Binzhu Xie

CV
h-index5
7papers
82citations
Novelty35%
AI Score45

7 Papers

21.3CVJun 26, 2023Code
FunQA: Towards Surprising Video Comprehension

Binzhu Xie, Sicheng Zhang, Zitang Zhou et al. · allen-ai

Surprising videos, such as funny clips, creative performances, or visual illusions, attract significant attention. Enjoyment of these videos is not simply a response to visual stimuli; rather, it hinges on the human capacity to understand (and appreciate) commonsense violations depicted in these videos. We introduce FunQA, a challenging video question-answering (QA) dataset specifically designed to evaluate and enhance the depth of video reasoning based on counter-intuitive and fun videos. Unlike most video QA benchmarks which focus on less surprising contexts, e.g., cooking or instructional videos, FunQA covers three previously unexplored types of surprising videos: 1) HumorQA, 2) CreativeQA, and 3) MagicQA. For each subset, we establish rigorous QA tasks designed to assess the model's capability in counter-intuitive timestamp localization, detailed video description, and reasoning around counter-intuitiveness. We also pose higher-level tasks, such as attributing a fitting and vivid title to the video and scoring the video creativity. In total, the FunQA benchmark consists of 312K free-text QA pairs derived from 4.3K video clips, spanning a total of 24 video hours. Moreover, we propose FunMentor, an agent designed for Vision-Language Models (VLMs) that uses multi-turn dialogues to enhance models' understanding of counter-intuitiveness. Extensive experiments with existing VLMs demonstrate the effectiveness of FunMentor and reveal significant performance gaps for the FunQA videos across spatial-temporal reasoning, visual-centered reasoning, and free-text generation.

1.5CVJan 27Code
EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning

Binzhu Xie, Shi Qiu, Sicheng Zhang et al.

Robust 3D hand reconstruction in egocentric vision is challenging due to depth ambiguity, self-occlusion, and complex hand-object interactions. Prior methods mitigate these issues by scaling training data or adding auxiliary cues, but they often struggle in unseen contexts. We present EgoHandICL, the first in-context learning (ICL) framework for 3D hand reconstruction that improves semantic alignment, visual consistency, and robustness under challenging egocentric conditions. EgoHandICL introduces complementary exemplar retrieval guided by vision-language models (VLMs), an ICL-tailored tokenizer for multimodal context, and a masked autoencoder (MAE)-based architecture trained with hand-guided geometric and perceptual objectives. Experiments on ARCTIC and EgoExo4D show consistent gains over state-of-the-art methods. We also demonstrate real-world generalization and improve EgoVLM hand-object interaction reasoning by using reconstructed hands as visual prompts. Code and data: https://github.com/Nicous20/EgoHandICL

25.7CVApr 30, 2024Code
Uncovering What, Why and How: A Comprehensive Benchmark for Causation Understanding of Video Anomaly

Hang Du, Sicheng Zhang, Binzhu Xie et al.

Video anomaly understanding (VAU) aims to automatically comprehend unusual occurrences in videos, thereby enabling various applications such as traffic surveillance and industrial manufacturing. While existing VAU benchmarks primarily concentrate on anomaly detection and localization, our focus is on more practicality, prompting us to raise the following crucial questions: "what anomaly occurred?", "why did it happen?", and "how severe is this abnormal event?". In pursuit of these answers, we present a comprehensive benchmark for Causation Understanding of Video Anomaly (CUVA). Specifically, each instance of the proposed benchmark involves three sets of human annotations to indicate the "what", "why" and "how" of an anomaly, including 1) anomaly type, start and end times, and event descriptions, 2) natural language explanations for the cause of an anomaly, and 3) free text reflecting the effect of the abnormality. In addition, we also introduce MMEval, a novel evaluation metric designed to better align with human preferences for CUVA, facilitating the measurement of existing LLMs in comprehending the underlying cause and corresponding effect of video anomalies. Finally, we propose a novel prompt-based method that can serve as a baseline approach for the challenging CUVA. We conduct extensive experiments to show the superiority of our evaluation metric and the prompt-based approach. Our code and dataset are available at https://github.com/fesvhtr/CUVA.

