Zhizhong Su

CV
h-index6
13papers
2,862citations
Novelty63%
AI Score65

13 Papers

25.2CVDec 17, 2024Code
GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding

Haoyi Jiang, Liu Liu, Tianheng Cheng et al.

3D Semantic Occupancy Prediction is fundamental for spatial understanding, yet existing approaches face challenges in scalability and generalization due to their reliance on extensive labeled data and computationally intensive voxel-wise representations. In this paper, we introduce GaussTR, a novel Gaussian-based Transformer framework that unifies sparse 3D modeling with foundation model alignment through Gaussian representations to advance 3D spatial understanding. GaussTR predicts sparse sets of Gaussians in a feed-forward manner to represent 3D scenes. By splatting the Gaussians into 2D views and aligning the rendered features with foundation models, GaussTR facilitates self-supervised 3D representation learning and enables open-vocabulary semantic occupancy prediction without requiring explicit annotations. Empirical experiments on the Occ3D-nuScenes dataset demonstrate GaussTR's state-of-the-art zero-shot performance of 12.27 mIoU, along with a 40% reduction in training time. These results highlight the efficacy of GaussTR for scalable and holistic 3D spatial understanding, with promising implications in autonomous driving and embodied agents. The code is available at https://github.com/hustvl/GaussTR.

21.7CVAug 5, 2025Code
Uni3R: Unified 3D Reconstruction and Semantic Understanding via Generalizable Gaussian Splatting from Unposed Multi-View Images

Xiangyu Sun, Haoyi Jiang, Liu Liu et al.

Reconstructing and semantically interpreting 3D scenes from sparse 2D views remains a fundamental challenge in computer vision. Conventional methods often decouple semantic understanding from reconstruction or necessitate costly per-scene optimization, thereby restricting their scalability and generalizability. In this paper, we introduce Uni3R, a novel feed-forward framework that jointly reconstructs a unified 3D scene representation enriched with open-vocabulary semantics, directly from unposed multi-view images. Our approach leverages a Cross-View Transformer to robustly integrate information across arbitrary multi-view inputs, which then regresses a set of 3D Gaussian primitives endowed with semantic feature fields. This unified representation facilitates high-fidelity novel view synthesis, open-vocabulary 3D semantic segmentation, and depth prediction, all within a single, feed-forward pass. Extensive experiments demonstrate that Uni3R establishes a new state-of-the-art across multiple benchmarks, including 25.07 PSNR on RE10K and 55.84 mIoU on ScanNet. Our work signifies a novel paradigm towards generalizable, unified 3D scene reconstruction and understanding. The code is available at https://github.com/HorizonRobotics/Uni3R.

14.3CVApr 6
3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

Ze-Xin Yin, Liu Liu, Xinjie Wang et al.

Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

10.7ROMar 19
Scaling Sim-to-Real Reinforcement Learning for Robot VLAs with Generative 3D Worlds

Andrew Choi, Xinjie Wang, Zhizhong Su et al.

The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned without sacrificing generality and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate hundreds of diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% to 79.8% while achieving a 1.25$\times$ speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated digital twins together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13$\times$ speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.

5.7ROMar 18, 2025Code
GeoFlow-SLAM: A Robust Tightly-Coupled RGBD-Inertial and Legged Odometry Fusion SLAM for Dynamic Legged Robotics

Tingyang Xiao, Xiaolin Zhou, Liu Liu et al.

This paper presents GeoFlow-SLAM, a robust and effective Tightly-Coupled RGBD-inertial SLAM for legged robotics undergoing aggressive and high-frequency motions.By integrating geometric consistency, legged odometry constraints, and dual-stream optical flow (GeoFlow), our method addresses three critical challenges:feature matching and pose initialization failures during fast locomotion and visual feature scarcity in texture-less scenes.Specifically, in rapid motion scenarios, feature matching is notably enhanced by leveraging dual-stream optical flow, which combines prior map points and poses. Additionally, we propose a robust pose initialization method for fast locomotion and IMU error in legged robots, integrating IMU/Legged odometry, inter-frame Perspective-n-Point (PnP), and Generalized Iterative Closest Point (GICP). Furthermore, a novel optimization framework that tightly couples depth-to-map and GICP geometric constraints is first introduced to improve the robustness and accuracy in long-duration, visually texture-less environments. The proposed algorithms achieve state-of-the-art (SOTA) on collected legged robots and open-source datasets. To further promote research and development, the open-source datasets and code will be made publicly available at https://github.com/HorizonRobotics/GeoFlowSlam

2.6CVNov 23, 2021Code
HybridGazeNet: Geometric model guided Convolutional Neural Networks for gaze estimation

Shaobo Guo, Xiao Jiang, Zhizhong Su et al.

