ROOct 11, 2016

Learning Feedback Terms for Reactive Planning and Control

arXiv:1610.03557v243 citations
AI Analysis

This work addresses the need for reactive motion planning in robotics for human environments, but it is incremental as it builds on existing methods like DMPs and neural networks.

The paper tackles the problem of enabling robots to react to dynamic human environments by learning a reactive modification term for movement plans, using dynamic movement primitives and neural networks from human demonstrations, and demonstrates effectiveness on an anthropomorphic robotic system for obstacle avoidance.

With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through replanning, e.g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response to sensory events. In this paper, we investigate how to use machine learning to add reactivity to a previously learned nominal skilled behavior. We approach this by learning a reactive modification term for movement plans represented by nonlinear differential equations. In particular, we use dynamic movement primitives (DMPs) to represent a skill and a neural network to learn a reactive policy from human demonstrations. We use the well explored domain of obstacle avoidance for robot manipulation as a test bed. Our approach demonstrates how a neural network can be combined with physical insights to ensure robust behavior across different obstacle settings and movement durations. Evaluations on an anthropomorphic robotic system demonstrate the effectiveness of our work.

Foundations

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