66.8ROJul 28, 2023
RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic ControlAnthony Brohan, Noah Brown, Justice Carbajal et al. · stanford
We study how vision-language models trained on Internet-scale data can be incorporated directly into end-to-end robotic control to boost generalization and enable emergent semantic reasoning. Our goal is to enable a single end-to-end trained model to both learn to map robot observations to actions and enjoy the benefits of large-scale pretraining on language and vision-language data from the web. To this end, we propose to co-fine-tune state-of-the-art vision-language models on both robotic trajectory data and Internet-scale vision-language tasks, such as visual question answering. In contrast to other approaches, we propose a simple, general recipe to achieve this goal: in order to fit both natural language responses and robotic actions into the same format, we express the actions as text tokens and incorporate them directly into the training set of the model in the same way as natural language tokens. We refer to such category of models as vision-language-action models (VLA) and instantiate an example of such a model, which we call RT-2. Our extensive evaluation (6k evaluation trials) shows that our approach leads to performant robotic policies and enables RT-2 to obtain a range of emergent capabilities from Internet-scale training. This includes significantly improved generalization to novel objects, the ability to interpret commands not present in the robot training data (such as placing an object onto a particular number or icon), and the ability to perform rudimentary reasoning in response to user commands (such as picking up the smallest or largest object, or the one closest to another object). We further show that incorporating chain of thought reasoning allows RT-2 to perform multi-stage semantic reasoning, for example figuring out which object to pick up for use as an improvised hammer (a rock), or which type of drink is best suited for someone who is tired (an energy drink).
LVLM-eHub: A Comprehensive Evaluation Benchmark for Large Vision-Language ModelsPeng Xu, Wenqi Shao, Kaipeng Zhang et al. · pku
Large Vision-Language Models (LVLMs) have recently played a dominant role in multimodal vision-language learning. Despite the great success, it lacks a holistic evaluation of their efficacy. This paper presents a comprehensive evaluation of publicly available large multimodal models by building a LVLM evaluation Hub (LVLM-eHub). Our LVLM-eHub consists of $8$ representative LVLMs such as InstructBLIP and MiniGPT-4, which are thoroughly evaluated by a quantitative capability evaluation and an online arena platform. The former evaluates $6$ categories of multimodal capabilities of LVLMs such as visual question answering and embodied artificial intelligence on $47$ standard text-related visual benchmarks, while the latter provides the user-level evaluation of LVLMs in an open-world question-answering scenario. The study reveals several innovative findings. First, instruction-tuned LVLM with massive in-domain data such as InstructBLIP heavily overfits many existing tasks, generalizing poorly in the open-world scenario. Second, instruction-tuned LVLM with moderate instruction-following data may result in object hallucination issues (i.e., generate objects that are inconsistent with target images in the descriptions). It either makes the current evaluation metric such as CIDEr for image captioning ineffective or generates wrong answers. Third, employing a multi-turn reasoning evaluation framework can mitigate the issue of object hallucination, shedding light on developing an effective pipeline for LVLM evaluation. The findings provide a foundational framework for the conception and assessment of innovative strategies aimed at enhancing zero-shot multimodal techniques. Our LVLM-eHub will be available at https://github.com/OpenGVLab/Multi-Modality-Arena
26.5ROJun 29, 2023
Principles and Guidelines for Evaluating Social Robot Navigation AlgorithmsAnthony Francis, Claudia Pérez-D'Arpino, Chengshu Li et al. · cmu, mit
A major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation. While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this paper, we pave the road towards common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots and datasets.
29.3ROJul 10, 2024
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological GraphsHao-Tien Lewis Chiang, Zhuo Xu, Zipeng Fu et al. · berkeley
An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s
RT-1: Robotics Transformer for Real-World Control at ScaleAnthony Brohan, Noah Brown, Justice Carbajal et al.
By transferring knowledge from large, diverse, task-agnostic datasets, modern machine learning models can solve specific downstream tasks either zero-shot or with small task-specific datasets to a high level of performance. While this capability has been demonstrated in other fields such as computer vision, natural language processing or speech recognition, it remains to be shown in robotics, where the generalization capabilities of the models are particularly critical due to the difficulty of collecting real-world robotic data. We argue that one of the keys to the success of such general robotic models lies with open-ended task-agnostic training, combined with high-capacity architectures that can absorb all of the diverse, robotic data. In this paper, we present a model class, dubbed Robotics Transformer, that exhibits promising scalable model properties. We verify our conclusions in a study of different model classes and their ability to generalize as a function of the data size, model size, and data diversity based on a large-scale data collection on real robots performing real-world tasks. The project's website and videos can be found at robotics-transformer1.github.io
67.5ROApr 4, 2022
Do As I Can, Not As I Say: Grounding Language in Robotic AffordancesMichael Ahn, Anthony Brohan, Noah Brown et al.
Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.
EfficientQAT: Efficient Quantization-Aware Training for Large Language ModelsMengzhao Chen, Wenqi Shao, Peng Xu et al.
Large language models (LLMs) are crucial in modern natural language processing and artificial intelligence. However, they face challenges in managing their significant memory requirements. Although quantization-aware training (QAT) offers a solution by reducing memory consumption through low-bit representations with minimal accuracy loss, it is impractical due to substantial training resources. To address this, we propose Efficient Quantization-Aware Training (EfficientQAT), a more feasible QAT algorithm. EfficientQAT involves two consecutive phases: Block-wise training of all parameters (Block-AP) and end-to-end training of quantization parameters (E2E-QP). To the best of our knowledge, Block-AP is the first method to enable direct training of all parameters in a block-wise manner, reducing accuracy loss in low-bit scenarios by enhancing the solution space during optimization. E2E-QP then trains only the quantization parameters (step sizes) end-to-end, further improving the performance of quantized models by considering interactions among all sub-modules. Extensive experiments demonstrate that EfficientQAT outperforms previous quantization methods across a range of models, including base LLMs, instruction-tuned LLMs, and multimodal LLMs, with scales from 7B to 70B parameters at various quantization bits. For instance, EfficientQAT obtains a 2-bit Llama-2-70B model on a single A100-80GB GPU in 41 hours, with less than 3 points accuracy degradation compared to the full precision (69.48 vs. 72.41). Code is available at https://github.com/OpenGVLab/EfficientQAT.
TinyLVLM-eHub: Towards Comprehensive and Efficient Evaluation for Large Vision-Language ModelsWenqi Shao, Meng Lei, Yutao Hu et al. · pku
Recent advancements in Large Vision-Language Models (LVLMs) have demonstrated significant progress in tackling complex multimodal tasks. Among these cutting-edge developments, Google's Bard stands out for its remarkable multimodal capabilities, promoting comprehensive comprehension and reasoning across various domains. This work presents an early and holistic evaluation of LVLMs' multimodal abilities, with a particular focus on Bard, by proposing a lightweight variant of LVLM-eHub, named Tiny LVLM-eHub. In comparison to the vanilla version, Tiny LVLM-eHub possesses several appealing properties. Firstly, it provides a systematic assessment of six categories of multimodal capabilities, including visual perception, visual knowledge acquisition, visual reasoning, visual commonsense, object hallucination, and embodied intelligence, through quantitative evaluation of $42$ standard text-related visual benchmarks. Secondly, it conducts an in-depth analysis of LVLMs' predictions using the ChatGPT Ensemble Evaluation (CEE), which leads to a robust and accurate evaluation and exhibits improved alignment with human evaluation compared to the word matching approach. Thirdly, it comprises a mere $2.1$K image-text pairs, facilitating ease of use for practitioners to evaluate their own offline LVLMs. Through extensive experimental analysis, this study demonstrates that Bard outperforms previous LVLMs in most multimodal capabilities except object hallucination, to which Bard is still susceptible. Tiny LVLM-eHub serves as a baseline evaluation for various LVLMs and encourages innovative strategies aimed at advancing multimodal techniques. Our project is publicly available at \url{https://github.com/OpenGVLab/Multi-Modality-Arena}.
34.3RONov 3, 2023
RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory SketchesJiayuan Gu, Sean Kirmani, Paul Wohlhart et al.
Generalization remains one of the most important desiderata for robust robot learning systems. While recently proposed approaches show promise in generalization to novel objects, semantic concepts, or visual distribution shifts, generalization to new tasks remains challenging. For example, a language-conditioned policy trained on pick-and-place tasks will not be able to generalize to a folding task, even if the arm trajectory of folding is similar to pick-and-place. Our key insight is that this kind of generalization becomes feasible if we represent the task through rough trajectory sketches. We propose a policy conditioning method using such rough trajectory sketches, which we call RT-Trajectory, that is practical, easy to specify, and allows the policy to effectively perform new tasks that would otherwise be challenging to perform. We find that trajectory sketches strike a balance between being detailed enough to express low-level motion-centric guidance while being coarse enough to allow the learned policy to interpret the trajectory sketch in the context of situational visual observations. In addition, we show how trajectory sketches can provide a useful interface to communicate with robotic policies: they can be specified through simple human inputs like drawings or videos, or through automated methods such as modern image-generating or waypoint-generating methods. We evaluate RT-Trajectory at scale on a variety of real-world robotic tasks, and find that RT-Trajectory is able to perform a wider range of tasks compared to language-conditioned and goal-conditioned policies, when provided the same training data.
