Weakly Supervised Semantic Segmentation for Large-Scale Point CloudYachao Zhang, Zonghao Li, Yuan Xie et al.
Existing methods for large-scale point cloud semantic segmentation require expensive, tedious and error-prone manual point-wise annotations. Intuitively, weakly supervised training is a direct solution to reduce the cost of labeling. However, for weakly supervised large-scale point cloud semantic segmentation, too few annotations will inevitably lead to ineffective learning of network. We propose an effective weakly supervised method containing two components to solve the above problem. Firstly, we construct a pretext task, \textit{i.e.,} point cloud colorization, with a self-supervised learning to transfer the learned prior knowledge from a large amount of unlabeled point cloud to a weakly supervised network. In this way, the representation capability of the weakly supervised network can be improved by the guidance from a heterogeneous task. Besides, to generate pseudo label for unlabeled data, a sparse label propagation mechanism is proposed with the help of generated class prototypes, which is used to measure the classification confidence of unlabeled point. Our method is evaluated on large-scale point cloud datasets with different scenarios including indoor and outdoor. The experimental results show the large gain against existing weakly supervised and comparable results to fully supervised methods\footnote{Code based on mindspore: https://github.com/dmcv-ecnu/MindSpore\_ModelZoo/tree/main/WS3\_MindSpore}.
Wave-ViT: Unifying Wavelet and Transformers for Visual Representation LearningTing Yao, Yingwei Pan, Yehao Li et al.
Multi-scale Vision Transformer (ViT) has emerged as a powerful backbone for computer vision tasks, while the self-attention computation in Transformer scales quadratically w.r.t. the input patch number. Thus, existing solutions commonly employ down-sampling operations (e.g., average pooling) over keys/values to dramatically reduce the computational cost. In this work, we argue that such over-aggressive down-sampling design is not invertible and inevitably causes information dropping especially for high-frequency components in objects (e.g., texture details). Motivated by the wavelet theory, we construct a new Wavelet Vision Transformer (\textbf{Wave-ViT}) that formulates the invertible down-sampling with wavelet transforms and self-attention learning in a unified way. This proposal enables self-attention learning with lossless down-sampling over keys/values, facilitating the pursuing of a better efficiency-vs-accuracy trade-off. Furthermore, inverse wavelet transforms are leveraged to strengthen self-attention outputs by aggregating local contexts with enlarged receptive field. We validate the superiority of Wave-ViT through extensive experiments over multiple vision tasks (e.g., image recognition, object detection and instance segmentation). Its performances surpass state-of-the-art ViT backbones with comparable FLOPs. Source code is available at \url{https://github.com/YehLi/ImageNetModel}.
Semantic-Conditional Diffusion Networks for Image CaptioningJianjie Luo, Yehao Li, Yingwei Pan et al.
Recent advances on text-to-image generation have witnessed the rise of diffusion models which act as powerful generative models. Nevertheless, it is not trivial to exploit such latent variable models to capture the dependency among discrete words and meanwhile pursue complex visual-language alignment in image captioning. In this paper, we break the deeply rooted conventions in learning Transformer-based encoder-decoder, and propose a new diffusion model based paradigm tailored for image captioning, namely Semantic-Conditional Diffusion Networks (SCD-Net). Technically, for each input image, we first search the semantically relevant sentences via cross-modal retrieval model to convey the comprehensive semantic information. The rich semantics are further regarded as semantic prior to trigger the learning of Diffusion Transformer, which produces the output sentence in a diffusion process. In SCD-Net, multiple Diffusion Transformer structures are stacked to progressively strengthen the output sentence with better visional-language alignment and linguistical coherence in a cascaded manner. Furthermore, to stabilize the diffusion process, a new self-critical sequence training strategy is designed to guide the learning of SCD-Net with the knowledge of a standard autoregressive Transformer model. Extensive experiments on COCO dataset demonstrate the promising potential of using diffusion models in the challenging image captioning task. Source code is available at \url{https://github.com/YehLi/xmodaler/tree/master/configs/image_caption/scdnet}.
Exploring Structure-aware Transformer over Interaction Proposals for Human-Object Interaction DetectionYong Zhang, Yingwei Pan, Ting Yao et al.
Recent high-performing Human-Object Interaction (HOI) detection techniques have been highly influenced by Transformer-based object detector (i.e., DETR). Nevertheless, most of them directly map parametric interaction queries into a set of HOI predictions through vanilla Transformer in a one-stage manner. This leaves rich inter- or intra-interaction structure under-exploited. In this work, we design a novel Transformer-style HOI detector, i.e., Structure-aware Transformer over Interaction Proposals (STIP), for HOI detection. Such design decomposes the process of HOI set prediction into two subsequent phases, i.e., an interaction proposal generation is first performed, and then followed by transforming the non-parametric interaction proposals into HOI predictions via a structure-aware Transformer. The structure-aware Transformer upgrades vanilla Transformer by encoding additionally the holistically semantic structure among interaction proposals as well as the locally spatial structure of human/object within each interaction proposal, so as to strengthen HOI predictions. Extensive experiments conducted on V-COCO and HICO-DET benchmarks have demonstrated the effectiveness of STIP, and superior results are reported when comparing with the state-of-the-art HOI detectors. Source code is available at \url{https://github.com/zyong812/STIP}.
3D Cascade RCNN: High Quality Object Detection in Point CloudsQi Cai, Yingwei Pan, Ting Yao et al.
Recent progress on 2D object detection has featured Cascade RCNN, which capitalizes on a sequence of cascade detectors to progressively improve proposal quality, towards high-quality object detection. However, there has not been evidence in support of building such cascade structures for 3D object detection, a challenging detection scenario with highly sparse LiDAR point clouds. In this work, we present a simple yet effective cascade architecture, named 3D Cascade RCNN, that allocates multiple detectors based on the voxelized point clouds in a cascade paradigm, pursuing higher quality 3D object detector progressively. Furthermore, we quantitatively define the sparsity level of the points within 3D bounding box of each object as the point completeness score, which is exploited as the task weight for each proposal to guide the learning of each stage detector. The spirit behind is to assign higher weights for high-quality proposals with relatively complete point distribution, while down-weight the proposals with extremely sparse points that often incur noise during training. This design of completeness-aware re-weighting elegantly upgrades the cascade paradigm to be better applicable for the sparse input data, without increasing any FLOP budgets. Through extensive experiments on both the KITTI dataset and Waymo Open Dataset, we validate the superiority of our proposed 3D Cascade RCNN, when comparing to state-of-the-art 3D object detection techniques. The source code is publicly available at \url{https://github.com/caiqi/Cascasde-3D}.
Generalized One-shot Domain Adaptation of Generative Adversarial NetworksZicheng Zhang, Yinglu Liu, Congying Han et al.
The adaptation of a Generative Adversarial Network (GAN) aims to transfer a pre-trained GAN to a target domain with limited training data. In this paper, we focus on the one-shot case, which is more challenging and rarely explored in previous works. We consider that the adaptation from a source domain to a target domain can be decoupled into two parts: the transfer of global style like texture and color, and the emergence of new entities that do not belong to the source domain. While previous works mainly focus on style transfer, we propose a novel and concise framework to address the \textit{generalized one-shot adaptation} task for both style and entity transfer, in which a reference image and its binary entity mask are provided. Our core idea is to constrain the gap between the internal distributions of the reference and syntheses by sliced Wasserstein distance. To better achieve it, style fixation is used at first to roughly obtain the exemplary style, and an auxiliary network is introduced to the generator to disentangle entity and style transfer. Besides, to realize cross-domain correspondence, we propose the variational Laplacian regularization to constrain the smoothness of the adapted generator. Both quantitative and qualitative experiments demonstrate the effectiveness of our method in various scenarios. Code is available at \url{https://github.com/zhangzc21/Generalized-One-shot-GAN-adaptation}.
