Occ3D: A Large-Scale 3D Occupancy Prediction Benchmark for Autonomous DrivingXiaoyu Tian, Tao Jiang, Longfei Yun et al.
Robotic perception requires the modeling of both 3D geometry and semantics. Existing methods typically focus on estimating 3D bounding boxes, neglecting finer geometric details and struggling to handle general, out-of-vocabulary objects. 3D occupancy prediction, which estimates the detailed occupancy states and semantics of a scene, is an emerging task to overcome these limitations. To support 3D occupancy prediction, we develop a label generation pipeline that produces dense, visibility-aware labels for any given scene. This pipeline comprises three stages: voxel densification, occlusion reasoning, and image-guided voxel refinement. We establish two benchmarks, derived from the Waymo Open Dataset and the nuScenes Dataset, namely Occ3D-Waymo and Occ3D-nuScenes benchmarks. Furthermore, we provide an extensive analysis of the proposed dataset with various baseline models. Lastly, we propose a new model, dubbed Coarse-to-Fine Occupancy (CTF-Occ) network, which demonstrates superior performance on the Occ3D benchmarks. The code, data, and benchmarks are released at https://tsinghua-mars-lab.github.io/Occ3D/.
FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency RegularizationJiawei Yang, Marco Pavone, Yue Wang
Novel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, and by non-trivial patch-based rendering. In this paper, we present Frequency regularized NeRF (FreeNeRF), a surprisingly simple baseline that outperforms previous methods with minimal modifications to the plain NeRF. We analyze the key challenges in few-shot neural rendering and find that frequency plays an important role in NeRF's training. Based on the analysis, we propose two regularization terms. One is to regularize the frequency range of NeRF's inputs, while the other is to penalize the near-camera density fields. Both techniques are ``free lunches'' at no additional computational cost. We demonstrate that even with one line of code change, the original NeRF can achieve similar performance as other complicated methods in the few-shot setting. FreeNeRF achieves state-of-the-art performance across diverse datasets, including Blender, DTU, and LLFF. We hope this simple baseline will motivate a rethinking of the fundamental role of frequency in NeRF's training under the low-data regime and beyond.
GPT-Driver: Learning to Drive with GPTJiageng Mao, Yuxi Qian, Junjie Ye et al.
We present a simple yet effective approach that can transform the OpenAI GPT-3.5 model into a reliable motion planner for autonomous vehicles. Motion planning is a core challenge in autonomous driving, aiming to plan a driving trajectory that is safe and comfortable. Existing motion planners predominantly leverage heuristic methods to forecast driving trajectories, yet these approaches demonstrate insufficient generalization capabilities in the face of novel and unseen driving scenarios. In this paper, we propose a novel approach to motion planning that capitalizes on the strong reasoning capabilities and generalization potential inherent to Large Language Models (LLMs). The fundamental insight of our approach is the reformulation of motion planning as a language modeling problem, a perspective not previously explored. Specifically, we represent the planner inputs and outputs as language tokens, and leverage the LLM to generate driving trajectories through a language description of coordinate positions. Furthermore, we propose a novel prompting-reasoning-finetuning strategy to stimulate the numerical reasoning potential of the LLM. With this strategy, the LLM can describe highly precise trajectory coordinates and also its internal decision-making process in natural language. We evaluate our approach on the large-scale nuScenes dataset, and extensive experiments substantiate the effectiveness, generalization ability, and interpretability of our GPT-based motion planner. Code is now available at https://github.com/PointsCoder/GPT-Driver.
12.7CVDec 15, 2022
SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint TrajectorySicheng Li, Hao Li, Yue Wang et al.
Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory consumption. To push the frontier of the efficiency-memory trade-off, we explore a new perspective to accelerate NeRF rendering, leveraging a key fact that the viewpoint change is usually smooth and continuous in interactive viewpoint control. This allows us to leverage the information of preceding viewpoints to reduce the number of rendered pixels as well as the number of sampled points along the ray of the remaining pixels. In our pipeline, a low-resolution feature map is rendered first by volume rendering, then a lightweight 2D neural renderer is applied to generate the output image at target resolution leveraging the features of preceding and current frames. We show that the proposed method can achieve competitive rendering quality while reducing the rendering time with little memory overhead, enabling 30FPS at 1080P image resolution with a low memory footprint.
37.6CVNov 3, 2023
EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-SupervisionJiawei Yang, Boris Ivanovic, Or Litany et al.
We present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings.
Simplifying Low-Light Image Enhancement Networks with Relative Loss FunctionsYu Zhang, Xiaoguang Di, Junde Wu et al.
Image enhancement is a common technique used to mitigate issues such as severe noise, low brightness, low contrast, and color deviation in low-light images. However, providing an optimal high-light image as a reference for low-light image enhancement tasks is impossible, which makes the learning process more difficult than other image processing tasks. As a result, although several low-light image enhancement methods have been proposed, most of them are either too complex or insufficient in addressing all the issues in low-light images. In this paper, to make the learning easier in low-light image enhancement, we introduce FLW-Net (Fast and LightWeight Network) and two relative loss functions. Specifically, we first recognize the challenges of the need for a large receptive field to obtain global contrast and the lack of an absolute reference, which limits the simplification of network structures in this task. Then, we propose an efficient global feature information extraction component and two loss functions based on relative information to overcome these challenges. Finally, we conducted comparative experiments to demonstrate the effectiveness of the proposed method, and the results confirm that the proposed method can significantly reduce the complexity of supervised low-light image enhancement networks while improving processing effect. The code is available at \url{https://github.com/hitzhangyu/FLW-Net}.
36.9CVMar 20, 2022
FUTR3D: A Unified Sensor Fusion Framework for 3D DetectionXuanyao Chen, Tianyuan Zhang, Yue Wang et al.
Sensor fusion is an essential topic in many perception systems, such as autonomous driving and robotics. Existing multi-modal 3D detection models usually involve customized designs depending on the sensor combinations or setups. In this work, we propose the first unified end-to-end sensor fusion framework for 3D detection, named FUTR3D, which can be used in (almost) any sensor configuration. FUTR3D employs a query-based Modality-Agnostic Feature Sampler (MAFS), together with a transformer decoder with a set-to-set loss for 3D detection, thus avoiding using late fusion heuristics and post-processing tricks. We validate the effectiveness of our framework on various combinations of cameras, low-resolution LiDARs, high-resolution LiDARs, and Radars. On NuScenes dataset, FUTR3D achieves better performance over specifically designed methods across different sensor combinations. Moreover, FUTR3D achieves great flexibility with different sensor configurations and enables low-cost autonomous driving. For example, only using a 4-beam LiDAR with cameras, FUTR3D (58.0 mAP) achieves on par performance with state-of-the-art 3D detection model CenterPoint (56.6 mAP) using a 32-beam LiDAR.
