6.2CVSep 20, 2025
OS-DiffVSR: Towards One-step Latent Diffusion Model for High-detailed Real-world Video Super-ResolutionHanting Li, Huaao Tang, Jianhong Han et al.
Recently, latent diffusion models has demonstrated promising performance in real-world video super-resolution (VSR) task, which can reconstruct high-quality videos from distorted low-resolution input through multiple diffusion steps. Compared to image super-resolution (ISR), VSR methods needs to process each frame in a video, which poses challenges to its inference efficiency. However, video quality and inference efficiency have always been a trade-off for the diffusion-based VSR methods. In this work, we propose One-Step Diffusion model for real-world Video Super-Resolution, namely OS-DiffVSR. Specifically, we devise a novel adjacent frame adversarial training paradigm, which can significantly improve the quality of synthetic videos. Besides, we devise a multi-frame fusion mechanism to maintain inter-frame temporal consistency and reduce the flicker in video. Extensive experiments on several popular VSR benchmarks demonstrate that OS-DiffVSR can even achieve better quality than existing diffusion-based VSR methods that require dozens of sampling steps.
22.1LGDec 10, 2020
Imitating Interactive IntelligenceJosh Abramson, Arun Ahuja, Iain Barr et al.
A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial agents that can interact naturally with humans using the simplification of a virtual environment. This setting nevertheless integrates a number of the central challenges of artificial intelligence (AI) research: complex visual perception and goal-directed physical control, grounded language comprehension and production, and multi-agent social interaction. To build agents that can robustly interact with humans, we would ideally train them while they interact with humans. However, this is presently impractical. Therefore, we approximate the role of the human with another learned agent, and use ideas from inverse reinforcement learning to reduce the disparities between human-human and agent-agent interactive behaviour. Rigorously evaluating our agents poses a great challenge, so we develop a variety of behavioural tests, including evaluation by humans who watch videos of agents or interact directly with them. These evaluations convincingly demonstrate that interactive training and auxiliary losses improve agent behaviour beyond what is achieved by supervised learning of actions alone. Further, we demonstrate that agent capabilities generalise beyond literal experiences in the dataset. Finally, we train evaluation models whose ratings of agents agree well with human judgement, thus permitting the evaluation of new agent models without additional effort. Taken together, our results in this virtual environment provide evidence that large-scale human behavioural imitation is a promising tool to create intelligent, interactive agents, and the challenge of reliably evaluating such agents is possible to surmount.