A Unified Model for Multi-class Anomaly DetectionZhiyuan You, Lei Cui, Yujun Shen et al.
Despite the rapid advance of unsupervised anomaly detection, existing methods require to train separate models for different objects. In this work, we present UniAD that accomplishes anomaly detection for multiple classes with a unified framework. Under such a challenging setting, popular reconstruction networks may fall into an "identical shortcut", where both normal and anomalous samples can be well recovered, and hence fail to spot outliers. To tackle this obstacle, we make three improvements. First, we revisit the formulations of fully-connected layer, convolutional layer, as well as attention layer, and confirm the important role of query embedding (i.e., within attention layer) in preventing the network from learning the shortcut. We therefore come up with a layer-wise query decoder to help model the multi-class distribution. Second, we employ a neighbor masked attention module to further avoid the information leak from the input feature to the reconstructed output feature. Third, we propose a feature jittering strategy that urges the model to recover the correct message even with noisy inputs. We evaluate our algorithm on MVTec-AD and CIFAR-10 datasets, where we surpass the state-of-the-art alternatives by a sufficiently large margin. For example, when learning a unified model for 15 categories in MVTec-AD, we surpass the second competitor on the tasks of both anomaly detection (from 88.1% to 96.5%) and anomaly localization (from 89.5% to 96.8%). Code is available at https://github.com/zhiyuanyou/UniAD.
Scanning Only Once: An End-to-end Framework for Fast Temporal Grounding in Long VideosYulin Pan, Xiangteng He, Biao Gong et al.
Video temporal grounding aims to pinpoint a video segment that matches the query description. Despite the recent advance in short-form videos (\textit{e.g.}, in minutes), temporal grounding in long videos (\textit{e.g.}, in hours) is still at its early stage. To address this challenge, a common practice is to employ a sliding window, yet can be inefficient and inflexible due to the limited number of frames within the window. In this work, we propose an end-to-end framework for fast temporal grounding, which is able to model an hours-long video with \textbf{one-time} network execution. Our pipeline is formulated in a coarse-to-fine manner, where we first extract context knowledge from non-overlapped video clips (\textit{i.e.}, anchors), and then supplement the anchors that highly response to the query with detailed content knowledge. Besides the remarkably high pipeline efficiency, another advantage of our approach is the capability of capturing long-range temporal correlation, thanks to modeling the entire video as a whole, and hence facilitates more accurate grounding. Experimental results suggest that, on the long-form video datasets MAD and Ego4d, our method significantly outperforms state-of-the-arts, and achieves \textbf{14.6$\times$} / \textbf{102.8$\times$} higher efficiency respectively. Project can be found at \url{https://github.com/afcedf/SOONet.git}.
46.0CVJun 3, 2023
VideoComposer: Compositional Video Synthesis with Motion ControllabilityXiang Wang, Hangjie Yuan, Shiwei Zhang et al.
The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation of temporal dynamics and the requirement of cross-frame temporal consistency. Based on the paradigm of compositional generation, this work presents VideoComposer that allows users to flexibly compose a video with textual conditions, spatial conditions, and more importantly temporal conditions. Specifically, considering the characteristic of video data, we introduce the motion vector from compressed videos as an explicit control signal to provide guidance regarding temporal dynamics. In addition, we develop a Spatio-Temporal Condition encoder (STC-encoder) that serves as a unified interface to effectively incorporate the spatial and temporal relations of sequential inputs, with which the model could make better use of temporal conditions and hence achieve higher inter-frame consistency. Extensive experimental results suggest that VideoComposer is able to control the spatial and temporal patterns simultaneously within a synthesized video in various forms, such as text description, sketch sequence, reference video, or even simply hand-crafted motions. The code and models will be publicly available at https://videocomposer.github.io.
16.1CVJun 20, 2023
Lipschitz Singularities in Diffusion ModelsZhantao Yang, Ruili Feng, Han Zhang et al. · tsinghua
Diffusion models, which employ stochastic differential equations to sample images through integrals, have emerged as a dominant class of generative models. However, the rationality of the diffusion process itself receives limited attention, leaving the question of whether the problem is well-posed and well-conditioned. In this paper, we explore a perplexing tendency of diffusion models: they often display the infinite Lipschitz property of the network with respect to time variable near the zero point. We provide theoretical proofs to illustrate the presence of infinite Lipschitz constants and empirical results to confirm it. The Lipschitz singularities pose a threat to the stability and accuracy during both the training and inference processes of diffusion models. Therefore, the mitigation of Lipschitz singularities holds great potential for enhancing the performance of diffusion models. To address this challenge, we propose a novel approach, dubbed E-TSDM, which alleviates the Lipschitz singularities of the diffusion model near the zero point of timesteps. Remarkably, our technique yields a substantial improvement in performance. Moreover, as a byproduct of our method, we achieve a dramatic reduction in the Fréchet Inception Distance of acceleration methods relying on network Lipschitz, including DDIM and DPM-Solver, by over 33%. Extensive experiments on diverse datasets validate our theory and method. Our work may advance the understanding of the general diffusion process, and also provide insights for the design of diffusion models.
Composer: Creative and Controllable Image Synthesis with Composable ConditionsLianghua Huang, Di Chen, Yu Liu et al.
Recent large-scale generative models learned on big data are capable of synthesizing incredible images yet suffer from limited controllability. This work offers a new generation paradigm that allows flexible control of the output image, such as spatial layout and palette, while maintaining the synthesis quality and model creativity. With compositionality as the core idea, we first decompose an image into representative factors, and then train a diffusion model with all these factors as the conditions to recompose the input. At the inference stage, the rich intermediate representations work as composable elements, leading to a huge design space (i.e., exponentially proportional to the number of decomposed factors) for customizable content creation. It is noteworthy that our approach, which we call Composer, supports various levels of conditions, such as text description as the global information, depth map and sketch as the local guidance, color histogram for low-level details, etc. Besides improving controllability, we confirm that Composer serves as a general framework and facilitates a wide range of classical generative tasks without retraining. Code and models will be made available.
Benchmarking and Analyzing 3D-aware Image Synthesis with a Modularized CodebaseQiuyu Wang, Zifan Shi, Kecheng Zheng et al.