22.7ROSep 22, 2022
Learning Model Predictive Controllers with Real-Time Attention for Real-World NavigationXuesu Xiao, Tingnan Zhang, Krzysztof Choromanski et al.
Despite decades of research, existing navigation systems still face real-world challenges when deployed in the wild, e.g., in cluttered home environments or in human-occupied public spaces. To address this, we present a new class of implicit control policies combining the benefits of imitation learning with the robust handling of system constraints from Model Predictive Control (MPC). Our approach, called Performer-MPC, uses a learned cost function parameterized by vision context embeddings provided by Performers -- a low-rank implicit-attention Transformer. We jointly train the cost function and construct the controller relying on it, effectively solving end-to-end the corresponding bi-level optimization problem. We show that the resulting policy improves standard MPC performance by leveraging a few expert demonstrations of the desired navigation behavior in different challenging real-world scenarios. Compared with a standard MPC policy, Performer-MPC achieves >40% better goal reached in cluttered environments and >65% better on social metrics when navigating around humans.
DeepChange: A Large Long-Term Person Re-Identification Benchmark with Clothes ChangePeng Xu, Xiatian Zhu
Existing person re-identification (re-id) works mostly consider short-term application scenarios without clothes change. In real-world, however, we often dress differently across space and time. To solve this contrast, a few recent attempts have been made on long-term re-id with clothes change. Currently, one of the most significant limitations in this field is the lack of a large realistic benchmark. In this work, we contribute a large, realistic long-term person re-identification benchmark, named as DeepChange. It has several unique characteristics: (1) Realistic and rich personal appearance (e.g., clothes and hair style) and variations: Highly diverse clothes change and styles, with varying reappearing gaps in time from minutes to seasons, different weather conditions (e.g., sunny, cloudy, windy, rainy, snowy, extremely cold) and events (e.g., working, leisure, daily activities). (2) Rich camera setups: Raw videos were recorded by 17 outdoor varying resolution cameras operating in a real-world surveillance system. (3) The currently largest number of (17) cameras, (1, 121) identities, and (178, 407) bounding boxes, over the longest time span (12 months). Further, we investigate multimodal fusion strategies for tackling the clothes change challenge. Extensive experiments show that our fusion models outperform a wide variety of state-of-the-art models on DeepChange. Our dataset and documents are available at https://github.com/PengBoXiangShang/deepchange.
Multi-Graph Transformer for Free-Hand Sketch RecognitionPeng Xu, Chaitanya K. Joshi, Xavier Bresson
Learning meaningful representations of free-hand sketches remains a challenging task given the signal sparsity and the high-level abstraction of sketches. Existing techniques have focused on exploiting either the static nature of sketches with Convolutional Neural Networks (CNNs) or the temporal sequential property with Recurrent Neural Networks (RNNs). In this work, we propose a new representation of sketches as multiple sparsely connected graphs. We design a novel Graph Neural Network (GNN), the Multi-Graph Transformer (MGT), for learning representations of sketches from multiple graphs which simultaneously capture global and local geometric stroke structures, as well as temporal information. We report extensive numerical experiments on a sketch recognition task to demonstrate the performance of the proposed approach. Particularly, MGT applied on 414k sketches from Google QuickDraw: (i) achieves small recognition gap to the CNN-based performance upper bound (72.80% vs. 74.22%), and (ii) outperforms all RNN-based models by a significant margin. To the best of our knowledge, this is the first work proposing to represent sketches as graphs and apply GNNs for sketch recognition. Code and trained models are available at https://github.com/PengBoXiangShang/multigraph_transformer.
32.4ROJan 23, 2024
AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic AgentsMichael Ahn, Debidatta Dwibedi, Chelsea Finn et al.
Foundation models that incorporate language, vision, and more recently actions have revolutionized the ability to harness internet scale data to reason about useful tasks. However, one of the key challenges of training embodied foundation models is the lack of data grounded in the physical world. In this paper, we propose AutoRT, a system that leverages existing foundation models to scale up the deployment of operational robots in completely unseen scenarios with minimal human supervision. AutoRT leverages vision-language models (VLMs) for scene understanding and grounding, and further uses large language models (LLMs) for proposing diverse and novel instructions to be performed by a fleet of robots. Guiding data collection by tapping into the knowledge of foundation models enables AutoRT to effectively reason about autonomy tradeoffs and safety while significantly scaling up data collection for robot learning. We demonstrate AutoRT proposing instructions to over 20 robots across multiple buildings and collecting 77k real robot episodes via both teleoperation and autonomous robot policies. We experimentally show that such "in-the-wild" data collected by AutoRT is significantly more diverse, and that AutoRT's use of LLMs allows for instruction following data collection robots that can align to human preferences.
