Contrastive Video Question Answering via Video Graph TransformerJunbin Xiao, Pan Zhou, Angela Yao et al.
We propose to perform video question answering (VideoQA) in a Contrastive manner via a Video Graph Transformer model (CoVGT). CoVGT's uniqueness and superiority are three-fold: 1) It proposes a dynamic graph transformer module which encodes video by explicitly capturing the visual objects, their relations and dynamics, for complex spatio-temporal reasoning. 2) It designs separate video and text transformers for contrastive learning between the video and text to perform QA, instead of multi-modal transformer for answer classification. Fine-grained video-text communication is done by additional cross-modal interaction modules. 3) It is optimized by the joint fully- and self-supervised contrastive objectives between the correct and incorrect answers, as well as the relevant and irrelevant questions respectively. With superior video encoding and QA solution, we show that CoVGT can achieve much better performances than previous arts on video reasoning tasks. Its performances even surpass those models that are pretrained with millions of external data. We further show that CoVGT can also benefit from cross-modal pretraining, yet with orders of magnitude smaller data. The results demonstrate the effectiveness and superiority of CoVGT, and additionally reveal its potential for more data-efficient pretraining. We hope our success can advance VideoQA beyond coarse recognition/description towards fine-grained relation reasoning of video contents. Our code is available at https://github.com/doc-doc/CoVGT.
Temporal Action Segmentation: An Analysis of Modern TechniquesGuodong Ding, Fadime Sener, Angela Yao
Temporal action segmentation (TAS) in videos aims at densely identifying video frames in minutes-long videos with multiple action classes. As a long-range video understanding task, researchers have developed an extended collection of methods and examined their performance using various benchmarks. Despite the rapid growth of TAS techniques in recent years, no systematic survey has been conducted in these sectors. This survey analyzes and summarizes the most significant contributions and trends. In particular, we first examine the task definition, common benchmarks, types of supervision, and prevalent evaluation measures. In addition, we systematically investigate two essential techniques of this topic, i.e., frame representation and temporal modeling, which have been studied extensively in the literature. We then conduct a thorough review of existing TAS works categorized by their levels of supervision and conclude our survey by identifying and emphasizing several research gaps. In addition, we have curated a list of TAS resources, which is available at https://github.com/nus-cvml/awesome-temporal-action-segmentation.
5.9CVSep 27, 2023
The Robust Semantic Segmentation UNCV2023 Challenge ResultsXuanlong Yu, Yi Zuo, Zitao Wang et al. · cmu
This paper outlines the winning solutions employed in addressing the MUAD uncertainty quantification challenge held at ICCV 2023. The challenge was centered around semantic segmentation in urban environments, with a particular focus on natural adversarial scenarios. The report presents the results of 19 submitted entries, with numerous techniques drawing inspiration from cutting-edge uncertainty quantification methodologies presented at prominent conferences in the fields of computer vision and machine learning and journals over the past few years. Within this document, the challenge is introduced, shedding light on its purpose and objectives, which primarily revolved around enhancing the robustness of semantic segmentation in urban scenes under varying natural adversarial conditions. The report then delves into the top-performing solutions. Moreover, the document aims to provide a comprehensive overview of the diverse solutions deployed by all participants. By doing so, it seeks to offer readers a deeper insight into the array of strategies that can be leveraged to effectively handle the inherent uncertainties associated with autonomous driving and semantic segmentation, especially within urban environments.
Multi-Scale Memory-Based Video DeblurringBo Ji, Angela Yao
Video deblurring has achieved remarkable progress thanks to the success of deep neural networks. Most methods solve for the deblurring end-to-end with limited information propagation from the video sequence. However, different frame regions exhibit different characteristics and should be provided with corresponding relevant information. To achieve fine-grained deblurring, we designed a memory branch to memorize the blurry-sharp feature pairs in the memory bank, thus providing useful information for the blurry query input. To enrich the memory of our memory bank, we further designed a bidirectional recurrency and multi-scale strategy based on the memory bank. Experimental results demonstrate that our model outperforms other state-of-the-art methods while keeping the model complexity and inference time low. The code is available at https://github.com/jibo27/MemDeblur.
Perception-Distortion Balanced ADMM Optimization for Single-Image Super-ResolutionYuehan Zhang, Bo Ji, Jia Hao et al.
In image super-resolution, both pixel-wise accuracy and perceptual fidelity are desirable. However, most deep learning methods only achieve high performance in one aspect due to the perception-distortion trade-off, and works that successfully balance the trade-off rely on fusing results from separately trained models with ad-hoc post-processing. In this paper, we propose a novel super-resolution model with a low-frequency constraint (LFc-SR), which balances the objective and perceptual quality through a single model and yields super-resolved images with high PSNR and perceptual scores. We further introduce an ADMM-based alternating optimization method for the non-trivial learning of the constrained model. Experiments showed that our method, without cumbersome post-processing procedures, achieved the state-of-the-art performance. The code is available at https://github.com/Yuehan717/PDASR.
Learning to Generate Training Datasets for Robust Semantic SegmentationMarwane Hariat, Olivier Laurent, Rémi Kazmierczak et al.
Semantic segmentation methods have advanced significantly. Still, their robustness to real-world perturbations and object types not seen during training remains a challenge, particularly in safety-critical applications. We propose a novel approach to improve the robustness of semantic segmentation techniques by leveraging the synergy between label-to-image generators and image-to-label segmentation models. Specifically, we design Robusta, a novel robust conditional generative adversarial network to generate realistic and plausible perturbed images that can be used to train reliable segmentation models. We conduct in-depth studies of the proposed generative model, assess the performance and robustness of the downstream segmentation network, and demonstrate that our approach can significantly enhance the robustness in the face of real-world perturbations, distribution shifts, and out-of-distribution samples. Our results suggest that this approach could be valuable in safety-critical applications, where the reliability of perception modules such as semantic segmentation is of utmost importance and comes with a limited computational budget in inference. We release our code at https://github.com/ENSTA-U2IS-AI/robusta.
HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity TextureJiayin Zhu, Zhuoran Zhao, Linlin Yang et al.
We present HiFiHR, a high-fidelity hand reconstruction approach that utilizes render-and-compare in the learning-based framework from a single image, capable of generating visually plausible and accurate 3D hand meshes while recovering realistic textures. Our method achieves superior texture reconstruction by employing a parametric hand model with predefined texture assets, and by establishing a texture reconstruction consistency between the rendered and input images during training. Moreover, based on pretraining the network on an annotated dataset, we apply varying degrees of supervision using our pipeline, i.e., self-supervision, weak supervision, and full supervision, and discuss the various levels of contributions of the learned high-fidelity textures in enhancing hand pose and shape estimation. Experimental results on public benchmarks including FreiHAND and HO-3D demonstrate that our method outperforms the state-of-the-art hand reconstruction methods in texture reconstruction quality while maintaining comparable accuracy in pose and shape estimation. Our code is available at https://github.com/viridityzhu/HiFiHR.
Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural ActivitiesFadime Sener, Dibyadip Chatterjee, Daniel Shelepov et al.
Assembly101 is a new procedural activity dataset featuring 4321 videos of people assembling and disassembling 101 "take-apart" toy vehicles. Participants work without fixed instructions, and the sequences feature rich and natural variations in action ordering, mistakes, and corrections. Assembly101 is the first multi-view action dataset, with simultaneous static (8) and egocentric (4) recordings. Sequences are annotated with more than 100K coarse and 1M fine-grained action segments, and 18M 3D hand poses. We benchmark on three action understanding tasks: recognition, anticipation and temporal segmentation. Additionally, we propose a novel task of detecting mistakes. The unique recording format and rich set of annotations allow us to investigate generalization to new toys, cross-view transfer, long-tailed distributions, and pose vs. appearance. We envision that Assembly101 will serve as a new challenge to investigate various activity understanding problems.
Question-Answering Dense Video EventsHangyu Qin, Junbin Xiao, Angela Yao
This paper presents question-answering on dense video events, a novel task that answers and grounds dense-event questions in long videos, thus challenging MLLMs to faithfully comprehend and reason about multiple events over extended periods of time. To facilitate the study, we construct DeVE-QA -- a dataset featuring 78K questions about 26K events on 10.6K long videos. Our benchmarking shows that state-of-the-art MLLMs struggle on DeVE-QA. For improvement, we propose DeVi, a novel training-free MLLM approach that highlights a hierarchical captioning module, a temporal event memory module, and a self-consistency checking module to respectively detect, contextualize and memorize, and ground dense-events in long videos for question answering. Extensive experiments show that DeVi is superior at answering dense-event questions and grounding relevant video moments. Compared with existing MLLMs, it achieves a notable increase of 4.8% and 2.1% for G(round)QA accuracy on DeVE-QA and NExT-GQA, respectively. Data and code are available at https://github.com/QHUni/DeVE-QA.
Scene-Text Grounding for Text-Based Video Question AnsweringSheng Zhou, Junbin Xiao, Xun Yang et al.
Existing efforts in text-based video question answering (TextVideoQA) are criticized for their opaque decisionmaking and heavy reliance on scene-text recognition. In this paper, we propose to study Grounded TextVideoQA by forcing models to answer questions and spatio-temporally localize the relevant scene-text regions, thus decoupling QA from scenetext recognition and promoting research towards interpretable QA. The task has three-fold significance. First, it encourages scene-text evidence versus other short-cuts for answer predictions. Second, it directly accepts scene-text regions as visual answers, thus circumventing the problem of ineffective answer evaluation by stringent string matching. Third, it isolates the challenges inherited in VideoQA and scene-text recognition. This enables the diagnosis of the root causes for failure predictions, e.g., wrong QA or wrong scene-text recognition? To achieve Grounded TextVideoQA, we propose the T2S-QA model that highlights a disentangled temporal-to-spatial contrastive learning strategy for weakly-supervised scene-text grounding and grounded TextVideoQA. To facilitate evaluation, we construct a new dataset ViTXT-GQA which features 52K scene-text bounding boxes within 2.2K temporal segments related to 2K questions and 729 videos. With ViTXT-GQA, we perform extensive experiments and demonstrate the severe limitations of existing techniques in Grounded TextVideoQA. While T2S-QA achieves superior results, the large performance gap with human leaves ample space for improvement. Our further analysis of oracle scene-text inputs posits that the major challenge is scene-text recognition. To advance the research of Grounded TextVideoQA, our dataset and code are at https://github.com/zhousheng97/ViTXT-GQA.git
13.2CVDec 20, 2022
C2F-TCN: A Framework for Semi and Fully Supervised Temporal Action SegmentationDipika Singhania, Rahul Rahaman, Angela Yao
Temporal action segmentation tags action labels for every frame in an input untrimmed video containing multiple actions in a sequence. For the task of temporal action segmentation, we propose an encoder-decoder-style architecture named C2F-TCN featuring a "coarse-to-fine" ensemble of decoder outputs. The C2F-TCN framework is enhanced with a novel model agnostic temporal feature augmentation strategy formed by the computationally inexpensive strategy of the stochastic max-pooling of segments. It produces more accurate and well-calibrated supervised results on three benchmark action segmentation datasets. We show that the architecture is flexible for both supervised and representation learning. In line with this, we present a novel unsupervised way to learn frame-wise representation from C2F-TCN. Our unsupervised learning approach hinges on the clustering capabilities of the input features and the formation of multi-resolution features from the decoder's implicit structure. Further, we provide the first semi-supervised temporal action segmentation results by merging representation learning with conventional supervised learning. Our semi-supervised learning scheme, called ``Iterative-Contrastive-Classify (ICC)'', progressively improves in performance with more labeled data. The ICC semi-supervised learning in C2F-TCN, with 40% labeled videos, performs similar to fully supervised counterparts.
Scaling for Training Time and Post-hoc Out-of-distribution Detection EnhancementKai Xu, Rongyu Chen, Gianni Franchi et al.
