Bei Peng

LG
h-index27
12papers
1,430citations
Novelty54%
AI Score39

12 Papers

20.7CLSep 12, 2023Code
Learning to Predict Concept Ordering for Common Sense Generation

Tianhui Zhang, Danushka Bollegala, Bei Peng

Prior work has shown that the ordering in which concepts are shown to a commonsense generator plays an important role, affecting the quality of the generated sentence. However, it remains a challenge to determine the optimal ordering of a given set of concepts such that a natural sentence covering all the concepts could be generated from a pretrained generator. To understand the relationship between the ordering of the input concepts and the quality of the generated sentences, we conduct a systematic study considering multiple language models (LMs) and concept ordering strategies. We find that BART-large model consistently outperforms all other LMs considered in this study when fine-tuned using the ordering of concepts as they appear in CommonGen training data as measured using multiple evaluation metrics. Moreover, the larger GPT3-based large language models (LLMs) variants do not necessarily outperform much smaller LMs on this task, even when fine-tuned on task-specific training data. Interestingly, human annotators significantly reorder input concept sets when manually writing sentences covering those concepts, and this ordering provides the best sentence generations independently of the LM used for the generation, outperforming a probabilistic concept ordering baseline

3.3AIApr 19, 2025
A Knowledge-Informed Deep Learning Paradigm for Generalizable and Stability-Optimized Car-Following Models

Chengming Wang, Dongyao Jia, Wei Wang et al.

Car-following models (CFMs) are fundamental to traffic flow analysis and autonomous driving. Although calibrated physics-based and trained data-driven CFMs can replicate human driving behavior, their reliance on specific datasets limits generalization across diverse scenarios and reduces reliability in real-world deployment. Moreover, these models typically focus on behavioral fidelity and do not support the explicit optimization of local and string stability, which are increasingly important for the safe and efficient operation of autonomous vehicles (AVs). To address these limitations, we propose a Knowledge-Informed Deep Learning (KIDL) paradigm that distills the generalization capabilities of pre-trained Large Language Models (LLMs) into a lightweight and stability-aware neural architecture. LLMs are used to extract fundamental car-following knowledge beyond dataset-specific patterns, and this knowledge is transferred to a reliable, tractable, and computationally efficient model through knowledge distillation. KIDL also incorporates stability constraints directly into its training objective, ensuring that the resulting model not only emulates human-like behavior but also satisfies the local and string stability requirements essential for real-world AV deployment. We evaluate KIDL on the real-world NGSIM and HighD datasets, comparing its performance with representative physics-based, data-driven, and hybrid CFMs. Both empirical and theoretical results consistently demonstrate KIDL's superior behavioral generalization and traffic flow stability, offering a robust and scalable solution for next-generation traffic systems.

1.9CLJan 18, 2024
Gradable ChatGPT Translation Evaluation

Hui Jiao, Bei Peng, Lu Zong et al.

ChatGPT, as a language model based on large-scale pre-training, has exerted a profound influence on the domain of machine translation. In ChatGPT, a "Prompt" refers to a segment of text or instruction employed to steer the model towards generating a specific category of response. The design of the translation prompt emerges as a key aspect that can wield influence over factors such as the style, precision and accuracy of the translation to a certain extent. However, there is a lack of a common standard and methodology on how to design and select a translation prompt. Accordingly, this paper proposes a generic taxonomy, which defines gradable translation prompts in terms of expression type, translation style, POS information and explicit statement, thus facilitating the construction of prompts endowed with distinct attributes tailored for various translation tasks. Specific experiments and cases are selected to validate and illustrate the effectiveness of the method.

5.9SYMay 30, 2023
Centralised rehearsal of decentralised cooperation: Multi-agent reinforcement learning for the scalable coordination of residential energy flexibility

Flora Charbonnier, Bei Peng, Thomas Morstyn et al.

This paper investigates how deep multi-agent reinforcement learning can enable the scalable and privacy-preserving coordination of residential energy flexibility. The coordination of distributed resources such as electric vehicles and heating will be critical to the successful integration of large shares of renewable energy in our electricity grid and, thus, to help mitigate climate change. The pre-learning of individual reinforcement learning policies can enable distributed control with no sharing of personal data required during execution. However, previous approaches for multi-agent reinforcement learning-based distributed energy resources coordination impose an ever greater training computational burden as the size of the system increases. We therefore adopt a deep multi-agent actor-critic method which uses a \emph{centralised but factored critic} to rehearse coordination ahead of execution. Results show that coordination is achieved at scale, with minimal information and communication infrastructure requirements, no interference with daily activities, and privacy protection. Significant savings are obtained for energy users, the distribution network and greenhouse gas emissions. Moreover, training times are nearly 40 times shorter than with a previous state-of-the-art reinforcement learning approach without the factored critic for 30 homes.

