.Code (https://github.com/chenyilun95/tf-cpn.git) and the detection results are publicly available for further research.

23.6CVDec 5, 2023
FaceStudio: Put Your Face Everywhere in Seconds

Yuxuan Yan, Chi Zhang, Rui Wang et al.

This study investigates identity-preserving image synthesis, an intriguing task in image generation that seeks to maintain a subject's identity while adding a personalized, stylistic touch. Traditional methods, such as Textual Inversion and DreamBooth, have made strides in custom image creation, but they come with significant drawbacks. These include the need for extensive resources and time for fine-tuning, as well as the requirement for multiple reference images. To overcome these challenges, our research introduces a novel approach to identity-preserving synthesis, with a particular focus on human images. Our model leverages a direct feed-forward mechanism, circumventing the need for intensive fine-tuning, thereby facilitating quick and efficient image generation. Central to our innovation is a hybrid guidance framework, which combines stylized images, facial images, and textual prompts to guide the image generation process. This unique combination enables our model to produce a variety of applications, such as artistic portraits and identity-blended images. Our experimental results, including both qualitative and quantitative evaluations, demonstrate the superiority of our method over existing baseline models and previous works, particularly in its remarkable efficiency and ability to preserve the subject's identity with high fidelity.

19.8CVApr 2, 2024Code
MotionChain: Conversational Motion Controllers via Multimodal Prompts

Biao Jiang, Xin Chen, Chi Zhang et al.

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller to generate continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans.

21.2CVNov 4, 2024
MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3D

Wei Cheng, Juncheng Mu, Xianfang Zeng et al.

Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.

34.8CVMay 22, 2025
KRIS-Bench: Benchmarking Next-Level Intelligent Image Editing Models

Yongliang Wu, Zonghui Li, Xinting Hu et al.

Recent advances in multi-modal generative models have enabled significant progress in instruction-based image editing. However, while these models produce visually plausible outputs, their capacity for knowledge-based reasoning editing tasks remains under-explored. In this paper, we introduce KRIS-Bench (Knowledge-based Reasoning in Image-editing Systems Benchmark), a diagnostic benchmark designed to assess models through a cognitively informed lens. Drawing from educational theory, KRIS-Bench categorizes editing tasks across three foundational knowledge types: Factual, Conceptual, and Procedural. Based on this taxonomy, we design 22 representative tasks spanning 7 reasoning dimensions and release 1,267 high-quality annotated editing instances. To support fine-grained evaluation, we propose a comprehensive protocol that incorporates a novel Knowledge Plausibility metric, enhanced by knowledge hints and calibrated through human studies. Empirical results on 10 state-of-the-art models reveal significant gaps in reasoning performance, highlighting the need for knowledge-centric benchmarks to advance the development of intelligent image editing systems.

21.7CVMar 19, 2025
FAVOR-Bench: A Comprehensive Benchmark for Fine-Grained Video Motion Understanding

Chongjun Tu, Lin Zhang, Pengtao Chen et al.

Multimodal Large Language Models (MLLMs) have shown remarkable capabilities in video content understanding but still struggle with fine-grained motion comprehension. To comprehensively assess the motion understanding ability of existing MLLMs, we introduce FAVOR-Bench, comprising 1,776 videos with structured manual annotations of various motions. Our benchmark includes both close-ended and open-ended tasks. For close-ended evaluation, we carefully design 8,184 multiple-choice question-answer pairs spanning six distinct sub-tasks. For open-ended evaluation, we develop both a novel cost-efficient LLM-free and a GPT-assisted caption assessment method, where the former can enhance benchmarking interpretability and reproducibility. Comprehensive experiments with 21 state-of-the-art MLLMs reveal significant limitations in their ability to comprehend and describe detailed temporal dynamics in video motions. To alleviate this limitation, we further build FAVOR-Train, a dataset consisting of 17,152 videos with fine-grained motion annotations. The results of finetuning Qwen2.5-VL on FAVOR-Train yield consistent improvements on motion-related tasks of TVBench, MotionBench and our FAVOR-Bench. Comprehensive assessment results demonstrate that the proposed FAVOR-Bench and FAVOR-Train provide valuable tools to the community for developing more powerful video understanding models. Project page: \href{https://favor-bench.github.io/}{https://favor-bench.github.io/}.

32.8CVSep 7, 2025
UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

Duomin Wang, Wei Zuo, Aojie Li et al.