The capacity of a modern deep learning system to determine if a sample falls within its realm of knowledge is fundamental and important. In this paper, we offer insights and analyses of recent state-of-the-art out-of-distribution (OOD) detection methods - extremely simple activation shaping (ASH). We demonstrate that activation pruning has a detrimental effect on OOD detection, while activation scaling enhances it. Moreover, we propose SCALE, a simple yet effective post-hoc network enhancement method for OOD detection, which attains state-of-the-art OOD detection performance without compromising in-distribution (ID) accuracy. By integrating scaling concepts into the training process to capture a sample's ID characteristics, we propose Intermediate Tensor SHaping (ISH), a lightweight method for training time OOD detection enhancement. We achieve AUROC scores of +1.85\% for near-OOD and +0.74\% for far-OOD datasets on the OpenOOD v1.5 ImageNet-1K benchmark. Our code and models are available at https://github.com/kai422/SCALE.
18.7CVApr 29, 2023
Enhancing Video Super-Resolution via Implicit Resampling-based AlignmentKai Xu, Ziwei Yu, Xin Wang et al.
In video super-resolution, it is common to use a frame-wise alignment to support the propagation of information over time. The role of alignment is well-studied for low-level enhancement in video, but existing works overlook a critical step -- resampling. We show through extensive experiments that for alignment to be effective, the resampling should preserve the reference frequency spectrum while minimizing spatial distortions. However, most existing works simply use a default choice of bilinear interpolation for resampling even though bilinear interpolation has a smoothing effect and hinders super-resolution. From these observations, we propose an implicit resampling-based alignment. The sampling positions are encoded by a sinusoidal positional encoding, while the value is estimated with a coordinate network and a window-based cross-attention. We show that bilinear interpolation inherently attenuates high-frequency information while an MLP-based coordinate network can approximate more frequencies. Experiments on synthetic and real-world datasets show that alignment with our proposed implicit resampling enhances the performance of state-of-the-art frameworks with minimal impact on both compute and parameters.
Discrete-Constrained Regression for Local Counting ModelsHaipeng Xiong, Angela Yao
Local counts, or the number of objects in a local area, is a continuous value by nature. Yet recent state-of-the-art methods show that formulating counting as a classification task performs better than regression. Through a series of experiments on carefully controlled synthetic data, we show that this counter-intuitive result is caused by imprecise ground truth local counts. Factors such as biased dot annotations and incorrectly matched Gaussian kernels used to generate ground truth counts introduce deviations from the true local counts. Standard continuous regression is highly sensitive to these errors, explaining the performance gap between classification and regression. To mitigate the sensitivity, we loosen the regression formulation from a continuous scale to a discrete ordering and propose a novel discrete-constrained (DC) regression. Applied to crowd counting, DC-regression is more accurate than both classification and standard regression on three public benchmarks. A similar advantage also holds for the age estimation task, verifying the overall effectiveness of DC-regression.
5.0CVJan 25, 2023
Bias-Compensated Integral Regression for Human Pose EstimationKerui Gu, Linlin Yang, Michael Bi Mi et al.
In human and hand pose estimation, heatmaps are a crucial intermediate representation for a body or hand keypoint. Two popular methods to decode the heatmap into a final joint coordinate are via an argmax, as done in heatmap detection, or via softmax and expectation, as done in integral regression. Integral regression is learnable end-to-end, but has lower accuracy than detection. This paper uncovers an induced bias from integral regression that results from combining the softmax and the expectation operation. This bias often forces the network to learn degenerately localized heatmaps, obscuring the keypoint's true underlying distribution and leads to lower accuracies. Training-wise, by investigating the gradients of integral regression, we show that the implicit guidance of integral regression to update the heatmap makes it slower to converge than detection. To counter the above two limitations, we propose Bias Compensated Integral Regression (BCIR), an integral regression-based framework that compensates for the bias. BCIR also incorporates a Gaussian prior loss to speed up training and improve prediction accuracy. Experimental results on both the human body and hand benchmarks show that BCIR is faster to train and more accurate than the original integral regression, making it competitive with state-of-the-art detection methods.
Opening the Vocabulary of Egocentric ActionsDibyadip Chatterjee, Fadime Sener, Shugao Ma et al.
Human actions in egocentric videos are often hand-object interactions composed from a verb (performed by the hand) applied to an object. Despite their extensive scaling up, egocentric datasets still face two limitations - sparsity of action compositions and a closed set of interacting objects. This paper proposes a novel open vocabulary action recognition task. Given a set of verbs and objects observed during training, the goal is to generalize the verbs to an open vocabulary of actions with seen and novel objects. To this end, we decouple the verb and object predictions via an object-agnostic verb encoder and a prompt-based object encoder. The prompting leverages CLIP representations to predict an open vocabulary of interacting objects. We create open vocabulary benchmarks on the EPIC-KITCHENS-100 and Assembly101 datasets; whereas closed-action methods fail to generalize, our proposed method is effective. In addition, our object encoder significantly outperforms existing open-vocabulary visual recognition methods in recognizing novel interacting objects.
12.7CVJul 18, 2022
Leveraging Action Affinity and Continuity for Semi-supervised Temporal Action SegmentationGuodong Ding, Angela Yao
We present a semi-supervised learning approach to the temporal action segmentation task. The goal of the task is to temporally detect and segment actions in long, untrimmed procedural videos, where only a small set of videos are densely labelled, and a large collection of videos are unlabelled. To this end, we propose two novel loss functions for the unlabelled data: an action affinity loss and an action continuity loss. The action affinity loss guides the unlabelled samples learning by imposing the action priors induced from the labelled set. Action continuity loss enforces the temporal continuity of actions, which also provides frame-wise classification supervision. In addition, we propose an Adaptive Boundary Smoothing (ABS) approach to build coarser action boundaries for more robust and reliable learning. The proposed loss functions and ABS were evaluated on three benchmarks. Results show that they significantly improved action segmentation performance with a low amount (5% and 10%) of labelled data and achieved comparable results to full supervision with 50% labelled data. Furthermore, ABS succeeded in boosting performance when integrated into fully-supervised learning.