2.3MAJul 1, 2021
SA-MATD3:Self-attention-based multi-agent continuous control method in cooperative environments

Kai Liu, Yuyang Zhao, Gang Wang et al.

Cooperative problems under continuous control have always been the focus of multi-agent reinforcement learning. Existing algorithms suffer from the problem of uneven learning degree with the increase of the number of agents. In this paper, a new structure for a multi-agent actor critic is proposed, and the self-attention mechanism is applied in the critic network and the value decomposition method used to solve the uneven problem. The proposed algorithm makes full use of the samples in the replay memory buffer to learn the behavior of a class of agents. First, a new update method is proposed for policy networks that promotes learning efficiency. Second, the utilization of samples is improved, at the same time reflecting the ability of perspective-taking among groups. Finally, the "deceptive signal" in training is eliminated and the learning degree among agents is more uniform than in the existing methods. Multiple experiments were conducted in two typical scenarios of a multi-agent particle environment. Experimental results show that the proposed algorithm can perform better than the state-of-the-art ones, and that it exhibits higher learning efficiency with an increasing number of agents.

3.1LGApr 27, 2021
Semi-On-Policy Training for Sample Efficient Multi-Agent Policy Gradients

Bozhidar Vasilev, Tarun Gupta, Bei Peng et al.

Policy gradient methods are an attractive approach to multi-agent reinforcement learning problems due to their convergence properties and robustness in partially observable scenarios. However, there is a significant performance gap between state-of-the-art policy gradient and value-based methods on the popular StarCraft Multi-Agent Challenge (SMAC) benchmark. In this paper, we introduce semi-on-policy (SOP) training as an effective and computationally efficient way to address the sample inefficiency of on-policy policy gradient methods. We enhance two state-of-the-art policy gradient algorithms with SOP training, demonstrating significant performance improvements. Furthermore, we show that our methods perform as well or better than state-of-the-art value-based methods on a variety of SMAC tasks.

28.6LGOct 4, 2020Code
RODE: Learning Roles to Decompose Multi-Agent Tasks

Tonghan Wang, Tarun Gupta, Anuj Mahajan et al.

Role-based learning holds the promise of achieving scalable multi-agent learning by decomposing complex tasks using roles. However, it is largely unclear how to efficiently discover such a set of roles. To solve this problem, we propose to first decompose joint action spaces into restricted role action spaces by clustering actions according to their effects on the environment and other agents. Learning a role selector based on action effects makes role discovery much easier because it forms a bi-level learning hierarchy -- the role selector searches in a smaller role space and at a lower temporal resolution, while role policies learn in significantly reduced primitive action-observation spaces. We further integrate information about action effects into the role policies to boost learning efficiency and policy generalization. By virtue of these advances, our method (1) outperforms the current state-of-the-art MARL algorithms on 10 of the 14 scenarios that comprise the challenging StarCraft II micromanagement benchmark and (2) achieves rapid transfer to new environments with three times the number of agents. Demonstrative videos are available at https://sites.google.com/view/rode-marl .

33.2LGJun 18, 2020Code
Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

Tabish Rashid, Gregory Farquhar, Bei Peng et al.

QMIX is a popular $Q$-learning algorithm for cooperative MARL in the centralised training and decentralised execution paradigm. In order to enable easy decentralisation, QMIX restricts the joint action $Q$-values it can represent to be a monotonic mixing of each agent's utilities. However, this restriction prevents it from representing value functions in which an agent's ordering over its actions can depend on other agents' actions. To analyse this representational limitation, we first formalise the objective QMIX optimises, which allows us to view QMIX as an operator that first computes the $Q$-learning targets and then projects them into the space representable by QMIX. This projection returns a representable $Q$-value that minimises the unweighted squared error across all joint actions. We show in particular that this projection can fail to recover the optimal policy even with access to $Q^*$, which primarily stems from the equal weighting placed on each joint action. We rectify this by introducing a weighting into the projection, in order to place more importance on the better joint actions. We propose two weighting schemes and prove that they recover the correct maximal action for any joint action $Q$-values, and therefore for $Q^*$ as well. Based on our analysis and results in the tabular setting, we introduce two scalable versions of our algorithm, Centrally-Weighted (CW) QMIX and Optimistically-Weighted (OW) QMIX and demonstrate improved performance on both predator-prey and challenging multi-agent StarCraft benchmark tasks.