Despite the rapid advance of 3D-aware image synthesis, existing studies usually adopt a mixture of techniques and tricks, leaving it unclear how each part contributes to the final performance in terms of generality. Following the most popular and effective paradigm in this field, which incorporates a neural radiance field (NeRF) into the generator of a generative adversarial network (GAN), we build a well-structured codebase, dubbed Carver, through modularizing the generation process. Such a design allows researchers to develop and replace each module independently, and hence offers an opportunity to fairly compare various approaches and recognize their contributions from the module perspective. The reproduction of a range of cutting-edge algorithms demonstrates the availability of our modularized codebase. We also perform a variety of in-depth analyses, such as the comparison across different types of point feature, the necessity of the tailing upsampler in the generator, the reliance on the camera pose prior, etc., which deepen our understanding of existing methods and point out some further directions of the research work. We release code and models at https://github.com/qiuyu96/Carver to facilitate the development and evaluation of this field.
AnyDoor: Zero-shot Object-level Image CustomizationXi Chen, Lianghua Huang, Yu Liu et al.
This work presents AnyDoor, a diffusion-based image generator with the power to teleport target objects to new scenes at user-specified locations in a harmonious way. Instead of tuning parameters for each object, our model is trained only once and effortlessly generalizes to diverse object-scene combinations at the inference stage. Such a challenging zero-shot setting requires an adequate characterization of a certain object. To this end, we complement the commonly used identity feature with detail features, which are carefully designed to maintain texture details yet allow versatile local variations (e.g., lighting, orientation, posture, etc.), supporting the object in favorably blending with different surroundings. We further propose to borrow knowledge from video datasets, where we can observe various forms (i.e., along the time axis) of a single object, leading to stronger model generalizability and robustness. Extensive experiments demonstrate the superiority of our approach over existing alternatives as well as its great potential in real-world applications, such as virtual try-on and object moving. Project page is https://damo-vilab.github.io/AnyDoor-Page/.
VideoFusion: Decomposed Diffusion Models for High-Quality Video GenerationZhengxiong Luo, Dayou Chen, Yingya Zhang et al.
A diffusion probabilistic model (DPM), which constructs a forward diffusion process by gradually adding noise to data points and learns the reverse denoising process to generate new samples, has been shown to handle complex data distribution. Despite its recent success in image synthesis, applying DPMs to video generation is still challenging due to high-dimensional data spaces. Previous methods usually adopt a standard diffusion process, where frames in the same video clip are destroyed with independent noises, ignoring the content redundancy and temporal correlation. This work presents a decomposed diffusion process via resolving the per-frame noise into a base noise that is shared among all frames and a residual noise that varies along the time axis. The denoising pipeline employs two jointly-learned networks to match the noise decomposition accordingly. Experiments on various datasets confirm that our approach, termed as VideoFusion, surpasses both GAN-based and diffusion-based alternatives in high-quality video generation. We further show that our decomposed formulation can benefit from pre-trained image diffusion models and well-support text-conditioned video creation.
SMaRt: Improving GANs with Score Matching RegularityMengfei Xia, Yujun Shen, Ceyuan Yang et al.
Generative adversarial networks (GANs) usually struggle in learning from highly diverse data, whose underlying manifold is complex. In this work, we revisit the mathematical foundations of GANs, and theoretically reveal that the native adversarial loss for GAN training is insufficient to fix the problem of \textit{subsets with positive Lebesgue measure of the generated data manifold lying out of the real data manifold}. Instead, we find that score matching serves as a promising solution to this issue thanks to its capability of persistently pushing the generated data points towards the real data manifold. We thereby propose to improve the optimization of GANs with score matching regularity (SMaRt). Regarding the empirical evidences, we first design a toy example to show that training GANs by the aid of a ground-truth score function can help reproduce the real data distribution more accurately, and then confirm that our approach can consistently boost the synthesis performance of various state-of-the-art GANs on real-world datasets with pre-trained diffusion models acting as the approximate score function. For instance, when training Aurora on the ImageNet $64\times64$ dataset, we manage to improve FID from 8.87 to 7.11, on par with the performance of one-step consistency model. Code is available at \href{https://github.com/thuxmf/SMaRt}{https://github.com/thuxmf/SMaRt}.
25.9CVDec 22, 2022
DisCoScene: Spatially Disentangled Generative Radiance Fields for Controllable 3D-aware Scene SynthesisYinghao Xu, Menglei Chai, Zifan Shi et al.
Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative model for high-quality and controllable scene synthesis. The key ingredient of our method is a very abstract object-level representation (i.e., 3D bounding boxes without semantic annotation) as the scene layout prior, which is simple to obtain, general to describe various scene contents, and yet informative to disentangle objects and background. Moreover, it serves as an intuitive user control for scene editing. Based on such a prior, the proposed model spatially disentangles the whole scene into object-centric generative radiance fields by learning on only 2D images with the global-local discrimination. Our model obtains the generation fidelity and editing flexibility of individual objects while being able to efficiently compose objects and the background into a complete scene. We demonstrate state-of-the-art performance on many scene datasets, including the challenging Waymo outdoor dataset. Project page: https://snap-research.github.io/discoscene/
Semi-Supervised Semantic Segmentation Using Unreliable Pseudo-LabelsYuchao Wang, Haochen Wang, Yujun Shen et al.
The crux of semi-supervised semantic segmentation is to assign adequate pseudo-labels to the pixels of unlabeled images. A common practice is to select the highly confident predictions as the pseudo ground-truth, but it leads to a problem that most pixels may be left unused due to their unreliability. We argue that every pixel matters to the model training, even its prediction is ambiguous. Intuitively, an unreliable prediction may get confused among the top classes (i.e., those with the highest probabilities), however, it should be confident about the pixel not belonging to the remaining classes. Hence, such a pixel can be convincingly treated as a negative sample to those most unlikely categories. Based on this insight, we develop an effective pipeline to make sufficient use of unlabeled data. Concretely, we separate reliable and unreliable pixels via the entropy of predictions, push each unreliable pixel to a category-wise queue that consists of negative samples, and manage to train the model with all candidate pixels. Considering the training evolution, where the prediction becomes more and more accurate, we adaptively adjust the threshold for the reliable-unreliable partition. Experimental results on various benchmarks and training settings demonstrate the superiority of our approach over the state-of-the-art alternatives.
CoDeF: Content Deformation Fields for Temporally Consistent Video ProcessingHao Ouyang, Qiuyu Wang, Yuxi Xiao et al.