16.3AIJul 31, 2023
Every Mistake Counts in AssemblyGuodong Ding, Fadime Sener, Shugao Ma et al.
One promising use case of AI assistants is to help with complex procedures like cooking, home repair, and assembly tasks. Can we teach the assistant to interject after the user makes a mistake? This paper targets the problem of identifying ordering mistakes in assembly procedures. We propose a system that can detect ordering mistakes by utilizing a learned knowledge base. Our framework constructs a knowledge base with spatial and temporal beliefs based on observed mistakes. Spatial beliefs depict the topological relationship of the assembling components, while temporal beliefs aggregate prerequisite actions as ordering constraints. With an episodic memory design, our algorithm can dynamically update and construct the belief sets as more actions are observed, all in an online fashion. We demonstrate experimentally that our inferred spatial and temporal beliefs are capable of identifying incorrect orderings in real-world action sequences. To construct the spatial beliefs, we collect a new set of coarse-level action annotations for Assembly101 based on the positioning of the toy parts. Finally, we demonstrate the superior performance of our belief inference algorithm in detecting ordering mistakes on the Assembly101 dataset.
4.8CVApr 28, 2022
A Closer Look at Branch Classifiers of Multi-exit ArchitecturesShaohui Lin, Bo Ji, Rongrong Ji et al.
Multi-exit architectures consist of a backbone and branch classifiers that offer shortened inference pathways to reduce the run-time of deep neural networks. In this paper, we analyze different branching patterns that vary in their allocation of computational complexity for the branch classifiers. Constant-complexity branching keeps all branches the same, while complexity-increasing and complexity-decreasing branching place more complex branches later or earlier in the backbone respectively. Through extensive experimentation on multiple backbones and datasets, we find that complexity-decreasing branches are more effective than constant-complexity or complexity-increasing branches, which achieve the best accuracy-cost trade-off. We investigate a cause by using knowledge consistency to probe the effect of adding branches onto a backbone. Our findings show that complexity-decreasing branching yields the least disruption to the feature abstraction hierarchy of the backbone, which explains the effectiveness of the branching patterns.
8.1CVNov 24, 2022
UV-Based 3D Hand-Object Reconstruction with Grasp OptimizationZiwei Yu, Linlin Yang, You Xie et al.
We propose a novel framework for 3D hand shape reconstruction and hand-object grasp optimization from a single RGB image. The representation of hand-object contact regions is critical for accurate reconstructions. Instead of approximating the contact regions with sparse points, as in previous works, we propose a dense representation in the form of a UV coordinate map. Furthermore, we introduce inference-time optimization to fine-tune the grasp and improve interactions between the hand and the object. Our pipeline increases hand shape reconstruction accuracy and produces a vibrant hand texture. Experiments on datasets such as Ho3D, FreiHAND, and DexYCB reveal that our proposed method outperforms the state-of-the-art.
RealViformer: Investigating Attention for Real-World Video Super-ResolutionYuehan Zhang, Angela Yao
In real-world video super-resolution (VSR), videos suffer from in-the-wild degradations and artifacts. VSR methods, especially recurrent ones, tend to propagate artifacts over time in the real-world setting and are more vulnerable than image super-resolution. This paper investigates the influence of artifacts on commonly used covariance-based attention mechanisms in VSR. Comparing the widely-used spatial attention, which computes covariance over space, versus the channel attention, we observe that the latter is less sensitive to artifacts. However, channel attention leads to feature redundancy, as evidenced by the higher covariance among output channels. As such, we explore simple techniques such as the squeeze-excite mechanism and covariance-based rescaling to counter the effects of high channel covariance. Based on our findings, we propose RealViformer. This channel-attention-based real-world VSR framework surpasses state-of-the-art on two real-world VSR datasets with fewer parameters and faster runtimes. The source code is available at https://github.com/Yuehan717/RealViformer.
6.5CVApr 7, 2022
TemporalUV: Capturing Loose Clothing with Temporally Coherent UV CoordinatesYou Xie, Huiqi Mao, Angela Yao et al.
We propose a novel approach to generate temporally coherent UV coordinates for loose clothing. Our method is not constrained by human body outlines and can capture loose garments and hair. We implemented a differentiable pipeline to learn UV mapping between a sequence of RGB inputs and textures via UV coordinates. Instead of treating the UV coordinates of each frame separately, our data generation approach connects all UV coordinates via feature matching for temporal stability. Subsequently, a generative model is trained to balance the spatial quality and temporal stability. It is driven by supervised and unsupervised losses in both UV and image spaces. Our experiments show that the trained models output high-quality UV coordinates and generalize to new poses. Once a sequence of UV coordinates has been inferred by our model, it can be used to flexibly synthesize new looks and modified visual styles. Compared to existing methods, our approach reduces the computational workload to animate new outfits by several orders of magnitude.
Improving Deep Regression with Ordinal EntropyShihao Zhang, Linlin Yang, Michael Bi Mi et al.
In computer vision, it is often observed that formulating regression problems as a classification task often yields better performance. We investigate this curious phenomenon and provide a derivation to show that classification, with the cross-entropy loss, outperforms regression with a mean squared error loss in its ability to learn high-entropy feature representations. Based on the analysis, we propose an ordinal entropy loss to encourage higher-entropy feature spaces while maintaining ordinal relationships to improve the performance of regression tasks. Experiments on synthetic and real-world regression tasks demonstrate the importance and benefits of increasing entropy for regression.
2.6CVJul 20, 2022
A Generalized & Robust Framework For Timestamp Supervision in Temporal Action SegmentationRahul Rahaman, Dipika Singhania, Alexandre Thiery et al.
