7.7LGFeb 12, 2023
SCLIFD:Supervised Contrastive Knowledge Distillation for Incremental Fault Diagnosis under Limited Fault DataPeng Peng, Hanrong Zhang, Mengxuan Li et al.
Intelligent fault diagnosis has made extraordinary advancements currently. Nonetheless, few works tackle class-incremental learning for fault diagnosis under limited fault data, i.e., imbalanced and long-tailed fault diagnosis, which brings about various notable challenges. Initially, it is difficult to extract discriminative features from limited fault data. Moreover, a well-trained model must be retrained from scratch to classify the samples from new classes, thus causing a high computational burden and time consumption. Furthermore, the model may suffer from catastrophic forgetting when trained incrementally. Finally, the model decision is biased toward the new classes due to the class imbalance. The problems can consequently lead to performance degradation of fault diagnosis models. Accordingly, we introduce a supervised contrastive knowledge distillation for incremental fault diagnosis under limited fault data (SCLIFD) framework to address these issues, which extends the classical incremental classifier and representation learning (iCaRL) framework from three perspectives. Primarily, we adopt supervised contrastive knowledge distillation (KD) to enhance its representation learning capability under limited fault data. Moreover, we propose a novel prioritized exemplar selection method adaptive herding (AdaHerding) to restrict the increase of the computational burden, which is also combined with KD to alleviate catastrophic forgetting. Additionally, we adopt the cosine classifier to mitigate the adverse impact of class imbalance. We conduct extensive experiments on simulated and real-world industrial processes under different imbalance ratios. Experimental results show that our SCLIFD outperforms the existing methods by a large margin.
1.8LGOct 19, 2022
Supervised Contrastive Learning with Tree-Structured Parzen Estimator Bayesian Optimization for Imbalanced Tabular DataShuting Tao, Peng Peng, Qi Li et al.
Class imbalance has a detrimental effect on the predictive performance of most supervised learning algorithms as the imbalanced distribution can lead to a bias preferring the majority class. To solve this problem, we propose a Supervised Contrastive Learning (SCL) method with Tree-structured Parzen Estimator (TPE) technique for imbalanced tabular datasets. Contrastive learning (CL) can extract the information hidden in data even without labels and has shown some potential for imbalanced learning tasks. SCL further considers the label information based on CL, which also addresses the insufficient data augmentation techniques of tabular data. Therefore, in this work, we propose to use SCL to learn a discriminative representation of imbalanced tabular data. Additionally, the hyper-parameter temperature of SCL has a decisive influence on the performance and is difficult to tune. We introduce TPE, a well-known Bayesian optimization technique, to automatically select the best temperature. Experiments are conducted on both binary and multi-class imbalanced tabular datasets. As shown in the results obtained, TPE outperforms three other hyper-parameter optimization (HPO) methods such as grid search, random search, and genetic algorithm. More importantly, the proposed SCL-TPE method achieves much-improved performance compared with the state-of-the-art methods.
4.5AIJun 22, 2022
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric GamesXinyu Zhang, Peng Peng, Yushan Zhou et al.
Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for $m$ versus $n$ 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.
13.2LGDec 24, 2020
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIXiangjun Wang, Junxiao Song, Penghui Qi et al.
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
6.5LGDec 1, 2020
How to fine-tune deep neural networks in few-shot learning?Peng Peng, Jiugen Wang
Deep learning has been widely used in data-intensive applications. However, training a deep neural network often requires a large data set. When there is not enough data available for training, the performance of deep learning models is even worse than that of shallow networks. It has been proved that few-shot learning can generalize to new tasks with few training samples. Fine-tuning of a deep model is simple and effective few-shot learning method. However, how to fine-tune deep learning models (fine-tune convolution layer or BN layer?) still lack deep investigation. Hence, we study how to fine-tune deep models through experimental comparison in this paper. Furthermore, the weight of the models is analyzed to verify the feasibility of the fine-tuning method.
13.2AIDec 18, 2018
Continual Match Based Training in Pommerman: Technical ReportPeng Peng, Liang Pang, Yufeng Yuan et al.
Continual learning is the ability of agents to improve their capacities throughout multiple tasks continually. While recent works in the literature of continual learning mostly focused on developing either particular loss functions or specialized structures of neural network explaining the episodic memory or neural plasticity, we study continual learning from the perspective of the training mechanism. Specifically, we propose a COnitnual Match BAsed Training (COMBAT) framework for training a population of advantage-actor-critic (A2C) agents in Pommerman, a partially observable multi-agent environment with no communication. Following the COMBAT framework, we trained an agent, namely, Navocado, that won the title of the top 1 learning agent in the NeurIPS 2018 Pommerman Competition. Two critical features of our agent are worth mentioning. Firstly, our agent did not learn from any demonstrations. Secondly, our agent is highly reproducible. As a technical report, we articulate the design of state space, action space, reward, and most importantly, the COMBAT framework for our Pommerman agent. We show in the experiments that Pommerman is a perfect environment for studying continual learning, and the agent can improve its performance by continually learning new skills without forgetting the old ones. Finally, the result in the Pommerman Competition verifies the robustness of our agent when competing with various opponents.
2.5CRNov 17, 2017
Towards the Adoption of Anti-spoofing ProtocolsHang Hu, Peng Peng, Gang Wang
Email spoofing is a critical step of phishing, where the attacker impersonates someone the victim knows or trusts. In this paper, we conduct a qualitative study to explore why email spoofing is still possible after years of efforts to develop and deploy anti-spoofing protocols (e.g., SPF, DKIM, DMARC). First, we measure the protocol adoption by scanning 1 million Internet domains. We find the adoption rates are still low, especially for the new DMARC (3.1%). Second, to understand the reasons behind the low-adoption rate, we collect 4293 discussion threads (25.7K messages) from the Internet Engineering Task Force (IETF), a working group formed to develop and promote Internet standards. Our analysis shows key security and usability limitations in the protocol design, which makes it difficult to generate a positive "net effect" for a wide adoption. We validate our results by interviewing email administrators and discuss key implications for future anti-spoofing solutions.
37.5AIMar 29, 2017
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesPeng Peng, Ying Wen, Yaodong Yang et al.
Many artificial intelligence (AI) applications often require multiple intelligent agents to work in a collaborative effort. Efficient learning for intra-agent communication and coordination is an indispensable step towards general AI. In this paper, we take StarCraft combat game as a case study, where the task is to coordinate multiple agents as a team to defeat their enemies. To maintain a scalable yet effective communication protocol, we introduce a Multiagent Bidirectionally-Coordinated Network (BiCNet ['bIknet]) with a vectorised extension of actor-critic formulation. We show that BiCNet can handle different types of combats with arbitrary numbers of AI agents for both sides. Our analysis demonstrates that without any supervisions such as human demonstrations or labelled data, BiCNet could learn various types of advanced coordination strategies that have been commonly used by experienced game players. In our experiments, we evaluate our approach against multiple baselines under different scenarios; it shows state-of-the-art performance, and possesses potential values for large-scale real-world applications.