3DStyle-Diffusion: Pursuing Fine-grained Text-driven 3D Stylization with 2D Diffusion ModelsHaibo Yang, Yang Chen, Yingwei Pan et al.
3D content creation via text-driven stylization has played a fundamental challenge to multimedia and graphics community. Recent advances of cross-modal foundation models (e.g., CLIP) have made this problem feasible. Those approaches commonly leverage CLIP to align the holistic semantics of stylized mesh with the given text prompt. Nevertheless, it is not trivial to enable more controllable stylization of fine-grained details in 3D meshes solely based on such semantic-level cross-modal supervision. In this work, we propose a new 3DStyle-Diffusion model that triggers fine-grained stylization of 3D meshes with additional controllable appearance and geometric guidance from 2D Diffusion models. Technically, 3DStyle-Diffusion first parameterizes the texture of 3D mesh into reflectance properties and scene lighting using implicit MLP networks. Meanwhile, an accurate depth map of each sampled view is achieved conditioned on 3D mesh. Then, 3DStyle-Diffusion leverages a pre-trained controllable 2D Diffusion model to guide the learning of rendered images, encouraging the synthesized image of each view semantically aligned with text prompt and geometrically consistent with depth map. This way elegantly integrates both image rendering via implicit MLP networks and diffusion process of image synthesis in an end-to-end fashion, enabling a high-quality fine-grained stylization of 3D meshes. We also build a new dataset derived from Objaverse and the evaluation protocol for this task. Through both qualitative and quantitative experiments, we validate the capability of our 3DStyle-Diffusion. Source code and data are available at \url{https://github.com/yanghb22-fdu/3DStyle-Diffusion-Official}.
Improving Text-guided Object Inpainting with Semantic Pre-inpaintingYifu Chen, Jingwen Chen, Yingwei Pan et al.
Recent years have witnessed the success of large text-to-image diffusion models and their remarkable potential to generate high-quality images. The further pursuit of enhancing the editability of images has sparked significant interest in the downstream task of inpainting a novel object described by a text prompt within a designated region in the image. Nevertheless, the problem is not trivial from two aspects: 1) Solely relying on one single U-Net to align text prompt and visual object across all the denoising timesteps is insufficient to generate desired objects; 2) The controllability of object generation is not guaranteed in the intricate sampling space of diffusion model. In this paper, we propose to decompose the typical single-stage object inpainting into two cascaded processes: 1) semantic pre-inpainting that infers the semantic features of desired objects in a multi-modal feature space; 2) high-fieldity object generation in diffusion latent space that pivots on such inpainted semantic features. To achieve this, we cascade a Transformer-based semantic inpainter and an object inpainting diffusion model, leading to a novel CAscaded Transformer-Diffusion (CAT-Diffusion) framework for text-guided object inpainting. Technically, the semantic inpainter is trained to predict the semantic features of the target object conditioning on unmasked context and text prompt. The outputs of the semantic inpainter then act as the informative visual prompts to guide high-fieldity object generation through a reference adapter layer, leading to controllable object inpainting. Extensive evaluations on OpenImages-V6 and MSCOCO validate the superiority of CAT-Diffusion against the state-of-the-art methods. Code is available at \url{https://github.com/Nnn-s/CATdiffusion}.
Out-of-Distribution Detection with Hilbert-Schmidt Independence OptimizationJingyang Lin, Yu Wang, Qi Cai et al.
Outlier detection tasks have been playing a critical role in AI safety. There has been a great challenge to deal with this task. Observations show that deep neural network classifiers usually tend to incorrectly classify out-of-distribution (OOD) inputs into in-distribution classes with high confidence. Existing works attempt to solve the problem by explicitly imposing uncertainty on classifiers when OOD inputs are exposed to the classifier during training. In this paper, we propose an alternative probabilistic paradigm that is both practically useful and theoretically viable for the OOD detection tasks. Particularly, we impose statistical independence between inlier and outlier data during training, in order to ensure that inlier data reveals little information about OOD data to the deep estimator during training. Specifically, we estimate the statistical dependence between inlier and outlier data through the Hilbert-Schmidt Independence Criterion (HSIC), and we penalize such metric during training. We also associate our approach with a novel statistical test during the inference time coupled with our principled motivation. Empirical results show that our method is effective and robust for OOD detection on various benchmarks. In comparison to SOTA models, our approach achieves significant improvement regarding FPR95, AUROC, and AUPR metrics. Code is available: \url{https://github.com/jylins/hood}.
Freeform Body Motion Generation from SpeechJing Xu, Wei Zhang, Yalong Bai et al.
People naturally conduct spontaneous body motions to enhance their speeches while giving talks. Body motion generation from speech is inherently difficult due to the non-deterministic mapping from speech to body motions. Most existing works map speech to motion in a deterministic way by conditioning on certain styles, leading to sub-optimal results. Motivated by studies in linguistics, we decompose the co-speech motion into two complementary parts: pose modes and rhythmic dynamics. Accordingly, we introduce a novel freeform motion generation model (FreeMo) by equipping a two-stream architecture, i.e., a pose mode branch for primary posture generation, and a rhythmic motion branch for rhythmic dynamics synthesis. On one hand, diverse pose modes are generated by conditional sampling in a latent space, guided by speech semantics. On the other hand, rhythmic dynamics are synced with the speech prosody. Extensive experiments demonstrate the superior performance against several baselines, in terms of motion diversity, quality and syncing with speech. Code and pre-trained models will be publicly available through https://github.com/TheTempAccount/Co-Speech-Motion-Generation.
22.4CVNov 9, 2023
Control3D: Towards Controllable Text-to-3D GenerationYang Chen, Yingwei Pan, Yehao Li et al.
Recent remarkable advances in large-scale text-to-image diffusion models have inspired a significant breakthrough in text-to-3D generation, pursuing 3D content creation solely from a given text prompt. However, existing text-to-3D techniques lack a crucial ability in the creative process: interactively control and shape the synthetic 3D contents according to users' desired specifications (e.g., sketch). To alleviate this issue, we present the first attempt for text-to-3D generation conditioning on the additional hand-drawn sketch, namely Control3D, which enhances controllability for users. In particular, a 2D conditioned diffusion model (ControlNet) is remoulded to guide the learning of 3D scene parameterized as NeRF, encouraging each view of 3D scene aligned with the given text prompt and hand-drawn sketch. Moreover, we exploit a pre-trained differentiable photo-to-sketch model to directly estimate the sketch of the rendered image over synthetic 3D scene. Such estimated sketch along with each sampled view is further enforced to be geometrically consistent with the given sketch, pursuing better controllable text-to-3D generation. Through extensive experiments, we demonstrate that our proposal can generate accurate and faithful 3D scenes that align closely with the input text prompts and sketches.
22.2CVNov 9, 2023
ControlStyle: Text-Driven Stylized Image Generation Using Diffusion PriorsJingwen Chen, Yingwei Pan, Ting Yao et al.