We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE) technique. This approach deeply fuses the corresponding blocks of pre-trained video and music generation experts models, thereby fully leveraging their foundational capabilities. To ensure accurate annotations and temporal alignment for both ambient sounds and speech with video content, we developed an online annotation pipeline that processes the required training data and generates labels during training process. This strategy circumvents the performance degradation often caused by misalignment text-based annotations. Through the synergy of these techniques, our model, after being finetuned on approximately 7,600 hours of audio-video data, produces results with well-coordinated audio-visuals for ambient sounds generation and strong alignment for speech generation. To systematically evaluate our proposed method, we introduce Verse-Bench, a new benchmark dataset. In an effort to advance research in audio-video generation and to close the performance gap with state-of-the-art models such as Veo3, we make our model and code publicly available. We hope this contribution will benefit the broader research community. Project page: https://dorniwang.github.io/UniVerse-1/.

17.4CVFeb 5, 2025
MotionAgent: Fine-grained Controllable Video Generation via Motion Field Agent

Xinyao Liao, Xianfang Zeng, Liao Wang et al.

We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information in text prompts into explicit motion fields, providing flexible and precise motion guidance. Specifically, the agent extracts the object movement and camera motion described in the text and converts them into object trajectories and camera extrinsics, respectively. An analytical optical flow composition module integrates these motion representations in 3D space and projects them into a unified optical flow. An optical flow adapter takes the flow to control the base image-to-video diffusion model for generating fine-grained controlled videos. The significant improvement in the Video-Text Camera Motion metrics on VBench indicates that our method achieves precise control over camera motion. We construct a subset of VBench to evaluate the alignment of motion information in the text and the generated video, outperforming other advanced models on motion generation accuracy.

19.0CVAug 8, 2025
SC-Captioner: Improving Image Captioning with Self-Correction by Reinforcement Learning

Lin Zhang, Xianfang Zeng, Kangcong Li et al.

We propose SC-Captioner, a reinforcement learning framework that enables the self-correcting capability of image caption models. Our crucial technique lies in the design of the reward function to incentivize accurate caption corrections. Specifically, the predicted and reference captions are decomposed into object, attribute, and relation sets using scene-graph parsing algorithms. We calculate the set difference between sets of initial and self-corrected captions to identify added and removed elements. These elements are matched against the reference sets to calculate correctness bonuses for accurate refinements and mistake punishments for wrong additions and removals, thereby forming the final reward. For image caption quality assessment, we propose a set of metrics refined from CAPTURE that alleviate its incomplete precision evaluation and inefficient relation matching problems. Furthermore, we collect a fine-grained annotated image caption dataset, RefinedCaps, consisting of 6.5K diverse images from COCO dataset. Experiments show that applying SC-Captioner on large visual-language models can generate better image captions across various scenarios, significantly outperforming the direct preference optimization training strategy.

3.6CVMay 30, 2025
DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

Jiaxu Zhang, Xianfang Zeng, Xin Chen et al.

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.

3.7CVJun 3, 2024
Cross-Dimensional Medical Self-Supervised Representation Learning Based on a Pseudo-3D Transformation

Fei Gao, Siwen Wang, Fandong Zhang et al.

Medical image analysis suffers from a shortage of data, whether annotated or not. This becomes even more pronounced when it comes to 3D medical images. Self-Supervised Learning (SSL) can partially ease this situation by using unlabeled data. However, most existing SSL methods can only make use of data in a single dimensionality (e.g. 2D or 3D), and are incapable of enlarging the training dataset by using data with differing dimensionalities jointly. In this paper, we propose a new cross-dimensional SSL framework based on a pseudo-3D transformation (CDSSL-P3D), that can leverage both 2D and 3D data for joint pre-training. Specifically, we introduce an image transformation based on the im2col algorithm, which converts 2D images into a format consistent with 3D data. This transformation enables seamless integration of 2D and 3D data, and facilitates cross-dimensional self-supervised learning for 3D medical image analysis. We run extensive experiments on 13 downstream tasks, including 2D and 3D classification and segmentation. The results indicate that our CDSSL-P3D achieves superior performance, outperforming other advanced SSL methods.

11.1CVNov 25, 2021Code
Attribute-specific Control Units in StyleGAN for Fine-grained Image Manipulation

Rui Wang, Jian Chen, Gang Yu et al.

Image manipulation with StyleGAN has been an increasing concern in recent years.Recent works have achieved tremendous success in analyzing several semantic latent spaces to edit the attributes of the generated images.However, due to the limited semantic and spatial manipulation precision in these latent spaces, the existing endeavors are defeated in fine-grained StyleGAN image manipulation, i.e., local attribute translation.To address this issue, we discover attribute-specific control units, which consist of multiple channels of feature maps and modulation styles. Specifically, we collaboratively manipulate the modulation style channels and feature maps in control units rather than individual ones to obtain the semantic and spatial disentangled controls. Furthermore, we propose a simple yet effective method to detect the attribute-specific control units. We move the modulation style along a specific sparse direction vector and replace the filter-wise styles used to compute the feature maps to manipulate these control units. We evaluate our proposed method in various face attribute manipulation tasks. Extensive qualitative and quantitative results demonstrate that our proposed method performs favorably against the state-of-the-art methods. The manipulation results of real images further show the effectiveness of our method.