In temporal action segmentation, Timestamp supervision requires only a handful of labelled frames per video sequence. For unlabelled frames, previous works rely on assigning hard labels, and performance rapidly collapses under subtle violations of the annotation assumptions. We propose a novel Expectation-Maximization (EM) based approach that leverages the label uncertainty of unlabelled frames and is robust enough to accommodate possible annotation errors. With accurate timestamp annotations, our proposed method produces SOTA results and even exceeds the fully-supervised setup in several metrics and datasets. When applied to timestamp annotations with missing action segments, our method presents stable performance. To further test our formulation's robustness, we introduce the new challenging annotation setup of Skip-tag supervision. This setup relaxes constraints and requires annotations of any fixed number of random frames in a video, making it more flexible than Timestamp supervision while remaining competitive.
Pairwise Distance Distillation for Unsupervised Real-World Image Super-ResolutionYuehan Zhang, Seungjun Lee, Angela Yao
Standard single-image super-resolution creates paired training data from high-resolution images through fixed downsampling kernels. However, real-world super-resolution (RWSR) faces unknown degradations in the low-resolution inputs, all the while lacking paired training data. Existing methods approach this problem by learning blind general models through complex synthetic augmentations on training inputs; they sacrifice the performance on specific degradation for broader generalization to many possible ones. We address the unsupervised RWSR for a targeted real-world degradation. We study from a distillation perspective and introduce a novel pairwise distance distillation framework. Through our framework, a model specialized in synthetic degradation adapts to target real-world degradations by distilling intra- and inter-model distances across the specialized model and an auxiliary generalized model. Experiments on diverse datasets demonstrate that our method significantly enhances fidelity and perceptual quality, surpassing state-of-the-art approaches in RWSR. The source code is available at https://github.com/Yuehan717/PDD.
Long-Tail Temporal Action Segmentation with Group-wise Temporal Logit AdjustmentZhanzhong Pang, Fadime Sener, Shrinivas Ramasubramanian et al.
Procedural activity videos often exhibit a long-tailed action distribution due to varying action frequencies and durations. However, state-of-the-art temporal action segmentation methods overlook the long tail and fail to recognize tail actions. Existing long-tail methods make class-independent assumptions and struggle to identify tail classes when applied to temporal segmentation frameworks. This work proposes a novel group-wise temporal logit adjustment~(G-TLA) framework that combines a group-wise softmax formulation while leveraging activity information and action ordering for logit adjustment. The proposed framework significantly improves in segmenting tail actions without any performance loss on head actions.
9.1CVOct 26, 2023
Deep Imbalanced Regression via Hierarchical Classification AdjustmentHaipeng Xiong, Angela Yao
Regression tasks in computer vision, such as age estimation or counting, are often formulated into classification by quantizing the target space into classes. Yet real-world data is often imbalanced -- the majority of training samples lie in a head range of target values, while a minority of samples span a usually larger tail range. By selecting the class quantization, one can adjust imbalanced regression targets into balanced classification outputs, though there are trade-offs in balancing classification accuracy and quantization error. To improve regression performance over the entire range of data, we propose to construct hierarchical classifiers for solving imbalanced regression tasks. The fine-grained classifiers limit the quantization error while being modulated by the coarse predictions to ensure high accuracy. Standard hierarchical classification approaches, however, when applied to the regression problem, fail to ensure that predicted ranges remain consistent across the hierarchy. As such, we propose a range-preserving distillation process that can effectively learn a single classifier from the set of hierarchical classifiers. Our novel hierarchical classification adjustment (HCA) for imbalanced regression shows superior results on three diverse tasks: age estimation, crowd counting and depth estimation. We will release the source code upon acceptance.
EgoTextVQA: Towards Egocentric Scene-Text Aware Video Question AnsweringSheng Zhou, Junbin Xiao, Qingyun Li et al.
We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33\% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance. Our dataset is released at: https://github.com/zhousheng97/EgoTextVQA.
AID: Attention Interpolation of Text-to-Image DiffusionQiyuan He, Jinghao Wang, Ziwei Liu et al.
Conditional diffusion models can create unseen images in various settings, aiding image interpolation. Interpolation in latent spaces is well-studied, but interpolation with specific conditions like text or poses is less understood. Simple approaches, such as linear interpolation in the space of conditions, often result in images that lack consistency, smoothness, and fidelity. To that end, we introduce a novel training-free technique named Attention Interpolation via Diffusion (AID). Our key contributions include 1) proposing an inner/outer interpolated attention layer; 2) fusing the interpolated attention with self-attention to boost fidelity; and 3) applying beta distribution to selection to increase smoothness. We also present a variant, Prompt-guided Attention Interpolation via Diffusion (PAID), that considers interpolation as a condition-dependent generative process. This method enables the creation of new images with greater consistency, smoothness, and efficiency, and offers control over the exact path of interpolation. Our approach demonstrates effectiveness for conceptual and spatial interpolation. Code and demo are available at https://github.com/QY-H00/attention-interpolation-diffusion.
9.8CVNov 28, 2023
On the Calibration of Human Pose EstimationKerui Gu, Rongyu Chen, Angela Yao
Most 2D human pose estimation frameworks estimate keypoint confidence in an ad-hoc manner, using heuristics such as the maximum value of heatmaps. The confidence is part of the evaluation scheme, e.g., AP for the MSCOCO dataset, yet has been largely overlooked in the development of state-of-the-art methods. This paper takes the first steps in addressing miscalibration in pose estimation. From a calibration point of view, the confidence should be aligned with the pose accuracy. In practice, existing methods are poorly calibrated. We show, through theoretical analysis, why a miscalibration gap exists and how to narrow the gap. Simply predicting the instance size and adjusting the confidence function gives considerable AP improvements. Given the black-box nature of deep neural networks, however, it is not possible to fully close this gap with only closed-form adjustments. As such, we go one step further and learn network-specific adjustments by enforcing consistency between confidence and pose accuracy. Our proposed Calibrated ConfidenceNet (CCNet) is a light-weight post-hoc addition that improves AP by up to 1.4% on off-the-shelf pose estimation frameworks. Applied to the downstream task of mesh recovery, CCNet facilitates an additional 1.0mm decrease in 3D keypoint error.