We present the content deformation field CoDeF as a new type of video representation, which consists of a canonical content field aggregating the static contents in the entire video and a temporal deformation field recording the transformations from the canonical image (i.e., rendered from the canonical content field) to each individual frame along the time axis. Given a target video, these two fields are jointly optimized to reconstruct it through a carefully tailored rendering pipeline. We advisedly introduce some regularizations into the optimization process, urging the canonical content field to inherit semantics (e.g., the object shape) from the video. With such a design, CoDeF naturally supports lifting image algorithms for video processing, in the sense that one can apply an image algorithm to the canonical image and effortlessly propagate the outcomes to the entire video with the aid of the temporal deformation field. We experimentally show that CoDeF is able to lift image-to-image translation to video-to-video translation and lift keypoint detection to keypoint tracking without any training. More importantly, thanks to our lifting strategy that deploys the algorithms on only one image, we achieve superior cross-frame consistency in processed videos compared to existing video-to-video translation approaches, and even manage to track non-rigid objects like water and smog. Project page can be found at https://qiuyu96.github.io/CoDeF/.
15.3CVSep 20, 2022
Improving GANs with A Dynamic DiscriminatorCeyuan Yang, Yujun Shen, Yinghao Xu et al.
Discriminator plays a vital role in training generative adversarial networks (GANs) via distinguishing real and synthesized samples. While the real data distribution remains the same, the synthesis distribution keeps varying because of the evolving generator, and thus effects a corresponding change to the bi-classification task for the discriminator. We argue that a discriminator with an on-the-fly adjustment on its capacity can better accommodate such a time-varying task. A comprehensive empirical study confirms that the proposed training strategy, termed as DynamicD, improves the synthesis performance without incurring any additional computation cost or training objectives. Two capacity adjusting schemes are developed for training GANs under different data regimes: i) given a sufficient amount of training data, the discriminator benefits from a progressively increased learning capacity, and ii) when the training data is limited, gradually decreasing the layer width mitigates the over-fitting issue of the discriminator. Experiments on both 2D and 3D-aware image synthesis tasks conducted on a range of datasets substantiate the generalizability of our DynamicD as well as its substantial improvement over the baselines. Furthermore, DynamicD is synergistic to other discriminator-improving approaches (including data augmentation, regularizers, and pre-training), and brings continuous performance gain when combined for learning GANs.
28.5CVOct 17, 2023
4K4D: Real-Time 4D View Synthesis at 4K ResolutionZhen Xu, Sida Peng, Haotong Lin et al.
This paper targets high-fidelity and real-time view synthesis of dynamic 3D scenes at 4K resolution. Recently, some methods on dynamic view synthesis have shown impressive rendering quality. However, their speed is still limited when rendering high-resolution images. To overcome this problem, we propose 4K4D, a 4D point cloud representation that supports hardware rasterization and enables unprecedented rendering speed. Our representation is built on a 4D feature grid so that the points are naturally regularized and can be robustly optimized. In addition, we design a novel hybrid appearance model that significantly boosts the rendering quality while preserving efficiency. Moreover, we develop a differentiable depth peeling algorithm to effectively learn the proposed model from RGB videos. Experiments show that our representation can be rendered at over 400 FPS on the DNA-Rendering dataset at 1080p resolution and 80 FPS on the ENeRF-Outdoor dataset at 4K resolution using an RTX 4090 GPU, which is 30x faster than previous methods and achieves the state-of-the-art rendering quality. Our project page is available at https://zju3dv.github.io/4k4d/.
Towards Smooth Video CompositionQihang Zhang, Ceyuan Yang, Yujun Shen et al.
Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite, using generative adversarial networks (GANs). First, towards composing adjacent frames, we show that the alias-free operation for single image generation, together with adequately pre-learned knowledge, brings a smooth frame transition without compromising the per-frame quality. Second, by incorporating the temporal shift module (TSM), originally designed for video understanding, into the discriminator, we manage to advance the generator in synthesizing more consistent dynamics. Third, we develop a novel B-Spline based motion representation to ensure temporal smoothness to achieve infinite-length video generation. It can go beyond the frame number used in training. A low-rank temporal modulation is also proposed to alleviate repeating contents for long video generation. We evaluate our approach on various datasets and show substantial improvements over video generation baselines. Code and models will be publicly available at https://genforce.github.io/StyleSV.
8.4CVJul 27, 2023
Regularized Mask Tuning: Uncovering Hidden Knowledge in Pre-trained Vision-Language ModelsKecheng Zheng, Wei Wu, Ruili Feng et al.
Prompt tuning and adapter tuning have shown great potential in transferring pre-trained vision-language models (VLMs) to various downstream tasks. In this work, we design a new type of tuning method, termed as regularized mask tuning, which masks the network parameters through a learnable selection. Inspired by neural pathways, we argue that the knowledge required by a downstream task already exists in the pre-trained weights but just gets concealed in the upstream pre-training stage. To bring the useful knowledge back into light, we first identify a set of parameters that are important to a given downstream task, then attach a binary mask to each parameter, and finally optimize these masks on the downstream data with the parameters frozen. When updating the mask, we introduce a novel gradient dropout strategy to regularize the parameter selection, in order to prevent the model from forgetting old knowledge and overfitting the downstream data. Experimental results on 11 datasets demonstrate the consistent superiority of our method over previous alternatives. It is noteworthy that we manage to deliver 18.73% performance improvement compared to the zero-shot CLIP via masking an average of only 2.56% parameters. Furthermore, our method is synergistic with most existing parameter-efficient tuning methods and can boost the performance on top of them. Project page can be found here (https://wuw2019.github.io/R-AMT/).
6.8CVSep 25, 2023
In-Domain GAN Inversion for Faithful Reconstruction and EditabilityJiapeng Zhu, Yujun Shen, Yinghao Xu et al.
Generative Adversarial Networks (GANs) have significantly advanced image synthesis through mapping randomly sampled latent codes to high-fidelity synthesized images. However, applying well-trained GANs to real image editing remains challenging. A common solution is to find an approximate latent code that can adequately recover the input image to edit, which is also known as GAN inversion. To invert a GAN model, prior works typically focus on reconstructing the target image at the pixel level, yet few studies are conducted on whether the inverted result can well support manipulation at the semantic level. This work fills in this gap by proposing in-domain GAN inversion, which consists of a domain-guided encoder and a domain-regularized optimizer, to regularize the inverted code in the native latent space of the pre-trained GAN model. In this way, we manage to sufficiently reuse the knowledge learned by GANs for image reconstruction, facilitating a wide range of editing applications without any retraining. We further make comprehensive analyses on the effects of the encoder structure, the starting inversion point, as well as the inversion parameter space, and observe the trade-off between the reconstruction quality and the editing property. Such a trade-off sheds light on how a GAN model represents an image with various semantics encoded in the learned latent distribution. Code, models, and demo are available at the project page: https://genforce.github.io/idinvert/.
