Stefan Schaal

RO
h-index92
68papers
5,065citations
Novelty48%
AI Score40

68 Papers

ROJul 18, 2023
Multi-Stage Cable Routing through Hierarchical Imitation Learning

Jianlan Luo, Charles Xu, Xinyang Geng et al. · stanford

We study the problem of learning to perform multi-stage robotic manipulation tasks, with applications to cable routing, where the robot must route a cable through a series of clips. This setting presents challenges representative of complex multi-stage robotic manipulation scenarios: handling deformable objects, closing the loop on visual perception, and handling extended behaviors consisting of multiple steps that must be executed successfully to complete the entire task. In such settings, learning individual primitives for each stage that succeed with a high enough rate to perform a complete temporally extended task is impractical: if each stage must be completed successfully and has a non-negligible probability of failure, the likelihood of successful completion of the entire task becomes negligible. Therefore, successful controllers for such multi-stage tasks must be able to recover from failure and compensate for imperfections in low-level controllers by smartly choosing which controllers to trigger at any given time, retrying, or taking corrective action as needed. To this end, we describe an imitation learning system that uses vision-based policies trained from demonstrations at both the lower (motor control) and the upper (sequencing) level, present a system for instantiating this method to learn the cable routing task, and perform evaluations showing great performance in generalizing to very challenging clip placement variations. Supplementary videos, datasets, and code can be found at https://sites.google.com/view/cablerouting.

ROOct 1, 2022
Zero-Shot Policy Transfer with Disentangled Task Representation of Meta-Reinforcement Learning

Zheng Wu, Yichen Xie, Wenzhao Lian et al.

Humans are capable of abstracting various tasks as different combinations of multiple attributes. This perspective of compositionality is vital for human rapid learning and adaption since previous experiences from related tasks can be combined to generalize across novel compositional settings. In this work, we aim to achieve zero-shot policy generalization of Reinforcement Learning (RL) agents by leveraging the task compositionality. Our proposed method is a meta- RL algorithm with disentangled task representation, explicitly encoding different aspects of the tasks. Policy generalization is then performed by inferring unseen compositional task representations via the obtained disentanglement without extra exploration. The evaluation is conducted on three simulated tasks and a challenging real-world robotic insertion task. Experimental results demonstrate that our proposed method achieves policy generalization to unseen compositional tasks in a zero-shot manner.

ROMay 17, 2022
Detection and Physical Interaction with Deformable Linear Objects

Azarakhsh Keipour, Mohammadreza Mousaei, Maryam Bandari et al.

Deformable linear objects (e.g., cables, ropes, and threads) commonly appear in our everyday lives. However, perception of these objects and the study of physical interaction with them is still a growing area. There have already been successful methods to model and track deformable linear objects. However, the number of methods that can automatically extract the initial conditions in non-trivial situations for these methods has been limited, and they have been introduced to the community only recently. On the other hand, while physical interaction with these objects has been done with ground manipulators, there have not been any studies on physical interaction and manipulation of the deformable linear object with aerial robots. This workshop describes our recent work on detecting deformable linear objects, which uses the segmentation output of the existing methods to provide the initialization required by the tracking methods automatically. It works with crossings and can fill the gaps and occlusions in the segmentation and output the model desirable for physical interaction and simulation. Then we present our work on using the method for tasks such as routing and manipulation with the ground and aerial robots. We discuss our feasibility analysis on extending the physical interaction with these objects to aerial manipulation applications.

ROAug 13, 2024
A Comparison of Imitation Learning Algorithms for Bimanual Manipulation

Michael Drolet, Simon Stepputtis, Siva Kailas et al.

