ROAILGMar 19

Scaling Sim-to-Real Reinforcement Learning for Robot VLAs with Generative 3D Worlds

arXiv:2603.1853286.41 citationsh-index: 5
AI Analysis

This addresses the challenge of overfitting in robot VLAs by enabling scalable and generalizable policy learning without costly real-world or manual simulation design, though it is incremental in leveraging existing generative models.

The paper tackles the problem of scaling sim-to-real reinforcement learning for robot vision-language-action models by using generative 3D worlds to create diverse interactive scenes, resulting in simulation success increasing from 9.7% to 79.8% and real-world success from 21.7% to 75% with speedups of 1.25x and 1.13x respectively.

The strong performance of large vision-language models (VLMs) trained with reinforcement learning (RL) has motivated similar approaches for fine-tuning vision-language-action (VLA) models in robotics. Many recent works fine-tune VLAs directly in the real world to avoid addressing the sim-to-real gap. While real-world RL circumvents sim-to-real issues, it inherently limits the generality of the resulting VLA, as scaling scene and object diversity in the physical world is prohibitively difficult. This leads to the paradoxical outcome of transforming a broadly pretrained model into an overfitted, scene-specific policy. Training in simulation can instead provide access to diverse scenes, but designing those scenes is also costly. In this work, we show that VLAs can be RL fine-tuned without sacrificing generality and with reduced labor by leveraging 3D world generative models. Using these models together with a language-driven scene designer, we generate hundreds of diverse interactive scenes containing unique objects and backgrounds, enabling scalable and highly parallel policy learning. Starting from a pretrained imitation baseline, our approach increases simulation success from 9.7% to 79.8% while achieving a 1.25$\times$ speedup in task completion time. We further demonstrate successful sim-to-real transfer enabled by the quality of the generated digital twins together with domain randomization, improving real-world success from 21.7% to 75% and achieving a 1.13$\times$ speedup. Finally, we further highlight the benefits of leveraging the effectively unlimited data from 3D world generative models through an ablation study showing that increasing scene diversity directly improves zero-shot generalization.

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