Recently, the multimedia community has witnessed the rise of diffusion models trained on large-scale multi-modal data for visual content creation, particularly in the field of text-to-image generation. In this paper, we propose a new task for ``stylizing'' text-to-image models, namely text-driven stylized image generation, that further enhances editability in content creation. Given input text prompt and style image, this task aims to produce stylized images which are both semantically relevant to input text prompt and meanwhile aligned with the style image in style. To achieve this, we present a new diffusion model (ControlStyle) via upgrading a pre-trained text-to-image model with a trainable modulation network enabling more conditions of text prompts and style images. Moreover, diffusion style and content regularizations are simultaneously introduced to facilitate the learning of this modulation network with these diffusion priors, pursuing high-quality stylized text-to-image generation. Extensive experiments demonstrate the effectiveness of our ControlStyle in producing more visually pleasing and artistic results, surpassing a simple combination of text-to-image model and conventional style transfer techniques.
13.5CVSep 11, 2024
DreamMesh: Jointly Manipulating and Texturing Triangle Meshes for Text-to-3D GenerationHaibo Yang, Yang Chen, Yingwei Pan et al.
Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such surface-undefined way may suffer from the issues, e.g., noisy surfaces with ambiguous texture details or cross-view inconsistency. To alleviate this, we present DreamMesh, a novel text-to-3D architecture that pivots on well-defined surfaces (triangle meshes) to generate high-fidelity explicit 3D model. Technically, DreamMesh capitalizes on a distinctive coarse-to-fine scheme. In the coarse stage, the mesh is first deformed by text-guided Jacobians and then DreamMesh textures the mesh with an interlaced use of 2D diffusion models in a tuning free manner from multiple viewpoints. In the fine stage, DreamMesh jointly manipulates the mesh and refines the texture map, leading to high-quality triangle meshes with high-fidelity textured materials. Extensive experiments demonstrate that DreamMesh significantly outperforms state-of-the-art text-to-3D methods in faithfully generating 3D content with richer textual details and enhanced geometry. Our project page is available at https://dreammesh.github.io.
6.5CVApr 2, 2022
A-ACT: Action Anticipation through Cycle TransformationsAkash Gupta, Jingen Liu, Liefeng Bo et al.
While action anticipation has garnered a lot of research interest recently, most of the works focus on anticipating future action directly through observed visual cues only. In this work, we take a step back to analyze how the human capability to anticipate the future can be transferred to machine learning algorithms. To incorporate this ability in intelligent systems a question worth pondering upon is how exactly do we anticipate? Is it by anticipating future actions from past experiences? Or is it by simulating possible scenarios based on cues from the present? A recent study on human psychology explains that, in anticipating an occurrence, the human brain counts on both systems. In this work, we study the impact of each system for the task of action anticipation and introduce a paradigm to integrate them in a learning framework. We believe that intelligent systems designed by leveraging the psychological anticipation models will do a more nuanced job at the task of human action prediction. Furthermore, we introduce cyclic transformation in the temporal dimension in feature and semantic label space to instill the human ability of reasoning of past actions based on the predicted future. Experiments on Epic-Kitchen, Breakfast, and 50Salads dataset demonstrate that the action anticipation model learned using a combination of the two systems along with the cycle transformation performs favorably against various state-of-the-art approaches.
5.9CVJun 29, 2023
Deep Equilibrium Multimodal FusionJinhong Ni, Yalong Bai, Wei Zhang et al.
Multimodal fusion integrates the complementary information present in multiple modalities and has gained much attention recently. Most existing fusion approaches either learn a fixed fusion strategy during training and inference, or are only capable of fusing the information to a certain extent. Such solutions may fail to fully capture the dynamics of interactions across modalities especially when there are complex intra- and inter-modality correlations to be considered for informative multimodal fusion. In this paper, we propose a novel deep equilibrium (DEQ) method towards multimodal fusion via seeking a fixed point of the dynamic multimodal fusion process and modeling the feature correlations in an adaptive and recursive manner. This new way encodes the rich information within and across modalities thoroughly from low level to high level for efficacious downstream multimodal learning and is readily pluggable to various multimodal frameworks. Extensive experiments on BRCA, MM-IMDB, CMU-MOSI, SUN RGB-D, and VQA-v2 demonstrate the superiority of our DEQ fusion. More remarkably, DEQ fusion consistently achieves state-of-the-art performance on multiple multimodal benchmarks. The code will be released.
3.7CVNov 15, 2022
Explaining Cross-Domain Recognition with Interpretable Deep ClassifierYiheng Zhang, Ting Yao, Zhaofan Qiu et al.
The recent advances in deep learning predominantly construct models in their internal representations, and it is opaque to explain the rationale behind and decisions to human users. Such explainability is especially essential for domain adaptation, whose challenges require developing more adaptive models across different domains. In this paper, we ask the question: how much each sample in source domain contributes to the network's prediction on the samples from target domain. To address this, we devise a novel Interpretable Deep Classifier (IDC) that learns the nearest source samples of a target sample as evidence upon which the classifier makes the decision. Technically, IDC maintains a differentiable memory bank for each category and the memory slot derives a form of key-value pair. The key records the features of discriminative source samples and the value stores the corresponding properties, e.g., representative scores of the features for describing the category. IDC computes the loss between the output of IDC and the labels of source samples to back-propagate to adjust the representative scores and update the memory banks. Extensive experiments on Office-Home and VisDA-2017 datasets demonstrate that our IDC leads to a more explainable model with almost no accuracy degradation and effectively calibrates classification for optimum reject options. More remarkably, when taking IDC as a prior interpreter, capitalizing on 0.1% source training data selected by IDC still yields superior results than that uses full training set on VisDA-2017 for unsupervised domain adaptation.
5.1HCSep 2, 2022
WOC: A Handy Webcam-based 3D Online ChatroomChuanhang Yan, Yu Sun, Qian Bao et al.
We develop WOC, a webcam-based 3D virtual online chatroom for multi-person interaction, which captures the 3D motion of users and drives their individual 3D virtual avatars in real-time. Compared to the existing wearable equipment-based solution, WOC offers convenient and low-cost 3D motion capture with a single camera. To promote the immersive chat experience, WOC provides high-fidelity virtual avatar manipulation, which also supports the user-defined characters. With the distributed data flow service, the system delivers highly synchronized motion and voice for all users. Deployed on the website and no installation required, users can freely experience the virtual online chat at https://yanch.cloud.
HiDream-I1: A High-Efficient Image Generative Foundation Model with Sparse Diffusion TransformerQi Cai, Jingwen Chen, Yang Chen et al.
Recent advancements in image generative foundation models have prioritized quality improvements but often at the cost of increased computational complexity and inference latency. To address this critical trade-off, we introduce HiDream-I1, a new open-source image generative foundation model with 17B parameters that achieves state-of-the-art image generation quality within seconds. HiDream-I1 is constructed with a new sparse Diffusion Transformer (DiT) structure. Specifically, it starts with a dual-stream decoupled design of sparse DiT with dynamic Mixture-of-Experts (MoE) architecture, in which two separate encoders are first involved to independently process image and text tokens. Then, a single-stream sparse DiT structure with dynamic MoE architecture is adopted to trigger multi-model interaction for image generation in a cost-efficient manner. To support flexiable accessibility with varied model capabilities, we provide HiDream-I1 in three variants: HiDream-I1-Full, HiDream-I1-Dev, and HiDream-I1-Fast. Furthermore, we go beyond the typical text-to-image generation and remould HiDream-I1 with additional image conditions to perform precise, instruction-based editing on given images, yielding a new instruction-based image editing model namely HiDream-E1. Ultimately, by integrating text-to-image generation and instruction-based image editing, HiDream-I1 evolves to form a comprehensive image agent (HiDream-A1) capable of fully interactive image creation and refinement. To accelerate multi-modal AIGC research, we have open-sourced all the codes and model weights of HiDream-I1-Full, HiDream-I1-Dev, HiDream-I1-Fast, HiDream-E1 through our project websites: https://github.com/HiDream-ai/HiDream-I1 and https://github.com/HiDream-ai/HiDream-E1. All features can be directly experienced via https://vivago.ai/studio.