Amidst the wide popularity of imitation learning algorithms in robotics, their properties regarding hyperparameter sensitivity, ease of training, data efficiency, and performance have not been well-studied in high-precision industry-inspired environments. In this work, we demonstrate the limitations and benefits of prominent imitation learning approaches and analyze their capabilities regarding these properties. We evaluate each algorithm on a complex bimanual manipulation task involving an over-constrained dynamics system in a setting involving multiple contacts between the manipulated object and the environment. While we find that imitation learning is well suited to solve such complex tasks, not all algorithms are equal in terms of handling environmental and hyperparameter perturbations, training requirements, performance, and ease of use. We investigate the empirical influence of these key characteristics by employing a carefully designed experimental procedure and learning environment. Paper website: https://bimanual-imitation.github.io/

ROJan 29, 2024Code
SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning

Jianlan Luo, Zheyuan Hu, Charles Xu et al. · stanford

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/

CVApr 23, 2017Code
Time-Contrastive Networks: Self-Supervised Learning from Video

Pierre Sermanet, Corey Lynch, Yevgen Chebotar et al.

We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a metric learning loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. In other words, the model simultaneously learns to recognize what is common between different-looking images, and what is different between similar-looking images. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at https://sermanet.github.io/imitate

ROOct 16, 2016Code
Probabilistic Articulated Real-Time Tracking for Robot Manipulation

Cristina Garcia Cifuentes, Jan Issac, Manuel Wüthrich et al.

We propose a probabilistic filtering method which fuses joint measurements with depth images to yield a precise, real-time estimate of the end-effector pose in the camera frame. This avoids the need for frame transformations when using it in combination with visual object tracking methods. Precision is achieved by modeling and correcting biases in the joint measurements as well as inaccuracies in the robot model, such as poor extrinsic camera calibration. We make our method computationally efficient through a principled combination of Kalman filtering of the joint measurements and asynchronous depth-image updates based on the Coordinate Particle Filter. We quantitatively evaluate our approach on a dataset recorded from a real robotic platform, annotated with ground truth from a motion capture system. We show that our approach is robust and accurate even under challenging conditions such as fast motion, significant and long-term occlusions, and time-varying biases. We release the dataset along with open-source code of our approach to allow for quantitative comparison with alternative approaches.

ROApr 9, 2024
GenCHiP: Generating Robot Policy Code for High-Precision and Contact-Rich Manipulation Tasks

Kaylee Burns, Ajinkya Jain, Keegan Go et al.

Large Language Models (LLMs) have been successful at generating robot policy code, but so far these results have been limited to high-level tasks that do not require precise movement. It is an open question how well such approaches work for tasks that require reasoning over contact forces and working within tight success tolerances. We find that, with the right action space, LLMs are capable of successfully generating policies for a variety of contact-rich and high-precision manipulation tasks, even under noisy conditions, such as perceptual errors or grasping inaccuracies. Specifically, we reparameterize the action space to include compliance with constraints on the interaction forces and stiffnesses involved in reaching a target pose. We validate this approach on subtasks derived from the Functional Manipulation Benchmark (FMB) and NIST Task Board Benchmarks. Exposing this action space alongside methods for estimating object poses improves policy generation with an LLM by greater than 3x and 4x when compared to non-compliant action spaces

ROSep 5, 2025
RoboBallet: Planning for Multi-Robot Reaching with Graph Neural Networks and Reinforcement Learning

Matthew Lai, Keegan Go, Zhibin Li et al.

Modern robotic manufacturing requires collision-free coordination of multiple robots to complete numerous tasks in shared, obstacle-rich workspaces. Although individual tasks may be simple in isolation, automated joint task allocation, scheduling, and motion planning under spatio-temporal constraints remain computationally intractable for classical methods at real-world scales. Existing multi-arm systems deployed in the industry rely on human intuition and experience to design feasible trajectories manually in a labor-intensive process. To address this challenge, we propose a reinforcement learning (RL) framework to achieve automated task and motion planning, tested in an obstacle-rich environment with eight robots performing 40 reaching tasks in a shared workspace, where any robot can perform any task in any order. Our approach builds on a graph neural network (GNN) policy trained via RL on procedurally-generated environments with diverse obstacle layouts, robot configurations, and task distributions. It employs a graph representation of scenes and a graph policy neural network trained through reinforcement learning to generate trajectories of multiple robots, jointly solving the sub-problems of task allocation, scheduling, and motion planning. Trained on large randomly generated task sets in simulation, our policy generalizes zero-shot to unseen settings with varying robot placements, obstacle geometries, and task poses. We further demonstrate that the high-speed capability of our solution enables its use in workcell layout optimization, improving solution times. The speed and scalability of our planner also open the door to new capabilities such as fault-tolerant planning and online perception-based re-planning, where rapid adaptation to dynamic task sets is required.

