Hamid Rezatofighi

CV
h-index23
58papers
8,789citations
Novelty51%
AI Score63

58 Papers

23.8CVNov 12, 2022Code
MARLIN: Masked Autoencoder for facial video Representation LearnINg

Zhixi Cai, Shreya Ghosh, Kalin Stefanov et al.

This paper proposes a self-supervised approach to learn universal facial representations from videos, that can transfer across a variety of facial analysis tasks such as Facial Attribute Recognition (FAR), Facial Expression Recognition (FER), DeepFake Detection (DFD), and Lip Synchronization (LS). Our proposed framework, named MARLIN, is a facial video masked autoencoder, that learns highly robust and generic facial embeddings from abundantly available non-annotated web crawled facial videos. As a challenging auxiliary task, MARLIN reconstructs the spatio-temporal details of the face from the densely masked facial regions which mainly include eyes, nose, mouth, lips, and skin to capture local and global aspects that in turn help in encoding generic and transferable features. Through a variety of experiments on diverse downstream tasks, we demonstrate MARLIN to be an excellent facial video encoder as well as feature extractor, that performs consistently well across a variety of downstream tasks including FAR (1.13% gain over supervised benchmark), FER (2.64% gain over unsupervised benchmark), DFD (1.86% gain over unsupervised benchmark), LS (29.36% gain for Frechet Inception Distance), and even in low data regime. Our code and models are available at https://github.com/ControlNet/MARLIN .

39.5CVNov 10, 2022Code
Unifying Flow, Stereo and Depth Estimation

Haofei Xu, Jing Zhang, Jianfei Cai et al.

We present a unified formulation and model for three motion and 3D perception tasks: optical flow, rectified stereo matching and unrectified stereo depth estimation from posed images. Unlike previous specialized architectures for each specific task, we formulate all three tasks as a unified dense correspondence matching problem, which can be solved with a single model by directly comparing feature similarities. Such a formulation calls for discriminative feature representations, which we achieve using a Transformer, in particular the cross-attention mechanism. We demonstrate that cross-attention enables integration of knowledge from another image via cross-view interactions, which greatly improves the quality of the extracted features. Our unified model naturally enables cross-task transfer since the model architecture and parameters are shared across tasks. We outperform RAFT with our unified model on the challenging Sintel dataset, and our final model that uses a few additional task-specific refinement steps outperforms or compares favorably to recent state-of-the-art methods on 10 popular flow, stereo and depth datasets, while being simpler and more efficient in terms of model design and inference speed.

17.6CVNov 23, 2022
ActiveRMAP: Radiance Field for Active Mapping And Planning

Huangying Zhan, Jiyang Zheng, Yi Xu et al.

A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have recently produced compelling results in a variety of applications. One of the most popular implicit representations - Neural Radiance Field (NeRF), first demonstrated photorealistic rendering results using multi-layer perceptrons, with promising offline 3D reconstruction as a by-product of the radiance field. More recently, researchers also applied this implicit representation for online reconstruction and localization (i.e. implicit SLAM systems). However, the study on using implicit representation for active vision tasks is still very limited. In this paper, we are particularly interested in applying the neural radiance field for active mapping and planning problems, which are closely coupled tasks in an active system. We, for the first time, present an RGB-only active vision framework using radiance field representation for active 3D reconstruction and planning in an online manner. Specifically, we formulate this joint task as an iterative dual-stage optimization problem, where we alternatively optimize for the radiance field representation and path planning. Experimental results suggest that the proposed method achieves competitive results compared to other offline methods and outperforms active reconstruction methods using NeRFs.

15.1ROSep 19, 2024Code
Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting

Boying Li, Zhixi Cai, Yuan-Fang Li et al.

We propose Hier-SLAM, a semantic 3D Gaussian Splatting SLAM method featuring a novel hierarchical categorical representation, which enables accurate global 3D semantic mapping, scaling-up capability, and explicit semantic label prediction in the 3D world. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making it particularly challenging and costly for scene understanding. To address this problem, we introduce a novel hierarchical representation that encodes semantic information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs). We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Furthermore, we enhance the whole SLAM system, resulting in improved tracking and mapping performance. Our \MethodName{} outperforms existing dense SLAM methods in both mapping and tracking accuracy, while achieving a 2x operation speed-up. Additionally, it achieves on-par semantic rendering performance compared to existing methods while significantly reducing storage and training time requirements. Rendering FPS impressively reaches 2,000 with semantic information and 3,000 without it. Most notably, it showcases the capability of handling the complex real-world scene with more than 500 semantic classes, highlighting its valuable scaling-up capability. The open-source code is available at https://github.com/LeeBY68/Hier-SLAM

12.1CVApr 5, 2023Code
Knowledge Combination to Learn Rotated Detection Without Rotated Annotation

Tianyu Zhu, Bryce Ferenczi, Pulak Purkait et al.

Rotated bounding boxes drastically reduce output ambiguity of elongated objects, making it superior to axis-aligned bounding boxes. Despite the effectiveness, rotated detectors are not widely employed. Annotating rotated bounding boxes is such a laborious process that they are not provided in many detection datasets where axis-aligned annotations are used instead. In this paper, we propose a framework that allows the model to predict precise rotated boxes only requiring cheaper axis-aligned annotation of the target dataset 1. To achieve this, we leverage the fact that neural networks are capable of learning richer representation of the target domain than what is utilized by the task. The under-utilized representation can be exploited to address a more detailed task. Our framework combines task knowledge of an out-of-domain source dataset with stronger annotation and domain knowledge of the target dataset with weaker annotation. A novel assignment process and projection loss are used to enable the co-training on the source and target datasets. As a result, the model is able to solve the more detailed task in the target domain, without additional computation overhead during inference. We extensively evaluate the method on various target datasets including fresh-produce dataset, HRSC2016 and SSDD. Results show that the proposed method consistently performs on par with the fully supervised approach.

3.9CVJan 25, 2023Code
Tracking Different Ant Species: An Unsupervised Domain Adaptation Framework and a Dataset for Multi-object Tracking

Chamath Abeysinghe, Chris Reid, Hamid Rezatofighi et al.

Tracking individuals is a vital part of many experiments conducted to understand collective behaviour. Ants are the paradigmatic model system for such experiments but their lack of individually distinguishing visual features and their high colony densities make it extremely difficult to perform reliable tracking automatically. Additionally, the wide diversity of their species' appearances makes a generalized approach even harder. In this paper, we propose a data-driven multi-object tracker that, for the first time, employs domain adaptation to achieve the required generalisation. This approach is built upon a joint-detection-and-tracking framework that is extended by a set of domain discriminator modules integrating an adversarial training strategy in addition to the tracking loss. In addition to this novel domain-adaptive tracking framework, we present a new dataset and a benchmark for the ant tracking problem. The dataset contains 57 video sequences with full trajectory annotation, including 30k frames captured from two different ant species moving on different background patterns. It comprises 33 and 24 sequences for source and target domains, respectively. We compare our proposed framework against other domain-adaptive and non-domain-adaptive multi-object tracking baselines using this dataset and show that incorporating domain adaptation at multiple levels of the tracking pipeline yields significant improvements. The code and the dataset are available at https://github.com/chamathabeysinghe/da-tracker.

13.1CVMar 22, 2023
ProtoCon: Pseudo-label Refinement via Online Clustering and Prototypical Consistency for Efficient Semi-supervised Learning

Islam Nassar, Munawar Hayat, Ehsan Abbasnejad et al.