1.4CVJun 27, 2022
Video2StyleGAN: Encoding Video in Latent Space for ManipulationJiyang Yu, Jingen Liu, Jing Huang et al.
Many recent works have been proposed for face image editing by leveraging the latent space of pretrained GANs. However, few attempts have been made to directly apply them to videos, because 1) they do not guarantee temporal consistency, 2) their application is limited by their processing speed on videos, and 3) they cannot accurately encode details of face motion and expression. To this end, we propose a novel network to encode face videos into the latent space of StyleGAN for semantic face video manipulation. Based on the vision transformer, our network reuses the high-resolution portion of the latent vector to enforce temporal consistency. To capture subtle face motions and expressions, we design novel losses that involve sparse facial landmarks and dense 3D face mesh. We have thoroughly evaluated our approach and successfully demonstrated its application to various face video manipulations. Particularly, we propose a novel network for pose/expression control in a 3D coordinate system. Both qualitative and quantitative results have shown that our approach can significantly outperform existing single image methods, while achieving real-time (66 fps) speed.
Incorporating Visual Correspondence into Diffusion Model for Virtual Try-OnSiqi Wan, Jingwen Chen, Yingwei Pan et al.
Diffusion models have shown preliminary success in virtual try-on (VTON) task. The typical dual-branch architecture comprises two UNets for implicit garment deformation and synthesized image generation respectively, and has emerged as the recipe for VTON task. Nevertheless, the problem remains challenging to preserve the shape and every detail of the given garment due to the intrinsic stochasticity of diffusion model. To alleviate this issue, we novelly propose to explicitly capitalize on visual correspondence as the prior to tame diffusion process instead of simply feeding the whole garment into UNet as the appearance reference. Specifically, we interpret the fine-grained appearance and texture details as a set of structured semantic points, and match the semantic points rooted in garment to the ones over target person through local flow warping. Such 2D points are then augmented into 3D-aware cues with depth/normal map of target person. The correspondence mimics the way of putting clothing on human body and the 3D-aware cues act as semantic point matching to supervise diffusion model training. A point-focused diffusion loss is further devised to fully take the advantage of semantic point matching. Extensive experiments demonstrate strong garment detail preservation of our approach, evidenced by state-of-the-art VTON performances on both VITON-HD and DressCode datasets. Code is publicly available at: https://github.com/HiDream-ai/SPM-Diff.
Visual Autoregressive Modeling for Instruction-Guided Image EditingQingyang Mao, Qi Cai, Yehao Li et al.
Recent advances in diffusion models have brought remarkable visual fidelity to instruction-guided image editing. However, their global denoising process inherently entangles the edited region with the entire image context, leading to unintended spurious modifications and compromised adherence to editing instructions. In contrast, autoregressive models offer a distinct paradigm by formulating image synthesis as a sequential process over discrete visual tokens. Their causal and compositional mechanism naturally circumvents the adherence challenges of diffusion-based methods. In this paper, we present VAREdit, a visual autoregressive (VAR) framework that reframes image editing as a next-scale prediction problem. Conditioned on source image features and text instructions, VAREdit generates multi-scale target features to achieve precise edits. A core challenge in this paradigm is how to effectively condition the source image tokens. We observe that finest-scale source features cannot effectively guide the prediction of coarser target features. To bridge this gap, we introduce a Scale-Aligned Reference (SAR) module, which injects scale-matched conditioning information into the first self-attention layer. VAREdit demonstrates significant advancements in both editing adherence and efficiency. On standard benchmarks, it outperforms leading diffusion-based methods by 30\%+ higher GPT-Balance score. Moreover, it completes a $512\times512$ editing in 1.2 seconds, making it 2.2$\times$ faster than the similarly sized UltraEdit. The models are available at https://github.com/HiDream-ai/VAREdit.
Contextual Transformer Networks for Visual RecognitionYehao Li, Ting Yao, Yingwei Pan et al.
Transformer with self-attention has led to the revolutionizing of natural language processing field, and recently inspires the emergence of Transformer-style architecture design with competitive results in numerous computer vision tasks. Nevertheless, most of existing designs directly employ self-attention over a 2D feature map to obtain the attention matrix based on pairs of isolated queries and keys at each spatial location, but leave the rich contexts among neighbor keys under-exploited. In this work, we design a novel Transformer-style module, i.e., Contextual Transformer (CoT) block, for visual recognition. Such design fully capitalizes on the contextual information among input keys to guide the learning of dynamic attention matrix and thus strengthens the capacity of visual representation. Technically, CoT block first contextually encodes input keys via a $3\times3$ convolution, leading to a static contextual representation of inputs. We further concatenate the encoded keys with input queries to learn the dynamic multi-head attention matrix through two consecutive $1\times1$ convolutions. The learnt attention matrix is multiplied by input values to achieve the dynamic contextual representation of inputs. The fusion of the static and dynamic contextual representations are finally taken as outputs. Our CoT block is appealing in the view that it can readily replace each $3\times3$ convolution in ResNet architectures, yielding a Transformer-style backbone named as Contextual Transformer Networks (CoTNet). Through extensive experiments over a wide range of applications (e.g., image recognition, object detection and instance segmentation), we validate the superiority of CoTNet as a stronger backbone. Source code is available at \url{https://github.com/JDAI-CV/CoTNet}.
CM-NAS: Cross-Modality Neural Architecture Search for Visible-Infrared Person Re-IdentificationChaoyou Fu, Yibo Hu, Xiang Wu et al.
Visible-Infrared person re-identification (VI-ReID) aims to match cross-modality pedestrian images, breaking through the limitation of single-modality person ReID in dark environment. In order to mitigate the impact of large modality discrepancy, existing works manually design various two-stream architectures to separately learn modality-specific and modality-sharable representations. Such a manual design routine, however, highly depends on massive experiments and empirical practice, which is time consuming and labor intensive. In this paper, we systematically study the manually designed architectures, and identify that appropriately separating Batch Normalization (BN) layers is the key to bring a great boost towards cross-modality matching. Based on this observation, the essential objective is to find the optimal separation scheme for each BN layer. To this end, we propose a novel method, named Cross-Modality Neural Architecture Search (CM-NAS). It consists of a BN-oriented search space in which the standard optimization can be fulfilled subject to the cross-modality task. Equipped with the searched architecture, our method outperforms state-of-the-art counterparts in both two benchmarks, improving the Rank-1/mAP by 6.70%/6.13% on SYSU-MM01 and by 12.17%/11.23% on RegDB. Code is released at https://github.com/JDAI-CV/CM-NAS.
SeCo: Exploring Sequence Supervision for Unsupervised Representation LearningTing Yao, Yiheng Zhang, Zhaofan Qiu et al.
A steady momentum of innovations and breakthroughs has convincingly pushed the limits of unsupervised image representation learning. Compared to static 2D images, video has one more dimension (time). The inherent supervision existing in such sequential structure offers a fertile ground for building unsupervised learning models. In this paper, we compose a trilogy of exploring the basic and generic supervision in the sequence from spatial, spatiotemporal and sequential perspectives. We materialize the supervisory signals through determining whether a pair of samples is from one frame or from one video, and whether a triplet of samples is in the correct temporal order. We uniquely regard the signals as the foundation in contrastive learning and derive a particular form named Sequence Contrastive Learning (SeCo). SeCo shows superior results under the linear protocol on action recognition (Kinetics), untrimmed activity recognition (ActivityNet) and object tracking (OTB-100). More remarkably, SeCo demonstrates considerable improvements over recent unsupervised pre-training techniques, and leads the accuracy by 2.96% and 6.47% against fully-supervised ImageNet pre-training in action recognition task on UCF101 and HMDB51, respectively. Source code is available at \url{https://github.com/YihengZhang-CV/SeCo-Sequence-Contrastive-Learning}.