ROFeb 13, 2022
Efficient Spatial Representation and Routing of Deformable One-Dimensional Objects for Manipulation

Azarakhsh Keipour, Maryam Bandari, Stefan Schaal

With the field of rigid-body robotics having matured in the last fifty years, routing, planning, and manipulation of deformable objects have recently emerged as a more untouched research area in many fields ranging from surgical robotics to industrial assembly and construction. Routing approaches for deformable objects which rely on learned implicit spatial representations (e.g., Learning-from-Demonstration methods) make them vulnerable to changes in the environment and the specific setup. On the other hand, algorithms that entirely separate the spatial representation of the deformable object from the routing and manipulation, often using a representation approach independent of planning, result in slow planning in high dimensional space. This paper proposes a novel approach to routing deformable one-dimensional objects (e.g., wires, cables, ropes, sutures, threads). This approach utilizes a compact representation for the object, allowing efficient and fast online routing. The spatial representation is based on the geometrical decomposition of the space into convex subspaces, resulting in a discrete coding of the deformable object configuration as a sequence. With such a configuration, the routing problem can be solved using a fast dynamic programming sequence matching method that calculates the next routing move. The proposed method couples the routing and efficient configuration for improved planning time. Our simulation and real experiments show the method correctly computing the next manipulation action in sub-millisecond time and accomplishing various routing and manipulation tasks.

ROJan 30, 2022
You Only Demonstrate Once: Category-Level Manipulation from Single Visual Demonstration

Bowen Wen, Wenzhao Lian, Kostas Bekris et al.

Promising results have been achieved recently in category-level manipulation that generalizes across object instances. Nevertheless, it often requires expensive real-world data collection and manual specification of semantic keypoints for each object category and task. Additionally, coarse keypoint predictions and ignoring intermediate action sequences hinder adoption in complex manipulation tasks beyond pick-and-place. This work proposes a novel, category-level manipulation framework that leverages an object-centric, category-level representation and model-free 6 DoF motion tracking. The canonical object representation is learned solely in simulation and then used to parse a category-level, task trajectory from a single demonstration video. The demonstration is reprojected to a target trajectory tailored to a novel object via the canonical representation. During execution, the manipulation horizon is decomposed into longrange, collision-free motion and last-inch manipulation. For the latter part, a category-level behavior cloning (CatBC) method leverages motion tracking to perform closed-loop control. CatBC follows the target trajectory, projected from the demonstration and anchored to a dynamically selected category-level coordinate frame. The frame is automatically selected along the manipulation horizon by a local attention mechanism. This framework allows to teach different manipulation strategies by solely providing a single demonstration, without complicated manual programming. Extensive experiments demonstrate its efficacy in a range of challenging industrial tasks in highprecision assembly, which involve learning complex, long-horizon policies. The process exhibits robustness against uncertainty due to dynamics as well as generalization across object instances and scene configurations. The supplementary video is available at https://www.youtube.com/watch?v=WAr8ZY3mYyw

CVJan 18, 2022
Deformable One-Dimensional Object Detection for Routing and Manipulation