6.9ROMar 2, 2022
Translation Invariant Global Estimation of Heading Angle Using Sinogram of LiDAR Point CloudXiaqing Ding, Xuecheng Xu, Sha Lu et al.
Global point cloud registration is an essential module for localization, of which the main difficulty exists in estimating the rotation globally without initial value. With the aid of gravity alignment, the degree of freedom in point cloud registration could be reduced to 4DoF, in which only the heading angle is required for rotation estimation. In this paper, we propose a fast and accurate global heading angle estimation method for gravity-aligned point clouds. Our key idea is that we generate a translation invariant representation based on Radon Transform, allowing us to solve the decoupled heading angle globally with circular cross-correlation. Besides, for heading angle estimation between point clouds with different distributions, we implement this heading angle estimator as a differentiable module to train a feature extraction network end- to-end. The experimental results validate the effectiveness of the proposed method in heading angle estimation and show better performance compared with other methods.
RING++: Roto-translation Invariant Gram for Global Localization on a Sparse Scan MapXuecheng Xu, Sha Lu, Jun Wu et al.
Global localization plays a critical role in many robot applications. LiDAR-based global localization draws the community's focus with its robustness against illumination and seasonal changes. To further improve the localization under large viewpoint differences, we propose RING++ which has roto-translation invariant representation for place recognition, and global convergence for both rotation and translation estimation. With the theoretical guarantee, RING++ is able to address the large viewpoint difference using a lightweight map with sparse scans. In addition, we derive sufficient conditions of feature extractors for the representation preserving the roto-translation invariance, making RING++ a framework applicable to generic multi-channel features. To the best of our knowledge, this is the first learning-free framework to address all subtasks of global localization in the sparse scan map. Validations on real-world datasets show that our approach demonstrates better performance than state-of-the-art learning-free methods, and competitive performance with learning-based methods. Finally, we integrate RING++ into a multi-robot/session SLAM system, performing its effectiveness in collaborative applications.
ViP3D: End-to-end Visual Trajectory Prediction via 3D Agent QueriesJunru Gu, Chenxu Hu, Tianyuan Zhang et al.
Perception and prediction are two separate modules in the existing autonomous driving systems. They interact with each other via hand-picked features such as agent bounding boxes and trajectories. Due to this separation, prediction, as a downstream module, only receives limited information from the perception module. To make matters worse, errors from the perception modules can propagate and accumulate, adversely affecting the prediction results. In this work, we propose ViP3D, a query-based visual trajectory prediction pipeline that exploits rich information from raw videos to directly predict future trajectories of agents in a scene. ViP3D employs sparse agent queries to detect, track, and predict throughout the pipeline, making it the first fully differentiable vision-based trajectory prediction approach. Instead of using historical feature maps and trajectories, useful information from previous timestamps is encoded in agent queries, which makes ViP3D a concise streaming prediction method. Furthermore, extensive experimental results on the nuScenes dataset show the strong vision-based prediction performance of ViP3D over traditional pipelines and previous end-to-end models.
25.2CVApr 17, 2023
Neural Map Prior for Autonomous DrivingXuan Xiong, Yicheng Liu, Tianyuan Yuan et al.
High-definition (HD) semantic maps are crucial in enabling autonomous vehicles to navigate urban environments. The traditional method of creating offline HD maps involves labor-intensive manual annotation processes, which are not only costly but also insufficient for timely updates. Recent studies have proposed an alternative approach that generates local maps using online sensor observations. However, this approach is limited by the sensor's perception range and its susceptibility to occlusions. In this study, we propose Neural Map Prior (NMP), a neural representation of global maps. This representation automatically updates itself and improves the performance of local map inference. Specifically, we utilize two approaches to achieve this. Firstly, to integrate a strong map prior into local map inference, we apply cross-attention, a mechanism that dynamically identifies correlations between current and prior features. Secondly, to update the global neural map prior, we utilize a learning-based fusion module that guides the network in fusing features from previous traversals. Our experimental results, based on the nuScenes dataset, demonstrate that our framework is highly compatible with various map segmentation and detection architectures. It significantly improves map prediction performance, even in challenging weather conditions and situations with a longer perception range. To the best of our knowledge, this is the first learning-based system for creating a global map prior.
SSCBench: A Large-Scale 3D Semantic Scene Completion Benchmark for Autonomous DrivingYiming Li, Sihang Li, Xinhao Liu et al.
Monocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which jointly completes semantic information and geometric details from RGB input. However, progress in SSC, particularly in large-scale street views, is hindered by the scarcity of high-quality datasets. To address this issue, we introduce SSCBench, a comprehensive benchmark that integrates scenes from widely used automotive datasets (e.g., KITTI-360, nuScenes, and Waymo). SSCBench follows an established setup and format in the community, facilitating the easy exploration of SSC methods in various street views. We benchmark models using monocular, trinocular, and point cloud input to assess the performance gap resulting from sensor coverage and modality. Moreover, we have unified semantic labels across diverse datasets to simplify cross-domain generalization testing. We commit to including more datasets and SSC models to drive further advancements in this field.
High-Precision and High-Efficiency Trajectory Tracking for Excavators Based on Closed-Loop DynamicsZiqing Zou, Cong Wang, Yue Hu et al.
The complex nonlinear dynamics of hydraulic excavators, such as time delays and control coupling, pose significant challenges to achieving high-precision trajectory tracking. Traditional control methods often fall short in such applications due to their inability to effectively handle these nonlinearities, while commonly used learning-based methods require extensive interactions with the environment, leading to inefficiency. To address these issues, we introduce EfficientTrack, a trajectory tracking method that integrates model-based learning to manage nonlinear dynamics and leverages closed-loop dynamics to improve learning efficiency, ultimately minimizing tracking errors. We validate our method through comprehensive experiments both in simulation and on a real-world excavator. Comparative experiments in simulation demonstrate that our method outperforms existing learning-based approaches, achieving the highest tracking precision and smoothness with the fewest interactions. Real-world experiments further show that our method remains effective under load conditions and possesses the ability for continual learning, highlighting its practical applicability. For implementation details and source code, please refer to https://github.com/ZiqingZou/EfficientTrack.
