Jiangmiao Pang

CV
h-index27
54papers
8,914citations
Novelty54%
AI Score66

54 Papers

41.9CVMar 27, 2022Code
Observation-Centric SORT: Rethinking SORT for Robust Multi-Object Tracking

Jinkun Cao, Jiangmiao Pang, Xinshuo Weng et al. · cmu

Kalman filter (KF) based methods for multi-object tracking (MOT) make an assumption that objects move linearly. While this assumption is acceptable for very short periods of occlusion, linear estimates of motion for prolonged time can be highly inaccurate. Moreover, when there is no measurement available to update Kalman filter parameters, the standard convention is to trust the priori state estimations for posteriori update. This leads to the accumulation of errors during a period of occlusion. The error causes significant motion direction variance in practice. In this work, we show that a basic Kalman filter can still obtain state-of-the-art tracking performance if proper care is taken to fix the noise accumulated during occlusion. Instead of relying only on the linear state estimate (i.e., estimation-centric approach), we use object observations (i.e., the measurements by object detector) to compute a virtual trajectory over the occlusion period to fix the error accumulation of filter parameters during the occlusion period. This allows more time steps to correct errors accumulated during occlusion. We name our method Observation-Centric SORT (OC-SORT). It remains Simple, Online, and Real-Time but improves robustness during occlusion and non-linear motion. Given off-the-shelf detections as input, OC-SORT runs at 700+ FPS on a single CPU. It achieves state-of-the-art on multiple datasets, including MOT17, MOT20, KITTI, head tracking, and especially DanceTrack where the object motion is highly non-linear. The code and models are available at \url{https://github.com/noahcao/OC_SORT}.

18.1CVMar 23, 2023Code
MV-JAR: Masked Voxel Jigsaw and Reconstruction for LiDAR-Based Self-Supervised Pre-Training

Runsen Xu, Tai Wang, Wenwei Zhang et al. · cmu

This paper introduces the Masked Voxel Jigsaw and Reconstruction (MV-JAR) method for LiDAR-based self-supervised pre-training and a carefully designed data-efficient 3D object detection benchmark on the Waymo dataset. Inspired by the scene-voxel-point hierarchy in downstream 3D object detectors, we design masking and reconstruction strategies accounting for voxel distributions in the scene and local point distributions within the voxel. We employ a Reversed-Furthest-Voxel-Sampling strategy to address the uneven distribution of LiDAR points and propose MV-JAR, which combines two techniques for modeling the aforementioned distributions, resulting in superior performance. Our experiments reveal limitations in previous data-efficient experiments, which uniformly sample fine-tuning splits with varying data proportions from each LiDAR sequence, leading to similar data diversity across splits. To address this, we propose a new benchmark that samples scene sequences for diverse fine-tuning splits, ensuring adequate model convergence and providing a more accurate evaluation of pre-training methods. Experiments on our Waymo benchmark and the KITTI dataset demonstrate that MV-JAR consistently and significantly improves 3D detection performance across various data scales, achieving up to a 6.3% increase in mAPH compared to training from scratch. Codes and the benchmark will be available at https://github.com/SmartBot-PJLab/MV-JAR .

28.9CVSep 14, 2023Code
Unified Human-Scene Interaction via Prompted Chain-of-Contacts

Zeqi Xiao, Tai Wang, Jingbo Wang et al. · cmu

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. This framework is built upon the definition of interaction as Chain of Contacts (CoC): steps of human joint-object part pairs, which is inspired by the strong correlation between interaction types and human-object contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes. The project page is at https://github.com/OpenRobotLab/UniHSI .

32.5CVApr 19, 2023Code
Transformer-Based Visual Segmentation: A Survey

Xiangtai Li, Henghui Ding, Haobo Yuan et al.

Visual segmentation seeks to partition images, video frames, or point clouds into multiple segments or groups. This technique has numerous real-world applications, such as autonomous driving, image editing, robot sensing, and medical analysis. Over the past decade, deep learning-based methods have made remarkable strides in this area. Recently, transformers, a type of neural network based on self-attention originally designed for natural language processing, have considerably surpassed previous convolutional or recurrent approaches in various vision processing tasks. Specifically, vision transformers offer robust, unified, and even simpler solutions for various segmentation tasks. This survey provides a thorough overview of transformer-based visual segmentation, summarizing recent advancements. We first review the background, encompassing problem definitions, datasets, and prior convolutional methods. Next, we summarize a meta-architecture that unifies all recent transformer-based approaches. Based on this meta-architecture, we examine various method designs, including modifications to the meta-architecture and associated applications. We also present several closely related settings, including 3D point cloud segmentation, foundation model tuning, domain-aware segmentation, efficient segmentation, and medical segmentation. Additionally, we compile and re-evaluate the reviewed methods on several well-established datasets. Finally, we identify open challenges in this field and propose directions for future research. The project page can be found at https://github.com/lxtGH/Awesome-Segmentation-With-Transformer. We will also continually monitor developments in this rapidly evolving field.

24.8CVOct 12, 2022
QDTrack: Quasi-Dense Similarity Learning for Appearance-Only Multiple Object Tracking

Tobias Fischer, Thomas E. Huang, Jiangmiao Pang et al. · eth-zurich, mit

Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions in images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of object regions on a pair of images for contrastive learning. We combine this similarity learning with multiple existing object detectors to build Quasi-Dense Tracking (QDTrack), which does not require displacement regression or motion priors. We find that the resulting distinctive feature space admits a simple nearest neighbor search at inference time for object association. In addition, we show that our similarity learning scheme is not limited to video data, but can learn effective instance similarity even from static input, enabling a competitive tracking performance without training on videos or using tracking supervision. We conduct extensive experiments on a wide variety of popular MOT benchmarks. We find that, despite its simplicity, QDTrack rivals the performance of state-of-the-art tracking methods on all benchmarks and sets a new state-of-the-art on the large-scale BDD100K MOT benchmark, while introducing negligible computational overhead to the detector.

27.7CVApr 10, 2022Code
Video K-Net: A Simple, Strong, and Unified Baseline for Video Segmentation

Xiangtai Li, Wenwei Zhang, Jiangmiao Pang et al.