2.6CVOct 10, 2021
Sketch Me A Video

Haichao Zhang, Gang Yu, Tao Chen et al.

Video creation has been an attractive yet challenging task for artists to explore. With the advancement of deep learning, recent works try to utilize deep convolutional neural networks to synthesize a video with the aid of a guiding video, and have achieved promising results. However, the acquisition of guiding videos, or other forms of guiding temporal information is costly expensive and difficult in reality. Therefore, in this work we introduce a new video synthesis task by employing two rough bad-drwan sketches only as input to create a realistic portrait video. A two-stage Sketch-to-Video model is proposed, which consists of two key novelties: 1) a feature retrieve and projection (FRP) module, which parititions the input sketch into different parts and utilizes these parts for synthesizing a realistic start or end frame and meanwhile generating rich semantic features, is designed to alleviate the sketch out-of-domain problem due to arbitrarily drawn free-form sketch styles by different users. 2) A motion projection followed by feature blending module, which projects a video (used only in training phase) into a motion space modeled by normal distribution and blends the motion variables with semantic features extracted above, is proposed to alleviate the guiding temporal information missing problem in the test phase. Experiments conducted on a combination of CelebAMask-HQ and VoxCeleb2 dataset well validate that, our method can acheive both good quantitative and qualitative results in synthesizing high-quality videos from two rough bad-drawn sketches.

1.4CVOct 10, 2021
Fine-grained Identity Preserving Landmark Synthesis for Face Reenactment

Haichao Zhang, Youcheng Ben, Weixi Zhang et al.

Recent face reenactment works are limited by the coarse reference landmarks, leading to unsatisfactory identity preserving performance due to the distribution gap between the manipulated landmarks and those sampled from a real person. To address this issue, we propose a fine-grained identity-preserving landmark-guided face reenactment approach. The proposed method has two novelties. First, a landmark synthesis network which is designed to generate fine-grained landmark faces with more details. The network refines the manipulated landmarks and generates a smooth and gradually changing face landmark sequence with good identity preserving ability. Second, several novel loss functions including synthesized face identity preserving loss, foreground/background mask loss as well as boundary loss are designed, which aims at synthesizing clear and sharp high-quality faces. Experiments are conducted on our self-collected BeautySelfie and the public VoxCeleb1 datasets. The presented qualitative and quantitative results show that our method can reenact fine-grained higher quality faces with good ID-preserved appearance details, fewer artifacts and clearer boundaries than state-of-the-art works. Code will be released for reproduction.

6.5CVAug 30, 2021
Object-aware Long-short-range Spatial Alignment for Few-Shot Fine-Grained Image Classification

Yike Wu, Bo Zhang, Gang Yu et al.

The goal of few-shot fine-grained image classification is to recognize rarely seen fine-grained objects in the query set, given only a few samples of this class in the support set. Previous works focus on learning discriminative image features from a limited number of training samples for distinguishing various fine-grained classes, but ignore one important fact that spatial alignment of the discriminative semantic features between the query image with arbitrary changes and the support image, is also critical for computing the semantic similarity between each support-query pair. In this work, we propose an object-aware long-short-range spatial alignment approach, which is composed of a foreground object feature enhancement (FOE) module, a long-range semantic correspondence (LSC) module and a short-range spatial manipulation (SSM) module. The FOE is developed to weaken background disturbance and encourage higher foreground object response. To address the problem of long-range object feature misalignment between support-query image pairs, the LSC is proposed to learn the transferable long-range semantic correspondence by a designed feature similarity metric. Further, the SSM module is developed to refine the transformed support feature after the long-range step to align short-range misaligned features (or local details) with the query features. Extensive experiments have been conducted on four benchmark datasets, and the results show superior performance over most state-of-the-art methods under both 1-shot and 5-shot classification scenarios.

1.4CVJun 16, 2021
Shuffle Transformer with Feature Alignment for Video Face Parsing

Rui Zhang, Yang Han, Zilong Huang et al.

This is a short technical report introducing the solution of the Team TCParser for Short-video Face Parsing Track of The 3rd Person in Context (PIC) Workshop and Challenge at CVPR 2021. In this paper, we introduce a strong backbone which is cross-window based Shuffle Transformer for presenting accurate face parsing representation. To further obtain the finer segmentation results, especially on the edges, we introduce a Feature Alignment Aggregation (FAA) module. It can effectively relieve the feature misalignment issue caused by multi-resolution feature aggregation. Benefiting from the stronger backbone and better feature aggregation, the proposed method achieves 86.9519% score in the Short-video Face Parsing track of the 3rd Person in Context (PIC) Workshop and Challenge, ranked the first place.