10.6CVNov 21, 2022
Open-Set Object Detection Using Classification-free Object Proposal and Instance-level Contrastive LearningZhongxiang Zhou, Yifei Yang, Yue Wang et al.
Detecting both known and unknown objects is a fundamental skill for robot manipulation in unstructured environments. Open-set object detection (OSOD) is a promising direction to handle the problem consisting of two subtasks: objects and background separation, and open-set object classification. In this paper, we present Openset RCNN to address the challenging OSOD. To disambiguate unknown objects and background in the first subtask, we propose to use classification-free region proposal network (CF-RPN) which estimates the objectness score of each region purely using cues from object's location and shape preventing overfitting to the training categories. To identify unknown objects in the second subtask, we propose to represent them using the complementary region of known categories in a latent space which is accomplished by a prototype learning network (PLN). PLN performs instance-level contrastive learning to encode proposals to a latent space and builds a compact region centering with a prototype for each known category. Further, we note that the detection performance of unknown objects can not be unbiasedly evaluated on the situation that commonly used object detection datasets are not fully annotated. Thus, a new benchmark is introduced by reorganizing GraspNet-1billion, a robotic grasp pose detection dataset with complete annotation. Extensive experiments demonstrate the merits of our method. We finally show that our Openset RCNN can endow the robot with an open-set perception ability to support robotic rearrangement tasks in cluttered environments. More details can be found in https://sites.google.com/view/openset-rcnn/
2.6CVOct 20, 2022
DeepRING: Learning Roto-translation Invariant Representation for LiDAR based Place RecognitionSha Lu, Xuecheng Xu, Li Tang et al.
LiDAR based place recognition is popular for loop closure detection and re-localization. In recent years, deep learning brings improvements to place recognition by learnable feature extraction. However, these methods degenerate when the robot re-visits previous places with large perspective difference. To address the challenge, we propose DeepRING to learn the roto-translation invariant representation from LiDAR scan, so that robot visits the same place with different perspective can have similar representations. There are two keys in DeepRING: the feature is extracted from sinogram, and the feature is aggregated by magnitude spectrum. The two steps keeps the final representation with both discrimination and roto-translation invariance. Moreover, we state the place recognition as a one-shot learning problem with each place being a class, leveraging relation learning to build representation similarity. Substantial experiments are carried out on public datasets, validating the effectiveness of each proposed component, and showing that DeepRING outperforms the comparative methods, especially in dataset level generalization.
A Visual Navigation Perspective for Category-Level Object Pose EstimationJiaxin Guo, Fangxun Zhong, Rong Xiong et al.
This paper studies category-level object pose estimation based on a single monocular image. Recent advances in pose-aware generative models have paved the way for addressing this challenging task using analysis-by-synthesis. The idea is to sequentially update a set of latent variables, e.g., pose, shape, and appearance, of the generative model until the generated image best agrees with the observation. However, convergence and efficiency are two challenges of this inference procedure. In this paper, we take a deeper look at the inference of analysis-by-synthesis from the perspective of visual navigation, and investigate what is a good navigation policy for this specific task. We evaluate three different strategies, including gradient descent, reinforcement learning and imitation learning, via thorough comparisons in terms of convergence, robustness and efficiency. Moreover, we show that a simple hybrid approach leads to an effective and efficient solution. We further compare these strategies to state-of-the-art methods, and demonstrate superior performance on synthetic and real-world datasets leveraging off-the-shelf pose-aware generative models.
14.1LGSep 14, 2022
Robust Constrained Reinforcement LearningYue Wang, Fei Miao, Shaofeng Zou
Constrained reinforcement learning is to maximize the expected reward subject to constraints on utilities/costs. However, the training environment may not be the same as the test one, due to, e.g., modeling error, adversarial attack, non-stationarity, resulting in severe performance degradation and more importantly constraint violation. We propose a framework of robust constrained reinforcement learning under model uncertainty, where the MDP is not fixed but lies in some uncertainty set, the goal is to guarantee that constraints on utilities/costs are satisfied for all MDPs in the uncertainty set, and to maximize the worst-case reward performance over the uncertainty set. We design a robust primal-dual approach, and further theoretically develop guarantee on its convergence, complexity and robust feasibility. We then investigate a concrete example of $δ$-contamination uncertainty set, design an online and model-free algorithm and theoretically characterize its sample complexity.
7.4ROApr 6, 2023
Object-centric Inference for Language Conditioned Placement: A Foundation Model based ApproachZhixuan Xu, Kechun Xu, Yue Wang et al.
We focus on the task of language-conditioned object placement, in which a robot should generate placements that satisfy all the spatial relational constraints in language instructions. Previous works based on rule-based language parsing or scene-centric visual representation have restrictions on the form of instructions and reference objects or require large amounts of training data. We propose an object-centric framework that leverages foundation models to ground the reference objects and spatial relations for placement, which is more sample efficient and generalizable. Experiments indicate that our model can achieve a 97.75% success rate of placement with only ~0.26M trainable parameters. Besides, our method generalizes better to both unseen objects and instructions. Moreover, with only 25% training data, we still outperform the top competing approach.
1.4CVJul 1, 2022
Towards Two-view 6D Object Pose Estimation: A Comparative Study on Fusion StrategyJun Wu, Lilu Liu, Yue Wang et al.
Current RGB-based 6D object pose estimation methods have achieved noticeable performance on datasets and real world applications. However, predicting 6D pose from single 2D image features is susceptible to disturbance from changing of environment and textureless or resemblant object surfaces. Hence, RGB-based methods generally achieve less competitive results than RGBD-based methods, which deploy both image features and 3D structure features. To narrow down this performance gap, this paper proposes a framework for 6D object pose estimation that learns implicit 3D information from 2 RGB images. Combining the learned 3D information and 2D image features, we establish more stable correspondence between the scene and the object models. To seek for the methods best utilizing 3D information from RGB inputs, we conduct an investigation on three different approaches, including Early- Fusion, Mid-Fusion, and Late-Fusion. We ascertain the Mid- Fusion approach is the best approach to restore the most precise 3D keypoints useful for object pose estimation. The experiments show that our method outperforms state-of-the-art RGB-based methods, and achieves comparable results with RGBD-based methods.
1.4CVJun 12, 2022
DPCN++: Differentiable Phase Correlation Network for Versatile Pose RegistrationZexi Chen, Yiyi Liao, Haozhe Du et al.