13.0LGNov 29, 2022
Dimensionality-Varying Diffusion ProcessHan Zhang, Ruili Feng, Zhantao Yang et al.
Diffusion models, which learn to reverse a signal destruction process to generate new data, typically require the signal at each step to have the same dimension. We argue that, considering the spatial redundancy in image signals, there is no need to maintain a high dimensionality in the evolution process, especially in the early generation phase. To this end, we make a theoretical generalization of the forward diffusion process via signal decomposition. Concretely, we manage to decompose an image into multiple orthogonal components and control the attenuation of each component when perturbing the image. That way, along with the noise strength increasing, we are able to diminish those inconsequential components and thus use a lower-dimensional signal to represent the source, barely losing information. Such a reformulation allows to vary dimensions in both training and inference of diffusion models. Extensive experiments on a range of datasets suggest that our approach substantially reduces the computational cost and achieves on-par or even better synthesis performance compared to baseline methods. We also show that our strategy facilitates high-resolution image synthesis and improves FID of diffusion model trained on FFHQ at $1024\times1024$ resolution from 52.40 to 10.46. Code and models will be made publicly available.
9.1CVJun 4, 2023
Using Unreliable Pseudo-Labels for Label-Efficient Semantic SegmentationHaochen Wang, Yuchao Wang, Yujun Shen et al.
The crux of label-efficient semantic segmentation is to produce high-quality pseudo-labels to leverage a large amount of unlabeled or weakly labeled data. A common practice is to select the highly confident predictions as the pseudo-ground-truths for each pixel, but it leads to a problem that most pixels may be left unused due to their unreliability. However, we argue that every pixel matters to the model training, even those unreliable and ambiguous pixels. Intuitively, an unreliable prediction may get confused among the top classes, however, it should be confident about the pixel not belonging to the remaining classes. Hence, such a pixel can be convincingly treated as a negative key to those most unlikely categories. Therefore, we develop an effective pipeline to make sufficient use of unlabeled data. Concretely, we separate reliable and unreliable pixels via the entropy of predictions, push each unreliable pixel to a category-wise queue that consists of negative keys, and manage to train the model with all candidate pixels. Considering the training evolution, we adaptively adjust the threshold for the reliable-unreliable partition. Experimental results on various benchmarks and training settings demonstrate the superiority of our approach over the state-of-the-art alternatives.
High-fidelity GAN Inversion with Padding SpaceQingyan Bai, Yinghao Xu, Jiapeng Zhu et al.
Inverting a Generative Adversarial Network (GAN) facilitates a wide range of image editing tasks using pre-trained generators. Existing methods typically employ the latent space of GANs as the inversion space yet observe the insufficient recovery of spatial details. In this work, we propose to involve the padding space of the generator to complement the latent space with spatial information. Concretely, we replace the constant padding (e.g., usually zeros) used in convolution layers with some instance-aware coefficients. In this way, the inductive bias assumed in the pre-trained model can be appropriately adapted to fit each individual image. Through learning a carefully designed encoder, we manage to improve the inversion quality both qualitatively and quantitatively, outperforming existing alternatives. We then demonstrate that such a space extension barely affects the native GAN manifold, hence we can still reuse the prior knowledge learned by GANs for various downstream applications. Beyond the editing tasks explored in prior arts, our approach allows a more flexible image manipulation, such as the separate control of face contour and facial details, and enables a novel editing manner where users can customize their own manipulations highly efficiently.
Balancing Logit Variation for Long-tailed Semantic SegmentationYuchao Wang, Jingjing Fei, Haochen Wang et al.
Semantic segmentation usually suffers from a long-tail data distribution. Due to the imbalanced number of samples across categories, the features of those tail classes may get squeezed into a narrow area in the feature space. Towards a balanced feature distribution, we introduce category-wise variation into the network predictions in the training phase such that an instance is no longer projected to a feature point, but a small region instead. Such a perturbation is highly dependent on the category scale, which appears as assigning smaller variation to head classes and larger variation to tail classes. In this way, we manage to close the gap between the feature areas of different categories, resulting in a more balanced representation. It is noteworthy that the introduced variation is discarded at the inference stage to facilitate a confident prediction. Although with an embarrassingly simple implementation, our method manifests itself in strong generalizability to various datasets and task settings. Extensive experiments suggest that our plug-in design lends itself well to a range of state-of-the-art approaches and boosts the performance on top of them.
Learning from Future: A Novel Self-Training Framework for Semantic SegmentationYe Du, Yujun Shen, Haochen Wang et al.
Self-training has shown great potential in semi-supervised learning. Its core idea is to use the model learned on labeled data to generate pseudo-labels for unlabeled samples, and in turn teach itself. To obtain valid supervision, active attempts typically employ a momentum teacher for pseudo-label prediction yet observe the confirmation bias issue, where the incorrect predictions may provide wrong supervision signals and get accumulated in the training process. The primary cause of such a drawback is that the prevailing self-training framework acts as guiding the current state with previous knowledge, because the teacher is updated with the past student only. To alleviate this problem, we propose a novel self-training strategy, which allows the model to learn from the future. Concretely, at each training step, we first virtually optimize the student (i.e., caching the gradients without applying them to the model weights), then update the teacher with the virtual future student, and finally ask the teacher to produce pseudo-labels for the current student as the guidance. In this way, we manage to improve the quality of pseudo-labels and thus boost the performance. We also develop two variants of our future-self-training (FST) framework through peeping at the future both deeply (FST-D) and widely (FST-W). Taking the tasks of unsupervised domain adaptive semantic segmentation and semi-supervised semantic segmentation as the instances, we experimentally demonstrate the effectiveness and superiority of our approach under a wide range of settings. Code will be made publicly available.
Towards More Accurate Diffusion Model Acceleration with A Timestep TunerMengfei Xia, Yujun Shen, Changsong Lei et al.
A diffusion model, which is formulated to produce an image using thousands of denoising steps, usually suffers from a slow inference speed. Existing acceleration algorithms simplify the sampling by skipping most steps yet exhibit considerable performance degradation. By viewing the generation of diffusion models as a discretized integral process, we argue that the quality drop is partly caused by applying an inaccurate integral direction to a timestep interval. To rectify this issue, we propose a \textbf{timestep tuner} that helps find a more accurate integral direction for a particular interval at the minimum cost. Specifically, at each denoising step, we replace the original parameterization by conditioning the network on a new timestep, enforcing the sampling distribution towards the real one. Extensive experiments show that our plug-in design can be trained efficiently and boost the inference performance of various state-of-the-art acceleration methods, especially when there are few denoising steps. For example, when using 10 denoising steps on LSUN Bedroom dataset, we improve the FID of DDIM from 9.65 to 6.07, simply by adopting our method for a more appropriate set of timesteps. Code is available at \href{https://github.com/THU-LYJ-Lab/time-tuner}{https://github.com/THU-LYJ-Lab/time-tuner}.