This paper presents Video K-Net, a simple, strong, and unified framework for fully end-to-end video panoptic segmentation. The method is built upon K-Net, a method that unifies image segmentation via a group of learnable kernels. We observe that these learnable kernels from K-Net, which encode object appearances and contexts, can naturally associate identical instances across video frames. Motivated by this observation, Video K-Net learns to simultaneously segment and track "things" and "stuff" in a video with simple kernel-based appearance modeling and cross-temporal kernel interaction. Despite the simplicity, it achieves state-of-the-art video panoptic segmentation results on Citscapes-VPS, KITTI-STEP, and VIPSeg without bells and whistles. In particular, on KITTI-STEP, the simple method can boost almost 12\% relative improvements over previous methods. On VIPSeg, Video K-Net boosts almost 15\% relative improvements and results in 39.8 % VPQ. We also validate its generalization on video semantic segmentation, where we boost various baselines by 2\% on the VSPW dataset. Moreover, we extend K-Net into clip-level video framework for video instance segmentation, where we obtain 40.5% mAP for ResNet50 backbone and 54.1% mAP for Swin-base on YouTube-2019 validation set. We hope this simple, yet effective method can serve as a new, flexible baseline in unified video segmentation design. Both code and models are released at https://github.com/lxtGH/Video-K-Net.

21.7CVJul 26, 2022Code
Monocular 3D Object Detection with Depth from Motion

Tai Wang, Jiangmiao Pang, Dahua Lin

Perceiving 3D objects from monocular inputs is crucial for robotic systems, given its economy compared to multi-sensor settings. It is notably difficult as a single image can not provide any clues for predicting absolute depth values. Motivated by binocular methods for 3D object detection, we take advantage of the strong geometry structure provided by camera ego-motion for accurate object depth estimation and detection. We first make a theoretical analysis on this general two-view case and notice two challenges: 1) Cumulative errors from multiple estimations that make the direct prediction intractable; 2) Inherent dilemmas caused by static cameras and matching ambiguity. Accordingly, we establish the stereo correspondence with a geometry-aware cost volume as the alternative for depth estimation and further compensate it with monocular understanding to address the second problem. Our framework, named Depth from Motion (DfM), then uses the established geometry to lift 2D image features to the 3D space and detects 3D objects thereon. We also present a pose-free DfM to make it usable when the camera pose is unavailable. Our framework outperforms state-of-the-art methods by a large margin on the KITTI benchmark. Detailed quantitative and qualitative analyses also validate our theoretical conclusions. The code will be released at https://github.com/Tai-Wang/Depth-from-Motion.

14.1CVMar 23, 2023Code
Position-Guided Point Cloud Panoptic Segmentation Transformer

Zeqi Xiao, Wenwei Zhang, Tai Wang et al.

DEtection TRansformer (DETR) started a trend that uses a group of learnable queries for unified visual perception. This work begins by applying this appealing paradigm to LiDAR-based point cloud segmentation and obtains a simple yet effective baseline. Although the naive adaptation obtains fair results, the instance segmentation performance is noticeably inferior to previous works. By diving into the details, we observe that instances in the sparse point clouds are relatively small to the whole scene and often have similar geometry but lack distinctive appearance for segmentation, which are rare in the image domain. Considering instances in 3D are more featured by their positional information, we emphasize their roles during the modeling and design a robust Mixed-parameterized Positional Embedding (MPE) to guide the segmentation process. It is embedded into backbone features and later guides the mask prediction and query update processes iteratively, leading to Position-Aware Segmentation (PA-Seg) and Masked Focal Attention (MFA). All these designs impel the queries to attend to specific regions and identify various instances. The method, named Position-guided Point cloud Panoptic segmentation transFormer (P3Former), outperforms previous state-of-the-art methods by 3.4% and 1.2% PQ on SemanticKITTI and nuScenes benchmark, respectively. The source code and models are available at https://github.com/SmartBot-PJLab/P3Former .

27.0CVMar 22, 2023Code
Dense Distinct Query for End-to-End Object Detection

Shilong Zhang, Xinjiang Wang, Jiaqi Wang et al.

One-to-one label assignment in object detection has successfully obviated the need for non-maximum suppression (NMS) as postprocessing and makes the pipeline end-to-end. However, it triggers a new dilemma as the widely used sparse queries cannot guarantee a high recall, while dense queries inevitably bring more similar queries and encounter optimization difficulties. As both sparse and dense queries are problematic, then what are the expected queries in end-to-end object detection? This paper shows that the solution should be Dense Distinct Queries (DDQ). Concretely, we first lay dense queries like traditional detectors and then select distinct ones for one-to-one assignments. DDQ blends the advantages of traditional and recent end-to-end detectors and significantly improves the performance of various detectors including FCN, R-CNN, and DETRs. Most impressively, DDQ-DETR achieves 52.1 AP on MS-COCO dataset within 12 epochs using a ResNet-50 backbone, outperforming all existing detectors in the same setting. DDQ also shares the benefit of end-to-end detectors in crowded scenes and achieves 93.8 AP on CrowdHuman. We hope DDQ can inspire researchers to consider the complementarity between traditional methods and end-to-end detectors. The source code can be found at \url{https://github.com/jshilong/DDQ}.

9.4CVMar 21, 2022Code
Dense Siamese Network for Dense Unsupervised Learning

Wenwei Zhang, Jiangmiao Pang, Kai Chen et al.

This paper presents Dense Siamese Network (DenseSiam), a simple unsupervised learning framework for dense prediction tasks. It learns visual representations by maximizing the similarity between two views of one image with two types of consistency, i.e., pixel consistency and region consistency. Concretely, DenseSiam first maximizes the pixel level spatial consistency according to the exact location correspondence in the overlapped area. It also extracts a batch of region embeddings that correspond to some sub-regions in the overlapped area to be contrasted for region consistency. In contrast to previous methods that require negative pixel pairs, momentum encoders or heuristic masks, DenseSiam benefits from the simple Siamese network and optimizes the consistency of different granularities. It also proves that the simple location correspondence and interacted region embeddings are effective enough to learn the similarity. We apply DenseSiam on ImageNet and obtain competitive improvements on various downstream tasks. We also show that only with some extra task-specific losses, the simple framework can directly conduct dense prediction tasks. On an existing unsupervised semantic segmentation benchmark, it surpasses state-of-the-art segmentation methods by 2.1 mIoU with 28% training costs. Code and models are released at https://github.com/ZwwWayne/DenseSiam.

42.3CVAug 31, 2023Code
PointLLM: Empowering Large Language Models to Understand Point Clouds

Runsen Xu, Xiaolong Wang, Tai Wang et al.

The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at https://github.com/OpenRobotLab/PointLLM .

18.7CVOct 8, 2023Code
OV-PARTS: Towards Open-Vocabulary Part Segmentation

Meng Wei, Xiaoyu Yue, Wenwei Zhang et al.