Pose registration is critical in vision and robotics. This paper focuses on the challenging task of initialization-free pose registration up to 7DoF for homogeneous and heterogeneous measurements. While recent learning-based methods show promise using differentiable solvers, they either rely on heuristically defined correspondences or are prone to local minima. We present a differentiable phase correlation (DPC) solver that is globally convergent and correspondence-free. When combined with simple feature extraction networks, our general framework DPCN++ allows for versatile pose registration with arbitrary initialization. Specifically, the feature extraction networks first learn dense feature grids from a pair of homogeneous/heterogeneous measurements. These feature grids are then transformed into a translation and scale invariant spectrum representation based on Fourier transform and spherical radial aggregation, decoupling translation and scale from rotation. Next, the rotation, scale, and translation are independently and efficiently estimated in the spectrum step-by-step using the DPC solver. The entire pipeline is differentiable and trained end-to-end. We evaluate DCPN++ on a wide range of registration tasks taking different input modalities, including 2D bird's-eye view images, 3D object and scene measurements, and medical images. Experimental results demonstrate that DCPN++ outperforms both classical and learning-based baselines, especially on partially observed and heterogeneous measurements.
12.1CVJul 1, 2024
PanopticRecon: Leverage Open-vocabulary Instance Segmentation for Zero-shot Panoptic ReconstructionXuan Yu, Yili Liu, Chenrui Han et al.
Panoptic reconstruction is a challenging task in 3D scene understanding. However, most existing methods heavily rely on pre-trained semantic segmentation models and known 3D object bounding boxes for 3D panoptic segmentation, which is not available for in-the-wild scenes. In this paper, we propose a novel zero-shot panoptic reconstruction method from RGB-D images of scenes. For zero-shot segmentation, we leverage open-vocabulary instance segmentation, but it has to face partial labeling and instance association challenges. We tackle both challenges by propagating partial labels with the aid of dense generalized features and building a 3D instance graph for associating 2D instance IDs. Specifically, we exploit partial labels to learn a classifier for generalized semantic features to provide complete labels for scenes with dense distilled features. Moreover, we formulate instance association as a 3D instance graph segmentation problem, allowing us to fully utilize the scene geometry prior and all 2D instance masks to infer global unique pseudo 3D instance ID. Our method outperforms state-of-the-art methods on the indoor dataset ScanNet V2 and the outdoor dataset KITTI-360, demonstrating the effectiveness of our graph segmentation method and reconstruction network.
1.5CVMar 17, 2023
GOOD: General Optimization-based Fusion for 3D Object Detection via LiDAR-Camera Object CandidatesBingqi Shen, Shuwei Dai, Yuyin Chen et al.
3D object detection serves as the core basis of the perception tasks in autonomous driving. Recent years have seen the rapid progress of multi-modal fusion strategies for more robust and accurate 3D object detection. However, current researches for robust fusion are all learning-based frameworks, which demand a large amount of training data and are inconvenient to implement in new scenes. In this paper, we propose GOOD, a general optimization-based fusion framework that can achieve satisfying detection without training additional models and is available for any combinations of 2D and 3D detectors to improve the accuracy and robustness of 3D detection. First we apply the mutual-sided nearest-neighbor probability model to achieve the 3D-2D data association. Then we design an optimization pipeline that can optimize different kinds of instances separately based on the matching result. Apart from this, the 3D MOT method is also introduced to enhance the performance aided by previous frames. To the best of our knowledge, this is the first optimization-based late fusion framework for multi-modal 3D object detection which can be served as a baseline for subsequent research. Experiments on both nuScenes and KITTI datasets are carried out and the results show that GOOD outperforms by 9.1\% on mAP score compared with PointPillars and achieves competitive results with the learning-based late fusion CLOCs.
Learning A Simulation-based Visual Policy for Real-world Peg In Unseen HolesLiang Xie, Hongxiang Yu, Kechun Xu et al.
This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.
8.7CVAug 30, 2024
RING#: PR-by-PE Global Localization with Roto-translation Equivariant Gram LearningSha Lu, Xuecheng Xu, Yuxuan Wu et al.
Global localization using onboard perception sensors, such as cameras and LiDARs, is crucial in autonomous driving and robotics applications when GPS signals are unreliable. Most approaches achieve global localization by sequential place recognition (PR) and pose estimation (PE). Some methods train separate models for each task, while others employ a single model with dual heads, trained jointly with separate task-specific losses. However, the accuracy of localization heavily depends on the success of place recognition, which often fails in scenarios with significant changes in viewpoint or environmental appearance. Consequently, this renders the final pose estimation of localization ineffective. To address this, we introduce a new paradigm, PR-by-PE localization, which bypasses the need for separate place recognition by directly deriving it from pose estimation. We propose RING#, an end-to-end PR-by-PE localization network that operates in the bird's-eye-view (BEV) space, compatible with both vision and LiDAR sensors. RING# incorporates a novel design that learns two equivariant representations from BEV features, enabling globally convergent and computationally efficient pose estimation. Comprehensive experiments on the NCLT and Oxford datasets show that RING# outperforms state-of-the-art methods in both vision and LiDAR modalities, validating the effectiveness of the proposed approach. The code will be publicly released.
2.8CVOct 17, 2023
DORec: Decomposed Object Reconstruction and Segmentation Utilizing 2D Self-Supervised FeaturesJun Wu, Sicheng Li, Sihui Ji et al.
Recovering 3D geometry and textures of individual objects is crucial for many robotics applications, such as manipulation, pose estimation, and autonomous driving. However, decomposing a target object from a complex background is challenging. Most existing approaches rely on costly manual labels to acquire object instance perception. Recent advancements in 2D self-supervised learning offer new prospects for identifying objects of interest, yet leveraging such noisy 2D features for clean decomposition remains difficult. In this paper, we propose a Decomposed Object Reconstruction (DORec) network based on neural implicit representations. Our key idea is to use 2D self-supervised features to create two levels of masks for supervision: a binary mask for foreground regions and a K-cluster mask for semantically similar regions. These complementary masks result in robust decomposition. Experimental results on different datasets show DORec's superiority in segmenting and reconstructing diverse foreground objects from varied backgrounds enabling downstream tasks such as pose estimation.
1.4CVMar 7, 2022
Depth-Independent Depth Completion via Least Square EstimationXianze Fang, Yunkai Wang, Zexi Chen et al.