12.6CVJan 11, 2023
LinkGAN: Linking GAN Latents to Pixels for Controllable Image SynthesisJiapeng Zhu, Ceyuan Yang, Yujun Shen et al.
This work presents an easy-to-use regularizer for GAN training, which helps explicitly link some axes of the latent space to a set of pixels in the synthesized image. Establishing such a connection facilitates a more convenient local control of GAN generation, where users can alter the image content only within a spatial area simply by partially resampling the latent code. Experimental results confirm four appealing properties of our regularizer, which we call LinkGAN. (1) The latent-pixel linkage is applicable to either a fixed region (\textit{i.e.}, same for all instances) or a particular semantic category (i.e., varying across instances), like the sky. (2) Two or multiple regions can be independently linked to different latent axes, which further supports joint control. (3) Our regularizer can improve the spatial controllability of both 2D and 3D-aware GAN models, barely sacrificing the synthesis performance. (4) The models trained with our regularizer are compatible with GAN inversion techniques and maintain editability on real images.
14.1CVJan 18, 2023
Learning 3D-aware Image Synthesis with Unknown Pose DistributionZifan Shi, Yujun Shen, Yinghao Xu et al.
Existing methods for 3D-aware image synthesis largely depend on the 3D pose distribution pre-estimated on the training set. An inaccurate estimation may mislead the model into learning faulty geometry. This work proposes PoF3D that frees generative radiance fields from the requirements of 3D pose priors. We first equip the generator with an efficient pose learner, which is able to infer a pose from a latent code, to approximate the underlying true pose distribution automatically. We then assign the discriminator a task to learn pose distribution under the supervision of the generator and to differentiate real and synthesized images with the predicted pose as the condition. The pose-free generator and the pose-aware discriminator are jointly trained in an adversarial manner. Extensive results on a couple of datasets confirm that the performance of our approach, regarding both image quality and geometry quality, is on par with state of the art. To our best knowledge, PoF3D demonstrates the feasibility of learning high-quality 3D-aware image synthesis without using 3D pose priors for the first time.
9.8CVApr 4, 2023
Revisiting the Evaluation of Image Synthesis with GANsMengping Yang, Ceyuan Yang, Yichi Zhang et al.
A good metric, which promises a reliable comparison between solutions, is essential for any well-defined task. Unlike most vision tasks that have per-sample ground-truth, image synthesis tasks target generating unseen data and hence are usually evaluated through a distributional distance between one set of real samples and another set of generated samples. This study presents an empirical investigation into the evaluation of synthesis performance, with generative adversarial networks (GANs) as a representative of generative models. In particular, we make in-depth analyses of various factors, including how to represent a data point in the representation space, how to calculate a fair distance using selected samples, and how many instances to use from each set. Extensive experiments conducted on multiple datasets and settings reveal several important findings. Firstly, a group of models that include both CNN-based and ViT-based architectures serve as reliable and robust feature extractors for measurement evaluation. Secondly, Centered Kernel Alignment (CKA) provides a better comparison across various extractors and hierarchical layers in one model. Finally, CKA is more sample-efficient and enjoys better agreement with human judgment in characterizing the similarity between two internal data correlations. These findings contribute to the development of a new measurement system, which enables a consistent and reliable re-evaluation of current state-of-the-art generative models.
12.7CVSep 30, 2022
Improving 3D-aware Image Synthesis with A Geometry-aware DiscriminatorZifan Shi, Yinghao Xu, Yujun Shen et al.
3D-aware image synthesis aims at learning a generative model that can render photo-realistic 2D images while capturing decent underlying 3D shapes. A popular solution is to adopt the generative adversarial network (GAN) and replace the generator with a 3D renderer, where volume rendering with neural radiance field (NeRF) is commonly used. Despite the advancement of synthesis quality, existing methods fail to obtain moderate 3D shapes. We argue that, considering the two-player game in the formulation of GANs, only making the generator 3D-aware is not enough. In other words, displacing the generative mechanism only offers the capability, but not the guarantee, of producing 3D-aware images, because the supervision of the generator primarily comes from the discriminator. To address this issue, we propose GeoD through learning a geometry-aware discriminator to improve 3D-aware GANs. Concretely, besides differentiating real and fake samples from the 2D image space, the discriminator is additionally asked to derive the geometry information from the inputs, which is then applied as the guidance of the generator. Such a simple yet effective design facilitates learning substantially more accurate 3D shapes. Extensive experiments on various generator architectures and training datasets verify the superiority of GeoD over state-of-the-art alternatives. Moreover, our approach is registered as a general framework such that a more capable discriminator (i.e., with a third task of novel view synthesis beyond domain classification and geometry extraction) can further assist the generator with a better multi-view consistency.
11.0CVFeb 14, 2023
UKnow: A Unified Knowledge Protocol with Multimodal Knowledge Graph Datasets for Reasoning and Vision-Language Pre-TrainingBiao Gong, Shuai Tan, Yutong Feng et al.
This work presents a unified knowledge protocol, called UKnow, which facilitates knowledge-based studies from the perspective of data. Particularly focusing on visual and linguistic modalities, we categorize data knowledge into five unit types, namely, in-image, in-text, cross-image, cross-text, and image-text, and set up an efficient pipeline to help construct the multimodal knowledge graph from any data collection. Thanks to the logical information naturally contained in knowledge graph, organizing datasets under UKnow format opens up more possibilities of data usage compared to the commonly used image-text pairs. Following UKnow protocol, we collect, from public international news, a large-scale multimodal knowledge graph dataset that consists of 1,388,568 nodes (with 571,791 vision-related ones) and 3,673,817 triplets. The dataset is also annotated with rich event tags, including 11 coarse labels and 9,185 fine labels. Experiments on 4 benchmarks demonstrate the potential of UKnow in supporting common-sense reasoning and boosting vision-language pre-training with a single dataset, benefiting from its unified form of knowledge organization. See Appendix to download the dataset.
3.9CVJan 20, 2023
Spatial Steerability of GANs via Self-Supervision from DiscriminatorJianyuan Wang, Lalit Bhagat, Ceyuan Yang et al.