Confidence-based pseudo-labeling is among the dominant approaches in semi-supervised learning (SSL). It relies on including high-confidence predictions made on unlabeled data as additional targets to train the model. We propose ProtoCon, a novel SSL method aimed at the less-explored label-scarce SSL where such methods usually underperform. ProtoCon refines the pseudo-labels by leveraging their nearest neighbours' information. The neighbours are identified as the training proceeds using an online clustering approach operating in an embedding space trained via a prototypical loss to encourage well-formed clusters. The online nature of ProtoCon allows it to utilise the label history of the entire dataset in one training cycle to refine labels in the following cycle without the need to store image embeddings. Hence, it can seamlessly scale to larger datasets at a low cost. Finally, ProtoCon addresses the poor training signal in the initial phase of training (due to fewer confident predictions) by introducing an auxiliary self-supervised loss. It delivers significant gains and faster convergence over state-of-the-art across 5 datasets, including CIFARs, ImageNet and DomainNet.

5.9CVApr 12, 2023Code
Real-time Trajectory-based Social Group Detection

Simindokht Jahangard, Munawar Hayat, Hamid Rezatofighi

Social group detection is a crucial aspect of various robotic applications, including robot navigation and human-robot interactions. To date, a range of model-based techniques have been employed to address this challenge, such as the F-formation and trajectory similarity frameworks. However, these approaches often fail to provide reliable results in crowded and dynamic scenarios. Recent advancements in this area have mainly focused on learning-based methods, such as deep neural networks that use visual content or human pose. Although visual content-based methods have demonstrated promising performance on large-scale datasets, their computational complexity poses a significant barrier to their practical use in real-time applications. To address these issues, we propose a simple and efficient framework for social group detection. Our approach explores the impact of motion trajectory on social grouping and utilizes a novel, reliable, and fast data-driven method. We formulate the individuals in a scene as a graph, where the nodes are represented by LSTM-encoded trajectories and the edges are defined by the distances between each pair of tracks. Our framework employs a modified graph transformer module and graph clustering losses to detect social groups. Our experiments on the popular JRDBAct dataset reveal noticeable improvements in performance, with relative improvements ranging from 2% to 11%. Furthermore, our framework is significantly faster, with up to 12x faster inference times compared to state-of-the-art methods under the same computation resources. These results demonstrate that our proposed method is suitable for real-time robotic applications.

2.2RONov 23, 2022
Predicting Topological Maps for Visual Navigation in Unexplored Environments

Huangying Zhan, Hamid Rezatofighi, Ian Reid

We propose a robotic learning system for autonomous exploration and navigation in unexplored environments. We are motivated by the idea that even an unseen environment may be familiar from previous experiences in similar environments. The core of our method, therefore, is a process for building, predicting, and using probabilistic layout graphs for assisting goal-based visual navigation. We describe a navigation system that uses the layout predictions to satisfy high-level goals (e.g. "go to the kitchen") more rapidly and accurately than the prior art. Our proposed navigation framework comprises three stages: (1) Perception and Mapping: building a multi-level 3D scene graph; (2) Prediction: predicting probabilistic 3D scene graph for the unexplored environment; (3) Navigation: assisting navigation with the graphs. We test our framework in Matterport3D and show more success and efficient navigation in unseen environments.

3.9CVJul 27, 2023
Physically Plausible 3D Human-Scene Reconstruction from Monocular RGB Image using an Adversarial Learning Approach

Sandika Biswas, Kejie Li, Biplab Banerjee et al.

Holistic 3D human-scene reconstruction is a crucial and emerging research area in robot perception. A key challenge in holistic 3D human-scene reconstruction is to generate a physically plausible 3D scene from a single monocular RGB image. The existing research mainly proposes optimization-based approaches for reconstructing the scene from a sequence of RGB frames with explicitly defined physical laws and constraints between different scene elements (humans and objects). However, it is hard to explicitly define and model every physical law in every scenario. This paper proposes using an implicit feature representation of the scene elements to distinguish a physically plausible alignment of humans and objects from an implausible one. We propose using a graph-based holistic representation with an encoded physical representation of the scene to analyze the human-object and object-object interactions within the scene. Using this graphical representation, we adversarially train our model to learn the feasible alignments of the scene elements from the training data itself without explicitly defining the laws and constraints between them. Unlike the existing inference-time optimization-based approaches, we use this adversarially trained model to produce a per-frame 3D reconstruction of the scene that abides by the physical laws and constraints. Our learning-based method achieves comparable 3D reconstruction quality to existing optimization-based holistic human-scene reconstruction methods and does not need inference time optimization. This makes it better suited when compared to existing methods, for potential use in robotic applications, such as robot navigation, etc.

12.8CVAug 7, 2024
How Well Can Vision Language Models See Image Details?

Chenhui Gou, Abdulwahab Felemban, Faizan Farooq Khan et al.

Large Language Model-based Vision-Language Models (LLM-based VLMs) have demonstrated impressive results in various vision-language understanding tasks. However, how well these VLMs can see image detail beyond the semantic level remains unclear. In our study, we introduce a pixel value prediction task (PVP) to explore "How Well Can Vision Language Models See Image Details?" and to assist VLMs in perceiving more details. Typically, these models comprise a frozen CLIP visual encoder, a large language model, and a connecting module. After fine-tuning VLMs on the PVP task, we find: 1) existing VLMs struggle to predict precise pixel values by only fine-tuning the connection module and LLM; and 2) prediction precision is significantly improved when the vision encoder is also adapted. Additionally, our research reveals that incorporating pixel value prediction as one of the VLM pre-training tasks and vision encoder adaptation markedly boosts VLM performance on downstream image-language understanding tasks requiring detailed image perception, such as referring image segmentation (with an average +10.19 cIoU improvement) and video game decision making (with average score improvements of +80.34 and +70.54 on two games, respectively).

14.9CVAug 30, 2022Code
SoMoFormer: Multi-Person Pose Forecasting with Transformers

Edward Vendrow, Satyajit Kumar, Ehsan Adeli et al.

Human pose forecasting is a challenging problem involving complex human body motion and posture dynamics. In cases that there are multiple people in the environment, one's motion may also be influenced by the motion and dynamic movements of others. Although there are several previous works targeting the problem of multi-person dynamic pose forecasting, they often model the entire pose sequence as time series (ignoring the underlying relationship between joints) or only output the future pose sequence of one person at a time. In this paper, we present a new method, called Social Motion Transformer (SoMoFormer), for multi-person 3D pose forecasting. Our transformer architecture uniquely models human motion input as a joint sequence rather than a time sequence, allowing us to perform attention over joints while predicting an entire future motion sequence for each joint in parallel. We show that with this problem reformulation, SoMoFormer naturally extends to multi-person scenes by using the joints of all people in a scene as input queries. Using learned embeddings to denote the type of joint, person identity, and global position, our model learns the relationships between joints and between people, attending more strongly to joints from the same or nearby people. SoMoFormer outperforms state-of-the-art methods for long-term motion prediction on the SoMoF benchmark as well as the CMU-Mocap and MuPoTS-3D datasets. Code will be made available after publication.

2.6CVOct 19, 2022Code
LAVA: Label-efficient Visual Learning and Adaptation

Islam Nassar, Munawar Hayat, Ehsan Abbasnejad et al.

We present LAVA, a simple yet effective method for multi-domain visual transfer learning with limited data. LAVA builds on a few recent innovations to enable adapting to partially labelled datasets with class and domain shifts. First, LAVA learns self-supervised visual representations on the source dataset and ground them using class label semantics to overcome transfer collapse problems associated with supervised pretraining. Secondly, LAVA maximises the gains from unlabelled target data via a novel method which uses multi-crop augmentations to obtain highly robust pseudo-labels. By combining these ingredients, LAVA achieves a new state-of-the-art on ImageNet semi-supervised protocol, as well as on 7 out of 10 datasets in multi-domain few-shot learning on the Meta-dataset. Code and models are made available.

