DiffusionTrack: Diffusion Model For Multi-Object TrackingRun Luo, Zikai Song, Lintao Ma et al.
Multi-object tracking (MOT) is a challenging vision task that aims to detect individual objects within a single frame and associate them across multiple frames. Recent MOT approaches can be categorized into two-stage tracking-by-detection (TBD) methods and one-stage joint detection and tracking (JDT) methods. Despite the success of these approaches, they also suffer from common problems, such as harmful global or local inconsistency, poor trade-off between robustness and model complexity, and lack of flexibility in different scenes within the same video. In this paper we propose a simple but robust framework that formulates object detection and association jointly as a consistent denoising diffusion process from paired noise boxes to paired ground-truth boxes. This novel progressive denoising diffusion strategy substantially augments the tracker's effectiveness, enabling it to discriminate between various objects. During the training stage, paired object boxes diffuse from paired ground-truth boxes to random distribution, and the model learns detection and tracking simultaneously by reversing this noising process. In inference, the model refines a set of paired randomly generated boxes to the detection and tracking results in a flexible one-step or multi-step denoising diffusion process. Extensive experiments on three widely used MOT benchmarks, including MOT17, MOT20, and Dancetrack, demonstrate that our approach achieves competitive performance compared to the current state-of-the-art methods.
7.6CVSep 20, 2023
Towards Real-Time Neural Video Codec for Cross-Platform Application Using Calibration InformationKuan Tian, Yonghang Guan, Jinxi Xiang et al.
The state-of-the-art neural video codecs have outperformed the most sophisticated traditional codecs in terms of RD performance in certain cases. However, utilizing them for practical applications is still challenging for two major reasons. 1) Cross-platform computational errors resulting from floating point operations can lead to inaccurate decoding of the bitstream. 2) The high computational complexity of the encoding and decoding process poses a challenge in achieving real-time performance. In this paper, we propose a real-time cross-platform neural video codec, which is capable of efficiently decoding of 720P video bitstream from other encoding platforms on a consumer-grade GPU. First, to solve the problem of inconsistency of codec caused by the uncertainty of floating point calculations across platforms, we design a calibration transmitting system to guarantee the consistent quantization of entropy parameters between the encoding and decoding stages. The parameters that may have transboundary quantization between encoding and decoding are identified in the encoding stage, and their coordinates will be delivered by auxiliary transmitted bitstream. By doing so, these inconsistent parameters can be processed properly in the decoding stage. Furthermore, to reduce the bitrate of the auxiliary bitstream, we rectify the distribution of entropy parameters using a piecewise Gaussian constraint. Second, to match the computational limitations on the decoding side for real-time video codec, we design a lightweight model. A series of efficiency techniques enable our model to achieve 25 FPS decoding speed on NVIDIA RTX 2080 GPU. Experimental results demonstrate that our model can achieve real-time decoding of 720P videos while encoding on another platform. Furthermore, the real-time model brings up to a maximum of 24.2\% BD-rate improvement from the perspective of PSNR with the anchor H.265.
1.5CVOct 16, 2023
Effortless Cross-Platform Video Codec: A Codebook-Based MethodKuan Tian, Yonghang Guan, Jinxi Xiang et al.
Under certain circumstances, advanced neural video codecs can surpass the most complex traditional codecs in their rate-distortion (RD) performance. One of the main reasons for the high performance of existing neural video codecs is the use of the entropy model, which can provide more accurate probability distribution estimations for compressing the latents. This also implies the rigorous requirement that entropy models running on different platforms should use consistent distribution estimations. However, in cross-platform scenarios, entropy models running on different platforms usually yield inconsistent probability distribution estimations due to floating point computation errors that are platform-dependent, which can cause the decoding side to fail in correctly decoding the compressed bitstream sent by the encoding side. In this paper, we propose a cross-platform video compression framework based on codebooks, which avoids autoregressive entropy modeling and achieves video compression by transmitting the index sequence of the codebooks. Moreover, instead of using optical flow for context alignment, we propose to use the conditional cross-attention module to obtain the context between frames. Due to the absence of autoregressive modeling and optical flow alignment, we can design an extremely minimalist framework that can greatly benefit computational efficiency. Importantly, our framework no longer contains any distribution estimation modules for entropy modeling, and thus computations across platforms are not necessarily consistent. Experimental results show that our method can outperform the traditional H.265 (medium) even without any entropy constraints, while achieving the cross-platform property intrinsically.
18.6CVApr 19, 2024
EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene RepresentationWenkai Liu, Tao Guan, Bin Zhu et al.
In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.
12.1CVDec 18, 2023
Towards Detailed Text-to-Motion Synthesis via Basic-to-Advanced Hierarchical Diffusion ModelZhenyu Xie, Yang Wu, Xuehao Gao et al.
Text-guided motion synthesis aims to generate 3D human motion that not only precisely reflects the textual description but reveals the motion details as much as possible. Pioneering methods explore the diffusion model for text-to-motion synthesis and obtain significant superiority. However, these methods conduct diffusion processes either on the raw data distribution or the low-dimensional latent space, which typically suffer from the problem of modality inconsistency or detail-scarce. To tackle this problem, we propose a novel Basic-to-Advanced Hierarchical Diffusion Model, named B2A-HDM, to collaboratively exploit low-dimensional and high-dimensional diffusion models for high quality detailed motion synthesis. Specifically, the basic diffusion model in low-dimensional latent space provides the intermediate denoising result that to be consistent with the textual description, while the advanced diffusion model in high-dimensional latent space focuses on the following detail-enhancing denoising process. Besides, we introduce a multi-denoiser framework for the advanced diffusion model to ease the learning of high-dimensional model and fully explore the generative potential of the diffusion model. Quantitative and qualitative experiment results on two text-to-motion benchmarks (HumanML3D and KIT-ML) demonstrate that B2A-HDM can outperform existing state-of-the-art methods in terms of fidelity, modality consistency, and diversity.
9.2GRMay 7, 2025
PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive TransformerJingwen Ye, Yuze He, Yanning Zhou et al.
Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io
4.4LGNov 23, 2021
CoDiM: Learning with Noisy Labels via Contrastive Semi-Supervised LearningXin Zhang, Zixuan Liu, Kaiwen Xiao et al.
Labels are costly and sometimes unreliable. Noisy label learning, semi-supervised learning, and contrastive learning are three different strategies for designing learning processes requiring less annotation cost. Semi-supervised learning and contrastive learning have been recently demonstrated to improve learning strategies that address datasets with noisy labels. Still, the inner connections between these fields as well as the potential to combine their strengths together have only started to emerge. In this paper, we explore further ways and advantages to fuse them. Specifically, we propose CSSL, a unified Contrastive Semi-Supervised Learning algorithm, and CoDiM (Contrastive DivideMix), a novel algorithm for learning with noisy labels. CSSL leverages the power of classical semi-supervised learning and contrastive learning technologies and is further adapted to CoDiM, which learns robustly from multiple types and levels of label noise. We show that CoDiM brings consistent improvements and achieves state-of-the-art results on multiple benchmarks.