26.5CVDec 11, 2023
PortraitBooth: A Versatile Portrait Model for Fast Identity-preserved PersonalizationXu Peng, Junwei Zhu, Boyuan Jiang et al. · tencent-ai
Recent advancements in personalized image generation using diffusion models have been noteworthy. However, existing methods suffer from inefficiencies due to the requirement for subject-specific fine-tuning. This computationally intensive process hinders efficient deployment, limiting practical usability. Moreover, these methods often grapple with identity distortion and limited expression diversity. In light of these challenges, we propose PortraitBooth, an innovative approach designed for high efficiency, robust identity preservation, and expression-editable text-to-image generation, without the need for fine-tuning. PortraitBooth leverages subject embeddings from a face recognition model for personalized image generation without fine-tuning. It eliminates computational overhead and mitigates identity distortion. The introduced dynamic identity preservation strategy further ensures close resemblance to the original image identity. Moreover, PortraitBooth incorporates emotion-aware cross-attention control for diverse facial expressions in generated images, supporting text-driven expression editing. Its scalability enables efficient and high-quality image creation, including multi-subject generation. Extensive results demonstrate superior performance over other state-of-the-art methods in both single and multiple image generation scenarios.
SiCL: Silhouette-Driven Contrastive Learning for Unsupervised Person Re-Identification with Clothes ChangeMingkun Li, Peng Xu, Chun-Guang Li et al.
In this paper, we address a highly challenging yet critical task: unsupervised long-term person re-identification with clothes change. Existing unsupervised person re-id methods are mainly designed for short-term scenarios and usually rely on RGB cues so that fail to perceive feature patterns that are independent of the clothes. To crack this bottleneck, we propose a silhouette-driven contrastive learning (SiCL) method, which is designed to learn cross-clothes invariance by integrating both the RGB cues and the silhouette information within a contrastive learning framework. To our knowledge, this is the first tailor-made framework for unsupervised long-term clothes change \reid{}, with superior performance on six benchmark datasets. We conduct extensive experiments to evaluate our proposed SiCL compared to the state-of-the-art unsupervised person reid methods across all the representative datasets. Experimental results demonstrate that our proposed SiCL significantly outperforms other unsupervised re-id methods.
1.4CVFeb 7, 2022
Unsupervised Long-Term Person Re-Identification with Clothes ChangeMingkun Li, Shupeng Cheng, Peng Xu et al.
We investigate unsupervised person re-identification (Re-ID) with clothes change, a new challenging problem with more practical usability and scalability to real-world deployment. Most existing re-id methods artificially assume the clothes of every single person to be stationary across space and time. This condition is mostly valid for short-term re-id scenarios since an average person would often change the clothes even within a single day. To alleviate this assumption, several recent works have introduced the clothes change facet to re-id, with a focus on supervised learning person identity discriminative representation with invariance to clothes changes. Taking a step further towards this long-term re-id direction, we further eliminate the requirement of person identity labels, as they are significantly more expensive and more tedious to annotate in comparison to short-term person re-id datasets. Compared to conventional unsupervised short-term re-id, this new problem is drastically more challenging as different people may have similar clothes whilst the same person can wear multiple suites of clothes over different locations and times with very distinct appearance. To overcome such obstacles, we introduce a novel Curriculum Person Clustering (CPC) method that can adaptively regulate the unsupervised clustering criterion according to the clustering confidence. Experiments on three long-term person re-id datasets show that our CPC outperforms SOTA unsupervised re-id methods and even closely matches the supervised re-id models.