11.4ROSep 16, 2024
NEUSIS: A Compositional Neuro-Symbolic Framework for Autonomous Perception, Reasoning, and Planning in Complex UAV Search Missions

Zhixi Cai, Cristian Rojas Cardenas, Kevin Leo et al.

This paper addresses the problem of autonomous UAV search missions, where a UAV must locate specific Entities of Interest (EOIs) within a time limit, based on brief descriptions in large, hazard-prone environments with keep-out zones. The UAV must perceive, reason, and make decisions with limited and uncertain information. We propose NEUSIS, a compositional neuro-symbolic system designed for interpretable UAV search and navigation in realistic scenarios. NEUSIS integrates neuro-symbolic visual perception, reasoning, and grounding (GRiD) to process raw sensory inputs, maintains a probabilistic world model for environment representation, and uses a hierarchical planning component (SNaC) for efficient path planning. Experimental results from simulated urban search missions using AirSim and Unreal Engine show that NEUSIS outperforms a state-of-the-art (SOTA) vision-language model and a SOTA search planning model in success rate, search efficiency, and 3D localization. These results demonstrate the effectiveness of our compositional neuro-symbolic approach in handling complex, real-world scenarios, making it a promising solution for autonomous UAV systems in search missions.

9.0LGMay 7
A Simple State Space Model Excels at Multivariate Time Series Classification

Hassan Saadatmand, Geoffrey I. Webb, Hamid Rezatofighi et al.

Structured state space models (SSMs) have recently emerged as a promising foundation for sequence modeling, with Mamba-based architectures demonstrating strong performance through input-dependent state transitions, albeit at considerable complexity. However, their application to time-series classification (TSC) has been largely limited to Mamba-style architectures, leaving the broader SSM design space underexplored. We present the first systematic study spanning diagonal SSMs (S4D) and input-dependent SSMs (Mamba family) on large-scale TSC benchmarks, asking whether such complexity is necessary for top performance. Our results reveal a surprising finding: S4D consistently outperforms Mamba-based variants in both accuracy and efficiency, challenging the assumption that increased complexity translates to meaningful gains in TSC. Building on this, we introduce MS4, lightweight modifications to S4D via a linear input projection and channel-mixing mechanism, and MS4N, a normalized variant that stabilizes state dynamics with negligible overhead. Evaluated on 59 datasets across MONSTER (up to 60 million samples, 50K timesteps, 82 classes) and the UEA benchmark, against 15 baselines, MS4 and MS4N consistently outperform Mamba-based models while remaining more efficient, and MS4N matches or surpasses competing deep learning models that are roughly 2x and 10x larger in parameters. These results position lightweight structured SSMs as a compelling alternative to scaling complexity for TSC.

1.6SCApr 24
A Probabilistic Framework for Hierarchical Goal Recognition

Chenyuan Zhang, Katherine Ip, Hamid Rezatofighi et al.

Goal recognition aims to infer an agent's goal from observations of its behaviour. In realistic settings, recognition can benefit from exploiting hierarchical task structure and reasoning under uncertainty. Planning-based goal recognition has made substantial progress over the past decade, but to the best of our knowledge no existing approach jointly integrates hierarchical task structure with probabilistic inference. In this paper, we introduce the first planning-based probabilistic framework for hierarchical goal recognition over Hierarchical Task Networks (HTNs). We instantiate the framework by exploiting an HTN planner with a three-stage generative model for likelihood estimation, yielding posterior distributions over goal hypotheses. Empirical results show improved recognition performance over the existing HTN-based recognizer on HTN benchmarks. Overall, the framework lays a foundation for probabilistic goal recognition grounded in hierarchical planning structure, moving goal recognition toward more practical settings.

3.2ROOct 30, 2025
A Multi-Modal Neuro-Symbolic Approach for Spatial Reasoning-Based Visual Grounding in Robotics

Simindokht Jahangard, Mehrzad Mohammadi, Abhinav Dhall et al.

Visual reasoning, particularly spatial reasoning, is a challenging cognitive task that requires understanding object relationships and their interactions within complex environments, especially in robotics domain. Existing vision_language models (VLMs) excel at perception tasks but struggle with fine-grained spatial reasoning due to their implicit, correlation-driven reasoning and reliance solely on images. We propose a novel neuro_symbolic framework that integrates both panoramic-image and 3D point cloud information, combining neural perception with symbolic reasoning to explicitly model spatial and logical relationships. Our framework consists of a perception module for detecting entities and extracting attributes, and a reasoning module that constructs a structured scene graph to support precise, interpretable queries. Evaluated on the JRDB-Reasoning dataset, our approach demonstrates superior performance and reliability in crowded, human_built environments while maintaining a lightweight design suitable for robotics and embodied AI applications.

3.7CVSep 26, 2024Code
TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scene

Sandika Biswas, Qianyi Wu, Biplab Banerjee et al.

Despite advancements in Neural Implicit models for 3D surface reconstruction, handling dynamic environments with interactions between arbitrary rigid, non-rigid, or deformable entities remains challenging. The generic reconstruction methods adaptable to such dynamic scenes often require additional inputs like depth or optical flow or rely on pre-trained image features for reasonable outcomes. These methods typically use latent codes to capture frame-by-frame deformations. Another set of dynamic scene reconstruction methods, are entity-specific, mostly focusing on humans, and relies on template models. In contrast, some template-free methods bypass these requirements and adopt traditional LBS (Linear Blend Skinning) weights for a detailed representation of deformable object motions, although they involve complex optimizations leading to lengthy training times. To this end, as a remedy, this paper introduces TFS-NeRF, a template-free 3D semantic NeRF for dynamic scenes captured from sparse or single-view RGB videos, featuring interactions among two entities and more time-efficient than other LBS-based approaches. Our framework uses an Invertible Neural Network (INN) for LBS prediction, simplifying the training process. By disentangling the motions of interacting entities and optimizing per-entity skinning weights, our method efficiently generates accurate, semantically separable geometries. Extensive experiments demonstrate that our approach produces high-quality reconstructions of both deformable and non-deformable objects in complex interactions, with improved training efficiency compared to existing methods.

6.3RONov 5, 2023Code
JRDB-Traj: A Dataset and Benchmark for Trajectory Forecasting in Crowds

Saeed Saadatnejad, Yang Gao, Hamid Rezatofighi et al.

Predicting future trajectories is critical in autonomous navigation, especially in preventing accidents involving humans, where a predictive agent's ability to anticipate in advance is of utmost importance. Trajectory forecasting models, employed in fields such as robotics, autonomous vehicles, and navigation, face challenges in real-world scenarios, often due to the isolation of model components. To address this, we introduce a novel dataset for end-to-end trajectory forecasting, facilitating the evaluation of models in scenarios involving less-than-ideal preceding modules such as tracking. This dataset, an extension of the JRDB dataset, provides comprehensive data, including the locations of all agents, scene images, and point clouds, all from the robot's perspective. The objective is to predict the future positions of agents relative to the robot using raw sensory input data. It bridges the gap between isolated models and practical applications, promoting a deeper understanding of navigation dynamics. Additionally, we introduce a novel metric for assessing trajectory forecasting models in real-world scenarios where ground-truth identities are inaccessible, addressing issues related to undetected or over-detected agents. Researchers are encouraged to use our benchmark for model evaluation and benchmarking.