6.2CVDec 16, 2025
Improving Semantic Uncertainty Quantification in LVLMs with Semantic Gaussian ProcessesJoseph Hoche, Andrei Bursuc, David Brellmann et al.
Large Vision-Language Models (LVLMs) often produce plausible but unreliable outputs, making robust uncertainty estimation essential. Recent work on semantic uncertainty estimates relies on external models to cluster multiple sampled responses and measure their semantic consistency. However, these clustering methods are often fragile, highly sensitive to minor phrasing variations, and can incorrectly group or separate semantically similar answers, leading to unreliable uncertainty estimates. We propose Semantic Gaussian Process Uncertainty (SGPU), a Bayesian framework that quantifies semantic uncertainty by analyzing the geometric structure of answer embeddings, avoiding brittle clustering. SGPU maps generated answers into a dense semantic space, computes the Gram matrix of their embeddings, and summarizes their semantic configuration via the eigenspectrum. This spectral representation is then fed into a Gaussian Process Classifier that learns to map patterns of semantic consistency to predictive uncertainty, and that can be applied in both black-box and white-box settings. Across six LLMs and LVLMs on eight datasets spanning VQA, image classification, and textual QA, SGPU consistently achieves state-of-the-art calibration (ECE) and discriminative (AUROC, AUARC) performance. We further show that SGPU transfers across models and modalities, indicating that its spectral representation captures general patterns of semantic uncertainty.
SfM-Free 3D Gaussian Splatting via Hierarchical TrainingBo Ji, Angela Yao
Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.
EgoBlind: Towards Egocentric Visual Assistance for the BlindJunbin Xiao, Nanxin Huang, Hao Qiu et al.
We present EgoBlind, the first egocentric VideoQA dataset collected from blind individuals to evaluate the assistive capabilities of contemporary multimodal large language models (MLLMs). EgoBlind comprises 1,392 first-person videos from the daily lives of blind and visually impaired individuals. It also features 5,311 questions directly posed or verified by the blind to reflect their in-situation needs for visual assistance. Each question has an average of 3 manually annotated reference answers to reduce subjectiveness. Using EgoBlind, we comprehensively evaluate 16 advanced MLLMs and find that all models struggle. The best performers achieve an accuracy near 60\%, which is far behind human performance of 87.4\%. To guide future advancements, we identify and summarize major limitations of existing MLLMs in egocentric visual assistance for the blind and explore heuristic solutions for improvement. With these efforts, we hope that EgoBlind will serve as a foundation for developing effective AI assistants to enhance the independence of the blind and visually impaired. Data and code are available at https://github.com/doc-doc/EgoBlind.
On the Consistency of Video Large Language Models in Temporal ComprehensionMinjoon Jung, Junbin Xiao, Byoung-Tak Zhang et al.
Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code are open-sourced at https://github.com/minjoong507/Consistency-of-Video-LLM.
Deep Regression Representation Learning with TopologyShihao Zhang, kenji kawaguchi, Angela Yao
Most works studying representation learning focus only on classification and neglect regression. Yet, the learning objectives and, therefore, the representation topologies of the two tasks are fundamentally different: classification targets class separation, leading to disconnected representations, whereas regression requires ordinality with respect to the target, leading to continuous representations. We thus wonder how the effectiveness of a regression representation is influenced by its topology, with evaluation based on the Information Bottleneck (IB) principle. The IB principle is an important framework that provides principles for learning effective representations. We establish two connections between it and the topology of regression representations. The first connection reveals that a lower intrinsic dimension of the feature space implies a reduced complexity of the representation Z. This complexity can be quantified as the conditional entropy of Z on the target Y, and serves as an upper bound on the generalization error. The second connection suggests a feature space that is topologically similar to the target space will better align with the IB principle. Based on these two connections, we introduce PH-Reg, a regularizer specific to regression that matches the intrinsic dimension and topology of the feature space with the target space. Experiments on synthetic and real-world regression tasks demonstrate the benefits of PH-Reg. Code: https://github.com/needylove/PH-Reg.
Improving Deep Regression with TightnessShihao Zhang, Yuguang Yan, Angela Yao
For deep regression, preserving the ordinality of the targets with respect to the feature representation improves performance across various tasks. However, a theoretical explanation for the benefits of ordinality is still lacking. This work reveals that preserving ordinality reduces the conditional entropy $H(Z|Y)$ of representation $Z$ conditional on the target $Y$. However, our findings reveal that typical regression losses do little to reduce $H(Z|Y)$, even though it is vital for generalization performance. With this motivation, we introduce an optimal transport-based regularizer to preserve the similarity relationships of targets in the feature space to reduce $H(Z|Y)$. Additionally, we introduce a simple yet efficient strategy of duplicating the regressor targets, also with the aim of reducing $H(Z|Y)$. Experiments on three real-world regression tasks verify the effectiveness of our strategies to improve deep regression. Code: https://github.com/needylove/Regression_tightness.
Can I Trust Your Answer? Visually Grounded Video Question AnsweringJunbin Xiao, Angela Yao, Yicong Li et al.
We study visually grounded VideoQA in response to the emerging trends of utilizing pretraining techniques for video-language understanding. Specifically, by forcing vision-language models (VLMs) to answer questions and simultaneously provide visual evidence, we seek to ascertain the extent to which the predictions of such techniques are genuinely anchored in relevant video content, versus spurious correlations from language or irrelevant visual context. Towards this, we construct NExT-GQA -- an extension of NExT-QA with 10.5$K$ temporal grounding (or location) labels tied to the original QA pairs. With NExT-GQA, we scrutinize a series of state-of-the-art VLMs. Through post-hoc attention analysis, we find that these models are extremely weak in substantiating the answers despite their strong QA performance. This exposes the limitation of current VLMs in making reliable predictions. As a remedy, we further explore and propose a grounded-QA method via Gaussian mask optimization and cross-modal learning. Experiments with different backbones demonstrate that this grounding mechanism improves both grounding and QA. With these efforts, we aim to push towards trustworthy VLMs in VQA systems. Our dataset and code are available at https://github.com/doc-doc/NExT-GQA.