3.8CRDec 19, 2021
Android-COCO: Android Malware Detection with Graph Neural Network for Byte- and Native-CodePeng Xu
With the popularity of Android growing exponentially, the amount of malware has significantly exploded. It is arguably one of the most viral problems on mobile platforms. Recently, various approaches have been introduced to detect Android malware, the majority of these are either based on the Manifest File features or the structural information, such as control flow graph and API calls. Among those methods, nearly all of them only consider the Java byte-code as the target to detect malicious behaviors. However, Recent research and our own statistics show that native payloads are commonly used in both benign and malicious apps. Current state-of-the-art Android static analysis tools avoid handling native method invocation. None of those tools have the capability to capture the inter-language behaviors. In this work, we explore an ensemble mechanism, which presents how the combination of byte-code and native-code analysis of Android applications can be efficiently used to cope with the advanced sophistication of Android malware. We, therefore, present a multi-layer approach that utilizes deep learning, natural language processing (NLP), as well as graph embedding techniques to handle the threats of Android malware, both from the Java byte-code and native code. After that, we design an ensemble algorithm to get the final result of malware detection system. To be specific, the first layer of our detection approach operates on the byte-code of application and the native code level, whereas the second layer focuses on the ensemble algorithm. Large-scale experiments on 100,113 samples (35,113 malware and 65,000 benign) show that only byte-code sub-system yields 99.8% accuracy and native-code sub-system yields an accuracy of 96.6%, whereas the Android-COCO method attains an accuracy of 99.86% which outperforms various related works.
6.6CRDec 19, 2021
hybrid-Falcon: Hybrid Pattern Malware Detection and Categorization with Network Traffic and Program CodePeng Xu, Claudia Eckert, Apostolis Zarras
Nowadays, Android is the most dominant operating system in the mobile ecosystem, with billions of people using its apps daily. As expected, this trend did not go unnoticed by miscreants, and Android became the favorite platform for discovering new victims through malicious apps. Moreover, these apps have become so sophisticated that they can bypass anti-malware measures to protect the users. Therefore, it is safe to admit that traditional anti-malware techniques have become cumbersome, sparking the urge to develop an efficient way to detect Android malware. This paper presents hybrid-Flacon, a hybrid pattern Android malware detection and categorization framework. It combines dynamic and static features of Android malware, which are from network traffic and code graph structure. In hybrid-Flacon, we treat network traffic as a dynamic feature and process it as a 2D image sequence. Meanwhile, hybrid-Flacon handles each network flow in the packet as a 2D image and uses a bidirectional LSTM network to process those 2D-image sequences to obtain vectors representing network packets. We use the program code graph for a static feature and introduce natural language processing (NLP) inspired techniques on function call graph (FCG). We design a graph neural network-based approach to convert the whole graph structure of Android apps to vectors. Finally, We utilize those converted vectors, both network and program code features, and concatenate them to detect and categorize the malware. Our results reveal that hybrid-Flacon yields better results as we get 97.16% accuracy on average for malware detection and 88.32% accuracy for malware categorization. Additionally, we release a dataset AndroNetMnist, which converts the network traffic to a 2D-image sequence and helps to accomplish malware detection on a 2D-image sequence.
On Learning Semantic Representations for Million-Scale Free-Hand SketchesPeng Xu, Yongye Huang, Tongtong Yuan et al.
In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN network architecture to represent sketches, which simultaneously encodes both the static and temporal patterns of sketch strokes. Based on this architecture, we further explore learning the sketch-oriented semantic representations in two challenging yet practical settings, i.e., hashing retrieval and zero-shot recognition on million-scale sketches. Specifically, we use our dual-branch architecture as a universal representation framework to design two sketch-specific deep models: (i) We propose a deep hashing model for sketch retrieval, where a novel hashing loss is specifically designed to accommodate both the abstract and messy traits of sketches. (ii) We propose a deep embedding model for sketch zero-shot recognition, via collecting a large-scale edge-map dataset and proposing to extract a set of semantic vectors from edge-maps as the semantic knowledge for sketch zero-shot domain alignment. Both deep models are evaluated by comprehensive experiments on million-scale sketches and outperform the state-of-the-art competitors.
5.0CVFeb 21, 2020
Fine-Grained Instance-Level Sketch-Based Video RetrievalPeng Xu, Kun Liu, Tao Xiang et al.
Existing sketch-analysis work studies sketches depicting static objects or scenes. In this work, we propose a novel cross-modal retrieval problem of fine-grained instance-level sketch-based video retrieval (FG-SBVR), where a sketch sequence is used as a query to retrieve a specific target video instance. Compared with sketch-based still image retrieval, and coarse-grained category-level video retrieval, this is more challenging as both visual appearance and motion need to be simultaneously matched at a fine-grained level. We contribute the first FG-SBVR dataset with rich annotations. We then introduce a novel multi-stream multi-modality deep network to perform FG-SBVR under both strong and weakly supervised settings. The key component of the network is a relation module, designed to prevent model over-fitting given scarce training data. We show that this model significantly outperforms a number of existing state-of-the-art models designed for video analysis.
Deep Self-Supervised Representation Learning for Free-Hand SketchPeng Xu, Zeyu Song, Qiyue Yin et al.