19.0CVFeb 1, 2025Code
NAVER: A Neuro-Symbolic Compositional Automaton for Visual Grounding with Explicit Logic Reasoning

Zhixi Cai, Fucai Ke, Simindokht Jahangard et al.

Visual Grounding (VG) tasks, such as referring expression detection and segmentation tasks are important for linking visual entities to context, especially in complex reasoning tasks that require detailed query interpretation. This paper explores VG beyond basic perception, highlighting challenges for methods that require reasoning like human cognition. Recent advances in large language methods (LLMs) and Vision-Language methods (VLMs) have improved abilities for visual comprehension, contextual understanding, and reasoning. These methods are mainly split into end-to-end and compositional methods, with the latter offering more flexibility. Compositional approaches that integrate LLMs and foundation models show promising performance but still struggle with complex reasoning with language-based logical representations. To address these limitations, we propose NAVER, a compositional visual grounding method that integrates explicit probabilistic logic reasoning within a finite-state automaton, equipped with a self-correcting mechanism. This design improves robustness and interpretability in inference through explicit logic reasoning. Our results show that NAVER achieves SoTA performance comparing to recent end-to-end and compositional baselines. The code is available at https://github.com/ControlNet/NAVER .

3.6CVDec 16, 2025
ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization

Meng Wei, Cheng Zhang, Jianmin Zheng et al.

Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters introduce significant memory efficiency challenges. Rather than proposing new texture formulations, we take a step back to examine the characteristics of existing textured Gaussian methods and identify two key limitations in common: (1) Textures are typically defined in canonical space, leading to inefficient sampling that wastes textures' capacity on low-contribution regions; and (2) texture parameterization is uniformly assigned across all Gaussians, regardless of their visual complexity, resulting in over-parameterization. In this work, we address these issues through two simple yet effective strategies: adaptive sampling based on the Gaussian density distribution and error-driven anisotropic parameterization that allocates texture resources according to rendering error. Our proposed ASAP Textured Gaussians, short for Adaptive Sampling and Anisotropic Parameterization, significantly improve the quality efficiency tradeoff, achieving high-fidelity rendering with far fewer texture parameters.

13.1CVMar 27, 2025Code
Mobile-VideoGPT: Fast and Accurate Video Understanding Language Model

Abdelrahman Shaker, Muhammad Maaz, Chenhui Gou et al.

Video understanding models often struggle with high computational requirements, extensive parameter counts, and slow inference speed, making them inefficient for practical use. To tackle these challenges, we propose Mobile-VideoGPT, an efficient multimodal framework designed to operate with fewer than a billion parameters. Unlike traditional video large multimodal models (LMMs), Mobile-VideoGPT consists of lightweight dual visual encoders, efficient projectors, and a small language model (SLM), enabling real-time throughput. To further improve efficiency, we present an Attention-Based Frame Scoring mechanism to select the key-frames, along with an efficient token projector that prunes redundant visual tokens and preserves essential contextual cues. We evaluate our model across well-established six video understanding benchmarks (e.g., MVBench, EgoSchema, NextQA, and PercepTest). Our results show that Mobile-VideoGPT-0.5B can generate up to 46 tokens per second while outperforming existing state-of-the-art 0.5B-parameter models by 6 points on average with 40% fewer parameters and more than 2x higher throughput. Our code and models are publicly available at: https://github.com/Amshaker/Mobile-VideoGPT.

6.2CVApr 23, 2025Code
Marginalized Generalized IoU (MGIoU): A Unified Objective Function for Optimizing Any Convex Parametric Shapes

Duy-Tho Le, Trung Pham, Jianfei Cai et al.

Optimizing the similarity between parametric shapes is crucial for numerous computer vision tasks, where Intersection over Union (IoU) stands as the canonical measure. However, existing optimization methods exhibit significant shortcomings: regression-based losses like L1/L2 lack correlation with IoU, IoU-based losses are unstable and limited to simple shapes, and task-specific methods are computationally intensive and not generalizable accross domains. As a result, the current landscape of parametric shape objective functions has become scattered, with each domain proposing distinct IoU approximations. To address this, we unify the parametric shape optimization objective functions by introducing Marginalized Generalized IoU (MGIoU), a novel loss function that overcomes these challenges by projecting structured convex shapes onto their unique shape Normals to compute one-dimensional normalized GIoU. MGIoU offers a simple, efficient, fully differentiable approximation strongly correlated with IoU. We then extend MGIoU to MGIoU+ that supports optimizing unstructured convex shapes. Together, MGIoU and MGIoU+ unify parametric shape optimization across diverse applications. Experiments on standard benchmarks demonstrate that MGIoU and MGIoU+ consistently outperform existing losses while reducing loss computation latency by 10-40x. Additionally, MGIoU and MGIoU+ satisfy metric properties and scale-invariance, ensuring robustness as an objective function. We further propose MGIoU- for minimizing overlaps in tasks like collision-free trajectory prediction. Code is available at https://ldtho.github.io/MGIoU

3.7CVDec 31, 2021Code
Accurate and Real-time 3D Pedestrian Detection Using an Efficient Attentive Pillar Network

Duy-Tho Le, Hengcan Shi, Hamid Rezatofighi et al.

Efficiently and accurately detecting people from 3D point cloud data is of great importance in many robotic and autonomous driving applications. This fundamental perception task is still very challenging due to (i) significant deformations of human body pose and gesture over time and (ii) point cloud sparsity and scarcity for pedestrian class objects. Recent efficient 3D object detection approaches rely on pillar features to detect objects from point cloud data. However, these pillar features do not carry sufficient expressive representations to deal with all the aforementioned challenges in detecting people. To address this shortcoming, we first introduce a stackable Pillar Aware Attention (PAA) module for enhanced pillar features extraction while suppressing noises in the point clouds. By integrating multi-point-channel-pooling, point-wise, channel-wise, and task-aware attention into a simple module, the representation capabilities are boosted while requiring little additional computing resources. We also present Mini-BiFPN, a small yet effective feature network that creates bidirectional information flow and multi-level cross-scale feature fusion to better integrate multi-resolution features. Our proposed framework, namely PiFeNet, has been evaluated on three popular large-scale datasets for 3D pedestrian Detection, i.e. KITTI, JRDB, and nuScenes achieving state-of-the-art (SOTA) performance on KITTI Bird-eye-view (BEV) and JRDB and very competitive performance on nuScenes. Our approach has inference speed of 26 frame-per-second (FPS), making it a real-time detector. The code for our PiFeNet is available at https://github.com/ldtho/PiFeNet.

37.5CVNov 26, 2021Code
GMFlow: Learning Optical Flow via Global Matching

Haofei Xu, Jing Zhang, Jianfei Cai et al.

Learning-based optical flow estimation has been dominated with the pipeline of cost volume with convolutions for flow regression, which is inherently limited to local correlations and thus is hard to address the long-standing challenge of large displacements. To alleviate this, the state-of-the-art framework RAFT gradually improves its prediction quality by using a large number of iterative refinements, achieving remarkable performance but introducing linearly increasing inference time. To enable both high accuracy and efficiency, we completely revamp the dominant flow regression pipeline by reformulating optical flow as a global matching problem, which identifies the correspondences by directly comparing feature similarities. Specifically, we propose a GMFlow framework, which consists of three main components: a customized Transformer for feature enhancement, a correlation and softmax layer for global feature matching, and a self-attention layer for flow propagation. We further introduce a refinement step that reuses GMFlow at higher feature resolution for residual flow prediction. Our new framework outperforms 31-refinements RAFT on the challenging Sintel benchmark, while using only one refinement and running faster, suggesting a new paradigm for accurate and efficient optical flow estimation. Code is available at https://github.com/haofeixu/gmflow.