29.9CVJun 7, 2021
Shuffle Transformer: Rethinking Spatial Shuffle for Vision Transformer

Zilong Huang, Youcheng Ben, Guozhong Luo et al.

Very recently, Window-based Transformers, which computed self-attention within non-overlapping local windows, demonstrated promising results on image classification, semantic segmentation, and object detection. However, less study has been devoted to the cross-window connection which is the key element to improve the representation ability. In this work, we revisit the spatial shuffle as an efficient way to build connections among windows. As a result, we propose a new vision transformer, named Shuffle Transformer, which is highly efficient and easy to implement by modifying two lines of code. Furthermore, the depth-wise convolution is introduced to complement the spatial shuffle for enhancing neighbor-window connections. The proposed architectures achieve excellent performance on a wide range of visual tasks including image-level classification, object detection, and semantic segmentation. Code will be released for reproduction.

16.4IVMay 17, 2021
Fast and Accurate Single-Image Depth Estimation on Mobile Devices, Mobile AI 2021 Challenge: Report

Andrey Ignatov, Grigory Malivenko, David Plowman et al.

Depth estimation is an important computer vision problem with many practical applications to mobile devices. While many solutions have been proposed for this task, they are usually very computationally expensive and thus are not applicable for on-device inference. To address this problem, we introduce the first Mobile AI challenge, where the target is to develop an end-to-end deep learning-based depth estimation solutions that can demonstrate a nearly real-time performance on smartphones and IoT platforms. For this, the participants were provided with a new large-scale dataset containing RGB-depth image pairs obtained with a dedicated stereo ZED camera producing high-resolution depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the popular Raspberry Pi 4 platform with a mobile ARM-based Broadcom chipset. The proposed solutions can generate VGA resolution depth maps at up to 10 FPS on the Raspberry Pi 4 while achieving high fidelity results, and are compatible with any Android or Linux-based mobile devices. A detailed description of all models developed in the challenge is provided in this paper.

37.1CVApr 5, 2020
BiSeNet V2: Bilateral Network with Guided Aggregation for Real-time Semantic Segmentation

Changqian Yu, Changxin Gao, Jingbo Wang et al.

The low-level details and high-level semantics are both essential to the semantic segmentation task. However, to speed up the model inference, current approaches almost always sacrifice the low-level details, which leads to a considerable accuracy decrease. We propose to treat these spatial details and categorical semantics separately to achieve high accuracy and high efficiency for realtime semantic segmentation. To this end, we propose an efficient and effective architecture with a good trade-off between speed and accuracy, termed Bilateral Segmentation Network (BiSeNet V2). This architecture involves: (i) a Detail Branch, with wide channels and shallow layers to capture low-level details and generate high-resolution feature representation; (ii) a Semantic Branch, with narrow channels and deep layers to obtain high-level semantic context. The Semantic Branch is lightweight due to reducing the channel capacity and a fast-downsampling strategy. Furthermore, we design a Guided Aggregation Layer to enhance mutual connections and fuse both types of feature representation. Besides, a booster training strategy is designed to improve the segmentation performance without any extra inference cost. Extensive quantitative and qualitative evaluations demonstrate that the proposed architecture performs favourably against a few state-of-the-art real-time semantic segmentation approaches. Specifically, for a 2,048x1,024 input, we achieve 72.6% Mean IoU on the Cityscapes test set with a speed of 156 FPS on one NVIDIA GeForce GTX 1080 Ti card, which is significantly faster than existing methods, yet we achieve better segmentation accuracy.

27.9CVMar 18, 2020Code
High-Order Information Matters: Learning Relation and Topology for Occluded Person Re-Identification

Guan'an Wang, Shuo Yang, Huanyu Liu et al.

Occluded person re-identification (ReID) aims to match occluded person images to holistic ones across dis-joint cameras. In this paper, we propose a novel framework by learning high-order relation and topology information for discriminative features and robust alignment. At first, we use a CNN backbone and a key-points estimation model to extract semantic local features. Even so, occluded images still suffer from occlusion and outliers. Then, we view the local features of an image as nodes of a graph and propose an adaptive direction graph convolutional (ADGC)layer to pass relation information between nodes. The proposed ADGC layer can automatically suppress the message-passing of meaningless features by dynamically learning di-rection and degree of linkage. When aligning two groups of local features from two images, we view it as a graph matching problem and propose a cross-graph embedded-alignment (CGEA) layer to jointly learn and embed topology information to local features, and straightly predict similarity score. The proposed CGEA layer not only take full use of alignment learned by graph matching but also re-place sensitive one-to-one matching with a robust soft one. Finally, extensive experiments on occluded, partial, and holistic ReID tasks show the effectiveness of our proposed method. Specifically, our framework significantly outperforms state-of-the-art by6.5%mAP scores on Occluded-Duke dataset.