Segmenting and recognizing diverse object parts is a crucial ability in applications spanning various computer vision and robotic tasks. While significant progress has been made in object-level Open-Vocabulary Semantic Segmentation (OVSS), i.e., segmenting objects with arbitrary text, the corresponding part-level research poses additional challenges. Firstly, part segmentation inherently involves intricate boundaries, while limited annotated data compounds the challenge. Secondly, part segmentation introduces an open granularity challenge due to the diverse and often ambiguous definitions of parts in the open world. Furthermore, the large-scale vision and language models, which play a key role in the open vocabulary setting, struggle to recognize parts as effectively as objects. To comprehensively investigate and tackle these challenges, we propose an Open-Vocabulary Part Segmentation (OV-PARTS) benchmark. OV-PARTS includes refined versions of two publicly available datasets: Pascal-Part-116 and ADE20K-Part-234. And it covers three specific tasks: Generalized Zero-Shot Part Segmentation, Cross-Dataset Part Segmentation, and Few-Shot Part Segmentation, providing insights into analogical reasoning, open granularity and few-shot adapting abilities of models. Moreover, we analyze and adapt two prevailing paradigms of existing object-level OVSS methods for OV-PARTS. Extensive experimental analysis is conducted to inspire future research in leveraging foundational models for OV-PARTS. The code and dataset are available at https://github.com/OpenRobotLab/OV_PARTS.

26.9ROJul 15, 2024Code
GRUtopia: Dream General Robots in a City at Scale

Hanqing Wang, Jiahe Chen, Wensi Huang et al.

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

24.7ROMar 14Code
Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints

Junli Ren, Junfeng Long, Tao Huang et al.

We present a reinforcement learning framework for autonomous goalkeeping with humanoid robots in real-world scenarios. While prior work has demonstrated similar capabilities on quadrupedal platforms, humanoid goalkeeping introduces two critical challenges: (1) generating natural, human-like whole-body motions, and (2) covering a wider guarding range with an equivalent response time. Unlike existing approaches that rely on separate teleoperation or fixed motion tracking for whole-body control, our method learns a single end-to-end RL policy, enabling fully autonomous, highly dynamic, and human-like robot-object interactions. To achieve this, we integrate multiple human motion priors conditioned on perceptual inputs into the RL training via an adversarial scheme. We demonstrate the effectiveness of our method through real-world experiments, where the humanoid robot successfully performs agile, autonomous, and naturalistic interceptions of fast-moving balls. In addition to goalkeeping, we demonstrate the generalization of our approach through tasks such as ball escaping and grabbing. Our work presents a practical and scalable solution for enabling highly dynamic interactions between robots and moving objects, advancing the field toward more adaptive and lifelike robotic behaviors.

6.5CVJun 2, 2022Code
What Are Expected Queries in End-to-End Object Detection?

Shilong Zhang, Xinjiang Wang, Jiaqi Wang et al.

End-to-end object detection is rapidly progressed after the emergence of DETR. DETRs use a set of sparse queries that replace the dense candidate boxes in most traditional detectors. In comparison, the sparse queries cannot guarantee a high recall as dense priors. However, making queries dense is not trivial in current frameworks. It not only suffers from heavy computational cost but also difficult optimization. As both sparse and dense queries are imperfect, then \emph{what are expected queries in end-to-end object detection}? This paper shows that the expected queries should be Dense Distinct Queries (DDQ). Concretely, we introduce dense priors back to the framework to generate dense queries. A duplicate query removal pre-process is applied to these queries so that they are distinguishable from each other. The dense distinct queries are then iteratively processed to obtain final sparse outputs. We show that DDQ is stronger, more robust, and converges faster. It obtains 44.5 AP on the MS COCO detection dataset with only 12 epochs. DDQ is also robust as it outperforms previous methods on both object detection and instance segmentation tasks on various datasets. DDQ blends advantages from traditional dense priors and recent end-to-end detectors. We hope it can serve as a new baseline and inspires researchers to revisit the complementarity between traditional methods and end-to-end detectors. The source code is publicly available at \url{https://github.com/jshilong/DDQ}.

30.0ROJul 10
Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

Xiaoshen Han, Junqiu Yu, Minghuan Liu et al.

Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: https://re3sim.github.io/.

12.1CVMar 29, 2023Code
DORT: Modeling Dynamic Objects in Recurrent for Multi-Camera 3D Object Detection and Tracking

Qing Lian, Tai Wang, Dahua Lin et al.

Recent multi-camera 3D object detectors usually leverage temporal information to construct multi-view stereo that alleviates the ill-posed depth estimation. However, they typically assume all the objects are static and directly aggregate features across frames. This work begins with a theoretical and empirical analysis to reveal that ignoring the motion of moving objects can result in serious localization bias. Therefore, we propose to model Dynamic Objects in RecurrenT (DORT) to tackle this problem. In contrast to previous global Bird-Eye-View (BEV) methods, DORT extracts object-wise local volumes for motion estimation that also alleviates the heavy computational burden. By iteratively refining the estimated object motion and location, the preceding features can be precisely aggregated to the current frame to mitigate the aforementioned adverse effects. The simple framework has two significant appealing properties. It is flexible and practical that can be plugged into most camera-based 3D object detectors. As there are predictions of object motion in the loop, it can easily track objects across frames according to their nearest center distances. Without bells and whistles, DORT outperforms all the previous methods on the nuScenes detection and tracking benchmarks with 62.5\% NDS and 57.6\% AMOTA, respectively. The source code will be released.

39.7CVSep 26, 2024
LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness

Chenming Zhu, Tai Wang, Wenwei Zhang et al.

Recent advancements in Large Multimodal Models (LMMs) have greatly enhanced their proficiency in 2D visual understanding tasks, enabling them to effectively process and understand images and videos. However, the development of LMMs with 3D scene understanding capabilities has been hindered by the lack of large-scale 3D vision-language datasets and powerful 3D encoders. In this paper, we introduce a simple yet effective framework called LLaVA-3D. Leveraging the strong 2D visual understanding priors from LLaVA, our LLaVA-3D efficiently adapts LLaVA for 3D scene understanding without compromising 2D understanding capabilities. To achieve this, we utilize the 3D position embeddings to enhance the 2D CLIP Patches with 3D spatial context information and construct 3D patches. By integrating the 3D position embeddings into 2D LMMs and employing joint 2D and 3D vision-language instruction tuning, we establish a unified architecture for both 2D visual understanding and 3D scene understanding. In contrast to previous 3D LMMs, LLaVA-3D supports decoding accurate 3D spatial perception outputs, e.g., 3D bounding boxes, directly from these 3D patches, without relying on the time-consuming off-the-shelf 3D segmentors. Experimental results show that LLaVA-3D converges 3.5x faster than existing 3D LMMs when trained on 3D vision-language datasets. Moreover, LLaVA-3D not only achieves state-of-the-art performance across various 3D tasks but also maintains comparable 2D visual understanding and vision-language conversation capabilities with LLaVA.