3.3MADec 23, 2020Code
Distributed Multi-object Tracking under Limited Field of View Sensors

Hoa Van Nguyen, Hamid Rezatofighi, Ba-Ngu Vo et al.

We consider the challenging problem of tracking multiple objects using a distributed network of sensors. In the practical setting of nodes with limited field of views (FoVs), computing power and communication resources, we develop a novel distributed multi-object tracking algorithm. To accomplish this, we first formalise the concept of label consistency, determine a sufficient condition to achieve it and develop a novel \textit{label consensus approach} that reduces label inconsistency caused by objects' movements from one node's limited FoV to another. Second, we develop a distributed multi-object fusion algorithm that fuses local multi-object state estimates instead of local multi-object densities. This algorithm: i) requires significantly less processing time than multi-object density fusion methods; ii) achieves better tracking accuracy by considering Optimal Sub-Pattern Assignment (OSPA) tracking errors over several scans rather than a single scan; iii) is agnostic to local multi-object tracking techniques, and only requires each node to provide a set of estimated tracks. Thus, it is not necessary to assume that the nodes maintain multi-object densities, and hence the fusion outcomes do not modify local multi-object densities. Numerical experiments demonstrate our proposed solution's real-time computational efficiency and accuracy compared to state-of-the-art solutions in challenging scenarios. We also release source code at https://github.com/AdelaideAuto-IDLab/Distributed-limitedFoV-MOT for our fusion method to foster developments in DMOT algorithms.

14.7CVApr 6, 2024
DifFUSER: Diffusion Model for Robust Multi-Sensor Fusion in 3D Object Detection and BEV Segmentation

Duy-Tho Le, Hengcan Shi, Jianfei Cai et al.

Diffusion models have recently gained prominence as powerful deep generative models, demonstrating unmatched performance across various domains. However, their potential in multi-sensor fusion remains largely unexplored. In this work, we introduce DifFUSER, a novel approach that leverages diffusion models for multi-modal fusion in 3D object detection and BEV map segmentation. Benefiting from the inherent denoising property of diffusion, DifFUSER is able to refine or even synthesize sensor features in case of sensor malfunction, thereby improving the quality of the fused output. In terms of architecture, our DifFUSER blocks are chained together in a hierarchical BiFPN fashion, termed cMini-BiFPN, offering an alternative architecture for latent diffusion. We further introduce a Gated Self-conditioned Modulated (GSM) latent diffusion module together with a Progressive Sensor Dropout Training (PSDT) paradigm, designed to add stronger conditioning to the diffusion process and robustness to sensor failures. Our extensive evaluations on the Nuscenes dataset reveal that DifFUSER not only achieves state-of-the-art performance with a 70.04% mIOU in BEV map segmentation tasks but also competes effectively with leading transformer-based fusion techniques in 3D object detection.

15.3CVApr 6, 2024
JRDB-Social: A Multifaceted Robotic Dataset for Understanding of Context and Dynamics of Human Interactions Within Social Groups

Simindokht Jahangard, Zhixi Cai, Shiki Wen et al.

Understanding human social behaviour is crucial in computer vision and robotics. Micro-level observations like individual actions fall short, necessitating a comprehensive approach that considers individual behaviour, intra-group dynamics, and social group levels for a thorough understanding. To address dataset limitations, this paper introduces JRDB-Social, an extension of JRDB. Designed to fill gaps in human understanding across diverse indoor and outdoor social contexts, JRDB-Social provides annotations at three levels: individual attributes, intra-group interactions, and social group context. This dataset aims to enhance our grasp of human social dynamics for robotic applications. Utilizing the recent cutting-edge multi-modal large language models, we evaluated our benchmark to explore their capacity to decipher social human behaviour.

9.6CVOct 27, 2024
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering

Meng Wei, Qianyi Wu, Jianmin Zheng et al.

Rendering and reconstruction are long-standing topics in computer vision and graphics. Achieving both high rendering quality and accurate geometry is a challenge. Recent advancements in 3D Gaussian Splatting (3DGS) have enabled high-fidelity novel view synthesis at real-time speeds. However, the noisy and discrete nature of 3D Gaussian primitives hinders accurate surface estimation. Previous attempts to regularize 3D Gaussian normals often degrade rendering quality due to the fundamental disconnect between normal vectors and the rendering pipeline in 3DGS-based methods. Therefore, we introduce Normal-GS, a novel approach that integrates normal vectors into the 3DGS rendering pipeline. The core idea is to model the interaction between normals and incident lighting using the physically-based rendering equation. Our approach re-parameterizes surface colors as the product of normals and a designed Integrated Directional Illumination Vector (IDIV). To optimize memory usage and simplify optimization, we employ an anchor-based 3DGS to implicitly encode locally-shared IDIVs. Additionally, Normal-GS leverages optimized normals and Integrated Directional Encoding (IDE) to accurately model specular effects, enhancing both rendering quality and surface normal precision. Extensive experiments demonstrate that Normal-GS achieves near state-of-the-art visual quality while obtaining accurate surface normals and preserving real-time rendering performance.

12.8CVApr 2, 2024
JRDB-PanoTrack: An Open-world Panoptic Segmentation and Tracking Robotic Dataset in Crowded Human Environments

Duy-Tho Le, Chenhui Gou, Stavya Datta et al.

Autonomous robot systems have attracted increasing research attention in recent years, where environment understanding is a crucial step for robot navigation, human-robot interaction, and decision. Real-world robot systems usually collect visual data from multiple sensors and are required to recognize numerous objects and their movements in complex human-crowded settings. Traditional benchmarks, with their reliance on single sensors and limited object classes and scenarios, fail to provide the comprehensive environmental understanding robots need for accurate navigation, interaction, and decision-making. As an extension of JRDB dataset, we unveil JRDB-PanoTrack, a novel open-world panoptic segmentation and tracking benchmark, towards more comprehensive environmental perception. JRDB-PanoTrack includes (1) various data involving indoor and outdoor crowded scenes, as well as comprehensive 2D and 3D synchronized data modalities; (2) high-quality 2D spatial panoptic segmentation and temporal tracking annotations, with additional 3D label projections for further spatial understanding; (3) diverse object classes for closed- and open-world recognition benchmarks, with OSPA-based metrics for evaluation. Extensive evaluation of leading methods shows significant challenges posed by our dataset.

17.4CVApr 12, 2025
AerOSeg: Harnessing SAM for Open-Vocabulary Segmentation in Remote Sensing Images

Saikat Dutta, Akhil Vasim, Siddhant Gole et al.

Image segmentation beyond predefined categories is a key challenge in remote sensing, where novel and unseen classes often emerge during inference. Open-vocabulary image Segmentation addresses these generalization issues in traditional supervised segmentation models while reducing reliance on extensive per-pixel annotations, which are both expensive and labor-intensive to obtain. Most Open-Vocabulary Segmentation (OVS) methods are designed for natural images but struggle with remote sensing data due to scale variations, orientation changes, and complex scene compositions. This necessitates the development of OVS approaches specifically tailored for remote sensing. In this context, we propose AerOSeg, a novel OVS approach for remote sensing data. First, we compute robust image-text correlation features using multiple rotated versions of the input image and domain-specific prompts. These features are then refined through spatial and class refinement blocks. Inspired by the success of the Segment Anything Model (SAM) in diverse domains, we leverage SAM features to guide the spatial refinement of correlation features. Additionally, we introduce a semantic back-projection module and loss to ensure the seamless propagation of SAM's semantic information throughout the segmentation pipeline. Finally, we enhance the refined correlation features using a multi-scale attention-aware decoder to produce the final segmentation map. We validate our SAM-guided Open-Vocabulary Remote Sensing Segmentation model on three benchmark remote sensing datasets: iSAID, DLRSD, and OpenEarthMap. Our model outperforms state-of-the-art open-vocabulary segmentation methods, achieving an average improvement of 2.54 h-mIoU.