Azarakhsh Keipour, Maryam Bandari, Stefan Schaal

Many methods exist to model and track deformable one-dimensional objects (e.g., cables, ropes, and threads) across a stream of video frames. However, these methods depend on the existence of some initial conditions. To the best of our knowledge, the topic of detection methods that can extract those initial conditions in non-trivial situations has hardly been addressed. The lack of detection methods limits the use of the tracking methods in real-world applications and is a bottleneck for fully autonomous applications that work with these objects. This paper proposes an approach for detecting deformable one-dimensional objects which can handle crossings and occlusions. It can be used for tasks such as routing and manipulation and automatically provides the initialization required by the tracking methods. Our algorithm takes an image containing a deformable object and outputs a chain of fixed-length cylindrical segments connected with passive spherical joints. The chain follows the natural behavior of the deformable object and fills the gaps and occlusions in the original image. Our tests and experiments have shown that the method can correctly detect deformable one-dimensional objects in various complex conditions.

RODec 1, 2021
Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation

Todor Davchev, Oleg Sushkov, Jean-Baptiste Regli et al.

Complex sequential tasks in continuous-control settings often require agents to successfully traverse a set of "narrow passages" in their state space. Solving such tasks with a sparse reward in a sample-efficient manner poses a challenge to modern reinforcement learning (RL) due to the associated long-horizon nature of the problem and the lack of sufficient positive signal during learning. Various tools have been applied to address this challenge. When available, large sets of demonstrations can guide agent exploration. Hindsight relabelling on the other hand does not require additional sources of information. However, existing strategies explore based on task-agnostic goal distributions, which can render the solution of long-horizon tasks impractical. In this work, we extend hindsight relabelling mechanisms to guide exploration along task-specific distributions implied by a small set of successful demonstrations. We evaluate the approach on four complex, single and dual arm, robotics manipulation tasks against strong suitable baselines. The method requires far fewer demonstrations to solve all tasks and achieves a significantly higher overall performance as task complexity increases. Finally, we investigate the robustness of the proposed solution with respect to the quality of input representations and the number of demonstrations.

ROOct 28, 2021
From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence

Nicholas Roy, Ingmar Posner, Tim Barfoot et al.

Machine learning has long since become a keystone technology, accelerating science and applications in a broad range of domains. Consequently, the notion of applying learning methods to a particular problem set has become an established and valuable modus operandi to advance a particular field. In this article we argue that such an approach does not straightforwardly extended to robotics -- or to embodied intelligence more generally: systems which engage in a purposeful exchange of energy and information with a physical environment. In particular, the purview of embodied intelligent agents extends significantly beyond the typical considerations of main-stream machine learning approaches, which typically (i) do not consider operation under conditions significantly different from those encountered during training; (ii) do not consider the often substantial, long-lasting and potentially safety-critical nature of interactions during learning and deployment; (iii) do not require ready adaptation to novel tasks while at the same time (iv) effectively and efficiently curating and extending their models of the world through targeted and deliberate actions. In reality, therefore, these limitations result in learning-based systems which suffer from many of the same operational shortcomings as more traditional, engineering-based approaches when deployed on a robot outside a well defined, and often narrow operating envelope. Contrary to viewing embodied intelligence as another application domain for machine learning, here we argue that it is in fact a key driver for the advancement of machine learning technology. In this article our goal is to highlight challenges and opportunities that are specific to embodied intelligence and to propose research directions which may significantly advance the state-of-the-art in robot learning.

ROOct 8, 2021
Offline Meta-Reinforcement Learning for Industrial Insertion

Tony Z. Zhao, Jianlan Luo, Oleg Sushkov et al.