19.7CVDec 11, 2025Code
MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence

Jingli Lin, Runsen Xu, Shaohao Zhu et al.

Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.

16.8CVMar 22, 2023Code
Tube-Link: A Flexible Cross Tube Framework for Universal Video Segmentation

Xiangtai Li, Haobo Yuan, Wenwei Zhang et al.

Video segmentation aims to segment and track every pixel in diverse scenarios accurately. In this paper, we present Tube-Link, a versatile framework that addresses multiple core tasks of video segmentation with a unified architecture. Our framework is a near-online approach that takes a short subclip as input and outputs the corresponding spatial-temporal tube masks. To enhance the modeling of cross-tube relationships, we propose an effective way to perform tube-level linking via attention along the queries. In addition, we introduce temporal contrastive learning to instance-wise discriminative features for tube-level association. Our approach offers flexibility and efficiency for both short and long video inputs, as the length of each subclip can be varied according to the needs of datasets or scenarios. Tube-Link outperforms existing specialized architectures by a significant margin on five video segmentation datasets. Specifically, it achieves almost 13% relative improvements on VIPSeg and 4% improvements on KITTI-STEP over the strong baseline Video K-Net. When using a ResNet50 backbone on Youtube-VIS-2019 and 2021, Tube-Link boosts IDOL by 3% and 4%, respectively.

15.5CVNov 30, 2025Code
MM-ACT: Learn from Multimodal Parallel Generation to Act

Haotian Liang, Xinyi Chen, Bin Wang et al.

A generalist robotic policy needs both semantic understanding for task planning and the ability to interact with the environment through predictive capabilities. To tackle this, we present MM-ACT, a unified Vision-Language-Action (VLA) model that integrates text, image, and action in shared token space and performs generation across all three modalities. MM-ACT adopts a re-mask parallel decoding strategy for text and image generation, and employs a one-step parallel decoding strategy for action generation to improve efficiency. We introduce Context-Shared Multimodal Learning, a unified training paradigm that supervises generation in all three modalities from a shared context, enhancing action generation through cross-modal learning. Experiments were conducted on the LIBERO simulation and Franka real-robot setups as well as RoboTwin2.0 to assess in-domain and out-of-domain performances respectively. Our approach achieves a success rate of 96.3% on LIBERO, 72.0% across three tasks of real Franka, and 52.38% across eight bimanual tasks of RoboTwin2.0 with an additional gain of 9.25% from cross-modal learning. We release our codes, models and data at https://github.com/HHYHRHY/MM-ACT.

13.1CVDec 22, 2025
VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation

Sihao Lin, Zerui Li, Xunyi Zhao et al.

Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomings limit the insight that the benchmarks provide into sim-to-real generalization, and create a significant research gap. Furthermore, task fragmentation prevents unified/shared progress in the area, while limited data scales fail to meet the demands of modern LLM-based pretraining. To overcome these limitations, we introduce VLNVerse: a new large-scale, extensible benchmark designed for Versatile, Embodied, Realistic Simulation, and Evaluation. VLNVerse redefines VLN as a scalable, full-stack embodied AI problem. Its Versatile nature unifies previously fragmented tasks into a single framework and provides an extensible toolkit for researchers. Its Embodied design moves beyond intangible and teleporting "ghost" agents that support full-kinematics in a Realistic Simulation powered by a robust physics engine. We leverage the scale and diversity of VLNVerse to conduct a comprehensive Evaluation of existing methods, from classic models to MLLM-based agents. We also propose a novel unified multi-task model capable of addressing all tasks within the benchmark. VLNVerse aims to narrow the gap between simulated navigation and real-world generalization, providing the community with a vital tool to boost research towards scalable, general-purpose embodied locomotion agents.

10.4CVOct 3, 2023
Understanding Masked Autoencoders From a Local Contrastive Perspective

Xiaoyu Yue, Lei Bai, Meng Wei et al.

Masked AutoEncoder (MAE) has revolutionized the field of self-supervised learning with its simple yet effective masking and reconstruction strategies. However, despite achieving state-of-the-art performance across various downstream vision tasks, the underlying mechanisms that drive MAE's efficacy are less well-explored compared to the canonical contrastive learning paradigm. In this paper, we first propose a local perspective to explicitly extract a local contrastive form from MAE's reconstructive objective at the patch level. And then we introduce a new empirical framework, called Local Contrastive MAE (LC-MAE), to analyze both reconstructive and contrastive aspects of MAE. LC-MAE reveals that MAE learns invariance to random masking and ensures distribution consistency between the learned token embeddings and the original images. Furthermore, we dissect the contribution of the decoder and random masking to MAE's success, revealing both the decoder's learning mechanism and the dual role of random masking as data augmentation and effective receptive field restriction. Our experimental analysis sheds light on the intricacies of MAE and summarizes some useful design methodologies, which can inspire more powerful visual self-supervised methods.

33.6CVDec 26, 2023Code
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI

Tai Wang, Xiaohan Mao, Chenming Zhu et al.

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

29.8CVMar 30, 2024Code
3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting

Xiaoyang Lyu, Yang-Tian Sun, Yi-Hua Huang et al. · stanford

In this paper, we present an implicit surface reconstruction method with 3D Gaussian Splatting (3DGS), namely 3DGSR, that allows for accurate 3D reconstruction with intricate details while inheriting the high efficiency and rendering quality of 3DGS. The key insight is incorporating an implicit signed distance field (SDF) within 3D Gaussians to enable them to be aligned and jointly optimized. First, we introduce a differentiable SDF-to-opacity transformation function that converts SDF values into corresponding Gaussians' opacities. This function connects the SDF and 3D Gaussians, allowing for unified optimization and enforcing surface constraints on the 3D Gaussians. During learning, optimizing the 3D Gaussians provides supervisory signals for SDF learning, enabling the reconstruction of intricate details. However, this only provides sparse supervisory signals to the SDF at locations occupied by Gaussians, which is insufficient for learning a continuous SDF. Then, to address this limitation, we incorporate volumetric rendering and align the rendered geometric attributes (depth, normal) with those derived from 3D Gaussians. This consistency regularization introduces supervisory signals to locations not covered by discrete 3D Gaussians, effectively eliminating redundant surfaces outside the Gaussian sampling range. Our extensive experimental results demonstrate that our 3DGSR method enables high-quality 3D surface reconstruction while preserving the efficiency and rendering quality of 3DGS. Besides, our method competes favorably with leading surface reconstruction techniques while offering a more efficient learning process and much better rendering qualities. The code will be available at https://github.com/CVMI-Lab/3DGSR.

