Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
This work addresses the practical effectiveness of 3DGS for virtual environment creation in XR applications, which is incremental as it builds on existing techniques.
The study tackled the problem of evaluating 3D Gaussian Splatting (3DGS) for creating virtual environments in extended reality (XR) by comparing three distinct 3DGS-based approaches, resulting in an assessment of feasibility, identification of limitations, and discussion of future opportunities without concrete numerical results.
3D Gaussian Splatting (3DGS) has recently emerged as an innovative and efficient 3D representation technique. While its potential for extended reality (XR) applications is frequently highlighted, its practical effectiveness remains underexplored. In this work, we examine three distinct 3DGS-based approaches for virtual environment (VE) creation, leveraging their unique strengths for efficient and visually compelling scene representation. By conducting a comparable study, we evaluate the feasibility of 3DGS in creating immersive VEs, identify its limitations in XR applications, and discuss future research and development opportunities.