17.3CVJun 25Code
ReasonCLIP-58M: Visually Grounded Commonsense Reasoning Supervision for CLIP

Sicheng Zhang, Muzammal Naseer, Binzhu Xie et al.

CLIP and its variants are widely adopted visual backbones in multimodal systems, but their pretraining remains dominated by descriptive image-text alignment. As downstream applications increasingly demand visually grounded commonsense inference and compositional reasoning, it remains unclear whether CLIP-style encoders can support such reasoning without architectural changes. To address this, we present ReasonCLIP-58M, a continual pretraining framework that integrates large-scale reasoning supervision into CLIP-style models through our two-stage strategy, which progressively integrates reasoning signals while preserving descriptive alignment, followed by category-structured reasoning supervision. To support this framework, we construct two complementary datasets and a benchmark: ReasonLite-42M, with open-form, visually verifiable reasoning captions; ReasonPro-16M, with category-specific reasoning supervision; and RCLIP-Bench for diagnostic evaluation of visually grounded reasoning. We train a family of ReasonCLIP that improves visually grounded commonsense and compositional reasoning while also enhancing zero-shot retrieval performance. As a drop-in visual encoder for multimodal large language models such as LLaVA-NeXT, ReasonCLIP delivers consistent gains without additional inference cost, demonstrating that structured reasoning supervision enhances the expressive capacity of CLIP-style visual representations. All datasets, models, and training code are available at https://github.com/RISys-Lab/ReasonCLIP.

3.3CLDec 26, 2023Code
DocMSU: A Comprehensive Benchmark for Document-level Multimodal Sarcasm Understanding

Hang Du, Guoshun Nan, Sicheng Zhang et al.

Multimodal Sarcasm Understanding (MSU) has a wide range of applications in the news field such as public opinion analysis and forgery detection. However, existing MSU benchmarks and approaches usually focus on sentence-level MSU. In document-level news, sarcasm clues are sparse or small and are often concealed in long text. Moreover, compared to sentence-level comments like tweets, which mainly focus on only a few trends or hot topics (e.g., sports events), content in the news is considerably diverse. Models created for sentence-level MSU may fail to capture sarcasm clues in document-level news. To fill this gap, we present a comprehensive benchmark for Document-level Multimodal Sarcasm Understanding (DocMSU). Our dataset contains 102,588 pieces of news with text-image pairs, covering 9 diverse topics such as health, business, etc. The proposed large-scale and diverse DocMSU significantly facilitates the research of document-level MSU in real-world scenarios. To take on the new challenges posed by DocMSU, we introduce a fine-grained sarcasm comprehension method to properly align the pixel-level image features with word-level textual features in documents. Experiments demonstrate the effectiveness of our method, showing that it can serve as a baseline approach to the challenging DocMSU. Our code and dataset are available at https://github.com/Dulpy/DocMSU.

16.4CVDec 9, 2024
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects

Shi Qiu, Binzhu Xie, Qixuan Liu et al.

3D Gaussian Splatting (3DGS) has attracted significant attention for its potential to revolutionize 3D representation, rendering, and interaction. Despite the rapid growth of 3DGS research, its direct application to Extended Reality (XR) remains underexplored. Although many studies recognize the potential of 3DGS for XR, few have explicitly focused on or demonstrated its effectiveness within XR environments. In this paper, we aim to synthesize innovations in 3DGS that show specific potential for advancing XR research and development. We conduct a comprehensive review of publicly available 3DGS papers, with a focus on those referencing XR-related concepts. Additionally, we perform an in-depth analysis of innovations explicitly relevant to XR and propose a taxonomy to highlight their significance. Building on these insights, we propose several prospective XR research areas where 3DGS can make promising contributions, yet remain rarely touched. By investigating the intersection of 3DGS and XR, this paper provides a roadmap to push the boundaries of XR using cutting-edge 3DGS techniques.

11.8CVJan 16, 2025
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study

Shi Qiu, Binzhu Xie, Qixuan Liu et al.

3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains underexplored. In this work, we examine three distinct 3DGS-based approaches for virtual environment (VE) creation, leveraging their unique strengths for efficient and visually compelling scene representation. By conducting a comparable study, we evaluate the feasibility of 3DGS in creating immersive VEs, identify its limitations in XR applications, and discuss future research and development opportunities.