36.5ROFeb 18, 2025Code
HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

Qingwei Ben, Feiyu Jia, Jia Zeng et al.

Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just $500. The system is fully open-source, demos and code can be found in our https://homietele.github.io/.

42.2CVMay 29, 2025Code
MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence

Sihan Yang, Runsen Xu, Yiman Xie et al. · pku

Spatial intelligence is essential for multimodal large language models (MLLMs) operating in the complex physical world. Existing benchmarks, however, probe only single-image relations and thus fail to assess the multi-image spatial reasoning that real-world deployments demand. We introduce MMSI-Bench, a VQA benchmark dedicated to multi-image spatial intelligence. Six 3D-vision researchers spent more than 300 hours meticulously crafting 1,000 challenging, unambiguous multiple-choice questions from over 120,000 images, each paired with carefully designed distractors and a step-by-step reasoning process. We conduct extensive experiments and thoroughly evaluate 34 open-source and proprietary MLLMs, observing a wide gap: the strongest open-source model attains roughly 30% accuracy and OpenAI's o3 reasoning model reaches 40%, while humans score 97%. These results underscore the challenging nature of MMSI-Bench and the substantial headroom for future research. Leveraging the annotated reasoning processes, we also provide an automated error analysis pipeline that diagnoses four dominant failure modes, including (1) grounding errors, (2) overlap-matching and scene-reconstruction errors, (3) situation-transformation reasoning errors, and (4) spatial-logic errors, offering valuable insights for advancing multi-image spatial intelligence. Project page: https://runsenxu.com/projects/MMSI_Bench .

11.3CVFeb 19, 2024Code
MGF: Mixed Gaussian Flow for Diverse Trajectory Prediction

Jiahe Chen, Jinkun Cao, Dahua Lin et al.

To predict future trajectories, the normalizing flow with a standard Gaussian prior suffers from weak diversity. The ineffectiveness comes from the conflict between the fact of asymmetric and multi-modal distribution of likely outcomes and symmetric and single-modal original distribution and supervision losses. Instead, we propose constructing a mixed Gaussian prior for a normalizing flow model for trajectory prediction. The prior is constructed by analyzing the trajectory patterns in the training samples without requiring extra annotations while showing better expressiveness and being multi-modal and asymmetric. Besides diversity, it also provides better controllability for probabilistic trajectory generation. We name our method Mixed Gaussian Flow (MGF). It achieves state-of-the-art performance in the evaluation of both trajectory alignment and diversity on the popular UCY/ETH and SDD datasets. Code is available at https://github.com/mulplue/MGF.

32.7ROOct 15, 2025Code
InternVLA-M1: A Spatially Guided Vision-Language-Action Framework for Generalist Robot Policy

Xinyi Chen, Yilun Chen, Yanwei Fu et al.

We introduce InternVLA-M1, a unified framework for spatial grounding and robot control that advances instruction-following robots toward scalable, general-purpose intelligence. Its core idea is spatially guided vision-language-action training, where spatial grounding serves as the critical link between instructions and robot actions. InternVLA-M1 employs a two-stage pipeline: (i) spatial grounding pre-training on over 2.3M spatial reasoning data to determine ``where to act'' by aligning instructions with visual, embodiment-agnostic positions, and (ii) spatially guided action post-training to decide ``how to act'' by generating embodiment-aware actions through plug-and-play spatial prompting. This spatially guided training recipe yields consistent gains: InternVLA-M1 outperforms its variant without spatial guidance by +14.6% on SimplerEnv Google Robot, +17% on WidowX, and +4.3% on LIBERO Franka, while demonstrating stronger spatial reasoning capability in box, point, and trace prediction. To further scale instruction following, we built a simulation engine to collect 244K generalizable pick-and-place episodes, enabling a 6.2% average improvement across 200 tasks and 3K+ objects. In real-world clustered pick-and-place, InternVLA-M1 improved by 7.3%, and with synthetic co-training, achieved +20.6% on unseen objects and novel configurations. Moreover, in long-horizon reasoning-intensive scenarios, it surpassed existing works by over 10%. These results highlight spatially guided training as a unifying principle for scalable and resilient generalist robots. Code and models are available at https://github.com/InternRobotics/InternVLA-M1.

33.2CVJul 29, 2021Code
Probabilistic and Geometric Depth: Detecting Objects in Perspective

Tai Wang, Xinge Zhu, Jiangmiao Pang et al.

3D object detection is an important capability needed in various practical applications such as driver assistance systems. Monocular 3D detection, as a representative general setting among image-based approaches, provides a more economical solution than conventional settings relying on LiDARs but still yields unsatisfactory results. This paper first presents a systematic study on this problem. We observe that the current monocular 3D detection can be simplified as an instance depth estimation problem: The inaccurate instance depth blocks all the other 3D attribute predictions from improving the overall detection performance. Moreover, recent methods directly estimate the depth based on isolated instances or pixels while ignoring the geometric relations across different objects. To this end, we construct geometric relation graphs across predicted objects and use the graph to facilitate depth estimation. As the preliminary depth estimation of each instance is usually inaccurate in this ill-posed setting, we incorporate a probabilistic representation to capture the uncertainty. It provides an important indicator to identify confident predictions and further guide the depth propagation. Despite the simplicity of the basic idea, our method, PGD, obtains significant improvements on KITTI and nuScenes benchmarks, achieving 1st place out of all monocular vision-only methods while still maintaining real-time efficiency. Code and models will be released at https://github.com/open-mmlab/mmdetection3d.

32.8CVJun 28, 2021Code
K-Net: Towards Unified Image Segmentation

Wenwei Zhang, Jiangmiao Pang, Kai Chen et al.