Reinforcement learning (RL) can in principle let robots automatically adapt to new tasks, but current RL methods require a large number of trials to accomplish this. In this paper, we tackle rapid adaptation to new tasks through the framework of meta-learning, which utilizes past tasks to learn to adapt with a specific focus on industrial insertion tasks. Fast adaptation is crucial because prohibitively large number of on-robot trials will potentially damage hardware pieces. Additionally, effective adaptation is also feasible in that experience among different insertion applications can be largely leveraged by each other. In this setting, we address two specific challenges when applying meta-learning. First, conventional meta-RL algorithms require lengthy online meta-training. We show that this can be replaced with appropriately chosen offline data, resulting in an offline meta-RL method that only requires demonstrations and trials from each of the prior tasks, without the need to run costly meta-RL procedures online. Second, meta-RL methods can fail to generalize to new tasks that are too different from those seen at meta-training time, which poses a particular challenge in industrial applications, where high success rates are critical. We address this by combining contextual meta-learning with direct online finetuning: if the new task is similar to those seen in the prior data, then the contextual meta-learner adapts immediately, and if it is too different, it gradually adapts through finetuning. We show that our approach is able to quickly adapt to a variety of different insertion tasks, with a success rate of 100% using only a fraction of the samples needed for learning the tasks from scratch. Experiment videos and details are available at https://sites.google.com/view/offline-metarl-insertion.

ROSep 19, 2021
CaTGrasp: Learning Category-Level Task-Relevant Grasping in Clutter from Simulation

Bowen Wen, Wenzhao Lian, Kostas Bekris et al.

Task-relevant grasping is critical for industrial assembly, where downstream manipulation tasks constrain the set of valid grasps. Learning how to perform this task, however, is challenging, since task-relevant grasp labels are hard to define and annotate. There is also yet no consensus on proper representations for modeling or off-the-shelf tools for performing task-relevant grasps. This work proposes a framework to learn task-relevant grasping for industrial objects without the need of time-consuming real-world data collection or manual annotation. To achieve this, the entire framework is trained solely in simulation, including supervised training with synthetic label generation and self-supervised, hand-object interaction. In the context of this framework, this paper proposes a novel, object-centric canonical representation at the category level, which allows establishing dense correspondence across object instances and transferring task-relevant grasps to novel instances. Extensive experiments on task-relevant grasping of densely-cluttered industrial objects are conducted in both simulation and real-world setups, demonstrating the effectiveness of the proposed framework. Code and data are available at https://sites.google.com/view/catgrasp.

LGSep 15, 2021
Multi-Task Learning with Sequence-Conditioned Transporter Networks

Michael H. Lim, Andy Zeng, Brian Ichter et al.

Enabling robots to solve multiple manipulation tasks has a wide range of industrial applications. While learning-based approaches enjoy flexibility and generalizability, scaling these approaches to solve such compositional tasks remains a challenge. In this work, we aim to solve multi-task learning through the lens of sequence-conditioning and weighted sampling. First, we propose a new suite of benchmark specifically aimed at compositional tasks, MultiRavens, which allows defining custom task combinations through task modules that are inspired by industrial tasks and exemplify the difficulties in vision-based learning and planning methods. Second, we propose a vision-based end-to-end system architecture, Sequence-Conditioned Transporter Networks, which augments Goal-Conditioned Transporter Networks with sequence-conditioning and weighted sampling and can efficiently learn to solve multi-task long horizon problems. Our analysis suggests that not only the new framework significantly improves pick-and-place performance on novel 10 multi-task benchmark problems, but also the multi-task learning with weighted sampling can vastly improve learning and agent performances on individual tasks.

ROApr 25, 2021
A Robustness Analysis of Inverse Optimal Control of Bipedal Walking

John R. Rebula, Stefan Schaal, James Finley et al.

Cost functions have the potential to provide compact and understandable generalizations of motion. The goal of Inverse Optimal Control (IOC) is to analyze an observed behavior which is assumed to be optimal with respect to an unknown cost function, and infer this cost function. Here we develop a method for characterizing cost functions of legged locomotion, with the goal of representing complex humanoid behavior with simple models. To test this methodology we simulate walking gaits of a simple 5 link planar walking model which optimize known cost functions, and assess the ability of our IOC method to recover them. In particular, the IOC method uses an iterative trajectory optimization process to infer cost function weightings consistent with those used to generate a single demonstrated optimal trial. We also explore sensitivity of the IOC to sensor noise in the observed trajectory, imperfect knowledge of the model or task, as well as uncertainty in the components of the cost function used. With appropriate modeling, these methods may help infer cost functions from human data, yielding a compact and generalizable representation of human-like motion for use in humanoid robot controllers, as well as providing a new tool for experimentally exploring human preferences.