Learning a Unified Sample Weighting Network for Object DetectionQi Cai, Yingwei Pan, Yu Wang et al.
Region sampling or weighting is significantly important to the success of modern region-based object detectors. Unlike some previous works, which only focus on "hard" samples when optimizing the objective function, we argue that sample weighting should be data-dependent and task-dependent. The importance of a sample for the objective function optimization is determined by its uncertainties to both object classification and bounding box regression tasks. To this end, we devise a general loss function to cover most region-based object detectors with various sampling strategies, and then based on it we propose a unified sample weighting network to predict a sample's task weights. Our framework is simple yet effective. It leverages the samples' uncertainty distributions on classification loss, regression loss, IoU, and probability score, to predict sample weights. Our approach has several advantages: (i). It jointly learns sample weights for both classification and regression tasks, which differentiates it from most previous work. (ii). It is a data-driven process, so it avoids some manual parameter tuning. (iii). It can be effortlessly plugged into most object detectors and achieves noticeable performance improvements without affecting their inference time. Our approach has been thoroughly evaluated with recent object detection frameworks and it can consistently boost the detection accuracy. Code has been made available at \url{https://github.com/caiqi/sample-weighting-network}.
daBNN: A Super Fast Inference Framework for Binary Neural Networks on ARM devicesJianhao Zhang, Yingwei Pan, Ting Yao et al.
It is always well believed that Binary Neural Networks (BNNs) could drastically accelerate the inference efficiency by replacing the arithmetic operations in float-valued Deep Neural Networks (DNNs) with bit-wise operations. Nevertheless, there has not been open-source implementation in support of this idea on low-end ARM devices (e.g., mobile phones and embedded devices). In this work, we propose daBNN --- a super fast inference framework that implements BNNs on ARM devices. Several speed-up and memory refinement strategies for bit-packing, binarized convolution, and memory layout are uniquely devised to enhance inference efficiency. Compared to the recent open-source BNN inference framework, BMXNet, our daBNN is $7\times$$\sim$$23\times$ faster on a single binary convolution, and about $6\times$ faster on Bi-Real Net 18 (a BNN variant of ResNet-18). The daBNN is a BSD-licensed inference framework, and its source code, sample projects and pre-trained models are available on-line: https://github.com/JDAI-CV/dabnn.
ScratchDet: Training Single-Shot Object Detectors from ScratchRui Zhu, Shifeng Zhang, Xiaobo Wang et al.
Current state-of-the-art object objectors are fine-tuned from the off-the-shelf networks pretrained on large-scale classification dataset ImageNet, which incurs some additional problems: 1) The classification and detection have different degrees of sensitivity to translation, resulting in the learning objective bias; 2) The architecture is limited by the classification network, leading to the inconvenience of modification. To cope with these problems, training detectors from scratch is a feasible solution. However, the detectors trained from scratch generally perform worse than the pretrained ones, even suffer from the convergence issue in training. In this paper, we explore to train object detectors from scratch robustly. By analysing the previous work on optimization landscape, we find that one of the overlooked points in current trained-from-scratch detector is the BatchNorm. Resorting to the stable and predictable gradient brought by BatchNorm, detectors can be trained from scratch stably while keeping the favourable performance independent to the network architecture. Taking this advantage, we are able to explore various types of networks for object detection, without suffering from the poor convergence. By extensive experiments and analyses on downsampling factor, we propose the Root-ResNet backbone network, which makes full use of the information from original images. Our ScratchDet achieves the state-of-the-art accuracy on PASCAL VOC 2007, 2012 and MS COCO among all the train-from-scratch detectors and even performs better than several one-stage pretrained methods. Codes will be made publicly available at https://github.com/KimSoybean/ScratchDet.
22.4CVMar 25, 2024
TRIP: Temporal Residual Learning with Image Noise Prior for Image-to-Video Diffusion ModelsZhongwei Zhang, Fuchen Long, Yingwei Pan et al.
Recent advances in text-to-video generation have demonstrated the utility of powerful diffusion models. Nevertheless, the problem is not trivial when shaping diffusion models to animate static image (i.e., image-to-video generation). The difficulty originates from the aspect that the diffusion process of subsequent animated frames should not only preserve the faithful alignment with the given image but also pursue temporal coherence among adjacent frames. To alleviate this, we present TRIP, a new recipe of image-to-video diffusion paradigm that pivots on image noise prior derived from static image to jointly trigger inter-frame relational reasoning and ease the coherent temporal modeling via temporal residual learning. Technically, the image noise prior is first attained through one-step backward diffusion process based on both static image and noised video latent codes. Next, TRIP executes a residual-like dual-path scheme for noise prediction: 1) a shortcut path that directly takes image noise prior as the reference noise of each frame to amplify the alignment between the first frame and subsequent frames; 2) a residual path that employs 3D-UNet over noised video and static image latent codes to enable inter-frame relational reasoning, thereby easing the learning of the residual noise for each frame. Furthermore, both reference and residual noise of each frame are dynamically merged via attention mechanism for final video generation. Extensive experiments on WebVid-10M, DTDB and MSR-VTT datasets demonstrate the effectiveness of our TRIP for image-to-video generation. Please see our project page at https://trip-i2v.github.io/TRIP/.
6.5CVJan 18, 2022
Cross-modal Contrastive Distillation for Instructional Activity AnticipationZhengyuan Yang, Jingen Liu, Jing Huang et al.
In this study, we aim to predict the plausible future action steps given an observation of the past and study the task of instructional activity anticipation. Unlike previous anticipation tasks that aim at action label prediction, our work targets at generating natural language outputs that provide interpretable and accurate descriptions of future action steps. It is a challenging task due to the lack of semantic information extracted from the instructional videos. To overcome this challenge, we propose a novel knowledge distillation framework to exploit the related external textual knowledge to assist the visual anticipation task. However, previous knowledge distillation techniques generally transfer information within the same modality. To bridge the gap between the visual and text modalities during the distillation process, we devise a novel cross-modal contrastive distillation (CCD) scheme, which facilitates knowledge distillation between teacher and student in heterogeneous modalities with the proposed cross-modal distillation loss. We evaluate our method on the Tasty Videos dataset. CCD improves the anticipation performance of the visual-alone student model by a large margin of 40.2% relatively in BLEU4. Our approach also outperforms the state-of-the-art approaches by a large margin.
5.7CVJan 11, 2022
Uni-EDEN: Universal Encoder-Decoder Network by Multi-Granular Vision-Language Pre-trainingYehao Li, Jiahao Fan, Yingwei Pan et al.
Vision-language pre-training has been an emerging and fast-developing research topic, which transfers multi-modal knowledge from rich-resource pre-training task to limited-resource downstream tasks. Unlike existing works that predominantly learn a single generic encoder, we present a pre-trainable Universal Encoder-DEcoder Network (Uni-EDEN) to facilitate both vision-language perception (e.g., visual question answering) and generation (e.g., image captioning). Uni-EDEN is a two-stream Transformer based structure, consisting of three modules: object and sentence encoders that separately learns the representations of each modality, and sentence decoder that enables both multi-modal reasoning and sentence generation via inter-modal interaction. Considering that the linguistic representations of each image can span different granularities in this hierarchy including, from simple to comprehensive, individual label, a phrase, and a natural sentence, we pre-train Uni-EDEN through multi-granular vision-language proxy tasks: Masked Object Classification (MOC), Masked Region Phrase Generation (MRPG), Image-Sentence Matching (ISM), and Masked Sentence Generation (MSG). In this way, Uni-EDEN is endowed with the power of both multi-modal representation extraction and language modeling. Extensive experiments demonstrate the compelling generalizability of Uni-EDEN by fine-tuning it to four vision-language perception and generation downstream tasks.