As a critical cue for understanding human intention, human gaze provides a key signal for Human-Computer Interaction(HCI) applications. Appearance-based gaze estimation, which directly regresses the gaze vector from eye images, has made great progress recently based on Convolutional Neural Networks(ConvNets) architecture and open-source large-scale gaze datasets. However, encoding model-based knowledge into CNN model to further improve the gaze estimation performance remains a topic that needs to be explored. In this paper, we propose HybridGazeNet(HGN), a unified framework that encodes the geometric eyeball model into the appearance-based CNN architecture explicitly. Composed of a multi-branch network and an uncertainty module, HybridGazeNet is trained using a hyridized strategy. Experiments on multiple challenging gaze datasets shows that HybridGazeNet has better accuracy and generalization ability compared with existing SOTA methods. The code will be released later.

14.7CVOct 11, 2019Code
VarGFaceNet: An Efficient Variable Group Convolutional Neural Network for Lightweight Face Recognition

Mengjia Yan, Mengao Zhao, Zining Xu et al.

To improve the discriminative and generalization ability of lightweight network for face recognition, we propose an efficient variable group convolutional network called VarGFaceNet. Variable group convolution is introduced by VarGNet to solve the conflict between small computational cost and the unbalance of computational intensity inside a block. We employ variable group convolution to design our network which can support large scale face identification while reduce computational cost and parameters. Specifically, we use a head setting to reserve essential information at the start of the network and propose a particular embedding setting to reduce parameters of fully-connected layer for embedding. To enhance interpretation ability, we employ an equivalence of angular distillation loss to guide our lightweight network and we apply recursive knowledge distillation to relieve the discrepancy between the teacher model and the student model. The champion of deepglint-light track of LFR (2019) challenge demonstrates the effectiveness of our model and approach. Implementation of VarGFaceNet will be released at https://github.com/zma-c-137/VarGFaceNet soon.

18.2CVAug 4, 2025
MonoDream: Monocular Vision-Language Navigation with Panoramic Dreaming

Shuo Wang, Yongcai Wang, Zhaoxin Fan et al.

Vision-Language Navigation (VLN) tasks often leverage panoramic RGB and depth inputs to provide rich spatial cues for action planning, but these sensors can be costly or less accessible in real-world deployments. Recent approaches based on Vision-Language Action (VLA) models achieve strong results with monocular input, yet they still lag behind methods using panoramic RGB-D information. We present MonoDream, a lightweight VLA framework that enables monocular agents to learn a Unified Navigation Representation (UNR). This shared feature representation jointly aligns navigation-relevant visual semantics (e.g., global layout, depth, and future cues) and language-grounded action intent, enabling more reliable action prediction. MonoDream further introduces Latent Panoramic Dreaming (LPD) tasks to supervise the UNR, which train the model to predict latent features of panoramic RGB and depth observations at both current and future steps based on only monocular input. Experiments on multiple VLN benchmarks show that MonoDream consistently improves monocular navigation performance and significantly narrows the gap with panoramic-based agents.

37.1CVDec 15, 2025
Motus: A Unified Latent Action World Model

Hongzhe Bi, Hengkai Tan, Shenghao Xie et al.

While a general embodied agent must function as a unified system, current methods are built on isolated models for understanding, world modeling, and control. This fragmentation prevents unifying multimodal generative capabilities and hinders learning from large-scale, heterogeneous data. In this paper, we propose Motus, a unified latent action world model that leverages existing general pretrained models and rich, sharable motion information. Motus introduces a Mixture-of-Transformer (MoT) architecture to integrate three experts (i.e., understanding, video generation, and action) and adopts a UniDiffuser-style scheduler to enable flexible switching between different modeling modes (i.e., world models, vision-language-action models, inverse dynamics models, video generation models, and video-action joint prediction models). Motus further leverages the optical flow to learn latent actions and adopts a recipe with three-phase training pipeline and six-layer data pyramid, thereby extracting pixel-level "delta action" and enabling large-scale action pretraining. Experiments show that Motus achieves superior performance against state-of-the-art methods in both simulation (a +15% improvement over X-VLA and a +45% improvement over Pi0.5) and real-world scenarios(improved by +11~48%), demonstrating unified modeling of all functionalities and priors significantly benefits downstream robotic tasks.