The depth completion task aims to complete a per-pixel dense depth map from a sparse depth map. In this paper, we propose an efficient least square based depth-independent method to complete the sparse depth map utilizing the RGB image and the sparse depth map in two independent stages. In this way can we decouple the neural network and the sparse depth input, so that when some features of the sparse depth map change, such as the sparsity, our method can still produce a promising result. Moreover, due to the positional encoding and linear procession in our pipeline, we can easily produce a super-resolution dense depth map of high quality. We also test the generalization of our method on different datasets compared to some state-of-the-art algorithms. Experiments on the benchmark show that our method produces competitive performance.
EDA: Evolving and Distinct Anchors for Multimodal Motion PredictionLongzhong Lin, Xuewu Lin, Tianwei Lin et al.
Motion prediction is a crucial task in autonomous driving, and one of its major challenges lands in the multimodality of future behaviors. Many successful works have utilized mixture models which require identification of positive mixture components, and correspondingly fall into two main lines: prediction-based and anchor-based matching. The prediction clustering phenomenon in prediction-based matching makes it difficult to pick representative trajectories for downstream tasks, while the anchor-based matching suffers from a limited regression capability. In this paper, we introduce a novel paradigm, named Evolving and Distinct Anchors (EDA), to define the positive and negative components for multimodal motion prediction based on mixture models. We enable anchors to evolve and redistribute themselves under specific scenes for an enlarged regression capacity. Furthermore, we select distinct anchors before matching them with the ground truth, which results in impressive scoring performance. Our approach enhances all metrics compared to the baseline MTR, particularly with a notable relative reduction of 13.5% in Miss Rate, resulting in state-of-the-art performance on the Waymo Open Motion Dataset. Code is available at https://github.com/Longzhong-Lin/EDA.
MBGDT:Robust Mini-Batch Gradient DescentHanming Wang, Haozheng Luo, Yue Wang
In high dimensions, most machine learning method perform fragile even there are a little outliers. To address this, we hope to introduce a new method with the base learner, such as Bayesian regression or stochastic gradient descent to solve the problem of the vulnerability in the model. Because the mini-batch gradient descent allows for a more robust convergence than the batch gradient descent, we work a method with the mini-batch gradient descent, called Mini-Batch Gradient Descent with Trimming (MBGDT). Our method show state-of-art performance and have greater robustness than several baselines when we apply our method in designed dataset.
Explicit Interaction for Fusion-Based Place RecognitionJingyi Xu, Junyi Ma, Qi Wu et al.
Fusion-based place recognition is an emerging technique jointly utilizing multi-modal perception data, to recognize previously visited places in GPS-denied scenarios for robots and autonomous vehicles. Recent fusion-based place recognition methods combine multi-modal features in implicit manners. While achieving remarkable results, they do not explicitly consider what the individual modality affords in the fusion system. Therefore, the benefit of multi-modal feature fusion may not be fully explored. In this paper, we propose a novel fusion-based network, dubbed EINet, to achieve explicit interaction of the two modalities. EINet uses LiDAR ranges to supervise more robust vision features for long time spans, and simultaneously uses camera RGB data to improve the discrimination of LiDAR point clouds. In addition, we develop a new benchmark for the place recognition task based on the nuScenes dataset. To establish this benchmark for future research with comprehensive comparisons, we introduce both supervised and self-supervised training schemes alongside evaluation protocols. We conduct extensive experiments on the proposed benchmark, and the experimental results show that our EINet exhibits better recognition performance as well as solid generalization ability compared to the state-of-the-art fusion-based place recognition approaches. Our open-source code and benchmark are released at: https://github.com/BIT-XJY/EINet.
Out-of-Distribution Detection with Prototypical Outlier ProxyMingrong Gong, Chaoqi Chen, Qingqiang Sun et al.
Out-of-distribution (OOD) detection is a crucial task for deploying deep learning models in the wild. One of the major challenges is that well-trained deep models tend to perform over-confidence on unseen test data. Recent research attempts to leverage real or synthetic outliers to mitigate the issue, which may significantly increase computational costs and be biased toward specific outlier characteristics. In this paper, we propose a simple yet effective framework, Prototypical Outlier Proxy (POP), which introduces virtual OOD prototypes to reshape the decision boundaries between ID and OOD data. Specifically, we transform the learnable classifier into a fixed one and augment it with a set of prototypical weight vectors. Then, we introduce a hierarchical similarity boundary loss to impose adaptive penalties depending on the degree of misclassification. Extensive experiments across various benchmarks demonstrate the effectiveness of POP. Notably, POP achieves average FPR95 reductions of 7.70%, 6.30%, and 5.42% over the second-best methods on CIFAR-10, CIFAR-100, and ImageNet-200, respectively. Moreover, compared to the recent method NPOS, which relies on outlier synthesis, POP trains 7.2X faster and performs inference 19.5X faster. The source code is available at: https://github.com/gmr523/pop.
UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-ReasoningLiangyu Chen, Hanzhang Zhou, Chenglin Cai et al.
GUI grounding, which maps natural-language instructions to actionable UI elements, is a core capability of GUI agents. Prior works largely treats instructions as a static proxy for user intent, overlooking the impact of instruction diversity and quality on grounding performance. Through a careful investigation of existing grounding datasets, we find a 23.3% flaw rate in their instructions and show that inference-time exploitation of instruction diversity yields up to a substantial 76% relative performance improvement. In this paper, we introduce the Instruction-as-Reasoning paradigm, treating instructions as dynamic analytical pathways that offer distinct perspectives and enabling the model to select the most effective pathway during reasoning. To achieve this, we propose a two-stage training framework: supervised fine-tuning (SFT) on synthesized, diverse instructions to instill multi-perspective reasoning, followed by reinforcement learning (RL) to optimize pathway selection and composition. Our resulting models, UI-Ins-7B and UI-Ins-32B, achieve state-of-the-art results on five challenging grounding benchmarks and exhibit emergent reasoning, selectively composing and synthesizing novel instruction pathways at inference. In particular, UI-Ins-32B attains the best grounding accuracy, scoring 87.3% on UI-I2E-Bench, 57.0% on ScreenSpot-Pro, and 84.9% on MMBench-GUI L2. Furthermore, our model demonstrates strong agentic potential, achieving a 74.1% success rate on AndroidWorld using UI-Ins-7B as the executor. Our in-depth analysis reveals additional insights such as how reasoning can be formulated to enhance rather than hinder grounding performance, and how our method mitigates policy collapse in the SFT+RL framework. All code and model checkpoints will be publicly released in https://github.com/alibaba/UI-Ins.