22.9CVDec 27, 2021
Responsive Listening Head Generation: A Benchmark Dataset and BaselineMohan Zhou, Yalong Bai, Wei Zhang et al.
We present a new listening head generation benchmark, for synthesizing responsive feedbacks of a listener (e.g., nod, smile) during a face-to-face conversation. As the indispensable complement to talking heads generation, listening head generation has seldomly been studied in literature. Automatically synthesizing listening behavior that actively responds to a talking head, is critical to applications such as digital human, virtual agents and social robots. In this work, we propose a novel dataset "ViCo", highlighting the listening head generation during a face-to-face conversation. A total number of 92 identities (67 speakers and 76 listeners) are involved in ViCo, featuring 483 clips in a paired "speaking-listening" pattern, where listeners show three listening styles based on their attitudes: positive, neutral, negative. Different from traditional speech-to-gesture or talking-head generation, listening head generation takes as input both the audio and visual signals from the speaker, and gives non-verbal feedbacks (e.g., head motions, facial expressions) in a real-time manner. Our dataset supports a wide range of applications such as human-to-human interaction, video-to-video translation, cross-modal understanding and generation. To encourage further research, we also release a listening head generation baseline, conditioning on different listening attitudes. Code & ViCo dataset: https://project.mhzhou.com/vico.
Putting People in their Place: Monocular Regression of 3D People in DepthYu Sun, Wu Liu, Qian Bao et al.
Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing their height. This is particularly problematic when the scene contains people of very different sizes, e.g. from infants to adults. To solve this, we need several things. First, we develop a novel method to infer the poses and depth of multiple people in a single image. While previous work that estimates multiple people does so by reasoning in the image plane, our method, called BEV, adds an additional imaginary Bird's-Eye-View representation to explicitly reason about depth. BEV reasons simultaneously about body centers in the image and in depth and, by combing these, estimates 3D body position. Unlike prior work, BEV is a single-shot method that is end-to-end differentiable. Second, height varies with age, making it impossible to resolve depth without also estimating the age of people in the image. To do so, we exploit a 3D body model space that lets BEV infer shapes from infants to adults. Third, to train BEV, we need a new dataset. Specifically, we create a "Relative Human" (RH) dataset that includes age labels and relative depth relationships between the people in the images. Extensive experiments on RH and AGORA demonstrate the effectiveness of the model and training scheme. BEV outperforms existing methods on depth reasoning, child shape estimation, and robustness to occlusion. The code and dataset are released for research purposes.
9.4CVOct 26, 2021
Directional Self-supervised Learning for Heavy Image AugmentationsYalong Bai, Yifan Yang, Wei Zhang et al.
Despite the large augmentation family, only a few cherry-picked robust augmentation policies are beneficial to self-supervised image representation learning. In this paper, we propose a directional self-supervised learning paradigm (DSSL), which is compatible with significantly more augmentations. Specifically, we adapt heavy augmentation policies after the views lightly augmented by standard augmentations, to generate harder view (HV). HV usually has a higher deviation from the original image than the lightly augmented standard view (SV). Unlike previous methods equally pairing all augmented views to symmetrically maximize their similarities, DSSL treats augmented views of the same instance as a partially ordered set (with directions as SV$\leftrightarrow $SV, SV$\leftarrow$HV), and then equips a directional objective function respecting to the derived relationships among views. DSSL can be easily implemented with a few lines of codes and is highly flexible to popular self-supervised learning frameworks, including SimCLR, SimSiam, BYOL. Extensive experimental results on CIFAR and ImageNet demonstrated that DSSL can stably improve various baselines with compatibility to a wider range of augmentations.
2.6CVOct 26, 2021
ViDA-MAN: Visual Dialog with Digital HumansTong Shen, Jiawei Zuo, Fan Shi et al.
We demonstrate ViDA-MAN, a digital-human agent for multi-modal interaction, which offers realtime audio-visual responses to instant speech inquiries. Compared to traditional text or voice-based system, ViDA-MAN offers human-like interactions (e.g, vivid voice, natural facial expression and body gestures). Given a speech request, the demonstration is able to response with high quality videos in sub-second latency. To deliver immersive user experience, ViDA-MAN seamlessly integrates multi-modal techniques including Acoustic Speech Recognition (ASR), multi-turn dialog, Text To Speech (TTS), talking heads video generation. Backed with large knowledge base, ViDA-MAN is able to chat with users on a number of topics including chit-chat, weather, device control, News recommendations, booking hotels, as well as answering questions via structured knowledge.
16.6CVApr 23, 2021
Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning PerspectiveWu Liu, Qian Bao, Yu Sun et al.
Estimation of the human pose from a monocular camera has been an emerging research topic in the computer vision community with many applications. Recently, benefited from the deep learning technologies, a significant amount of research efforts have greatly advanced the monocular human pose estimation both in 2D and 3D areas. Although there have been some works to summarize the different approaches, it still remains challenging for researchers to have an in-depth view of how these approaches work. In this paper, we provide a comprehensive and holistic 2D-to-3D perspective to tackle this problem. We categorize the mainstream and milestone approaches since the year 2014 under unified frameworks. By systematically summarizing the differences and connections between these approaches, we further analyze the solutions for challenging cases, such as the lack of data, the inherent ambiguity between 2D and 3D, and the complex multi-person scenarios. We also summarize the pose representation styles, benchmarks, evaluation metrics, and the quantitative performance of popular approaches. Finally, we discuss the challenges and give deep thinking of promising directions for future research. We believe this survey will provide the readers with a deep and insightful understanding of monocular human pose estimation.
24.5CVApr 1, 2021
Dive into Ambiguity: Latent Distribution Mining and Pairwise Uncertainty Estimation for Facial Expression RecognitionJiahui She, Yibo Hu, Hailin Shi et al.
Due to the subjective annotation and the inherent interclass similarity of facial expressions, one of key challenges in Facial Expression Recognition (FER) is the annotation ambiguity. In this paper, we proposes a solution, named DMUE, to address the problem of annotation ambiguity from two perspectives: the latent Distribution Mining and the pairwise Uncertainty Estimation. For the former, an auxiliary multi-branch learning framework is introduced to better mine and describe the latent distribution in the label space. For the latter, the pairwise relationship of semantic feature between instances are fully exploited to estimate the ambiguity extent in the instance space. The proposed method is independent to the backbone architectures, and brings no extra burden for inference. The experiments are conducted on the popular real-world benchmarks and the synthetic noisy datasets. Either way, the proposed DMUE stably achieves leading performance.
1.2CVOct 27, 2020
Synthetic Training for Monocular Human Mesh RecoveryYu Sun, Qian Bao, Wu Liu et al.