In this paper, we tackle for the first time, the problem of self-supervised representation learning for free-hand sketches. This importantly addresses a common problem faced by the sketch community -- that annotated supervisory data are difficult to obtain. This problem is very challenging in that sketches are highly abstract and subject to different drawing styles, making existing solutions tailored for photos unsuitable. Key for the success of our self-supervised learning paradigm lies with our sketch-specific designs: (i) we propose a set of pretext tasks specifically designed for sketches that mimic different drawing styles, and (ii) we further exploit the use of a textual convolution network (TCN) in a dual-branch architecture for sketch feature learning, as means to accommodate the sequential stroke nature of sketches. We demonstrate the superiority of our sketch-specific designs through two sketch-related applications (retrieval and recognition) on a million-scale sketch dataset, and show that the proposed approach outperforms the state-of-the-art unsupervised representation learning methods, and significantly narrows the performance gap between with supervised representation learning.
16.1SPJan 28, 2020
EEG-based Brain-Computer Interfaces (BCIs): A Survey of Recent Studies on Signal Sensing Technologies and Computational Intelligence Approaches and their ApplicationsXiaotong Gu, Zehong Cao, Alireza Jolfaei et al.
Brain-Computer Interface (BCI) is a powerful communication tool between users and systems, which enhances the capability of the human brain in communicating and interacting with the environment directly. Advances in neuroscience and computer science in the past decades have led to exciting developments in BCI, thereby making BCI a top interdisciplinary research area in computational neuroscience and intelligence. Recent technological advances such as wearable sensing devices, real-time data streaming, machine learning, and deep learning approaches have increased interest in electroencephalographic (EEG) based BCI for translational and healthcare applications. Many people benefit from EEG-based BCIs, which facilitate continuous monitoring of fluctuations in cognitive states under monotonous tasks in the workplace or at home. In this study, we survey the recent literature of EEG signal sensing technologies and computational intelligence approaches in BCI applications, compensated for the gaps in the systematic summary of the past five years (2015-2019). In specific, we first review the current status of BCI and its significant obstacles. Then, we present advanced signal sensing and enhancement technologies to collect and clean EEG signals, respectively. Furthermore, we demonstrate state-of-art computational intelligence techniques, including interpretable fuzzy models, transfer learning, deep learning, and combinations, to monitor, maintain, or track human cognitive states and operating performance in prevalent applications. Finally, we deliver a couple of innovative BCI-inspired healthcare applications and discuss some future research directions in EEG-based BCIs.
Deep Learning for Free-Hand Sketch: A SurveyPeng Xu, Timothy M. Hospedales, Qiyue Yin et al.
Free-hand sketches are highly illustrative, and have been widely used by humans to depict objects or stories from ancient times to the present. The recent prevalence of touchscreen devices has made sketch creation a much easier task than ever and consequently made sketch-oriented applications increasingly popular. The progress of deep learning has immensely benefited free-hand sketch research and applications. This paper presents a comprehensive survey of the deep learning techniques oriented at free-hand sketch data, and the applications that they enable. The main contents of this survey include: (i) A discussion of the intrinsic traits and unique challenges of free-hand sketch, to highlight the essential differences between sketch data and other data modalities, e.g., natural photos. (ii) A review of the developments of free-hand sketch research in the deep learning era, by surveying existing datasets, research topics, and the state-of-the-art methods through a detailed taxonomy and experimental evaluation. (iii) Promotion of future work via a discussion of bottlenecks, open problems, and potential research directions for the community.
4.1CVDec 13, 2019
SPIN: A High Speed, High Resolution Vision Dataset for Tracking and Action Recognition in Ping PongSteven Schwarcz, Peng Xu, David D'Ambrosio et al.
We introduce a new high resolution, high frame rate stereo video dataset, which we call SPIN, for tracking and action recognition in the game of ping pong. The corpus consists of ping pong play with three main annotation streams that can be used to learn tracking and action recognition models -- tracking of the ping pong ball and poses of humans in the videos and the spin of the ball being hit by humans. The training corpus consists of 53 hours of data with labels derived from previous models in a semi-supervised method. The testing corpus contains 1 hour of data with the same information, except that crowd compute was used to obtain human annotations of the ball position, from which ball spin has been derived. Along with the dataset we introduce several baseline models that were trained on this data. The models were specifically chosen to be able to perform inference at the same rate as the images are generated -- specifically 150 fps. We explore the advantages of multi-task training on this data, and also show interesting properties of ping pong ball trajectories that are derived from our observational data, rather than from prior physics models. To our knowledge this is the first large scale dataset of ping pong; we offer it to the community as a rich dataset that can be used for a large variety of machine learning and vision tasks such as tracking, pose estimation, semi-supervised and unsupervised learning and generative modeling.