UGNA-VPR: A Novel Training Paradigm for Visual Place Recognition Based on Uncertainty-Guided NeRF AugmentationYehui Shen, Lei Zhang, Qingqiu Li et al.
Visual place recognition (VPR) is crucial for robots to identify previously visited locations, playing an important role in autonomous navigation in both indoor and outdoor environments. However, most existing VPR datasets are limited to single-viewpoint scenarios, leading to reduced recognition accuracy, particularly in multi-directional driving or feature-sparse scenes. Moreover, obtaining additional data to mitigate these limitations is often expensive. This paper introduces a novel training paradigm to improve the performance of existing VPR networks by enhancing multi-view diversity within current datasets through uncertainty estimation and NeRF-based data augmentation. Specifically, we initially train NeRF using the existing VPR dataset. Then, our devised self-supervised uncertainty estimation network identifies places with high uncertainty. The poses of these uncertain places are input into NeRF to generate new synthetic observations for further training of VPR networks. Additionally, we propose an improved storage method for efficient organization of augmented and original training data. We conducted extensive experiments on three datasets and tested three different VPR backbone networks. The results demonstrate that our proposed training paradigm significantly improves VPR performance by fully utilizing existing data, outperforming other training approaches. We further validated the effectiveness of our approach on self-recorded indoor and outdoor datasets, consistently demonstrating superior results. Our dataset and code have been released at \href{https://github.com/nubot-nudt/UGNA-VPR}{https://github.com/nubot-nudt/UGNA-VPR}.
3.0ROSep 20, 2021Code
HiTMap: A Hierarchical Topological Map Representation for Navigation in Unknown EnvironmentsXuecheng Xu, Cheng Wang, Yue Wang et al.
The ability to autonomously navigate in unknown environments is important for mobile robots. The map is the core component to achieve this. Most map representations rely on drift-free state estimation and provide a global metric map to navigate. However, in large-scale real-world applications, it's hard to prohibit drifts and compose a globally consistent map quickly. In this paper, a novel representation named, HiTMap, is proposed to enhance the existing map representations. The central idea is to adopt a submap-based hierarchical topology rather than a global metric map so that only a local metric map is maintained for obstacle avoidance which ensures the lightweight of the representation. To guide the robots navigate into unknown spaces, frontiers are detected and attached to the map as an attribute. We also develop a path planning module to evaluate the feasibility and efficiency of our map representation. The system is validated in a simulation environment and a demonstration in the real world is conducted. In addition, the HiTMap is made available open-source.
Efficient learning of goal-oriented push-grasping synergy in clutterKechun Xu, Hongxiang Yu, Qianen Lai et al.
We focus on the task of goal-oriented grasping, in which a robot is supposed to grasp a pre-assigned goal object in clutter and needs some pre-grasp actions such as pushes to enable stable grasps. However, in this task, the robot gets positive rewards from environment only when successfully grasping the goal object. Besides, joint pushing and grasping elongates the action sequence, compounding the problem of reward delay. Thus, sample inefficiency remains a main challenge in this task. In this paper, a goal-conditioned hierarchical reinforcement learning formulation with high sample efficiency is proposed to learn a push-grasping policy for grasping a specific object in clutter. In our work, sample efficiency is improved by two means. First, we use a goal-conditioned mechanism by goal relabeling to enrich the replay buffer. Second, the pushing and grasping policies are respectively regarded as a generator and a discriminator and the pushing policy is trained with supervision of the grasping discriminator, thus densifying pushing rewards. To deal with the problem of distribution mismatch caused by different training settings of two policies, an alternating training stage is added to learn pushing and grasping in turn. A series of experiments carried out in simulation and real world indicate that our method can quickly learn effective pushing and grasping policies and outperforms existing methods in task completion rate and goal grasp success rate by less times of motion. Furthermore, we validate that our system can also adapt to goal-agnostic conditions with better performance. Note that our system can be transferred to the real world without any fine-tuning. Our code is available at https://github.com/xukechun/Efficient_goal-oriented_push-grasping_synergy.
FracTrain: Fractionally Squeezing Bit Savings Both Temporally and Spatially for Efficient DNN TrainingYonggan Fu, Haoran You, Yang Zhao et al.
Recent breakthroughs in deep neural networks (DNNs) have fueled a tremendous demand for intelligent edge devices featuring on-site learning, while the practical realization of such systems remains a challenge due to the limited resources available at the edge and the required massive training costs for state-of-the-art (SOTA) DNNs. As reducing precision is one of the most effective knobs for boosting training time/energy efficiency, there has been a growing interest in low-precision DNN training. In this paper, we explore from an orthogonal direction: how to fractionally squeeze out more training cost savings from the most redundant bit level, progressively along the training trajectory and dynamically per input. Specifically, we propose FracTrain that integrates (i) progressive fractional quantization which gradually increases the precision of activations, weights, and gradients that will not reach the precision of SOTA static quantized DNN training until the final training stage, and (ii) dynamic fractional quantization which assigns precisions to both the activations and gradients of each layer in an input-adaptive manner, for only "fractionally" updating layer parameters. Extensive simulations and ablation studies (six models, four datasets, and three training settings including standard, adaptation, and fine-tuning) validate the effectiveness of FracTrain in reducing computational cost and hardware-quantified energy/latency of DNN training while achieving a comparable or better (-0.12%~+1.87%) accuracy. For example, when training ResNet-74 on CIFAR-10, FracTrain achieves 77.6% and 53.5% computational cost and training latency savings, respectively, compared with the best SOTA baseline, while achieving a comparable (-0.07%) accuracy. Our codes are available at: https://github.com/RICE-EIC/FracTrain.
PREGAN: Pose Randomization and Estimation for Weakly Paired Image Style TranslationZexi Chen, Jiaxin Guo, Xuecheng Xu et al.
Utilizing the trained model under different conditions without data annotation is attractive for robot applications. Towards this goal, one class of methods is to translate the image style from another environment to the one on which models are trained. In this paper, we propose a weakly-paired setting for the style translation, where the content in the two images is aligned with errors in poses. These images could be acquired by different sensors in different conditions that share an overlapping region, e.g. with LiDAR or stereo cameras, from sunny days or foggy nights. We consider this setting to be more practical with: (i) easier labeling than the paired data; (ii) better interpretability and detail retrieval than the unpaired data. To translate across such images, we propose PREGAN to train a style translator by intentionally transforming the two images with a random pose, and to estimate the given random pose by differentiable non-trainable pose estimator given that the more aligned in style, the better the estimated result is. Such adversarial training enforces the network to learn the style translation, avoiding being entangled with other variations. Finally, PREGAN is validated on both simulated and real-world collected data to show the effectiveness. Results on down-stream tasks, classification, road segmentation, object detection, and feature matching show its potential for real applications. https://github.com/wrld/PRoGAN
Deep Phase Correlation for End-to-End Heterogeneous Sensor Measurements MatchingZexi Chen, Xuecheng Xu, Yue Wang et al.