AIMar 21, 2021
Robust Multi-Modal Policies for Industrial Assembly via Reinforcement Learning and Demonstrations: A Large-Scale Study

Jianlan Luo, Oleg Sushkov, Rugile Pevceviciute et al.

Over the past several years there has been a considerable research investment into learning-based approaches to industrial assembly, but despite significant progress these techniques have yet to be adopted by industry. We argue that it is the prohibitively large design space for Deep Reinforcement Learning (DRL), rather than algorithmic limitations per se, that are truly responsible for this lack of adoption. Pushing these techniques into the industrial mainstream requires an industry-oriented paradigm which differs significantly from the academic mindset. In this paper we define criteria for industry-oriented DRL, and perform a thorough comparison according to these criteria of one family of learning approaches, DRL from demonstration, against a professional industrial integrator on the recently established NIST assembly benchmark. We explain the design choices, representing several years of investigation, which enabled our DRL system to consistently outperform the integrator baseline in terms of both speed and reliability. Finally, we conclude with a competition between our DRL system and a human on a challenge task of insertion into a randomly moving target. This study suggests that DRL is capable of outperforming not only established engineered approaches, but the human motor system as well, and that there remains significant room for improvement. Videos can be found on our project website: https://sites.google.com/view/shield-nist.

ROMar 8, 2021
Benchmarking Off-The-Shelf Solutions to Robotic Assembly Tasks

Wenzhao Lian, Tim Kelch, Dirk Holz et al.

In recent years, many learning based approaches have been studied to realize robotic manipulation and assembly tasks, often including vision and force/tactile feedback. However, it remains frequently unclear what is the baseline state-of-the-art performance and what are the bottleneck problems. In this work, we evaluate some off-the-shelf (OTS) industrial solutions on a recently introduced benchmark, the National Institute of Standards and Technology (NIST) Assembly Task Boards. A set of assembly tasks are introduced and baseline methods are provided to understand their intrinsic difficulty. Multiple sensor-based robotic solutions are then evaluated, including hybrid force/motion control and 2D/3D pattern matching algorithms. An end-to-end integrated solution that accomplishes the tasks is also provided. The results and findings throughout the study reveal a few noticeable factors that impede the adoptions of the OTS solutions: expertise dependent, limited applicability, lack of interoperability, no scene awareness or error recovery mechanisms, and high cost. This paper also provides a first attempt of an objective benchmark performance on the NIST Assembly Task Boards as a reference comparison for future works on this problem.

RONov 17, 2020
Learning Dense Rewards for Contact-Rich Manipulation Tasks

Zheng Wu, Wenzhao Lian, Vaibhav Unhelkar et al.

Rewards play a crucial role in reinforcement learning. To arrive at the desired policy, the design of a suitable reward function often requires significant domain expertise as well as trial-and-error. Here, we aim to minimize the effort involved in designing reward functions for contact-rich manipulation tasks. In particular, we provide an approach capable of extracting dense reward functions algorithmically from robots' high-dimensional observations, such as images and tactile feedback. In contrast to state-of-the-art high-dimensional reward learning methodologies, our approach does not leverage adversarial training, and is thus less prone to the associated training instabilities. Instead, our approach learns rewards by estimating task progress in a self-supervised manner. We demonstrate the effectiveness and efficiency of our approach on two contact-rich manipulation tasks, namely, peg-in-hole and USB insertion. The experimental results indicate that the policies trained with the learned reward function achieves better performance and faster convergence compared to the baselines.

ROAug 18, 2020
Residual Learning from Demonstration: Adapting DMPs for Contact-rich Manipulation

Todor Davchev, Kevin Sebastian Luck, Michael Burke et al.