3.7CVDec 3, 2024Code
Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion

Liu Liu, Xinjie Wang, Jiaxiong Qiu et al.

3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in scenarios requiring high interactivity and object-level manipulation. In this paper, we introduce the Gaussian Object Carver (GOC), a novel, efficient, and scalable framework for object-compositional 3D scene reconstruction. GOC leverages 3D Gaussian Splatting (GS), enriched with monocular geometry priors and multi-view geometry regularization, to achieve high-quality and flexible reconstruction. Furthermore, we propose a zero-shot Object Surface Completion (OSC) model, which uses 3D priors from 3d object data to reconstruct unobserved surfaces, ensuring object completeness even in occluded areas. Experimental results demonstrate that GOC improves reconstruction efficiency and geometric fidelity. It holds promise for advancing the practical application of digital twins in embodied AI, AR/VR, and interactive simulation environments.

3.6CVAug 18, 2025
IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion

Wenhao Hu, Zesheng Li, Haonan Zhou et al.

Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sensor coverage. Multiview observations from a single scene scan often fail to capture the full structural details. Existing approaches typically rely on multi stage pipelines, such as segmentation, background completion, and inpainting or require per-object dense scanning, both of which are error-prone, and not easily scalable. We propose IGFuse, a novel framework that reconstructs interactive Gaussian scene by fusing observations from multiple scans, where natural object rearrangement between captures reveal previously occluded regions. Our method constructs segmentation aware Gaussian fields and enforces bi-directional photometric and semantic consistency across scans. To handle spatial misalignments, we introduce a pseudo-intermediate scene state for unified alignment, alongside collaborative co-pruning strategies to refine geometry. IGFuse enables high fidelity rendering and object level scene manipulation without dense observations or complex pipelines. Extensive experiments validate the framework's strong generalization to novel scene configurations, demonstrating its effectiveness for real world 3D reconstruction and real-to-simulation transfer. Our project page is available online.

7.9CVOct 3, 2020
Gaussian Vector: An Efficient Solution for Facial Landmark Detection

Yilin Xiong, Zijian Zhou, Yuhao Dou et al.

Significant progress has been made in facial landmark detection with the development of Convolutional Neural Networks. The widely-used algorithms can be classified into coordinate regression methods and heatmap based methods. However, the former loses spatial information, resulting in poor performance while the latter suffers from large output size or high post-processing complexity. This paper proposes a new solution, Gaussian Vector, to preserve the spatial information as well as reduce the output size and simplify the post-processing. Our method provides novel vector supervision and introduces Band Pooling Module to convert heatmap into a pair of vectors for each landmark. This is a plug-and-play component which is simple and effective. Moreover, Beyond Box Strategy is proposed to handle the landmarks out of the face bounding box. We evaluate our method on 300W, COFW, WFLW and JD-landmark. That the results significantly surpass previous works demonstrates the effectiveness of our approach.

52.2CVFeb 11, 2015Code
Conditional Random Fields as Recurrent Neural Networks

Shuai Zheng, Sadeep Jayasumana, Bernardino Romera-Paredes et al.

Pixel-level labelling tasks, such as semantic segmentation, play a central role in image understanding. Recent approaches have attempted to harness the capabilities of deep learning techniques for image recognition to tackle pixel-level labelling tasks. One central issue in this methodology is the limited capacity of deep learning techniques to delineate visual objects. To solve this problem, we introduce a new form of convolutional neural network that combines the strengths of Convolutional Neural Networks (CNNs) and Conditional Random Fields (CRFs)-based probabilistic graphical modelling. To this end, we formulate mean-field approximate inference for the Conditional Random Fields with Gaussian pairwise potentials as Recurrent Neural Networks. This network, called CRF-RNN, is then plugged in as a part of a CNN to obtain a deep network that has desirable properties of both CNNs and CRFs. Importantly, our system fully integrates CRF modelling with CNNs, making it possible to train the whole deep network end-to-end with the usual back-propagation algorithm, avoiding offline post-processing methods for object delineation. We apply the proposed method to the problem of semantic image segmentation, obtaining top results on the challenging Pascal VOC 2012 segmentation benchmark.