Semantic, instance, and panoptic segmentations have been addressed using different and specialized frameworks despite their underlying connections. This paper presents a unified, simple, and effective framework for these essentially similar tasks. The framework, named K-Net, segments both instances and semantic categories consistently by a group of learnable kernels, where each kernel is responsible for generating a mask for either a potential instance or a stuff class. To remedy the difficulties of distinguishing various instances, we propose a kernel update strategy that enables each kernel dynamic and conditional on its meaningful group in the input image. K-Net can be trained in an end-to-end manner with bipartite matching, and its training and inference are naturally NMS-free and box-free. Without bells and whistles, K-Net surpasses all previous published state-of-the-art single-model results of panoptic segmentation on MS COCO test-dev split and semantic segmentation on ADE20K val split with 55.2% PQ and 54.3% mIoU, respectively. Its instance segmentation performance is also on par with Cascade Mask R-CNN on MS COCO with 60%-90% faster inference speeds. Code and models will be released at https://github.com/ZwwWayne/K-Net/.

41.4CVApr 22, 2021Code
FCOS3D: Fully Convolutional One-Stage Monocular 3D Object Detection

Tai Wang, Xinge Zhu, Jiangmiao Pang et al.

Monocular 3D object detection is an important task for autonomous driving considering its advantage of low cost. It is much more challenging than conventional 2D cases due to its inherent ill-posed property, which is mainly reflected in the lack of depth information. Recent progress on 2D detection offers opportunities to better solving this problem. However, it is non-trivial to make a general adapted 2D detector work in this 3D task. In this paper, we study this problem with a practice built on a fully convolutional single-stage detector and propose a general framework FCOS3D. Specifically, we first transform the commonly defined 7-DoF 3D targets to the image domain and decouple them as 2D and 3D attributes. Then the objects are distributed to different feature levels with consideration of their 2D scales and assigned only according to the projected 3D-center for the training procedure. Furthermore, the center-ness is redefined with a 2D Gaussian distribution based on the 3D-center to fit the 3D target formulation. All of these make this framework simple yet effective, getting rid of any 2D detection or 2D-3D correspondence priors. Our solution achieves 1st place out of all the vision-only methods in the nuScenes 3D detection challenge of NeurIPS 2020. Code and models are released at https://github.com/open-mmlab/mmdetection3d.

29.7CVAug 23, 2020Code
Seesaw Loss for Long-Tailed Instance Segmentation

Jiaqi Wang, Wenwei Zhang, Yuhang Zang et al.

Instance segmentation has witnessed a remarkable progress on class-balanced benchmarks. However, they fail to perform as accurately in real-world scenarios, where the category distribution of objects naturally comes with a long tail. Instances of head classes dominate a long-tailed dataset and they serve as negative samples of tail categories. The overwhelming gradients of negative samples on tail classes lead to a biased learning process for classifiers. Consequently, objects of tail categories are more likely to be misclassified as backgrounds or head categories. To tackle this problem, we propose Seesaw Loss to dynamically re-balance gradients of positive and negative samples for each category, with two complementary factors, i.e., mitigation factor and compensation factor. The mitigation factor reduces punishments to tail categories w.r.t. the ratio of cumulative training instances between different categories. Meanwhile, the compensation factor increases the penalty of misclassified instances to avoid false positives of tail categories. We conduct extensive experiments on Seesaw Loss with mainstream frameworks and different data sampling strategies. With a simple end-to-end training pipeline, Seesaw Loss obtains significant gains over Cross-Entropy Loss, and achieves state-of-the-art performance on LVIS dataset without bells and whistles. Code is available at https://github.com/open-mmlab/mmdetection.

19.5CVDec 9, 2019Code
Side-Aware Boundary Localization for More Precise Object Detection

Jiaqi Wang, Wenwei Zhang, Yuhang Cao et al.

Current object detection frameworks mainly rely on bounding box regression to localize objects. Despite the remarkable progress in recent years, the precision of bounding box regression remains unsatisfactory, hence limiting performance in object detection. We observe that precise localization requires careful placement of each side of the bounding box. However, the mainstream approach, which focuses on predicting centers and sizes, is not the most effective way to accomplish this task, especially when there exists displacements with large variance between the anchors and the targets. In this paper, we propose an alternative approach, named as Side-Aware Boundary Localization (SABL), where each side of the bounding box is respectively localized with a dedicated network branch. To tackle the difficulty of precise localization in the presence of displacements with large variance, we further propose a two-step localization scheme, which first predicts a range of movement through bucket prediction and then pinpoints the precise position within the predicted bucket. We test the proposed method on both two-stage and single-stage detection frameworks. Replacing the standard bounding box regression branch with the proposed design leads to significant improvements on Faster R-CNN, RetinaNet, and Cascade R-CNN, by 3.0%, 1.7%, and 0.9%, respectively. Code is available at https://github.com/open-mmlab/mmdetection.

53.4CVJun 17, 2019Code
MMDetection: Open MMLab Detection Toolbox and Benchmark

Kai Chen, Jiaqi Wang, Jiangmiao Pang et al.

We present MMDetection, an object detection toolbox that contains a rich set of object detection and instance segmentation methods as well as related components and modules. The toolbox started from a codebase of MMDet team who won the detection track of COCO Challenge 2018. It gradually evolves into a unified platform that covers many popular detection methods and contemporary modules. It not only includes training and inference codes, but also provides weights for more than 200 network models. We believe this toolbox is by far the most complete detection toolbox. In this paper, we introduce the various features of this toolbox. In addition, we also conduct a benchmarking study on different methods, components, and their hyper-parameters. We wish that the toolbox and benchmark could serve the growing research community by providing a flexible toolkit to reimplement existing methods and develop their own new detectors. Code and models are available at https://github.com/open-mmlab/mmdetection. The project is under active development and we will keep this document updated.

44.1CVJan 22, 2019Code
Hybrid Task Cascade for Instance Segmentation

Kai Chen, Jiangmiao Pang, Jiaqi Wang et al.

Cascade is a classic yet powerful architecture that has boosted performance on various tasks. However, how to introduce cascade to instance segmentation remains an open question. A simple combination of Cascade R-CNN and Mask R-CNN only brings limited gain. In exploring a more effective approach, we find that the key to a successful instance segmentation cascade is to fully leverage the reciprocal relationship between detection and segmentation. In this work, we propose a new framework, Hybrid Task Cascade (HTC), which differs in two important aspects: (1) instead of performing cascaded refinement on these two tasks separately, it interweaves them for a joint multi-stage processing; (2) it adopts a fully convolutional branch to provide spatial context, which can help distinguishing hard foreground from cluttered background. Overall, this framework can learn more discriminative features progressively while integrating complementary features together in each stage. Without bells and whistles, a single HTC obtains 38.4 and 1.5 improvement over a strong Cascade Mask R-CNN baseline on MSCOCO dataset. Moreover, our overall system achieves 48.6 mask AP on the test-challenge split, ranking 1st in the COCO 2018 Challenge Object Detection Task. Code is available at: https://github.com/open-mmlab/mmdetection.