Manipulation skills involving contact and friction are inherent to many robotics tasks. Using the class of motor primitives for peg-in-hole like insertions, we study how robots can learn such skills. Dynamic Movement Primitives (DMP) are a popular way of extracting such policies through behaviour cloning (BC) but can struggle in the context of insertion. Policy adaptation strategies such as residual learning can help improve the overall performance of policies in the context of contact-rich manipulation. However, it is not clear how to best do this with DMPs. As a result, we consider several possible ways for adapting a DMP formulation and propose ``residual Learning from Demonstration`` (rLfD), a framework that combines DMPs with Reinforcement Learning (RL) to learn a residual correction policy. Our evaluations suggest that applying residual learning directly in task space and operating on the full pose of the robot can significantly improve the overall performance of DMPs. We show that rLfD offers a gentle to the joints solution that improves the task success and generalisation of DMPs \rb{and enables transfer to different geometries and frictions through few-shot task adaptation}. The proposed framework is evaluated on a set of tasks. A simulated robot and a physical robot have to successfully insert pegs, gears and plugs into their respective sockets. Other material and videos accompanying this paper are provided at https://sites.google.com/view/rlfd/.

ROJul 9, 2020
An Interior Point Method Solving Motion Planning Problems with Narrow Passages

Jim Mainprice, Nathan Ratliff, Marc Toussaint et al.

Algorithmic solutions for the motion planning problem have been investigated for five decades. Since the development of A* in 1969 many approaches have been investigated, traditionally classified as either grid decomposition, potential fields or sampling-based. In this work, we focus on using numerical optimization, which is understudied for solving motion planning problems. This lack of interest in the favor of sampling-based methods is largely due to the non-convexity introduced by narrow passages. We address this shortcoming by grounding the solution in differential geometry. We demonstrate through a series of experiments on 3 Dofs and 6 Dofs narrow passage problems, how modeling explicitly the underlying Riemannian manifold leads to an efficient interior-point non-linear programming solution.

ROJun 29, 2020
Supervised Learning and Reinforcement Learning of Feedback Models for Reactive Behaviors: Tactile Feedback Testbed

Giovanni Sutanto, Katharina Rombach, Yevgen Chebotar et al.

Robots need to be able to adapt to unexpected changes in the environment such that they can autonomously succeed in their tasks. However, hand-designing feedback models for adaptation is tedious, if at all possible, making data-driven methods a promising alternative. In this paper we introduce a full framework for learning feedback models for reactive motion planning. Our pipeline starts by segmenting demonstrations of a complete task into motion primitives via a semi-automated segmentation algorithm. Then, given additional demonstrations of successful adaptation behaviors, we learn initial feedback models through learning from demonstrations. In the final phase, a sample-efficient reinforcement learning algorithm fine-tunes these feedback models for novel task settings through few real system interactions. We evaluate our approach on a real anthropomorphic robot in learning a tactile feedback task.

CYApr 27, 2020
A New Age of Computing and the Brain

Polina Golland, Jack Gallant, Greg Hager et al.

The history of computer science and brain sciences are intertwined. In his unfinished manuscript "The Computer and the Brain," von Neumann debates whether or not the brain can be thought of as a computing machine and identifies some of the similarities and differences between natural and artificial computation. Turing, in his 1950 article in Mind, argues that computing devices could ultimately emulate intelligence, leading to his proposed Turing test. Herbert Simon predicted in 1957 that most psychological theories would take the form of a computer program. In 1976, David Marr proposed that the function of the visual system could be abstracted and studied at computational and algorithmic levels that did not depend on the underlying physical substrate. In December 2014, a two-day workshop supported by the Computing Community Consortium (CCC) and the National Science Foundation's Computer and Information Science and Engineering Directorate (NSF CISE) was convened in Washington, DC, with the goal of bringing together computer scientists and brain researchers to explore these new opportunities and connections, and develop a new, modern dialogue between the two research communities. Specifically, our objectives were: 1. To articulate a conceptual framework for research at the interface of brain sciences and computing and to identify key problems in this interface, presented in a way that will attract both CISE and brain researchers into this space. 2. To inform and excite researchers within the CISE research community about brain research opportunities and to identify and explain strategic roles they can play in advancing this initiative. 3. To develop new connections, conversations and collaborations between brain sciences and CISE researchers that will lead to highly relevant and competitive proposals, high-impact research, and influential publications.