2.0CVApr 8, 2024
Social-MAE: Social Masked Autoencoder for Multi-person Motion Representation Learning

Mahsa Ehsanpour, Ian Reid, Hamid Rezatofighi

For a complete comprehension of multi-person scenes, it is essential to go beyond basic tasks like detection and tracking. Higher-level tasks, such as understanding the interactions and social activities among individuals, are also crucial. Progress towards models that can fully understand scenes involving multiple people is hindered by a lack of sufficient annotated data for such high-level tasks. To address this challenge, we introduce Social-MAE, a simple yet effective transformer-based masked autoencoder framework for multi-person human motion data. The framework uses masked modeling to pre-train the encoder to reconstruct masked human joint trajectories, enabling it to learn generalizable and data efficient representations of motion in human crowded scenes. Social-MAE comprises a transformer as the MAE encoder and a lighter-weight transformer as the MAE decoder which operates on multi-person joints' trajectory in the frequency domain. After the reconstruction task, the MAE decoder is replaced with a task-specific decoder and the model is fine-tuned end-to-end for a variety of high-level social tasks. Our proposed model combined with our pre-training approach achieves the state-of-the-art results on various high-level social tasks, including multi-person pose forecasting, social grouping, and social action understanding. These improvements are demonstrated across four popular multi-person datasets encompassing both human 2D and 3D body pose.

8.4CVJul 9, 2025
Physics-Grounded Motion Forecasting via Equation Discovery for Trajectory-Guided Image-to-Video Generation

Tao Feng, Xianbing Zhao, Zhenhua Chen et al.

Recent advances in diffusion-based and autoregressive video generation models have achieved remarkable visual realism. However, these models typically lack accurate physical alignment, failing to replicate real-world dynamics in object motion. This limitation arises primarily from their reliance on learned statistical correlations rather than capturing mechanisms adhering to physical laws. To address this issue, we introduce a novel framework that integrates symbolic regression (SR) and trajectory-guided image-to-video (I2V) models for physics-grounded video forecasting. Our approach extracts motion trajectories from input videos, uses a retrieval-based pre-training mechanism to enhance symbolic regression, and discovers equations of motion to forecast physically accurate future trajectories. These trajectories then guide video generation without requiring fine-tuning of existing models. Evaluated on scenarios in Classical Mechanics, including spring-mass, pendulums, and projectile motions, our method successfully recovers ground-truth analytical equations and improves the physical alignment of generated videos over baseline methods.

4.1LGMay 13, 2025
DPL: Decoupled Prototype Learning for Enhancing Robustness of Vision-Language Transformers to Missing Modalities

Jueqing Lu, Yuanyuan Qi, Xiaohao Yang et al.

The performance of Visio-Language Transformers drops sharply when an input modality (e.g., image) is missing, because the model is forced to make predictions using incomplete information. Existing missing-aware prompt methods help reduce this degradation, but they still rely on conventional prediction heads (e.g., a Fully-Connected layer) that compute class scores in the same way regardless of which modality is present or absent. We introduce Decoupled Prototype Learning (DPL), a new prediction head architecture that explicitly adjusts its decision process to the observed input modalities. For each class, DPL selects a set of prototypes specific to the current missing-modality cases (image-missing, text-missing, or mixed-missing). Each prototype is then decomposed into image-specific and text-specific components, enabling the head to make decisions that depend on the information actually present. This adaptive design allows DPL to handle inputs with missing modalities more effectively while remaining fully compatible with existing prompt-based frameworks. Extensive experiments on MM-IMDb, UPMC Food-101, and Hateful Memes demonstrate that DPL outperforms state-of-the-art approaches across all widely used multimodal imag-text datasets and various missing cases.

19.8CVMar 19, 2024Code
HYDRA: A Hyper Agent for Dynamic Compositional Visual Reasoning

Fucai Ke, Zhixi Cai, Simindokht Jahangard et al.

Recent advances in visual reasoning (VR), particularly with the aid of Large Vision-Language Models (VLMs), show promise but require access to large-scale datasets and face challenges such as high computational costs and limited generalization capabilities. Compositional visual reasoning approaches have emerged as effective strategies; however, they heavily rely on the commonsense knowledge encoded in Large Language Models (LLMs) to perform planning, reasoning, or both, without considering the effect of their decisions on the visual reasoning process, which can lead to errors or failed procedures. To address these challenges, we introduce HYDRA, a multi-stage dynamic compositional visual reasoning framework designed for reliable and incrementally progressive general reasoning. HYDRA integrates three essential modules: a planner, a Reinforcement Learning (RL) agent serving as a cognitive controller, and a reasoner. The planner and reasoner modules utilize an LLM to generate instruction samples and executable code from the selected instruction, respectively, while the RL agent dynamically interacts with these modules, making high-level decisions on selection of the best instruction sample given information from the historical state stored through a feedback loop. This adaptable design enables HYDRA to adjust its actions based on previous feedback received during the reasoning process, leading to more reliable reasoning outputs and ultimately enhancing its overall effectiveness. Our framework demonstrates state-of-the-art performance in various VR tasks on four different widely-used datasets.

4.1ROMar 4, 2024
Improving Visual Perception of a Social Robot for Controlled and In-the-wild Human-robot Interaction

Wangjie Zhong, Leimin Tian, Duy Tho Le et al.

Social robots often rely on visual perception to understand their users and the environment. Recent advancements in data-driven approaches for computer vision have demonstrated great potentials for applying deep-learning models to enhance a social robot's visual perception. However, the high computational demands of deep-learning methods, as opposed to the more resource-efficient shallow-learning models, bring up important questions regarding their effects on real-world interaction and user experience. It is unclear how will the objective interaction performance and subjective user experience be influenced when a social robot adopts a deep-learning based visual perception model. We employed state-of-the-art human perception and tracking models to improve the visual perception function of the Pepper robot and conducted a controlled lab study and an in-the-wild human-robot interaction study to evaluate this novel perception function for following a specific user with other people present in the scene.

11.7CVMar 30, 2022
Learning of Global Objective for Network Flow in Multi-Object Tracking

Shuai Li, Yu Kong, Hamid Rezatofighi

This paper concerns the problem of multi-object tracking based on the min-cost flow (MCF) formulation, which is conventionally studied as an instance of linear program. Given its computationally tractable inference, the success of MCF tracking largely relies on the learned cost function of underlying linear program. Most previous studies focus on learning the cost function by only taking into account two frames during training, therefore the learned cost function is sub-optimal for MCF where a multi-frame data association must be considered during inference. In order to address this problem, in this paper we propose a novel differentiable framework that ties training and inference together during learning by solving a bi-level optimization problem, where the lower-level solves a linear program and the upper-level contains a loss function that incorporates global tracking result. By back-propagating the loss through differentiable layers via gradient descent, the globally parameterized cost function is explicitly learned and regularized. With this approach, we are able to learn a better objective for global MCF tracking. As a result, we achieve competitive performances compared to the current state-of-the-art methods on the popular multi-object tracking benchmarks such as MOT16, MOT17 and MOT20.

