Qiang Liu

NI
h-index23
11papers
250citations
Novelty53%
AI Score33

11 Papers

1.2NIJun 20, 2023
Inter-Cell Network Slicing With Transfer Learning Empowered Multi-Agent Deep Reinforcement Learning

Tianlun Hu, Qi Liao, Qiang Liu et al.

Network slicing enables operators to efficiently support diverse applications on a common physical infrastructure. The ever-increasing densification of network deployment leads to complex and non-trivial inter-cell interference, which requires more than inaccurate analytic models to dynamically optimize resource management for network slices. In this paper, we develop a DIRP algorithm with multiple deep reinforcement learning (DRL) agents to cooperatively optimize resource partition in individual cells to fulfill the requirements of each slice, based on two alternative reward functions. Nevertheless, existing DRL approaches usually tie the pretrained model parameters to specific network environments with poor transferability, which raises practical deployment concerns in large-scale mobile networks. Hence, we design a novel transfer learning-aided DIRP (TL-DIRP) algorithm to ease the transfer of DIRP agents across different network environments in terms of sample efficiency, model reproducibility, and algorithm scalability. The TL-DIRP algorithm first centrally trains a generalized model and then transfers the "generalist" to each local agent as "specialist" with distributed finetuning and execution. TL-DIRP consists of two steps: 1) centralized training of a generalized distributed model, 2) transferring the "generalist" to each "specialist" with distributed finetuning and execution. The numerical results show that not only DIRP outperforms existing baseline approaches in terms of faster convergence and higher reward, but more importantly, TL-DIRP significantly improves the service performance, with reduced exploration cost, accelerated convergence rate, and enhanced model reproducibility. As compared to a traffic-aware baseline, TL-DIRP provides about 15% less violation ratio of the quality of service (QoS) for the worst slice service and 8.8% less violation on the average service QoS.

1.2NIJan 9, 2023
Network Slicing via Transfer Learning aided Distributed Deep Reinforcement Learning

Tianlun Hu, Qi Liao, Qiang Liu et al.

Deep reinforcement learning (DRL) has been increasingly employed to handle the dynamic and complex resource management in network slicing. The deployment of DRL policies in real networks, however, is complicated by heterogeneous cell conditions. In this paper, we propose a novel transfer learning (TL) aided multi-agent deep reinforcement learning (MADRL) approach with inter-agent similarity analysis for inter-cell inter-slice resource partitioning. First, we design a coordinated MADRL method with information sharing to intelligently partition resource to slices and manage inter-cell interference. Second, we propose an integrated TL method to transfer the learned DRL policies among different local agents for accelerating the policy deployment. The method is composed of a new domain and task similarity measurement approach and a new knowledge transfer approach, which resolves the problem of from whom to transfer and how to transfer. We evaluated the proposed solution with extensive simulations in a system-level simulator and show that our approach outperforms the state-of-the-art solutions in terms of performance, convergence speed and sample efficiency. Moreover, by applying TL, we achieve an additional gain over 27% higher than the coordinate MADRL approach without TL.

3.3LGOct 30, 2022Code
Atlas: Automate Online Service Configuration in Network Slicing

Qiang Liu, Nakjung Choi, Tao Han

Network slicing achieves cost-efficient slice customization to support heterogeneous applications and services. Configuring cross-domain resources to end-to-end slices based on service-level agreements, however, is challenging, due to the complicated underlying correlations and the simulation-to-reality discrepancy between simulators and real networks. In this paper, we propose Atlas, an online network slicing system, which automates the service configuration of slices via safe and sample-efficient learn-to-configure approaches in three interrelated stages. First, we design a learning-based simulator to reduce the sim-to-real discrepancy, which is accomplished by a new parameter searching method based on Bayesian optimization. Second, we offline train the policy in the augmented simulator via a novel offline algorithm with a Bayesian neural network and parallel Thompson sampling. Third, we online learn the policy in real networks with a novel online algorithm with safe exploration and Gaussian process regression. We implement Atlas on an end-to-end network prototype based on OpenAirInterface RAN, OpenDayLight SDN transport, OpenAir-CN core network, and Docker-based edge server. Experimental results show that, compared to state-of-the-art solutions, Atlas achieves 63.9% and 85.7% regret reduction on resource usage and slice quality of experience during the online learning stage, respectively.