9.4MLNov 11, 2019
Fault Detection and Identification using Bayesian Recurrent Neural NetworksWeike Sun, Antonio R. C. Paiva, Peng Xu et al.
In processing and manufacturing industries, there has been a large push to produce higher quality products and ensure maximum efficiency of processes. This requires approaches to effectively detect and resolve disturbances to ensure optimal operations. While the control system can compensate for many types of disturbances, there are changes to the process which it still cannot handle adequately. It is therefore important to further develop monitoring systems to effectively detect and identify those faults such that they can be quickly resolved by operators. In this paper, a novel probabilistic fault detection and identification method is proposed which adopts a newly developed deep learning approach using Bayesian recurrent neural networks~(BRNNs) with variational dropout. The BRNN model is general and can model complex nonlinear dynamics. Moreover, compared to traditional statistic-based data-driven fault detection and identification methods, the proposed BRNN-based method yields uncertainty estimates which allow for simultaneous fault detection of chemical processes, direct fault identification, and fault propagation analysis. The outstanding performance of this method is demonstrated and contrasted to (dynamic) principal component analysis, which are widely applied in the industry, in the benchmark Tennessee Eastman process~(TEP) and a real chemical manufacturing dataset.
0.9CVOct 2, 2019
Boosting Image Recognition with Non-differentiable ConstraintsXuan Li, Yuchen Lu, Peng Xu et al.
In this paper, we study the problem of image recognition with non-differentiable constraints. A lot of real-life recognition applications require a rich output structure with deterministic constraints that are discrete or modeled by a non-differentiable function. A prime example is recognizing digit sequences, which are restricted by such rules (e.g., \textit{container code detection}, \textit{social insurance number recognition}, etc.). We investigate the usefulness of adding non-differentiable constraints in learning for the task of digit sequence recognition. Toward this goal, we synthesize six different datasets from MNIST and Cropped SVHN, with three discrete rules inspired by real-life protocols. To deal with the non-differentiability of these rules, we propose a reinforcement learning approach based on the policy gradient method. We find that incorporating this rule-based reinforcement can effectively increase the accuracy for all datasets and provide a good inductive bias which improves the model even with limited data. On one of the datasets, MNIST\_Rule2, models trained with rule-based reinforcement increase the accuracy by 4.7\% for 2000 samples and 23.6\% for 500 samples. We further test our model against synthesized adversarial examples, e.g., blocking out digits, and observe that adding our rule-based reinforcement increases the model robustness with a relatively smaller performance drop.
Multi-view Information-theoretic Co-clustering for Co-occurrence DataPeng Xu, Zhaohong Deng, Kup-Sze Choi et al.
Multi-view clustering has received much attention recently. Most of the existing multi-view clustering methods only focus on one-sided clustering. As the co-occurring data elements involve the counts of sample-feature co-occurrences, it is more efficient to conduct two-sided clustering along the samples and features simultaneously. To take advantage of two-sided clustering for the co-occurrences in the scene of multi-view clustering, a two-sided multi-view clustering method is proposed, i.e., multi-view information-theoretic co-clustering (MV-ITCC). The proposed method realizes two-sided clustering for co-occurring multi-view data under the formulation of information theory. More specifically, it exploits the agreement and disagreement among views by sharing a common clustering results along the sample dimension and keeping the clustering results of each view specific along the feature dimension. In addition, the mechanism of maximum entropy is also adopted to control the importance of different views, which can give a right balance in leveraging the agreement and disagreement. Extensive experiments are conducted on text and image multi-view datasets. The results clearly demonstrate the superiority of the proposed method.
0.9CVMay 25, 2019
Deep Image Feature Learning with Fuzzy RulesXiang Ma, Liangzhe Chen, Zhaohong Deng et al.
The methods of extracting image features are the key to many image processing tasks. At present, the most popular method is the deep neural network which can automatically extract robust features through end-to-end training instead of hand-crafted feature extraction. However, the deep neural network currently faces many challenges: 1) its effectiveness is heavily dependent on large datasets, so the computational complexity is very high; 2) it is usually regarded as a black box model with poor interpretability. To meet the above challenges, a more interpretable and scalable feature learning method, i.e., deep image feature learning with fuzzy rules (DIFL-FR), is proposed in the paper, which combines the rule-based fuzzy modeling technique and the deep stacked learning strategy. The method progressively learns image features through a layer-by-layer manner based on fuzzy rules, so the feature learning process can be better explained by the generated rules. More importantly, the learning process of the method is only based on forward propagation without back propagation and iterative learning, which results in the high learning efficiency. In addition, the method is under the settings of unsupervised learning and can be easily extended to scenes of supervised and semi-supervised learning. Extensive experiments are conducted on image datasets of different scales. The results obviously show the effectiveness of the proposed method.