DropIT: Dropping Intermediate Tensors for Memory-Efficient DNN TrainingJoya Chen, Kai Xu, Yuhui Wang et al.
A standard hardware bottleneck when training deep neural networks is GPU memory. The bulk of memory is occupied by caching intermediate tensors for gradient computation in the backward pass. We propose a novel method to reduce this footprint - Dropping Intermediate Tensors (DropIT). DropIT drops min-k elements of the intermediate tensors and approximates gradients from the sparsified tensors in the backward pass. Theoretically, DropIT reduces noise on estimated gradients and therefore has a higher rate of convergence than vanilla-SGD. Experiments show that we can drop up to 90\% of the intermediate tensor elements in fully-connected and convolutional layers while achieving higher testing accuracy for Visual Transformers and Convolutional Neural Networks on various tasks (e.g., classification, object detection, instance segmentation). Our code and models are available at https://github.com/chenjoya/dropit.
Weakly-Supervised Dense Action AnticipationHaotong Zhang, Fuhai Chen, Angela Yao
Dense anticipation aims to forecast future actions and their durations for long horizons. Existing approaches rely on fully-labelled data, i.e. sequences labelled with all future actions and their durations. We present a (semi-) weakly supervised method using only a small number of fully-labelled sequences and predominantly sequences in which only the (one) upcoming action is labelled. To this end, we propose a framework that generates pseudo-labels for future actions and their durations and adaptively refines them through a refinement module. Given only the upcoming action label as input, these pseudo-labels guide action/duration prediction for the future. We further design an attention mechanism to predict context-aware durations. Experiments on the Breakfast and 50Salads benchmarks verify our method's effectiveness; we are competitive even when compared to fully supervised state-of-the-art models. We will make our code available at: https://github.com/zhanghaotong1/WSLVideoDenseAnticipation.
Towards Compact Single Image Super-Resolution via Contrastive Self-distillationYanbo Wang, Shaohui Lin, Yanyun Qu et al.
Convolutional neural networks (CNNs) are highly successful for super-resolution (SR) but often require sophisticated architectures with heavy memory cost and computational overhead, significantly restricts their practical deployments on resource-limited devices. In this paper, we proposed a novel contrastive self-distillation (CSD) framework to simultaneously compress and accelerate various off-the-shelf SR models. In particular, a channel-splitting super-resolution network can first be constructed from a target teacher network as a compact student network. Then, we propose a novel contrastive loss to improve the quality of SR images and PSNR/SSIM via explicit knowledge transfer. Extensive experiments demonstrate that the proposed CSD scheme effectively compresses and accelerates several standard SR models such as EDSR, RCAN and CARN. Code is available at https://github.com/Booooooooooo/CSD.
NExT-QA:Next Phase of Question-Answering to Explaining Temporal ActionsJunbin Xiao, Xindi Shang, Angela Yao et al.
We introduce NExT-QA, a rigorously designed video question answering (VideoQA) benchmark to advance video understanding from describing to explaining the temporal actions. Based on the dataset, we set up multi-choice and open-ended QA tasks targeting causal action reasoning, temporal action reasoning, and common scene comprehension. Through extensive analysis of baselines and established VideoQA techniques, we find that top-performing methods excel at shallow scene descriptions but are weak in causal and temporal action reasoning. Furthermore, the models that are effective on multi-choice QA, when adapted to open-ended QA, still struggle in generalizing the answers. This raises doubt on the ability of these models to reason and highlights possibilities for improvement. With detailed results for different question types and heuristic observations for future works, we hope NExT-QA will guide the next generation of VQA research to go beyond superficial scene description towards a deeper understanding of videos. (The dataset and related resources are available at https://github.com/doc-doc/NExT-QA.git)
Neural network compression via learnable wavelet transformsMoritz Wolter, Shaohui Lin, Angela Yao
Wavelets are well known for data compression, yet have rarely been applied to the compression of neural networks. This paper shows how the fast wavelet transform can be used to compress linear layers in neural networks. Linear layers still occupy a significant portion of the parameters in recurrent neural networks (RNNs). Through our method, we can learn both the wavelet bases and corresponding coefficients to efficiently represent the linear layers of RNNs. Our wavelet compressed RNNs have significantly fewer parameters yet still perform competitively with the state-of-the-art on synthetic and real-world RNN benchmarks. Wavelet optimization adds basis flexibility, without large numbers of extra weights. Source code is available at https://github.com/v0lta/Wavelet-network-compression.
Dense 3D Regression for Hand Pose EstimationChengde Wan, Thomas Probst, Luc Van Gool et al.
We present a simple and effective method for 3D hand pose estimation from a single depth frame. As opposed to previous state-of-the-art methods based on holistic 3D regression, our method works on dense pixel-wise estimation. This is achieved by careful design choices in pose parameterization, which leverages both 2D and 3D properties of depth map. Specifically, we decompose the pose parameters into a set of per-pixel estimations, i.e., 2D heat maps, 3D heat maps and unit 3D directional vector fields. The 2D/3D joint heat maps and 3D joint offsets are estimated via multi-task network cascades, which is trained end-to-end. The pixel-wise estimations can be directly translated into a vote casting scheme. A variant of mean shift is then used to aggregate local votes while enforcing consensus between the the estimated 3D pose and the pixel-wise 2D and 3D estimations by design. Our method is efficient and highly accurate. On MSRA and NYU hand dataset, our method outperforms all previous state-of-the-art approaches by a large margin. On the ICVL hand dataset, our method achieves similar accuracy compared to the currently proposed nearly saturated result and outperforms various other proposed methods. Code is available $\href{"https://github.com/melonwan/denseReg"}{\text{online}}$.
9.4LGNov 12, 2025
AnchorDS: Anchoring Dynamic Sources for Semantically Consistent Text-to-3D GenerationJiayin Zhu, Linlin Yang, Yicong Li et al.
