AIHCOct 11, 2016

PCG-Based Game Design Patterns

arXiv:1610.03138v18 citations
Originality Synthesis-oriented
AI Analysis

This addresses the problem of low player engagement with generative systems in games, offering a design framework for game developers, but it is incremental as it builds on existing AI-based game ideas.

The paper defines 'PCG-based games' as a concept building on AI-based games, proposing a design methodology and case studies to encourage player interaction with generative software, with results including example designs and lessons from development.

People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an AI-based game. We look at existing examples of games which foreground their AI, put forward a methodology for designing PCG-based games, describe some example case study designs for PCG-based games, and describe lessons learned during this process of sketching and developing ideas.

Code Implementations1 repo
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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