The crucial step for localization is to match the current observation to the map. When the two sensor modalities are significantly different, matching becomes challenging. In this paper, we present an end-to-end deep phase correlation network (DPCN) to match heterogeneous sensor measurements. In DPCN, the primary component is a differentiable correlation-based estimator that back-propagates the pose error to learnable feature extractors, which addresses the problem that there are no direct common features for supervision. Also, it eliminates the exhaustive evaluation in some previous methods, improving efficiency. With the interpretable modeling, the network is light-weighted and promising for better generalization. We evaluate the system on both the simulation data and Aero-Ground Dataset which consists of heterogeneous sensor images and aerial images acquired by satellites or aerial robots. The results show that our method is able to match the heterogeneous sensor measurements, outperforming the comparative traditional phase correlation and other learning-based methods. Code is available at https://github.com/jessychen1016/DPCN .
Rethinking Few-Shot Image Classification: a Good Embedding Is All You Need?Yonglong Tian, Yue Wang, Dilip Krishnan et al.
The focus of recent meta-learning research has been on the development of learning algorithms that can quickly adapt to test time tasks with limited data and low computational cost. Few-shot learning is widely used as one of the standard benchmarks in meta-learning. In this work, we show that a simple baseline: learning a supervised or self-supervised representation on the meta-training set, followed by training a linear classifier on top of this representation, outperforms state-of-the-art few-shot learning methods. An additional boost can be achieved through the use of self-distillation. This demonstrates that using a good learned embedding model can be more effective than sophisticated meta-learning algorithms. We believe that our findings motivate a rethinking of few-shot image classification benchmarks and the associated role of meta-learning algorithms. Code is available at: http://github.com/WangYueFt/rfs/.
Towards Realistic Scene Generation with LiDAR Diffusion ModelsHaoxi Ran, Vitor Guizilini, Yue Wang
Diffusion models (DMs) excel in photo-realistic image synthesis, but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like patterns and 3D geometry of LiDAR scenes, which consumes much of their representation power. In this paper, we propose LiDAR Diffusion Models (LiDMs) to generate LiDAR-realistic scenes from a latent space tailored to capture the realism of LiDAR scenes by incorporating geometric priors into the learning pipeline. Our method targets three major desiderata: pattern realism, geometry realism, and object realism. Specifically, we introduce curve-wise compression to simulate real-world LiDAR patterns, point-wise coordinate supervision to learn scene geometry, and patch-wise encoding for a full 3D object context. With these three core designs, our method achieves competitive performance on unconditional LiDAR generation in 64-beam scenario and state of the art on conditional LiDAR generation, while maintaining high efficiency compared to point-based DMs (up to 107$\times$ faster). Furthermore, by compressing LiDAR scenes into a latent space, we enable the controllability of DMs with various conditions such as semantic maps, camera views, and text prompts.
41.3CVJan 27, 2025
PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World UnderstandingWei Chow, Jiageng Mao, Boyi Li et al.
Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world -- likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding.
27.2CVDec 31, 2024
DreamDrive: Generative 4D Scene Modeling from Street View ImagesJiageng Mao, Boyi Li, Boris Ivanovic et al.
Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.
12.8CVMar 12, 2024
Q-SLAM: Quadric Representations for Monocular SLAMChensheng Peng, Chenfeng Xu, Yue Wang et al. · berkeley
In this paper, we reimagine volumetric representations through the lens of quadrics. We posit that rigid scene components can be effectively decomposed into quadric surfaces. Leveraging this assumption, we reshape the volumetric representations with million of cubes by several quadric planes, which results in more accurate and efficient modeling of 3D scenes in SLAM contexts. First, we use the quadric assumption to rectify noisy depth estimations from RGB inputs. This step significantly improves depth estimation accuracy, and allows us to efficiently sample ray points around quadric planes instead of the entire volume space in previous NeRF-SLAM systems. Second, we introduce a novel quadric-decomposed transformer to aggregate information across quadrics. The quadric semantics are not only explicitly used for depth correction and scene decomposition, but also serve as an implicit supervision signal for the mapping network. Through rigorous experimental evaluation, our method exhibits superior performance over other approaches relying on estimated depth, and achieves comparable accuracy to methods utilizing ground truth depth on both synthetic and real-world datasets.
21.9AIJan 28, 2025
Revisit Mixture Models for Multi-Agent Simulation: Experimental Study within a Unified FrameworkLongzhong Lin, Xuewu Lin, Kechun Xu et al.
Simulation plays a crucial role in assessing autonomous driving systems, where the generation of realistic multi-agent behaviors is a key aspect. In multi-agent simulation, the primary challenges include behavioral multimodality and closed-loop distributional shifts. In this study, we revisit mixture models for generating multimodal agent behaviors, which can cover the mainstream methods including continuous mixture models and GPT-like discrete models. Furthermore, we introduce a closed-loop sample generation approach tailored for mixture models to mitigate distributional shifts. Within the unified mixture model~(UniMM) framework, we recognize critical configurations from both model and data perspectives. We conduct a systematic examination of various model configurations, including positive component matching, continuous regression, prediction horizon, and the number of components. Moreover, our investigation into the data configuration highlights the pivotal role of closed-loop samples in achieving realistic simulations. To extend the benefits of closed-loop samples across a broader range of mixture models, we further address the shortcut learning and off-policy learning issues. Leveraging insights from our exploration, the distinct variants proposed within the UniMM framework, including discrete, anchor-free, and anchor-based models, all achieve state-of-the-art performance on the WOSAC benchmark.
Grasp, See, and Place: Efficient Unknown Object Rearrangement with Policy Structure PriorKechun Xu, Zhongxiang Zhou, Jun Wu et al.