4.1CVMay 11, 2019
Deep Zero-Shot Learning for Scene SketchYao Xie, Peng Xu, Zhanyu Ma
We introduce a novel problem of scene sketch zero-shot learning (SSZSL), which is a challenging task, since (i) different from photo, the gap between common semantic domain (e.g., word vector) and sketch is too huge to exploit common semantic knowledge as the bridge for knowledge transfer, and (ii) compared with single-object sketch, more expressive feature representation for scene sketch is required to accommodate its high-level of abstraction and complexity. To overcome these challenges, we propose a deep embedding model for scene sketch zero-shot learning. In particular, we propose the augmented semantic vector to conduct domain alignment by fusing multi-modal semantic knowledge (e.g., cartoon image, natural image, text description), and adopt attention-based network for scene sketch feature learning. Moreover, we propose a novel distance metric to improve the similarity measure during testing. Extensive experiments and ablation studies demonstrate the benefit of our sketch-specific design.
18.5CVApr 4, 2018
SketchMate: Deep Hashing for Million-Scale Human Sketch RetrievalPeng Xu, Yongye Huang, Tongtong Yuan et al.
We propose a deep hashing framework for sketch retrieval that, for the first time, works on a multi-million scale human sketch dataset. Leveraging on this large dataset, we explore a few sketch-specific traits that were otherwise under-studied in prior literature. Instead of following the conventional sketch recognition task, we introduce the novel problem of sketch hashing retrieval which is not only more challenging, but also offers a better testbed for large-scale sketch analysis, since: (i) more fine-grained sketch feature learning is required to accommodate the large variations in style and abstraction, and (ii) a compact binary code needs to be learned at the same time to enable efficient retrieval. Key to our network design is the embedding of unique characteristics of human sketch, where (i) a two-branch CNN-RNN architecture is adapted to explore the temporal ordering of strokes, and (ii) a novel hashing loss is specifically designed to accommodate both the temporal and abstract traits of sketches. By working with a 3.8M sketch dataset, we show that state-of-the-art hashing models specifically engineered for static images fail to perform well on temporal sketch data. Our network on the other hand not only offers the best retrieval performance on various code sizes, but also yields the best generalization performance under a zero-shot setting and when re-purposed for sketch recognition. Such superior performances effectively demonstrate the benefit of our sketch-specific design.
38.7OCAug 23, 2017
Newton-Type Methods for Non-Convex Optimization Under Inexact Hessian InformationPeng Xu, Fred Roosta, Michael W. Mahoney
We consider variants of trust-region and cubic regularization methods for non-convex optimization, in which the Hessian matrix is approximated. Under mild conditions on the inexact Hessian, and using approximate solution of the corresponding sub-problems, we provide iteration complexity to achieve $ ε$-approximate second-order optimality which have shown to be tight. Our Hessian approximation conditions constitute a major relaxation over the existing ones in the literature. Consequently, we are able to show that such mild conditions allow for the construction of the approximate Hessian through various random sampling methods. In this light, we consider the canonical problem of finite-sum minimization, provide appropriate uniform and non-uniform sub-sampling strategies to construct such Hessian approximations, and obtain optimal iteration complexity for the corresponding sub-sampled trust-region and cubic regularization methods.
13.2CVMay 28, 2017
Cross-modal Subspace Learning for Fine-grained Sketch-based Image RetrievalPeng Xu, Qiyue Yin, Yongye Huang et al.
Sketch-based image retrieval (SBIR) is challenging due to the inherent domain-gap between sketch and photo. Compared with pixel-perfect depictions of photos, sketches are iconic renderings of the real world with highly abstract. Therefore, matching sketch and photo directly using low-level visual clues are unsufficient, since a common low-level subspace that traverses semantically across the two modalities is non-trivial to establish. Most existing SBIR studies do not directly tackle this cross-modal problem. This naturally motivates us to explore the effectiveness of cross-modal retrieval methods in SBIR, which have been applied in the image-text matching successfully. In this paper, we introduce and compare a series of state-of-the-art cross-modal subspace learning methods and benchmark them on two recently released fine-grained SBIR datasets. Through thorough examination of the experimental results, we have demonstrated that the subspace learning can effectively model the sketch-photo domain-gap. In addition we draw a few key insights to drive future research.