Generative models make huge progress to the photorealistic image synthesis in recent years. To enable human to steer the image generation process and customize the output, many works explore the interpretable dimensions of the latent space in GANs. Existing methods edit the attributes of the output image such as orientation or color scheme by varying the latent code along certain directions. However, these methods usually require additional human annotations for each pretrained model, and they mostly focus on editing global attributes. In this work, we propose a self-supervised approach to improve the spatial steerability of GANs without searching for steerable directions in the latent space or requiring extra annotations. Specifically, we design randomly sampled Gaussian heatmaps to be encoded into the intermediate layers of generative models as spatial inductive bias. Along with training the GAN model from scratch, these heatmaps are being aligned with the emerging attention of the GAN's discriminator in a self-supervised learning manner. During inference, users can interact with the spatial heatmaps in an intuitive manner, enabling them to edit the output image by adjusting the scene layout, moving, or removing objects. Moreover, we incorporate DragGAN into our framework, which facilitates fine-grained manipulation within a reasonable time and supports a coarse-to-fine editing process. Extensive experiments show that the proposed method not only enables spatial editing over human faces, animal faces, outdoor scenes, and complicated multi-object indoor scenes but also brings improvement in synthesis quality. Code, models, and demo video are available at https://genforce.github.io/SpatialGAN/.
3.9CVJan 12, 2023
GH-Feat: Learning Versatile Generative Hierarchical Features from GANsYinghao Xu, Yujun Shen, Jiapeng Zhu et al.
Recent years witness the tremendous success of generative adversarial networks (GANs) in synthesizing photo-realistic images. GAN generator learns to compose realistic images and reproduce the real data distribution. Through that, a hierarchical visual feature with multi-level semantics spontaneously emerges. In this work we investigate that such a generative feature learned from image synthesis exhibits great potentials in solving a wide range of computer vision tasks, including both generative ones and more importantly discriminative ones. We first train an encoder by considering the pretrained StyleGAN generator as a learned loss function. The visual features produced by our encoder, termed as Generative Hierarchical Features (GH-Feat), highly align with the layer-wise GAN representations, and hence describe the input image adequately from the reconstruction perspective. Extensive experiments support the versatile transferability of GH-Feat across a range of applications, such as image editing, image processing, image harmonization, face verification, landmark detection, layout prediction, image retrieval, etc. We further show that, through a proper spatial expansion, our developed GH-Feat can also facilitate fine-grained semantic segmentation using only a few annotations. Both qualitative and quantitative results demonstrate the appealing performance of GH-Feat.
Exploring Sparse MoE in GANs for Text-conditioned Image SynthesisJiapeng Zhu, Ceyuan Yang, Kecheng Zheng et al.
Due to the difficulty in scaling up, generative adversarial networks (GANs) seem to be falling from grace on the task of text-conditioned image synthesis. Sparsely-activated mixture-of-experts (MoE) has recently been demonstrated as a valid solution to training large-scale models with limited computational resources. Inspired by such a philosophy, we present Aurora, a GAN-based text-to-image generator that employs a collection of experts to learn feature processing, together with a sparse router to help select the most suitable expert for each feature point. To faithfully decode the sampling stochasticity and the text condition to the final synthesis, our router adaptively makes its decision by taking into account the text-integrated global latent code. At 64x64 image resolution, our model trained on LAION2B-en and COYO-700M achieves 6.2 zero-shot FID on MS COCO. We release the code and checkpoints to facilitate the community for further development.
GLeaD: Improving GANs with A Generator-Leading TaskQingyan Bai, Ceyuan Yang, Yinghao Xu et al.
Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement.
2.8CVMar 13, 2023
ViM: Vision Middleware for Unified Downstream TransferringYutong Feng, Biao Gong, Jianwen Jiang et al.
Foundation models are pre-trained on massive data and transferred to downstream tasks via fine-tuning. This work presents Vision Middleware (ViM), a new learning paradigm that targets unified transferring from a single foundation model to a variety of downstream tasks. ViM consists of a zoo of lightweight plug-in modules, each of which is independently learned on a midstream dataset with a shared frozen backbone. Downstream tasks can then benefit from an adequate aggregation of the module zoo thanks to the rich knowledge inherited from midstream tasks. There are three major advantages of such a design. From the efficiency aspect, the upstream backbone can be trained only once and reused for all downstream tasks without tuning. From the scalability aspect, we can easily append additional modules to ViM with no influence on existing modules. From the performance aspect, ViM can include as many midstream tasks as possible, narrowing the task gap between upstream and downstream. Considering these benefits, we believe that ViM, which the community could maintain and develop together, would serve as a powerful tool to assist foundation models.
Deep Generative Models on 3D Representations: A SurveyZifan Shi, Sida Peng, Yinghao Xu et al.
Generative models aim to learn the distribution of observed data by generating new instances. With the advent of neural networks, deep generative models, including variational autoencoders (VAEs), generative adversarial networks (GANs), and diffusion models (DMs), have progressed remarkably in synthesizing 2D images. Recently, researchers started to shift focus from 2D to 3D space, considering that 3D data is more closely aligned with our physical world and holds immense practical potential. However, unlike 2D images, which possess an inherent and efficient representation (\textit{i.e.}, a pixel grid), representing 3D data poses significantly greater challenges. Ideally, a robust 3D representation should be capable of accurately modeling complex shapes and appearances while being highly efficient in handling high-resolution data with high processing speeds and low memory requirements. Regrettably, existing 3D representations, such as point clouds, meshes, and neural fields, often fail to satisfy all of these requirements simultaneously. In this survey, we thoroughly review the ongoing developments of 3D generative models, including methods that employ 2D and 3D supervision. Our analysis centers on generative models, with a particular focus on the representations utilized in this context. We believe our survey will help the community to track the field's evolution and to spark innovative ideas to propel progress towards solving this challenging task.
1.8LGNov 21, 2022
Neural Dependencies Emerging from Learning Massive CategoriesRuili Feng, Kecheng Zheng, Kai Zhu et al.
This work presents two astonishing findings on neural networks learned for large-scale image classification. 1) Given a well-trained model, the logits predicted for some category can be directly obtained by linearly combining the predictions of a few other categories, which we call \textbf{neural dependency}. 2) Neural dependencies exist not only within a single model, but even between two independently learned models, regardless of their architectures. Towards a theoretical analysis of such phenomena, we demonstrate that identifying neural dependencies is equivalent to solving the Covariance Lasso (CovLasso) regression problem proposed in this paper. Through investigating the properties of the problem solution, we confirm that neural dependency is guaranteed by a redundant logit covariance matrix, which condition is easily met given massive categories, and that neural dependency is highly sparse, implying that one category correlates to only a few others. We further empirically show the potential of neural dependencies in understanding internal data correlations, generalizing models to unseen categories, and improving model robustness with a dependency-derived regularizer. Code for this work will be made publicly available.