15.3CVNov 26, 2024
InsightEdit: Towards Better Instruction Following for Image Editing

Yingjing Xu, Jie Kong, Jiazhi Wang et al.

In this paper, we focus on the task of instruction-based image editing. Previous works like InstructPix2Pix, InstructDiffusion, and SmartEdit have explored end-to-end editing. However, two limitations still remain: First, existing datasets suffer from low resolution, poor background consistency, and overly simplistic instructions. Second, current approaches mainly condition on the text while the rich image information is underexplored, therefore inferior in complex instruction following and maintaining background consistency. Targeting these issues, we first curated the AdvancedEdit dataset using a novel data construction pipeline, formulating a large-scale dataset with high visual quality, complex instructions, and good background consistency. Then, to further inject the rich image information, we introduce a two-stream bridging mechanism utilizing both the textual and visual features reasoned by the powerful Multimodal Large Language Models (MLLM) to guide the image editing process more precisely. Extensive results demonstrate that our approach, InsightEdit, achieves state-of-the-art performance, excelling in complex instruction following and maintaining high background consistency with the original image.

2.3NIJan 22, 2024
Fast and Scalable Network Slicing by Integrating Deep Learning with Lagrangian Methods

Tianlun Hu, Qi Liao, Qiang Liu et al.

Network slicing is a key technique in 5G and beyond for efficiently supporting diverse services. Many network slicing solutions rely on deep learning to manage complex and high-dimensional resource allocation problems. However, deep learning models suffer limited generalization and adaptability to dynamic slicing configurations. In this paper, we propose a novel framework that integrates constrained optimization methods and deep learning models, resulting in strong generalization and superior approximation capability. Based on the proposed framework, we design a new neural-assisted algorithm to allocate radio resources to slices to maximize the network utility under inter-slice resource constraints. The algorithm exhibits high scalability, accommodating varying numbers of slices and slice configurations with ease. We implement the proposed solution in a system-level network simulator and evaluate its performance extensively by comparing it to state-of-the-art solutions including deep reinforcement learning approaches. The numerical results show that our solution obtains near-optimal quality-of-service satisfaction and promising generalization performance under different network slicing scenarios.

5.1IVFeb 12, 2025
Rapid Whole Brain Motion-robust Mesoscale In-vivo MR Imaging using Multi-scale Implicit Neural Representation

Jun Lyu, Lipeng Ning, William Consagra et al.

High-resolution whole-brain in vivo MR imaging at mesoscale resolutions remains challenging due to long scan durations, motion artifacts, and limited signal-to-noise ratio (SNR). This study proposes Rotating-view super-resolution (ROVER)-MRI, an unsupervised framework based on multi-scale implicit neural representations (INR), enabling efficient recovery of fine anatomical details from multi-view thick-slice acquisitions. ROVER-MRI employs coordinate-based neural networks to implicitly and continuously encode image structures at multiple spatial scales, simultaneously modeling anatomical continuity and correcting inter-view motion through an integrated registration mechanism. Validation on ex-vivo monkey brain data and multiple in-vivo human datasets demonstrates substantially improved reconstruction performance compared to bicubic interpolation and state-of-the-art regularized least-squares super-resolution reconstruction (LS-SRR) with 2-fold reduction in scan time. Notably, ROVER-MRI achieves an unprecedented whole-brain in-vivo T2-weighted imaging at 180 micron isotropic resolution in only 17 minutes of scan time on a 7T scanner with 22.4% lower relative error compared to LS-SRR. We also demonstrate improved SNR using ROVER-MRI compared to a time-matched 3D GRE acquisition. Quantitative results on several datasets demonstrate better sharpness of the reconstructed images with ROVER-MRI for different super-resolution factors (5 to 11). These findings highlight ROVER-MRI's potential as a rapid, accurate, and motion-resilient mesoscale imaging solution, promising substantial advantages for neuroimaging studies.

1.8LGJan 20, 2022
EdgeMap: CrowdSourcing High Definition Map in Automotive Edge Computing

Qiang Liu, Yuru Zhang, Haoxin Wang

High definition (HD) map needs to be updated frequently to capture road changes, which is constrained by limited specialized collection vehicles. To maintain an up-to-date map, we explore crowdsourcing data from connected vehicles. Updating the map collaboratively is, however, challenging under constrained transmission and computation resources in dynamic networks. In this paper, we propose EdgeMap, a crowdsourcing HD map to minimize the usage of network resources while maintaining the latency requirements. We design a DATE algorithm to adaptively offload vehicular data on a small time scale and reserve network resources on a large time scale, by leveraging the multi-agent deep reinforcement learning and Gaussian process regression. We evaluate the performance of EdgeMap with extensive network simulations in a time-driven end-to-end simulator. The results show that EdgeMap reduces more than 30% resource usage as compared to state-of-the-art solutions.