3.1LGOct 12, 2021
Guided-GAN: Adversarial Representation Learning for Activity Recognition with Wearables

Alireza Abedin, Hamid Rezatofighi, Damith C. Ranasinghe

Human activity recognition (HAR) is an important research field in ubiquitous computing where the acquisition of large-scale labeled sensor data is tedious, labor-intensive and time consuming. State-of-the-art unsupervised remedies investigated to alleviate the burdens of data annotations in HAR mainly explore training autoencoder frameworks. In this paper: we explore generative adversarial network (GAN) paradigms to learn unsupervised feature representations from wearable sensor data; and design a new GAN framework-Geometrically-Guided GAN or Guided-GAN-for the task. To demonstrate the effectiveness of our formulation, we evaluate the features learned by Guided-GAN in an unsupervised manner on three downstream classification benchmarks. Our results demonstrate Guided-GAN to outperform existing unsupervised approaches whilst closely approaching the performance with fully supervised learned representations. The proposed approach paves the way to bridge the gap between unsupervised and supervised human activity recognition whilst helping to reduce the cost of human data annotation tasks.

14.8CVAug 23, 2021Code
ODAM: Object Detection, Association, and Mapping using Posed RGB Video

Kejie Li, Daniel DeTone, Steven Chen et al.

Localizing objects and estimating their extent in 3D is an important step towards high-level 3D scene understanding, which has many applications in Augmented Reality and Robotics. We present ODAM, a system for 3D Object Detection, Association, and Mapping using posed RGB videos. The proposed system relies on a deep learning front-end to detect 3D objects from a given RGB frame and associate them to a global object-based map using a graph neural network (GNN). Based on these frame-to-model associations, our back-end optimizes object bounding volumes, represented as super-quadrics, under multi-view geometry constraints and the object scale prior. We validate the proposed system on ScanNet where we show a significant improvement over existing RGB-only methods.

13.1CVJul 1, 2021
Unsupervised Image Segmentation by Mutual Information Maximization and Adversarial Regularization

S. Ehsan Mirsadeghi, Ali Royat, Hamid Rezatofighi

Semantic segmentation is one of the basic, yet essential scene understanding tasks for an autonomous agent. The recent developments in supervised machine learning and neural networks have enjoyed great success in enhancing the performance of the state-of-the-art techniques for this task. However, their superior performance is highly reliant on the availability of a large-scale annotated dataset. In this paper, we propose a novel fully unsupervised semantic segmentation method, the so-called Information Maximization and Adversarial Regularization Segmentation (InMARS). Inspired by human perception which parses a scene into perceptual groups, rather than analyzing each pixel individually, our proposed approach first partitions an input image into meaningful regions (also known as superpixels). Next, it utilizes Mutual-Information-Maximization followed by an adversarial training strategy to cluster these regions into semantically meaningful classes. To customize an adversarial training scheme for the problem, we incorporate adversarial pixel noise along with spatial perturbations to impose photometrical and geometrical invariance on the deep neural network. Our experiments demonstrate that our method achieves the state-of-the-art performance on two commonly used unsupervised semantic segmentation datasets, COCO-Stuff, and Potsdam.

17.8CVJun 16, 2021
JRDB-Act: A Large-scale Dataset for Spatio-temporal Action, Social Group and Activity Detection

Mahsa Ehsanpour, Fatemeh Saleh, Silvio Savarese et al.

The availability of large-scale video action understanding datasets has facilitated advances in the interpretation of visual scenes containing people. However, learning to recognise human actions and their social interactions in an unconstrained real-world environment comprising numerous people, with potentially highly unbalanced and long-tailed distributed action labels from a stream of sensory data captured from a mobile robot platform remains a significant challenge, not least owing to the lack of a reflective large-scale dataset. In this paper, we introduce JRDB-Act, as an extension of the existing JRDB, which is captured by a social mobile manipulator and reflects a real distribution of human daily-life actions in a university campus environment. JRDB-Act has been densely annotated with atomic actions, comprises over 2.8M action labels, constituting a large-scale spatio-temporal action detection dataset. Each human bounding box is labeled with one pose-based action label and multiple~(optional) interaction-based action labels. Moreover JRDB-Act provides social group annotation, conducive to the task of grouping individuals based on their interactions in the scene to infer their social activities~(common activities in each social group). Each annotated label in JRDB-Act is tagged with the annotators' confidence level which contributes to the development of reliable evaluation strategies. In order to demonstrate how one can effectively utilise such annotations, we develop an end-to-end trainable pipeline to learn and infer these tasks, i.e. individual action and social group detection. The data and the evaluation code is publicly available at https://jrdb.erc.monash.edu/.

20.0CVApr 8, 2021
TRiPOD: Human Trajectory and Pose Dynamics Forecasting in the Wild

Vida Adeli, Mahsa Ehsanpour, Ian Reid et al.

Joint forecasting of human trajectory and pose dynamics is a fundamental building block of various applications ranging from robotics and autonomous driving to surveillance systems. Predicting body dynamics requires capturing subtle information embedded in the humans' interactions with each other and with the objects present in the scene. In this paper, we propose a novel TRajectory and POse Dynamics (nicknamed TRiPOD) method based on graph attentional networks to model the human-human and human-object interactions both in the input space and the output space (decoded future output). The model is supplemented by a message passing interface over the graphs to fuse these different levels of interactions efficiently. Furthermore, to incorporate a real-world challenge, we propound to learn an indicator representing whether an estimated body joint is visible/invisible at each frame, e.g. due to occlusion or being outside the sensor field of view. Finally, we introduce a new benchmark for this joint task based on two challenging datasets (PoseTrack and 3DPW) and propose evaluation metrics to measure the effectiveness of predictions in the global space, even when there are invisible cases of joints. Our evaluation shows that TRiPOD outperforms all prior work and state-of-the-art specifically designed for each of the trajectory and pose forecasting tasks.

9.6CVDec 9, 2020
MOLTR: Multiple Object Localisation, Tracking, and Reconstruction from Monocular RGB Videos

Kejie Li, Hamid Rezatofighi, Ian Reid

Semantic aware reconstruction is more advantageous than geometric-only reconstruction for future robotic and AR/VR applications because it represents not only where things are, but also what things are. Object-centric mapping is a task to build an object-level reconstruction where objects are separate and meaningful entities that convey both geometry and semantic information. In this paper, we present MOLTR, a solution to object-centric mapping using only monocular image sequences and camera poses. It is able to localise, track, and reconstruct multiple objects in an online fashion when an RGB camera captures a video of the surrounding. Given a new RGB frame, MOLTR firstly applies a monocular 3D detector to localise objects of interest and extract their shape codes that represent the object shapes in a learned embedding space. Detections are then merged to existing objects in the map after data association. Motion state (i.e. kinematics and the motion status) of each object is tracked by a multiple model Bayesian filter and object shape is progressively refined by fusing multiple shape code. We evaluate localisation, tracking, and reconstruction on benchmarking datasets for indoor and outdoor scenes, and show superior performance over previous approaches.

18.9CVDec 3, 2020
Probabilistic Tracklet Scoring and Inpainting for Multiple Object Tracking

Fatemeh Saleh, Sadegh Aliakbarian, Hamid Rezatofighi et al.