Recovering 3D human mesh from monocular images is a popular topic in computer vision and has a wide range of applications. This paper aims to estimate 3D mesh of multiple body parts (e.g., body, hands) with large-scale differences from a single RGB image. Existing methods are mostly based on iterative optimization, which is very time-consuming. We propose to train a single-shot model to achieve this goal. The main challenge is lacking training data that have complete 3D annotations of all body parts in 2D images. To solve this problem, we design a multi-branch framework to disentangle the regression of different body properties, enabling us to separate each component's training in a synthetic training manner using unpaired data available. Besides, to strengthen the generalization ability, most existing methods have used in-the-wild 2D pose datasets to supervise the estimated 3D pose via 3D-to-2D projection. However, we observe that the commonly used weak-perspective model performs poorly in dealing with the external foreshortening effect of camera projection. Therefore, we propose a depth-to-scale (D2S) projection to incorporate the depth difference into the projection function to derive per-joint scale variants for more proper supervision. The proposed method outperforms previous methods on the CMU Panoptic Studio dataset according to the evaluation results and achieves comparable results on the Human3.6M body and STB hand benchmarks. More impressively, the performance in close shot images gets significantly improved using the proposed D2S projection for weak supervision, while maintains obvious superiority in computational efficiency.
16.3CVSep 28, 2020
The Elements of End-to-end Deep Face Recognition: A Survey of Recent AdvancesHang Du, Hailin Shi, Dan Zeng et al.
Face recognition is one of the most popular and long-standing topics in computer vision. With the recent development of deep learning techniques and large-scale datasets, deep face recognition has made remarkable progress and been widely used in many real-world applications. Given a natural image or video frame as input, an end-to-end deep face recognition system outputs the face feature for recognition. To achieve this, a typical end-to-end system is built with three key elements: face detection, face alignment, and face representation. The face detection locates faces in the image or frame. Then, the face alignment is proceeded to calibrate the faces to the canonical view and crop them with a normalized pixel size. Finally, in the stage of face representation, the discriminative features are extracted from the aligned face for recognition. Nowadays, all of the three elements are fulfilled by the technique of deep convolutional neural network. In this survey article, we present a comprehensive review about the recent advance of each element. To start with, we present an overview of the end-to-end deep face recognition. Then, we review the advance of each element, respectively, covering many aspects such as the to-date algorithm designs, evaluation metrics, datasets, performance comparison, existing challenges, and promising directions for future research. Also, we provide a detailed discussion about the effect of each element on its subsequent elements and the holistic system. Through this survey, we wish to bring contributions in two aspects: first, readers can conveniently identify the methods which are quite strong-baseline style in the subcategory for further exploration; second, one can also employ suitable methods for establishing a state-of-the-art end-to-end face recognition system from scratch.
Monocular, One-stage, Regression of Multiple 3D PeopleYu Sun, Qian Bao, Wu Liu et al.
This paper focuses on the regression of multiple 3D people from a single RGB image. Existing approaches predominantly follow a multi-stage pipeline that first detects people in bounding boxes and then independently regresses their 3D body meshes. In contrast, we propose to Regress all meshes in a One-stage fashion for Multiple 3D People (termed ROMP). The approach is conceptually simple, bounding box-free, and able to learn a per-pixel representation in an end-to-end manner. Our method simultaneously predicts a Body Center heatmap and a Mesh Parameter map, which can jointly describe the 3D body mesh on the pixel level. Through a body-center-guided sampling process, the body mesh parameters of all people in the image are easily extracted from the Mesh Parameter map. Equipped with such a fine-grained representation, our one-stage framework is free of the complex multi-stage process and more robust to occlusion. Compared with state-of-the-art methods, ROMP achieves superior performance on the challenging multi-person benchmarks, including 3DPW and CMU Panoptic. Experiments on crowded/occluded datasets demonstrate the robustness under various types of occlusion. The released code is the first real-time implementation of monocular multi-person 3D mesh regression.
1.2CVJul 27, 2020
Pre-training for Video Captioning Challenge 2020 SummaryYingwei Pan, Jun Xu, Yehao Li et al.
The Pre-training for Video Captioning Challenge 2020 Summary: results and challenge participants' technical reports.
11.6CVJul 20, 2020
NPCFace: Negative-Positive Collaborative Training for Large-scale Face RecognitionDan Zeng, Hailin Shi, Hang Du et al.
The training scheme of deep face recognition has greatly evolved in the past years, yet it encounters new challenges in the large-scale data situation where massive and diverse hard cases occur. Especially in the range of low false accept rate (FAR), there are various hard cases in both positives (intra-class) and negatives (inter-class). In this paper, we study how to make better use of these hard samples for improving the training. The literature approaches this by margin-based formulation in either positive logit or negative logits. However, the correlation between hard positive and hard negative is overlooked, and so is the relation between the margins in positive and negative logits. We find such correlation is significant, especially in the large-scale dataset, and one can take advantage from it to boost the training via relating the positive and negative margins for each training sample. To this end, we propose an explicit collaboration between positive and negative margins sample-wisely. Given a batch of hard samples, a novel Negative-Positive Collaboration loss, named NPCFace, is formulated, which emphasizes the training on both negative and positive hard cases via the collaborative-margin mechanism in the softmax logits, and also brings better interpretation of negative-positive hardness correlation. Besides, the emphasis is implemented with an improved formulation to achieve stable convergence and flexible parameter setting. We validate the effectiveness of our approach on various benchmarks of large-scale face recognition, and obtain advantageous results especially in the low FAR range.
Semi-Siamese Training for Shallow Face LearningHang Du, Hailin Shi, Yuchi Liu et al.
Most existing public face datasets, such as MS-Celeb-1M and VGGFace2, provide abundant information in both breadth (large number of IDs) and depth (sufficient number of samples) for training. However, in many real-world scenarios of face recognition, the training dataset is limited in depth, i.e. only two face images are available for each ID. $\textit{We define this situation as Shallow Face Learning, and find it problematic with existing training methods.}$ Unlike deep face data, the shallow face data lacks intra-class diversity. As such, it can lead to collapse of feature dimension and consequently the learned network can easily suffer from degeneration and over-fitting in the collapsed dimension. In this paper, we aim to address the problem by introducing a novel training method named Semi-Siamese Training (SST). A pair of Semi-Siamese networks constitute the forward propagation structure, and the training loss is computed with an updating gallery queue, conducting effective optimization on shallow training data. Our method is developed without extra-dependency, thus can be flexibly integrated with the existing loss functions and network architectures. Extensive experiments on various benchmarks of face recognition show the proposed method significantly improves the training, not only in shallow face learning, but also for conventional deep face data.
5.4CVDec 13, 2019
Down to the Last Detail: Virtual Try-on with Detail CarvingJiahang Wang, Wei Zhang, Weizhong Liu et al.
Virtual try-on under arbitrary poses has attracted lots of research attention due to its huge potential applications. However, existing methods can hardly preserve the details in clothing texture and facial identity (face, hair) while fitting novel clothes and poses onto a person. In this paper, we propose a novel multi-stage framework to synthesize person images, where rich details in salient regions can be well preserved. Specifically, a multi-stage framework is proposed to decompose the generation into spatial alignment followed by a coarse-to-fine generation. To better preserve the details in salient areas such as clothing and facial areas, we propose a Tree-Block (tree dilated fusion block) to harness multi-scale features in the generator networks. With end-to-end training of multiple stages, the whole framework can be jointly optimized for results with significantly better visual fidelity and richer details. Extensive experiments on standard datasets demonstrate that our proposed framework achieves the state-of-the-art performance, especially in preserving the visual details in clothing texture and facial identity. Our implementation will be publicly available soon.
7.1CVDec 12, 2019
Zooming into Face Forensics: A Pixel-level AnalysisJia Li, Tong Shen, Wei Zhang et al.