Optimization-based text-to-3D methods distill guidance from 2D generative models via Score Distillation Sampling (SDS), but implicitly treat this guidance as static. This work shows that ignoring source dynamics yields inconsistent trajectories that suppress or merge semantic cues, leading to "semantic over-smoothing" artifacts. As such, we reformulate text-to-3D optimization as mapping a dynamically evolving source distribution to a fixed target distribution. We cast the problem into a dual-conditioned latent space, conditioned on both the text prompt and the intermediately rendered image. Given this joint setup, we observe that the image condition naturally anchors the current source distribution. Building on this insight, we introduce AnchorDS, an improved score distillation mechanism that provides state-anchored guidance with image conditions and stabilizes generation. We further penalize erroneous source estimates and design a lightweight filter strategy and fine-tuning strategy that refines the anchor with negligible overhead. AnchorDS produces finer-grained detail, more natural colours, and stronger semantic consistency, particularly for complex prompts, while maintaining efficiency. Extensive experiments show that our method surpasses previous methods in both quality and efficiency.
Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with ObjectsZicong Fan, Takehiko Ohkawa, Linlin Yang et al.
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object interactions, and fusing predictions from different views. Our study further reveals challenging scenarios intractable with state-of-the-art methods, such as fast hand motion, object reconstruction from narrow egocentric views, and close contact between two hands and objects. Our efforts will enrich the community's knowledge foundation and facilitate future hand studies on egocentric hand-object interactions.
19.8CVDec 27, 2024
DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene ReconstructionKai Xu, Tze Ho Elden Tse, Jizong Peng et al.
We propose a novel framework for scene decomposition and static background reconstruction from everyday videos. By integrating the trained motion masks and modeling the static scene as Gaussian splats with dynamics-aware optimization, our method achieves more accurate background reconstruction results than previous works. Our proposed method is termed DAS3R, an abbreviation for Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction. Compared to existing methods, DAS3R is more robust in complex motion scenarios, capable of handling videos where dynamic objects occupy a significant portion of the scene, and does not require camera pose inputs or point cloud data from SLAM-based methods. We compared DAS3R against recent distractor-free approaches on the DAVIS and Sintel datasets; DAS3R demonstrates enhanced performance and robustness with a margin of more than 2 dB in PSNR. The project's webpage can be accessed via \url{https://kai422.github.io/DAS3R/}
DD-Ranking: Rethinking the Evaluation of Dataset DistillationZekai Li, Xinhao Zhong, Samir Khaki et al.
In recent years, dataset distillation has provided a reliable solution for data compression, where models trained on the resulting smaller synthetic datasets achieve performance comparable to those trained on the original datasets. To further improve the performance of synthetic datasets, various training pipelines and optimization objectives have been proposed, greatly advancing the field of dataset distillation. Recent decoupled dataset distillation methods introduce soft labels and stronger data augmentation during the post-evaluation phase and scale dataset distillation up to larger datasets (e.g., ImageNet-1K). However, this raises a question: Is accuracy still a reliable metric to fairly evaluate dataset distillation methods? Our empirical findings suggest that the performance improvements of these methods often stem from additional techniques rather than the inherent quality of the images themselves, with even randomly sampled images achieving superior results. Such misaligned evaluation settings severely hinder the development of DD. Therefore, we propose DD-Ranking, a unified evaluation framework, along with new general evaluation metrics to uncover the true performance improvements achieved by different methods. By refocusing on the actual information enhancement of distilled datasets, DD-Ranking provides a more comprehensive and fair evaluation standard for future research advancements.
OnlineTAS: An Online Baseline for Temporal Action SegmentationQing Zhong, Guodong Ding, Angela Yao
Temporal context plays a significant role in temporal action segmentation. In an offline setting, the context is typically captured by the segmentation network after observing the entire sequence. However, capturing and using such context information in an online setting remains an under-explored problem. This work presents the an online framework for temporal action segmentation. At the core of the framework is an adaptive memory designed to accommodate dynamic changes in context over time, alongside a feature augmentation module that enhances the frames with the memory. In addition, we propose a post-processing approach to mitigate the severe over-segmentation in the online setting. On three common segmentation benchmarks, our approach achieves state-of-the-art performance.
8.7CVMar 10, 2024
Coherent Temporal Synthesis for Incremental Action SegmentationGuodong Ding, Hans Golong, Angela Yao
Data replay is a successful incremental learning technique for images. It prevents catastrophic forgetting by keeping a reservoir of previous data, original or synthesized, to ensure the model retains past knowledge while adapting to novel concepts. However, its application in the video domain is rudimentary, as it simply stores frame exemplars for action recognition. This paper presents the first exploration of video data replay techniques for incremental action segmentation, focusing on action temporal modeling. We propose a Temporally Coherent Action (TCA) model, which represents actions using a generative model instead of storing individual frames. The integration of a conditioning variable that captures temporal coherence allows our model to understand the evolution of action features over time. Therefore, action segments generated by TCA for replay are diverse and temporally coherent. In a 10-task incremental setup on the Breakfast dataset, our approach achieves significant increases in accuracy for up to 22% compared to the baselines.
7.6CVApr 5, 2024
InstructHumans: Editing Animated 3D Human Textures with InstructionsJiayin Zhu, Linlin Yang, Angela Yao
We present InstructHumans, a novel framework for instruction-driven {animatable} 3D human texture editing. Existing text-based 3D editing methods often directly apply Score Distillation Sampling (SDS). SDS, designed for generation tasks, cannot account for the defining requirement of editing -- maintaining consistency with the source avatar. This work shows that naively using SDS harms editing, as it may destroy consistency. We propose a modified SDS for Editing (SDS-E) that selectively incorporates subterms of SDS across diffusion timesteps. We further enhance SDS-E with spatial smoothness regularization and gradient-based viewpoint sampling for edits with sharp and high-fidelity detailing. Incorporating SDS-E into a 3D human texture editing framework allows us to outperform existing 3D editing methods. Our avatars faithfully reflect the textual edits while remaining consistent with the original avatars. Project page: https://jyzhu.top/instruct-humans/.