20.6LGJun 7, 2020Code
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning

Shariq Iqbal, Christian A. Schroeder de Witt, Bei Peng et al.

Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities. Our method aims to leverage these commonalities by asking the question: ``What is the expected utility of each agent when only considering a randomly selected sub-group of its observed entities?'' By posing this counterfactual question, we can recognize state-action trajectories within sub-groups of entities that we may have encountered in another task and use what we learned in that task to inform our prediction in the current one. We then reconstruct a prediction of the full returns as a combination of factors considering these disjoint groups of entities and train this ``randomly factorized" value function as an auxiliary objective for value-based multi-agent reinforcement learning. By doing so, our model can recognize and leverage similarities across tasks to improve learning efficiency in a multi-task setting. Our approach, Randomized Entity-wise Factorization for Imagined Learning (REFIL), outperforms all strong baselines by a significant margin in challenging multi-task StarCraft micromanagement settings.

32.5LGMar 14, 2020Code
FACMAC: Factored Multi-Agent Centralised Policy Gradients

Bei Peng, Tabish Rashid, Christian A. Schroeder de Witt et al.

We propose FACtored Multi-Agent Centralised policy gradients (FACMAC), a new method for cooperative multi-agent reinforcement learning in both discrete and continuous action spaces. Like MADDPG, a popular multi-agent actor-critic method, our approach uses deep deterministic policy gradients to learn policies. However, FACMAC learns a centralised but factored critic, which combines per-agent utilities into the joint action-value function via a non-linear monotonic function, as in QMIX, a popular multi-agent Q-learning algorithm. However, unlike QMIX, there are no inherent constraints on factoring the critic. We thus also employ a nonmonotonic factorisation and empirically demonstrate that its increased representational capacity allows it to solve some tasks that cannot be solved with monolithic, or monotonically factored critics. In addition, FACMAC uses a centralised policy gradient estimator that optimises over the entire joint action space, rather than optimising over each agent's action space separately as in MADDPG. This allows for more coordinated policy changes and fully reaps the benefits of a centralised critic. We evaluate FACMAC on variants of the multi-agent particle environments, a novel multi-agent MuJoCo benchmark, and a challenging set of StarCraft II micromanagement tasks. Empirical results demonstrate FACMAC's superior performance over MADDPG and other baselines on all three domains.

15.0LGFeb 26, 2020Code
Optimistic Exploration even with a Pessimistic Initialisation

Tabish Rashid, Bei Peng, Wendelin Böhmer et al.

Optimistic initialisation is an effective strategy for efficient exploration in reinforcement learning (RL). In the tabular case, all provably efficient model-free algorithms rely on it. However, model-free deep RL algorithms do not use optimistic initialisation despite taking inspiration from these provably efficient tabular algorithms. In particular, in scenarios with only positive rewards, Q-values are initialised at their lowest possible values due to commonly used network initialisation schemes, a pessimistic initialisation. Merely initialising the network to output optimistic Q-values is not enough, since we cannot ensure that they remain optimistic for novel state-action pairs, which is crucial for exploration. We propose a simple count-based augmentation to pessimistically initialised Q-values that separates the source of optimism from the neural network. We show that this scheme is provably efficient in the tabular setting and extend it to the deep RL setting. Our algorithm, Optimistic Pessimistically Initialised Q-Learning (OPIQ), augments the Q-value estimates of a DQN-based agent with count-derived bonuses to ensure optimism during both action selection and bootstrapping. We show that OPIQ outperforms non-optimistic DQN variants that utilise a pseudocount-based intrinsic motivation in hard exploration tasks, and that it predicts optimistic estimates for novel state-action pairs.

1.8LGNov 29, 2019
VIABLE: Fast Adaptation via Backpropagating Learned Loss

Leo Feng, Luisa Zintgraf, Bei Peng et al.

In few-shot learning, typically, the loss function which is applied at test time is the one we are ultimately interested in minimising, such as the mean-squared-error loss for a regression problem. However, given that we have few samples at test time, we argue that the loss function that we are interested in minimising is not necessarily the loss function most suitable for computing gradients in a few-shot setting. We propose VIABLE, a generic meta-learning extension that builds on existing meta-gradient-based methods by learning a differentiable loss function, replacing the pre-defined inner-loop loss function in performing task-specific updates. We show that learning a loss function capable of leveraging relational information between samples reduces underfitting, and significantly improves performance and sample efficiency on a simple regression task. Furthermore, we show VIABLE is scalable by evaluating on the Mini-Imagenet dataset.