The stunning progress in face manipulation methods has made it possible to synthesize realistic fake face images, which poses potential threats to our society. It is urgent to have face forensics techniques to distinguish those tampered images. A large scale dataset "FaceForensics++" has provided enormous training data generated from prominent face manipulation methods to facilitate anti-fake research. However, previous works focus more on casting it as a classification problem by only considering a global prediction. Through investigation to the problem, we find that training a classification network often fails to capture high quality features, which might lead to sub-optimal solutions. In this paper, we zoom in on the problem by conducting a pixel-level analysis, i.e. formulating it as a pixel-level segmentation task. By evaluating multiple architectures on both segmentation and classification tasks, We show the superiority of viewing the problem from a segmentation perspective. Different ablation studies are also performed to investigate what makes an effective and efficient anti-fake model. Strong baselines are also established, which, we hope, could shed some light on the field of face forensics.
21.3CVNov 26, 2019
Mis-classified Vector Guided Softmax Loss for Face RecognitionXiaobo Wang, Shifeng Zhang, Shuo Wang et al.
Face recognition has witnessed significant progress due to the advances of deep convolutional neural networks (CNNs), the central task of which is how to improve the feature discrimination. To this end, several margin-based (\textit{e.g.}, angular, additive and additive angular margins) softmax loss functions have been proposed to increase the feature margin between different classes. However, despite great achievements have been made, they mainly suffer from three issues: 1) Obviously, they ignore the importance of informative features mining for discriminative learning; 2) They encourage the feature margin only from the ground truth class, without realizing the discriminability from other non-ground truth classes; 3) The feature margin between different classes is set to be same and fixed, which may not adapt the situations very well. To cope with these issues, this paper develops a novel loss function, which adaptively emphasizes the mis-classified feature vectors to guide the discriminative feature learning. Thus we can address all the above issues and achieve more discriminative face features. To the best of our knowledge, this is the first attempt to inherit the advantages of feature margin and feature mining into a unified loss function. Experimental results on several benchmarks have demonstrated the effectiveness of our method over state-of-the-art alternatives.
5.4CVMay 13, 2019
A High-Efficiency Framework for Constructing Large-Scale Face Parsing BenchmarkYinglu Liu, Hailin Shi, Yue Si et al.
Face parsing, which is to assign a semantic label to each pixel in face images, has recently attracted increasing interest due to its huge application potentials. Although many face related fields (e.g., face recognition and face detection) have been well studied for many years, the existing datasets for face parsing are still severely limited in terms of the scale and quality, e.g., the widely used Helen dataset only contains 2,330 images. This is mainly because pixel-level annotation is a high cost and time-consuming work, especially for the facial parts without clear boundaries. The lack of accurate annotated datasets becomes a major obstacle in the progress of face parsing task. It is a feasible way to utilize dense facial landmarks to guide the parsing annotation. However, annotating dense landmarks on human face encounters the same issues as the parsing annotation. To overcome the above problems, in this paper, we develop a high-efficiency framework for face parsing annotation, which considerably simplifies and speeds up the parsing annotation by two consecutive modules. Benefit from the proposed framework, we construct a new Dense Landmark Guided Face Parsing (LaPa) benchmark. It consists of 22,000 face images with large variations in expression, pose, occlusion, etc. Each image is provided with accurate annotation of a 11-category pixel-level label map along with coordinates of 106-point landmarks. To the best of our knowledge, it is currently the largest public dataset for face parsing. To make full use of our LaPa dataset with abundant face shape and boundary priors, we propose a simple yet effective Boundary-Sensitive Parsing Network (BSPNet). Our network is taken as a baseline model on the proposed LaPa dataset, and meanwhile, it achieves the state-of-the-art performance on the Helen dataset without resorting to extra face alignment.
1.8CVMay 12, 2019
Predictive Ensemble Learning with Application to Scene Text DetectionDanlu Chen, Xu-Yao Zhang, Wei Zhang et al.
Deep learning based approaches have achieved significant progresses in different tasks like classification, detection, segmentation, and so on. Ensemble learning is widely known to further improve performance by combining multiple complementary models. It is easy to apply ensemble learning for classification tasks, for example, based on averaging, voting, or other methods. However, for other tasks (like object detection) where the outputs are varying in quantity and unable to be simply compared, the ensemble of multiple models become difficult. In this paper, we propose a new method called Predictive Ensemble Learning (PEL), based on powerful predictive ability of deep neural networks, to directly predict the best performing model among a pool of base models for each test example, thus transforming ensemble learning to a traditional classification task. Taking scene text detection as the application, where no suitable ensemble learning strategy exists, PEL can significantly improve the performance, compared to either individual state-of-the-art models, or the fusion of multiple models by non-maximum suppression. Experimental results show the possibility and potential of PEL in predicting different models' performance based only on a query example, which can be extended for ensemble learning in many other complex tasks.
32.9CVApr 25, 2019
Transferrable Prototypical Networks for Unsupervised Domain AdaptationYingwei Pan, Ting Yao, Yehao Li et al.
In this paper, we introduce a new idea for unsupervised domain adaptation via a remold of Prototypical Networks, which learn an embedding space and perform classification via a remold of the distances to the prototype of each class. Specifically, we present Transferrable Prototypical Networks (TPN) for adaptation such that the prototypes for each class in source and target domains are close in the embedding space and the score distributions predicted by prototypes separately on source and target data are similar. Technically, TPN initially matches each target example to the nearest prototype in the source domain and assigns an example a "pseudo" label. The prototype of each class could then be computed on source-only, target-only and source-target data, respectively. The optimization of TPN is end-to-end trained by jointly minimizing the distance across the prototypes on three types of data and KL-divergence of score distributions output by each pair of the prototypes. Extensive experiments are conducted on the transfers across MNIST, USPS and SVHN datasets, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, we obtain an accuracy of 80.4% of single model on VisDA 2017 dataset.
3.4CVApr 20, 2019
Everyone is a Cartoonist: Selfie Cartoonization with Attentive Adversarial NetworksXinyu Li, Wei Zhang, Tong Shen et al.
Selfie and cartoon are two popular artistic forms that are widely presented in our daily life. Despite the great progress in image translation/stylization, few techniques focus specifically on selfie cartoonization, since cartoon images usually contain artistic abstraction (e.g., large smoothing areas) and exaggeration (e.g., large/delicate eyebrows). In this paper, we address this problem by proposing a selfie cartoonization Generative Adversarial Network (scGAN), which mainly uses an attentive adversarial network (AAN) to emphasize specific facial regions and ignore low-level details. More specifically, we first design a cycle-like architecture to enable training with unpaired data. Then we design three losses from different aspects. A total variation loss is used to highlight important edges and contents in cartoon portraits. An attentive cycle loss is added to lay more emphasis on delicate facial areas such as eyes. In addition, a perceptual loss is included to eliminate artifacts and improve robustness of our method. Experimental results show that our method is capable of generating different cartoon styles and outperforms a number of state-of-the-art methods.
11.4CVFeb 19, 2019
WIDER Face and Pedestrian Challenge 2018: Methods and ResultsChen Change Loy, Dahua Lin, Wanli Ouyang et al.
This paper presents a review of the 2018 WIDER Challenge on Face and Pedestrian. The challenge focuses on the problem of precise localization of human faces and bodies, and accurate association of identities. It comprises of three tracks: (i) WIDER Face which aims at soliciting new approaches to advance the state-of-the-art in face detection, (ii) WIDER Pedestrian which aims to find effective and efficient approaches to address the problem of pedestrian detection in unconstrained environments, and (iii) WIDER Person Search which presents an exciting challenge of searching persons across 192 movies. In total, 73 teams made valid submissions to the challenge tracks. We summarize the winning solutions for all three tracks. and present discussions on open problems and potential research directions in these topics.