6.6NINov 2, 2021
OnSlicing: Online End-to-End Network Slicing with Reinforcement Learning

Qiang Liu, Nakjung Choi, Tao Han

Network slicing allows mobile network operators to virtualize infrastructures and provide customized slices for supporting various use cases with heterogeneous requirements. Online deep reinforcement learning (DRL) has shown promising potential in solving network problems and eliminating the simulation-to-reality discrepancy. Optimizing cross-domain resources with online DRL is, however, challenging, as the random exploration of DRL violates the service level agreement (SLA) of slices and resource constraints of infrastructures. In this paper, we propose OnSlicing, an online end-to-end network slicing system, to achieve minimal resource usage while satisfying slices' SLA. OnSlicing allows individualized learning for each slice and maintains its SLA by using a novel constraint-aware policy update method and proactive baseline switching mechanism. OnSlicing complies with resource constraints of infrastructures by using a unique design of action modification in slices and parameter coordination in infrastructures. OnSlicing further mitigates the poor performance of online learning during the early learning stage by offline imitating a rule-based solution. Besides, we design four new domain managers to enable dynamic resource configuration in radio access, transport, core, and edge networks, respectively, at a timescale of subseconds. We implement OnSlicing on an end-to-end slicing testbed designed based on OpenAirInterface with both 4G LTE and 5G NR, OpenDayLight SDN platform, and OpenAir-CN core network. The experimental results show that OnSlicing achieves 61.3% usage reduction as compared to the rule-based solution and maintains nearly zero violation (0.06%) throughout the online learning phase. As online learning is converged, OnSlicing reduces 12.5% usage without any violations as compared to the state-of-the-art online DRL solution.

6.6SPAug 17, 2020
DeepSlicing: Deep Reinforcement Learning Assisted Resource Allocation for Network Slicing

Qiang Liu, Tao Han, Ning Zhang et al.

Network slicing enables multiple virtual networks run on the same physical infrastructure to support various use cases in 5G and beyond. These use cases, however, have very diverse network resource demands, e.g., communication and computation, and various performance metrics such as latency and throughput. To effectively allocate network resources to slices, we propose DeepSlicing that integrates the alternating direction method of multipliers (ADMM) and deep reinforcement learning (DRL). DeepSlicing decomposes the network slicing problem into a master problem and several slave problems. The master problem is solved based on convex optimization and the slave problem is handled by DRL method which learns the optimal resource allocation policy. The performance of the proposed algorithm is validated through network simulations.

15.5LGMar 25, 2015
Regularized Minimax Conditional Entropy for Crowdsourcing

Dengyong Zhou, Qiang Liu, John C. Platt et al.

There is a rapidly increasing interest in crowdsourcing for data labeling. By crowdsourcing, a large number of labels can be often quickly gathered at low cost. However, the labels provided by the crowdsourcing workers are usually not of high quality. In this paper, we propose a minimax conditional entropy principle to infer ground truth from noisy crowdsourced labels. Under this principle, we derive a unique probabilistic labeling model jointly parameterized by worker ability and item difficulty. We also propose an objective measurement principle, and show that our method is the only method which satisfies this objective measurement principle. We validate our method through a variety of real crowdsourcing datasets with binary, multiclass or ordinal labels.

5.1MLFeb 3, 2015
Cheaper and Better: Selecting Good Workers for Crowdsourcing

Hongwei Li, Qiang Liu

Crowdsourcing provides a popular paradigm for data collection at scale. We study the problem of selecting subsets of workers from a given worker pool to maximize the accuracy under a budget constraint. One natural question is whether we should hire as many workers as the budget allows, or restrict on a small number of top-quality workers. By theoretically analyzing the error rate of a typical setting in crowdsourcing, we frame the worker selection problem into a combinatorial optimization problem and propose an algorithm to solve it efficiently. Empirical results on both simulated and real-world datasets show that our algorithm is able to select a small number of high-quality workers, and performs as good as, sometimes even better than, the much larger crowds as the budget allows.