3.2HCMar 6
Challenges in Synchronous & Remote Collaboration Around VisualizationMatthew Brehmer, Maxime Cordeil, Christophe Hurter et al.
We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.
4.5CVApr 29
Object-Level Explanations for Image Geolocation Models: a GeoGuessr use-caseEmilie Durrieu, Christophe Hurter, Philippe Muller et al.
When humans play geolocation games such as GeoGuessr, they rely on concrete visual cues, such as road markings, vegetation, or architectural details, to infer where an image was captured. Whether image geolocation models rely on similar object-level evidence remains difficult to determine, as attribution methods like Grad-CAM typically highlight diffuse regions rather than coherent visual entities, making it difficult to link model predictions to specific objects or perceptible patterns. In this work, we propose an object-centric analysis pipeline to investigate the visual evidence used by geolocation models. Starting from attribution maps, we extract salient regions and segment them into object-like elements. We evaluate their predictive relevance through deletion and insertion tests, comparing attributionguided crops to randomly selected regions with similar coverage. Experiments on a three-country benchmark show that attribution-guided crops consistently retain more information for the model's prediction than random crops. These results suggest that attribution maps can be decomposed into interpretable, perceptible elements, providing a step toward object-level analysis of geolocation models.
5.1CVMar 17
SpikeCLR: Contrastive Self-Supervised Learning for Few-Shot Event-Based Vision using Spiking Neural NetworksMaxime Vaillant, Axel Carlier, Lai Xing Ng et al.
Event-based vision sensors provide significant advantages for high-speed perception, including microsecond temporal resolution, high dynamic range, and low power consumption. When combined with Spiking Neural Networks (SNNs), they can be deployed on neuromorphic hardware, enabling energy-efficient applications on embedded systems. However, this potential is severely limited by the scarcity of large-scale labeled datasets required to effectively train such models. In this work, we introduce SpikeCLR, a contrastive self-supervised learning framework that enables SNNs to learn robust visual representations from unlabeled event data. We adapt prior frame-based methods to the spiking domain using surrogate gradient training and introduce a suite of event-specific augmentations that leverage spatial, temporal, and polarity transformations. Through extensive experiments on CIFAR10-DVS, N-Caltech101, N-MNIST, and DVS-Gesture benchmarks, we demonstrate that self-supervised pretraining with subsequent fine-tuning outperforms supervised learning in low-data regimes, achieving consistent gains in few-shot and semi-supervised settings. Our ablation studies reveal that combining spatial and temporal augmentations is critical for learning effective spatio-temporal invariances in event data. We further show that learned representations transfer across datasets, contributing to efforts for powerful event-based models in label-scarce settings.
2.2GRJun 19
Enhancing Line Density Plots with Outlier Control and Bin-based IlluminationYumeng Xue, Bin Chen, Patrick Paetzold et al.
Density plots effectively summarize large numbers of points, which would otherwise lead to severe overplotting in, for example, a scatter plot. However, when applied to line-based datasets, such as trajectories or time series, density plots alone are insufficient, as they disrupt path continuity, obscuring smooth trends and rare anomalies. We propose a bin-based illumination model that decouples structure from density to enhance flow and reveal sparse outliers while preserving the original colormap. We introduce a bin-based outlierness metric to rank trajectories. Guided by this ranking, we construct a structural normal map and apply locally-adaptive lighting in the luminance channel to highlight chosen patterns -- from dominant trends to atypical paths -- with acceptable color distortion. Our interactive method enables analysts to prioritize main trends, focus on outliers, or strike a balance between the two. We demonstrate our method on several real-world datasets, showing it reveals details missed by simpler alternatives, achieves significantly lower CIEDE2000 color distortion than standard shading, and supports interactive updates for up to 10,000 lines.
1.1HCJun 18
Vibe Coding for Visualization Implementation: An Empirical Study of Practices and ChallengesZhengyu Sun, Xiaolin Wen, Fengjie Wang et al.
Data visualization is essential for data analysis and communication, yet creating expressive visualizations remains labor-intensive. Recent AI-driven ``vibe coding'' tools enable users to generate visualizations through natural language interaction, lowering the barrier to entry. However, visualization implementation requires precise alignment between user intent and visual representation, which may differ from general software development practices. We present an empirical study with 16 participants of varying expertise to examine how users employ vibe coding tools for visualization implementation. Participants completed two visualization tasks and a semi-structured interview. Our findings characterize the diverse practices users adopt across prompting, evaluation, and iteration, and surface the challenges they encounter throughout the process.
Data Visceralization: Enabling Deeper Understanding of Data Using Virtual RealityBenjamin Lee, Dave Brown, Bongshin Lee et al.
A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original underlying data (i.e., what the quantities and measurements actually correspond with in reality) can be lost. On the other hand, virtual reality (VR) is being increasingly used to represent real and abstract models as natural experiences to users. In this work, we explore the potential of using VR to help restore the basic understanding of units and measures that are often abstracted away in data visualization in an approach we call data visceralization. By building VR prototypes as design probes, we identify key themes and factors for data visceralization. We do this first through a critical reflection by the authors, then by involving external participants. We find that data visceralization is an engaging way of understanding the qualitative aspects of physical measures and their real-life form, which complements analytical and quantitative understanding commonly gained from data visualization. However, data visceralization is most effective when there is a one-to-one mapping between data and representation, with transformations such as scaling affecting this understanding. We conclude with a discussion of future directions for data visceralization.
3.0HCApr 9, 2018
Mobiles as Portals for Interacting with Virtual Data VisualizationsMichel Pahud, Eyal Ofek, Nathalie Henry Riche et al.
We propose a set of techniques leveraging mobile devices as lenses to explore, interact and annotate n-dimensional data visualizations. The democratization of mobile devices, with their arrays of integrated sensors, opens up opportunities to create experiences for anyone to explore and interact with large information spaces anywhere. In this paper, we propose to revisit ideas behind the Chameleon prototype of Fitzmaurice et al. initially envisioned in the 90s for navigation, before spatially-aware devices became mainstream. We also take advantage of other input modalities such as pen and touch to not only navigate the space using the mobile as a lens, but interact and annotate it by adding toolglasses.