Despite the recent advances in multiple object tracking (MOT), achieved by joint detection and tracking, dealing with long occlusions remains a challenge. This is due to the fact that such techniques tend to ignore the long-term motion information. In this paper, we introduce a probabilistic autoregressive motion model to score tracklet proposals by directly measuring their likelihood. This is achieved by training our model to learn the underlying distribution of natural tracklets. As such, our model allows us not only to assign new detections to existing tracklets, but also to inpaint a tracklet when an object has been lost for a long time, e.g., due to occlusion, by sampling tracklets so as to fill the gap caused by misdetections. Our experiments demonstrate the superiority of our approach at tracking objects in challenging sequences; it outperforms the state of the art in most standard MOT metrics on multiple MOT benchmark datasets, including MOT16, MOT17, and MOT20.

9.1CVAug 8, 2020
How Trustworthy are Performance Evaluations for Basic Vision Tasks?

Tran Thien Dat Nguyen, Hamid Rezatofighi, Ba-Ngu Vo et al.

This paper examines performance evaluation criteria for basic vision tasks involving sets of objects namely, object detection, instance-level segmentation and multi-object tracking. The rankings of algorithms by an existing criterion can fluctuate with different choices of parameters, e.g. Intersection over Union (IoU) threshold, making their evaluations unreliable. More importantly, there is no means to verify whether we can trust the evaluations of a criterion. This work suggests a notion of trustworthiness for performance criteria, which requires (i) robustness to parameters for reliability, (ii) contextual meaningfulness in sanity tests, and (iii) consistency with mathematical requirements such as the metric properties. We observe that these requirements were overlooked by many widely-used criteria, and explore alternative criteria using metrics for sets of shapes. We also assess all these criteria based on the suggested requirements for trustworthiness.

13.6LGJul 14, 2020
Attend And Discriminate: Beyond the State-of-the-Art for Human Activity Recognition using Wearable Sensors

Alireza Abedin, Mahsa Ehsanpour, Qinfeng Shi et al.

Wearables are fundamental to improving our understanding of human activities, especially for an increasing number of healthcare applications from rehabilitation to fine-grained gait analysis. Although our collective know-how to solve Human Activity Recognition (HAR) problems with wearables has progressed immensely with end-to-end deep learning paradigms, several fundamental opportunities remain overlooked. We rigorously explore these new opportunities to learn enriched and highly discriminating activity representations. We propose: i) learning to exploit the latent relationships between multi-channel sensor modalities and specific activities; ii) investigating the effectiveness of data-agnostic augmentation for multi-modal sensor data streams to regularize deep HAR models; and iii) incorporating a classification loss criterion to encourage minimal intra-class representation differences whilst maximising inter-class differences to achieve more discriminative features. Our contributions achieves new state-of-the-art performance on four diverse activity recognition problem benchmarks with large margins -- with up to 6% relative margin improvement. We extensively validate the contributions from our design concepts through extensive experiments, including activity misalignment measures, ablation studies and insights shared through both quantitative and qualitative studies.

20.2CVJul 14, 2020
Socially and Contextually Aware Human Motion and Pose Forecasting

Vida Adeli, Ehsan Adeli, Ian Reid et al.

Smooth and seamless robot navigation while interacting with humans depends on predicting human movements. Forecasting such human dynamics often involves modeling human trajectories (global motion) or detailed body joint movements (local motion). Prior work typically tackled local and global human movements separately. In this paper, we propose a novel framework to tackle both tasks of human motion (or trajectory) and body skeleton pose forecasting in a unified end-to-end pipeline. To deal with this real-world problem, we consider incorporating both scene and social contexts, as critical clues for this prediction task, into our proposed framework. To this end, we first couple these two tasks by i) encoding their history using a shared Gated Recurrent Unit (GRU) encoder and ii) applying a metric as loss, which measures the source of errors in each task jointly as a single distance. Then, we incorporate the scene context by encoding a spatio-temporal representation of the video data. We also include social clues by generating a joint feature representation from motion and pose of all individuals from the scene using a social pooling layer. Finally, we use a GRU based decoder to forecast both motion and skeleton pose. We demonstrate that our proposed framework achieves a superior performance compared to several baselines on two social datasets.

18.4CVJul 6, 2020
Joint Learning of Social Groups, Individuals Action and Sub-group Activities in Videos

Mahsa Ehsanpour, Alireza Abedin, Fatemeh Saleh et al.

The state-of-the art solutions for human activity understanding from a video stream formulate the task as a spatio-temporal problem which requires joint localization of all individuals in the scene and classification of their actions or group activity over time. Who is interacting with whom, e.g. not everyone in a queue is interacting with each other, is often not predicted. There are scenarios where people are best to be split into sub-groups, which we call social groups, and each social group may be engaged in a different social activity. In this paper, we solve the problem of simultaneously grouping people by their social interactions, predicting their individual actions and the social activity of each social group, which we call the social task. Our main contributions are: i) we propose an end-to-end trainable framework for the social task; ii) our proposed method also sets the state-of-the-art results on two widely adopted benchmarks for the traditional group activity recognition task (assuming individuals of the scene form a single group and predicting a single group activity label for the scene); iii) we introduce new annotations on an existing group activity dataset, re-purposing it for the social task.

39.7CVMar 19, 2020
MOT20: A benchmark for multi object tracking in crowded scenes

Patrick Dendorfer, Hamid Rezatofighi, Anton Milan et al.

Standardized benchmarks are crucial for the majority of computer vision applications. Although leaderboards and ranking tables should not be over-claimed, benchmarks often provide the most objective measure of performance and are therefore important guides for research. The benchmark for Multiple Object Tracking, MOTChallenge, was launched with the goal to establish a standardized evaluation of multiple object tracking methods. The challenge focuses on multiple people tracking, since pedestrians are well studied in the tracking community, and precise tracking and detection has high practical relevance. Since the first release, MOT15, MOT16, and MOT17 have tremendously contributed to the community by introducing a clean dataset and precise framework to benchmark multi-object trackers. In this paper, we present our MOT20benchmark, consisting of 8 new sequences depicting very crowded challenging scenes. The benchmark was presented first at the 4thBMTT MOT Challenge Workshop at the Computer Vision and Pattern Recognition Conference (CVPR) 2019, and gives to chance to evaluate state-of-the-art methods for multiple object tracking when handling extremely crowded scenarios.

18.4CVFeb 19, 2020Code
JRMOT: A Real-Time 3D Multi-Object Tracker and a New Large-Scale Dataset

Abhijeet Shenoi, Mihir Patel, JunYoung Gwak et al.

Robots navigating autonomously need to perceive and track the motion of objects and other agents in its surroundings. This information enables planning and executing robust and safe trajectories. To facilitate these processes, the motion should be perceived in 3D Cartesian space. However, most recent multi-object tracking (MOT) research has focused on tracking people and moving objects in 2D RGB video sequences. In this work we present JRMOT, a novel 3D MOT system that integrates information from RGB images and 3D point clouds to achieve real-time, state-of-the-art tracking performance. Our system is built with recent neural networks for re-identification, 2D and 3D detection and track description, combined into a joint probabilistic data-association framework within a multi-modal recursive Kalman architecture. As part of our work, we release the JRDB dataset, a novel large scale 2D+3D dataset and benchmark, annotated with over 2 million boxes and 3500 time consistent 2D+3D trajectories across 54 indoor and outdoor scenes. JRDB contains over 60 minutes of data including 360 degree cylindrical RGB video and 3D pointclouds in social settings that we use to develop, train and evaluate JRMOT. The presented 3D MOT system demonstrates state-of-the-art performance against competing methods on the popular 2D tracking KITTI benchmark and serves as first 3D tracking solution for our benchmark. Real-robot tests on our social robot JackRabbot indicate that the system is capable of tracking multiple pedestrians fast and reliably. We provide the ROS code of our tracker at https://sites.google.com/view/jrmot.