20.5CVJan 11, 2019Code
FishNet: A Versatile Backbone for Image, Region, and Pixel Level Prediction

Shuyang Sun, Jiangmiao Pang, Jianping Shi et al.

The basic principles in designing convolutional neural network (CNN) structures for predicting objects on different levels, e.g., image-level, region-level, and pixel-level are diverging. Generally, network structures designed specifically for image classification are directly used as default backbone structure for other tasks including detection and segmentation, but there is seldom backbone structure designed under the consideration of unifying the advantages of networks designed for pixel-level or region-level predicting tasks, which may require very deep features with high resolution. Towards this goal, we design a fish-like network, called FishNet. In FishNet, the information of all resolutions is preserved and refined for the final task. Besides, we observe that existing works still cannot \emph{directly} propagate the gradient information from deep layers to shallow layers. Our design can better handle this problem. Extensive experiments have been conducted to demonstrate the remarkable performance of the FishNet. In particular, on ImageNet-1k, the accuracy of FishNet is able to surpass the performance of DenseNet and ResNet with fewer parameters. FishNet was applied as one of the modules in the winning entry of the COCO Detection 2018 challenge. The code is available at https://github.com/kevin-ssy/FishNet.

22.3RODec 18, 2023Code
Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response

Junfeng Long, Zirui Wang, Quanyi Li et al.

Robust locomotion control depends on accurate state estimations. However, the sensors of most legged robots can only provide partial and noisy observations, making the estimation particularly challenging, especially for external states like terrain frictions and elevation maps. Inspired by the classical Internal Model Control principle, we consider these external states as disturbances and introduce Hybrid Internal Model (HIM) to estimate them according to the response of the robot. The response, which we refer to as the hybrid internal embedding, contains the robot's explicit velocity and implicit stability representation, corresponding to two primary goals for locomotion tasks: explicitly tracking velocity and implicitly maintaining stability. We use contrastive learning to optimize the embedding to be close to the robot's successor state, in which the response is naturally embedded. HIM has several appealing benefits: It only needs the robot's proprioceptions, i.e., those from joint encoders and IMU as observations. It innovatively maintains consistent observations between simulation reference and reality that avoids information loss in mimicking learning. It exploits batch-level information that is more robust to noises and keeps better sample efficiency. It only requires 1 hour of training on an RTX 4090 to enable a quadruped robot to traverse any terrain under any disturbances. A wealth of real-world experiments demonstrates its agility, even in high-difficulty tasks and cases never occurred during the training process, revealing remarkable open-world generalizability.

30.7ROFeb 14, 2025
BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds

Huayi Wang, Zirui Wang, Junli Ren et al.

Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing learning-based approaches often struggle on such complex terrains due to sparse foothold rewards and inefficient learning processes. To address these challenges, we introduce BeamDojo, a reinforcement learning (RL) framework designed for enabling agile humanoid locomotion on sparse footholds. BeamDojo begins by introducing a sampling-based foothold reward tailored for polygonal feet, along with a double critic to balancing the learning process between dense locomotion rewards and sparse foothold rewards. To encourage sufficient trial-and-error exploration, BeamDojo incorporates a two-stage RL approach: the first stage relaxes the terrain dynamics by training the humanoid on flat terrain while providing it with task-terrain perceptive observations, and the second stage fine-tunes the policy on the actual task terrain. Moreover, we implement a onboard LiDAR-based elevation map to enable real-world deployment. Extensive simulation and real-world experiments demonstrate that BeamDojo achieves efficient learning in simulation and enables agile locomotion with precise foot placement on sparse footholds in the real world, maintaining a high success rate even under significant external disturbances.

30.7ROFeb 12, 2025
Learning Humanoid Standing-up Control across Diverse Postures

Tao Huang, Junli Ren, Huayi Wang et al.

Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook hardware constraints or rely on predefined ground-specific motion trajectories, failing to enable standing up across postures in real-world scenes. To bridge this gap, we present HoST (Humanoid Standing-up Control), a reinforcement learning framework that learns standing-up control from scratch, enabling robust sim-to-real transfer across diverse postures. HoST effectively learns posture-adaptive motions by leveraging a multi-critic architecture and curriculum-based training on diverse simulated terrains. To ensure successful real-world deployment, we constrain the motion with smoothness regularization and implicit motion speed bound to alleviate oscillatory and violent motions on physical hardware, respectively. After simulation-based training, the learned control policies are directly deployed on the Unitree G1 humanoid robot. Our experimental results demonstrate that the controllers achieve smooth, stable, and robust standing-up motions across a wide range of laboratory and outdoor environments. Videos and code are available at https://taohuang13.github.io/humanoid-standingup.github.io/.

20.9CVFeb 25, 2024Code
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction

Xiao Chen, Quanyi Li, Tai Wang et al.

While recent advances in neural radiance field enable realistic digitization for large-scale scenes, the image-capturing process is still time-consuming and labor-intensive. Previous works attempt to automate this process using the Next-Best-View (NBV) policy for active 3D reconstruction. However, the existing NBV policies heavily rely on hand-crafted criteria, limited action space, or per-scene optimized representations. These constraints limit their cross-dataset generalizability. To overcome them, we propose GenNBV, an end-to-end generalizable NBV policy. Our policy adopts a reinforcement learning (RL)-based framework and extends typical limited action space to 5D free space. It empowers our agent drone to scan from any viewpoint, and even interact with unseen geometries during training. To boost the cross-dataset generalizability, we also propose a novel multi-source state embedding, including geometric, semantic, and action representations. We establish a benchmark using the Isaac Gym simulator with the Houses3K and OmniObject3D datasets to evaluate this NBV policy. Experiments demonstrate that our policy achieves a 98.26% and 97.12% coverage ratio on unseen building-scale objects from these datasets, respectively, outperforming prior solutions.

35.5ROJul 7, 2025
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling

Meng Wei, Chenyang Wan, Xiqian Yu et al.

Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of active dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves coherent multi-turn dialogue through efficient KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks demonstrate state-of-the-art performance with stable low latency, ensuring robustness and efficiency in real-world deployment. The project page is: \href{https://streamvln.github.io/}{https://streamvln.github.io/}.

18.7ROFeb 5, 2025
A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

Yufei Xue, Wentao Dong, Minghuan Liu et al.

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities-running, jumping, hopping, and finely adjusting gait parameters such as frequency and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HugWBC: a unified and general humanoid whole-body controller for versatile locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking, jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch. Beyond locomotion, HugWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation with precision under any locomotive behavior. Extensive experiments validate the high tracking accuracy and robustness of HugWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such versatile locomotion behaviors with high robustness and flexibility.