28.3CVNov 28, 2023
Ranni: Taming Text-to-Image Diffusion for Accurate Instruction FollowingYutong Feng, Biao Gong, Di Chen et al.
Existing text-to-image (T2I) diffusion models usually struggle in interpreting complex prompts, especially those with quantity, object-attribute binding, and multi-subject descriptions. In this work, we introduce a semantic panel as the middleware in decoding texts to images, supporting the generator to better follow instructions. The panel is obtained through arranging the visual concepts parsed from the input text by the aid of large language models, and then injected into the denoising network as a detailed control signal to complement the text condition. To facilitate text-to-panel learning, we come up with a carefully designed semantic formatting protocol, accompanied by a fully-automatic data preparation pipeline. Thanks to such a design, our approach, which we call Ranni, manages to enhance a pre-trained T2I generator regarding its textual controllability. More importantly, the introduction of the generative middleware brings a more convenient form of interaction (i.e., directly adjusting the elements in the panel or using language instructions) and further allows users to finely customize their generation, based on which we develop a practical system and showcase its potential in continuous generation and chatting-based editing. Our project page is at https://ranni-t2i.github.io/Ranni.
2.8CVAug 29, 2023
Learning Modulated Transformation in GANsCeyuan Yang, Qihang Zhang, Yinghao Xu et al.
The success of style-based generators largely benefits from style modulation, which helps take care of the cross-instance variation within data. However, the instance-wise stochasticity is typically introduced via regular convolution, where kernels interact with features at some fixed locations, limiting its capacity for modeling geometric variation. To alleviate this problem, we equip the generator in generative adversarial networks (GANs) with a plug-and-play module, termed as modulated transformation module (MTM). This module predicts spatial offsets under the control of latent codes, based on which the convolution operation can be applied at variable locations for different instances, and hence offers the model an additional degree of freedom to handle geometry deformation. Extensive experiments suggest that our approach can be faithfully generalized to various generative tasks, including image generation, 3D-aware image synthesis, and video generation, and get compatible with state-of-the-art frameworks without any hyper-parameter tuning. It is noteworthy that, towards human generation on the challenging TaiChi dataset, we improve the FID of StyleGAN3 from 21.36 to 13.60, demonstrating the efficacy of learning modulated geometry transformation.
2.6CVMar 21, 2022
Interpreting Class Conditional GANs with Channel AwarenessYingqing He, Zhiyi Zhang, Jiapeng Zhu et al.
Understanding the mechanism of generative adversarial networks (GANs) helps us better use GANs for downstream applications. Existing efforts mainly target interpreting unconditional models, leaving it less explored how a conditional GAN learns to render images regarding various categories. This work fills in this gap by investigating how a class conditional generator unifies the synthesis of multiple classes. For this purpose, we dive into the widely used class-conditional batch normalization (CCBN), and observe that each feature channel is activated at varying degrees given different categorical embeddings. To describe such a phenomenon, we propose channel awareness, which quantitatively characterizes how a single channel contributes to the final synthesis. Extensive evaluations and analyses on the BigGAN model pre-trained on ImageNet reveal that only a subset of channels is primarily responsible for the generation of a particular category, similar categories (e.g., cat and dog) usually get related to some same channels, and some channels turn out to share information across all classes. For good measure, our algorithm enables several novel applications with conditional GANs. Concretely, we achieve (1) versatile image editing via simply altering a single channel and manage to (2) harmoniously hybridize two different classes. We further verify that the proposed channel awareness shows promising potential in (3) segmenting the synthesized image and (4) evaluating the category-wise synthesis performance.
18.4CVOct 30, 2023
Res-Tuning: A Flexible and Efficient Tuning Paradigm via Unbinding Tuner from BackboneZeyinzi Jiang, Chaojie Mao, Ziyuan Huang et al.
Parameter-efficient tuning has become a trend in transferring large-scale foundation models to downstream applications. Existing methods typically embed some light-weight tuners into the backbone, where both the design and the learning of the tuners are highly dependent on the base model. This work offers a new tuning paradigm, dubbed Res-Tuning, which intentionally unbinds tuners from the backbone. With both theoretical and empirical evidence, we show that popular tuning approaches have their equivalent counterparts under our unbinding formulation, and hence can be integrated into our framework effortlessly. Thanks to the structural disentanglement, we manage to free the design of tuners from the network architecture, facilitating flexible combination of various tuning strategies. We further propose a memory-efficient variant of Res-Tuning, where the bypass i.e., formed by a sequence of tuners) is effectively detached from the main branch, such that the gradients are back-propagated only to the tuners but not to the backbone. Such a detachment also allows one-time backbone forward for multi-task inference. Extensive experiments on both discriminative and generative tasks demonstrate the superiority of our method over existing alternatives from the perspectives of efficacy and efficiency. Project page: $\href{https://res-tuning.github.io/}{\textit{https://res-tuning.github.io/}}$.
LeviTor: 3D Trajectory Oriented Image-to-Video SynthesisHanlin Wang, Hao Ouyang, Qiuyu Wang et al.
The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Our code is available at: https://github.com/ant-research/LeviTor.
20.9CVDec 24, 2024Code
DepthLab: From Partial to CompleteZhiheng Liu, Ka Leong Cheng, Qiuyu Wang et al.
Missing values remain a common challenge for depth data across its wide range of applications, stemming from various causes like incomplete data acquisition and perspective alteration. This work bridges this gap with DepthLab, a foundation depth inpainting model powered by image diffusion priors. Our model features two notable strengths: (1) it demonstrates resilience to depth-deficient regions, providing reliable completion for both continuous areas and isolated points, and (2) it faithfully preserves scale consistency with the conditioned known depth when filling in missing values. Drawing on these advantages, our approach proves its worth in various downstream tasks, including 3D scene inpainting, text-to-3D scene generation, sparse-view reconstruction with DUST3R, and LiDAR depth completion, exceeding current solutions in both numerical performance and visual quality. Our project page with source code is available at https://johanan528.github.io/depthlab_web/.
17.3CVDec 18, 2024Code
AniDoc: Animation Creation Made EasierYihao Meng, Hao Ouyang, Hanlin Wang et al.
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, AniDoc emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. Our code is available at: https://yihao-meng.github.io/AniDoc_demo.
