SIHCApr 17, 2012

Collective Creativity: Where we are and where we might go

arXiv:1204.3890v141 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the social aspects of creativity for researchers and designers of collective systems, but it is incremental as it reviews and categorizes existing research.

The paper examines collective creativity systems, analyzing tasks and outputs across games, contests, and networks, and suggests improvements and new constructions for such systems.

Creativity is individual, and it is social. The social aspects of creativity have become of increasing interest as systems have emerged that mobilize large numbers of people to engage in creative tasks. We examine research related to collective intelligence and differentiate work on collective creativity from other collective activities by analyzing systems with respect to the tasks that are performed and the outputs that result. Three types of systems are discussed: games, contests and networks. We conclude by suggesting how systems that generate collective creativity can be improved and how new systems might be constructed.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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