We focus on the task of unknown object rearrangement, where a robot is supposed to re-configure the objects into a desired goal configuration specified by an RGB-D image. Recent works explore unknown object rearrangement systems by incorporating learning-based perception modules. However, they are sensitive to perception error, and pay less attention to task-level performance. In this paper, we aim to develop an effective system for unknown object rearrangement amidst perception noise. We theoretically reveal that the noisy perception impacts grasp and place in a decoupled way, and show such a decoupled structure is valuable to improve task optimality. We propose GSP, a dual-loop system with the decoupled structure as prior. For the inner loop, we learn a see policy for self-confident in-hand object matching. For the outer loop, we learn a grasp policy aware of object matching and grasp capability guided by task-level rewards. We leverage the foundation model CLIP for object matching, policy learning and self-termination. A series of experiments indicate that GSP can conduct unknown object rearrangement with higher completion rates and fewer steps.
23.8CVMar 26, 2025
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View SynthesisSheng Miao, Jiaxin Huang, Dongfeng Bai et al.
Novel view synthesis of urban scenes is essential for autonomous driving-related applications.Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixel-aligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feed-forward 3DGS- and NeRF-based methods.
19.0CVFeb 6, 2025
SMART: Advancing Scalable Map Priors for Driving Topology ReasoningJunjie Ye, David Paz, Hengyuan Zhang et al.
Topology reasoning is crucial for autonomous driving as it enables comprehensive understanding of connectivity and relationships between lanes and traffic elements. While recent approaches have shown success in perceiving driving topology using vehicle-mounted sensors, their scalability is hindered by the reliance on training data captured by consistent sensor configurations. We identify that the key factor in scalable lane perception and topology reasoning is the elimination of this sensor-dependent feature. To address this, we propose SMART, a scalable solution that leverages easily available standard-definition (SD) and satellite maps to learn a map prior model, supervised by large-scale geo-referenced high-definition (HD) maps independent of sensor settings. Attributed to scaled training, SMART alone achieves superior offline lane topology understanding using only SD and satellite inputs. Extensive experiments further demonstrate that SMART can be seamlessly integrated into any online topology reasoning methods, yielding significant improvements of up to 28% on the OpenLane-V2 benchmark.
11.0ROMar 12, 2025
Natural Humanoid Robot Locomotion with Generative Motion PriorHaodong Zhang, Liang Zhang, Zhenghan Chen et al.
Natural and lifelike locomotion remains a fundamental challenge for humanoid robots to interact with human society. However, previous methods either neglect motion naturalness or rely on unstable and ambiguous style rewards. In this paper, we propose a novel Generative Motion Prior (GMP) that provides fine-grained motion-level supervision for the task of natural humanoid robot locomotion. To leverage natural human motions, we first employ whole-body motion retargeting to effectively transfer them to the robot. Subsequently, we train a generative model offline to predict future natural reference motions for the robot based on a conditional variational auto-encoder. During policy training, the generative motion prior serves as a frozen online motion generator, delivering precise and comprehensive supervision at the trajectory level, including joint angles and keypoint positions. The generative motion prior significantly enhances training stability and improves interpretability by offering detailed and dense guidance throughout the learning process. Experimental results in both simulation and real-world environments demonstrate that our method achieves superior motion naturalness compared to existing approaches. Project page can be found at https://sites.google.com/view/humanoid-gmp
3.7CVApr 29, 2024
$ν$-DBA: Neural Implicit Dense Bundle Adjustment Enables Image-Only Driving Scene ReconstructionYunxuan Mao, Bingqi Shen, Yifei Yang et al.
The joint optimization of the sensor trajectory and 3D map is a crucial characteristic of bundle adjustment (BA), essential for autonomous driving. This paper presents $ν$-DBA, a novel framework implementing geometric dense bundle adjustment (DBA) using 3D neural implicit surfaces for map parametrization, which optimizes both the map surface and trajectory poses using geometric error guided by dense optical flow prediction. Additionally, we fine-tune the optical flow model with per-scene self-supervision to further improve the quality of the dense mapping. Our experimental results on multiple driving scene datasets demonstrate that our method achieves superior trajectory optimization and dense reconstruction accuracy. We also investigate the influences of photometric error and different neural geometric priors on the performance of surface reconstruction and novel view synthesis. Our method stands as a significant step towards leveraging neural implicit representations in dense bundle adjustment for more accurate trajectories and detailed environmental mapping.
21.7CVApr 7, 2025
Grounding 3D Object Affordance with Language Instructions, Visual Observations and InteractionsHe Zhu, Quyu Kong, Kechun Xu et al.
Grounding 3D object affordance is a task that locates objects in 3D space where they can be manipulated, which links perception and action for embodied intelligence. For example, for an intelligent robot, it is necessary to accurately ground the affordance of an object and grasp it according to human instructions. In this paper, we introduce a novel task that grounds 3D object affordance based on language instructions, visual observations and interactions, which is inspired by cognitive science. We collect an Affordance Grounding dataset with Points, Images and Language instructions (AGPIL) to support the proposed task. In the 3D physical world, due to observation orientation, object rotation, or spatial occlusion, we can only get a partial observation of the object. So this dataset includes affordance estimations of objects from full-view, partial-view, and rotation-view perspectives. To accomplish this task, we propose LMAffordance3D, the first multi-modal, language-guided 3D affordance grounding network, which applies a vision-language model to fuse 2D and 3D spatial features with semantic features. Comprehensive experiments on AGPIL demonstrate the effectiveness and superiority of our method on this task, even in unseen experimental settings. Our project is available at https://sites.google.com/view/lmaffordance3d.
8.4CVApr 1, 2025
UnIRe: Unsupervised Instance Decomposition for Dynamic Urban Scene ReconstructionYunxuan Mao, Rong Xiong, Yue Wang et al.
Reconstructing and decomposing dynamic urban scenes is crucial for autonomous driving, urban planning, and scene editing. However, existing methods fail to perform instance-aware decomposition without manual annotations, which is crucial for instance-level scene editing.We propose UnIRe, a 3D Gaussian Splatting (3DGS) based approach that decomposes a scene into a static background and individual dynamic instances using only RGB images and LiDAR point clouds. At its core, we introduce 4D superpoints, a novel representation that clusters multi-frame LiDAR points in 4D space, enabling unsupervised instance separation based on spatiotemporal correlations. These 4D superpoints serve as the foundation for our decomposed 4D initialization, i.e., providing spatial and temporal initialization to train a dynamic 3DGS for arbitrary dynamic classes without requiring bounding boxes or object templates.Furthermore, we introduce a smoothness regularization strategy in both 2D and 3D space, further improving the temporal stability.Experiments on benchmark datasets show that our method outperforms existing methods in decomposed dynamic scene reconstruction while enabling accurate and flexible instance-level editing, making it a practical solution for real-world applications.