EnvGS: Modeling View-Dependent Appearance with Environment GaussianTao Xie, Xi Chen, Zhen Xu et al.
Reconstructing complex reflections in real-world scenes from 2D images is essential for achieving photorealistic novel view synthesis. Existing methods that utilize environment maps to model reflections from distant lighting often struggle with high-frequency reflection details and fail to account for near-field reflections. In this work, we introduce EnvGS, a novel approach that employs a set of Gaussian primitives as an explicit 3D representation for capturing reflections of environments. These environment Gaussian primitives are incorporated with base Gaussian primitives to model the appearance of the whole scene. To efficiently render these environment Gaussian primitives, we developed a ray-tracing-based renderer that leverages the GPU's RT core for fast rendering. This allows us to jointly optimize our model for high-quality reconstruction while maintaining real-time rendering speeds. Results from multiple real-world and synthetic datasets demonstrate that our method produces significantly more detailed reflections, achieving the best rendering quality in real-time novel view synthesis. The code is available at https://zju3dv.github.io/envgs.
Rectified Diffusion Guidance for Conditional GenerationMengfei Xia, Nan Xue, Yujun Shen et al.
Classifier-Free Guidance (CFG), which combines the conditional and unconditional score functions with two coefficients summing to one, serves as a practical technique for diffusion model sampling. Theoretically, however, denoising with CFG \textit{cannot} be expressed as a reciprocal diffusion process, which may consequently leave some hidden risks during use. In this work, we revisit the theory behind CFG and rigorously confirm that the improper configuration of the combination coefficients (\textit{i.e.}, the widely used summing-to-one version) brings about expectation shift of the generative distribution. To rectify this issue, we propose ReCFG with a relaxation on the guidance coefficients such that denoising with \method strictly aligns with the diffusion theory. We further show that our approach enjoys a \textbf{\textit{closed-form}} solution given the guidance strength. That way, the rectified coefficients can be readily pre-computed via traversing the observed data, leaving the sampling speed barely affected. Empirical evidence on real-world data demonstrate the compatibility of our post-hoc design with existing state-of-the-art diffusion models, including both class-conditioned ones (\textit{e.g.}, EDM2 on ImageNet) and text-conditioned ones (\textit{e.g.}, SD3 on CC12M), without any retraining. Code is available at \href{https://github.com/thuxmf/recfg}{https://github.com/thuxmf/recfg}.
11.8CVDec 2, 2025
MagicQuillV2: Precise and Interactive Image Editing with Layered Visual CuesZichen Liu, Yue Yu, Hao Ouyang et al.
We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.
15.5CVMay 21, 2025Code
Interspatial Attention for Efficient 4D Human Video GenerationRuizhi Shao, Yinghao Xu, Yujun Shen et al.
Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from poor quality or limited consistency and identity preservation when generating individual or multiple digital humans. In this paper, we introduce a new interspatial attention (ISA) mechanism as a scalable building block for modern diffusion transformer (DiT)--based video generation models. ISA is a new type of cross attention that uses relative positional encodings tailored for the generation of human videos. Leveraging a custom-developed video variation autoencoder, we train a latent ISA-based diffusion model on a large corpus of video data. Our model achieves state-of-the-art performance for 4D human video synthesis, demonstrating remarkable motion consistency and identity preservation while providing precise control of the camera and body poses. Our code and model are publicly released at https://dsaurus.github.io/isa4d/.
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and GenerationYinghao Xu, Zifan Shi, Wang Yifan et al.
We introduce GRM, a large-scale reconstructor capable of recovering a 3D asset from sparse-view images in around 0.1s. GRM is a feed-forward transformer-based model that efficiently incorporates multi-view information to translate the input pixels into pixel-aligned Gaussians, which are unprojected to create a set of densely distributed 3D Gaussians representing a scene. Together, our transformer architecture and the use of 3D Gaussians unlock a scalable and efficient reconstruction framework. Extensive experimental results demonstrate the superiority of our method over alternatives regarding both reconstruction quality and efficiency. We also showcase the potential of GRM in generative tasks, i.e., text-to-3D and image-to-3D, by integrating it with existing multi-view diffusion models. Our project website is at: https://justimyhxu.github.io/projects/grm/.
ScaleLSD: Scalable Deep Line Segment Detection StreamlinedZeran Ke, Bin Tan, Xianwei Zheng et al.
This paper studies the problem of Line Segment Detection (LSD) for the characterization of line geometry in images, with the aim of learning a domain-agnostic robust LSD model that works well for any natural images. With the focus of scalable self-supervised learning of LSD, we revisit and streamline the fundamental designs of (deep and non-deep) LSD approaches to have a high-performing and efficient LSD learner, dubbed as ScaleLSD, for the curation of line geometry at scale from over 10M unlabeled real-world images. Our ScaleLSD works very well to detect much more number of line segments from any natural images even than the pioneered non-deep LSD approach, having a more complete and accurate geometric characterization of images using line segments. Experimentally, our proposed ScaleLSD is comprehensively testified under zero-shot protocols in detection performance, single-view 3D geometry estimation, two-view line segment matching, and multiview 3D line mapping, all with excellent performance obtained. Based on the thorough evaluation, our ScaleLSD is observed to be the first deep approach that outperforms the pioneered non-deep LSD in all aspects we have tested, significantly expanding and reinforcing the versatility of the line geometry of images. Code and Models are available at https://github.com/ant-research/scalelsd
SpatialTracker: Tracking Any 2D Pixels in 3D SpaceYuxi Xiao, Qianqian Wang, Shangzhan Zhang et al.
Recovering dense and long-range pixel motion in videos is a challenging problem. Part of the difficulty arises from the 3D-to-2D projection process, leading to occlusions and discontinuities in the 2D motion domain. While 2D motion can be intricate, we posit that the underlying 3D motion can often be simple and low-dimensional. In this work, we propose to estimate point trajectories in 3D space to mitigate the issues caused by image projection. Our method, named SpatialTracker, lifts 2D pixels to 3D using monocular depth estimators, represents the 3D content of each frame efficiently using a triplane representation, and performs iterative updates using a transformer to estimate 3D trajectories. Tracking in 3D allows us to leverage as-rigid-as-possible (ARAP) constraints while simultaneously learning a rigidity embedding that clusters pixels into different rigid parts. Extensive evaluation shows that our approach achieves state-of-the-art tracking performance both qualitatively and quantitatively, particularly in challenging scenarios such as out-of-plane rotation.
27.6CVOct 23, 2025Code
HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video NarrativesYihao Meng, Hao Ouyang, Yue Yu et al.
State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.