23.3CVJul 24, 2025
EgoExoBench: A Benchmark for First- and Third-person View Video Understanding in MLLMs

Yuping He, Yifei Huang, Guo Chen et al.

Transferring and integrating knowledge across first-person (egocentric) and third-person (exocentric) viewpoints is intrinsic to human intelligence, enabling humans to learn from others and convey insights from their own experiences. Despite rapid progress in multimodal large language models (MLLMs), their ability to perform such cross-view reasoning remains unexplored. To address this, we introduce EgoExoBench, the first benchmark for egocentric-exocentric video understanding and reasoning. Built from publicly available datasets, EgoExoBench comprises over 7,300 question-answer pairs spanning eleven sub-tasks organized into three core challenges: semantic alignment, viewpoint association, and temporal reasoning. We evaluate 13 state-of-the-art MLLMs and find that while these models excel on single-view tasks, they struggle to align semantics across perspectives, accurately associate views, and infer temporal dynamics in the ego-exo context. We hope EgoExoBench can serve as a valuable resource for research on embodied agents and intelligent assistants seeking human-like cross-view intelligence.

40.5ROOct 11, 2025
X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model

Jinliang Zheng, Jianxiong Li, Zhihao Wang et al. · tsinghua

Successful generalist Vision-Language-Action (VLA) models rely on effective training across diverse robotic platforms with large-scale, cross-embodiment, heterogeneous datasets. To facilitate and leverage the heterogeneity in rich, diverse robotic data sources, we propose a novel Soft Prompt approach with minimally added parameters, by infusing prompt learning concepts into cross-embodiment robot learning and introducing separate sets of learnable embeddings for each distinct data source. These embeddings serve as embodiment-specific prompts, which in unity empower VLA models with effective exploitation of varying cross-embodiment features. Our new X-VLA, a neat flow-matching-based VLA architecture, relies exclusively on soft-prompted standard Transformer encoders, enjoying both scalability and simplicity. Evaluated across 6 simulations as well as 3 real-world robots, our 0.9B instantiation-X-VLA-0.9B simultaneously achieves SOTA performance over a sweep of benchmarks, demonstrating superior results on a wide axes of capabilities, from flexible dexterity to quick adaptation across embodiments, environments, and tasks. Website: https://thu-air-dream.github.io/X-VLA/

29.7ROSep 19, 2025
A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning

Shaopeng Zhai, Qi Zhang, Tianyi Zhang et al.

Robotic real-world reinforcement learning (RL) with vision-language-action (VLA) models is bottlenecked by sparse, handcrafted rewards and inefficient exploration. We introduce VLAC, a general process reward model built upon InternVL and trained on large scale heterogeneous datasets. Given pairwise observations and a language goal, it outputs dense progress delta and done signal, eliminating task-specific reward engineering, and supports one-shot in-context transfer to unseen tasks and environments. VLAC is trained on vision-language datasets to strengthen perception, dialogic and reasoning capabilities, together with robot and human trajectories data that ground action generation and progress estimation, and additionally strengthened to reject irrelevant prompts as well as detect regression or stagnation by constructing large numbers of negative and semantically mismatched samples. With prompt control, a single VLAC model alternately generating reward and action tokens, unifying critic and policy. Deployed inside an asynchronous real-world RL loop, we layer a graded human-in-the-loop protocol (offline demonstration replay, return and explore, human guided explore) that accelerates exploration and stabilizes early learning. Across four distinct real-world manipulation tasks, VLAC lifts success rates from about 30\% to about 90\% within 200 real-world interaction episodes; incorporating human-in-the-loop interventions yields a further 50% improvement in sample efficiency and achieves up to 100% final success.

16.4CVFeb 3, 2025Code
Language-to-Space Programming for Training-Free 3D Visual Grounding

Boyu Mi, Hanqing Wang, Tai Wang et al.

3D visual grounding (3DVG) is challenging due to the need to understand 3D spatial relations. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high annotation costs of 3D vision-language datasets. Training-free approaches based on LLMs/VLMs eliminate the need for large-scale training data, but they either incur prohibitive grounding time and token costs or have unsatisfactory accuracy. To address the challenges, we introduce a novel method for training-free 3D visual grounding, namely Language-to-Space Programming (LaSP). LaSP introduces LLM-generated codes to analyze 3D spatial relations among objects, along with a pipeline that evaluates and optimizes the codes automatically. Experimental results demonstrate that LaSP achieves 52.9% accuracy on the Nr3D benchmark, ranking among the best training-free methods. Moreover, it substantially reduces the grounding time and token costs, offering a balanced trade-off between performance and efficiency.

3.7CVFeb 24, 2024
Multi-Object Tracking by Hierarchical Visual Representations

Jinkun Cao, Jiangmiao Pang, Kris Kitani

We propose a new visual hierarchical representation paradigm for multi-object tracking. It is more effective to discriminate between objects by attending to objects' compositional visual regions and contrasting with the background contextual information instead of sticking to only the semantic visual cue such as bounding boxes. This compositional-semantic-contextual hierarchy is flexible to be integrated in different appearance-based multi-object tracking methods. We also propose an attention-based visual feature module to fuse the hierarchical visual representations. The proposed method achieves state-of-the-art accuracy and time efficiency among query-based methods on multiple multi-object tracking benchmarks.

22.3CVNov 26, 2025
G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning

Wenbo Hu, Jingli Lin, Yilin Long et al.

Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G$^2$VLM, a geometry grounded vision-language model that bridges two fundamental aspects of spatial intelligence: spatial 3D reconstruction and spatial understanding. G$^2$VLM natively leverages learned 3D visual geometry features to directly predict 3D attributes and enhance spatial reasoning tasks via in-context learning and interleaved reasoning. Our unified design is highly scalable for spatial understanding: it trains on abundant multi-view image and video data, while simultaneously leveraging the benefits of 3D visual priors that are typically only derived from hard-to-collect annotations. Experimental results demonstrate G$^2$VLM is proficient in both tasks, achieving comparable results to state-of-the-art feed-forward 3D reconstruction models and achieving better or competitive results across spatial understanding and reasoning tasks. By unifying a semantically strong VLM with low-level 3D vision tasks, we hope G$^2$VLM can serve as a strong baseline for the community and unlock more future applications, such as 3D scene editing.

26.2ROJun 20, 2024
CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics

Jiawei Gao, Ziqin Wang, Zeqi Xiao et al.

Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.