ROOct 4, 2018
Simulator Predictive Control: Using Learned Task Representations and MPC for Zero-Shot Generalization and Sequencing

Zhanpeng He, Ryan Julian, Eric Heiden et al.

Simulation-to-real transfer is an important strategy for making reinforcement learning practical with real robots. Successful sim-to-real transfer systems have difficulty producing policies which generalize across tasks, despite training for thousands of hours equivalent real robot time. To address this shortcoming, we present a novel approach to efficiently learning new robotic skills directly on a real robot, based on model-predictive control (MPC) and an algorithm for learning task representations. In short, we show how to reuse the simulation from the pre-training step of sim-to-real methods as a tool for foresight, allowing the sim-to-real policy adapt to unseen tasks. Rather than end-to-end learning policies for single tasks and attempting to transfer them, we first use simulation to simultaneously learn (1) a continuous parameterization (i.e. a skill embedding or latent) of task-appropriate primitive skills, and (2) a single policy for these skills which is conditioned on this representation. We then directly transfer our multi-skill policy to a real robot, and actuate the robot by choosing sequences of skill latents which actuate the policy, with each latent corresponding to a pre-learned primitive skill controller. We complete unseen tasks by choosing new sequences of skill latents to control the robot using MPC, where our MPC model is composed of the pre-trained skill policy executed in the simulation environment, run in parallel with the real robot. We discuss the background and principles of our method, detail its practical implementation, and evaluate its performance by using our method to train a real Sawyer Robot to achieve motion tasks such as drawing and block pushing.

LGSep 26, 2018
Scaling simulation-to-real transfer by learning composable robot skills

Ryan Julian, Eric Heiden, Zhanpeng He et al.

We present a novel solution to the problem of simulation-to-real transfer, which builds on recent advances in robot skill decomposition. Rather than focusing on minimizing the simulation-reality gap, we learn a set of diverse policies that are parameterized in a way that makes them easily reusable. This diversity and parameterization of low-level skills allows us to find a transferable policy that is able to use combinations and variations of different skills to solve more complex, high-level tasks. In particular, we first use simulation to jointly learn a policy for a set of low-level skills, and a "skill embedding" parameterization which can be used to compose them. Later, we learn high-level policies which actuate the low-level policies via this skill embedding parameterization. The high-level policies encode how and when to reuse the low-level skills together to achieve specific high-level tasks. Importantly, our method learns to control a real robot in joint-space to achieve these high-level tasks with little or no on-robot time, despite the fact that the low-level policies may not be perfectly transferable from simulation to real, and that the low-level skills were not trained on any examples of high-level tasks. We illustrate the principles of our method using informative simulation experiments. We then verify its usefulness for real robotics problems by learning, transferring, and composing free-space and contact motion skills on a Sawyer robot using only joint-space control. We experiment with several techniques for composing pre-learned skills, and find that our method allows us to use both learning-based approaches and efficient search-based planning to achieve high-level tasks using only pre-learned skills.

ROMar 6, 2018
Learning Task-Specific Dynamics to Improve Whole-Body Control

Andrej Gams, Sean A. Mason, Aleš Ude et al.

In task-based inverse dynamics control, reference accelerations used to follow a desired plan can be broken down into feedforward and feedback trajectories. The feedback term accounts for tracking errors that are caused from inaccurate dynamic models or external disturbances. On underactuated, free-floating robots, such as humanoids, good tracking accuracy often necessitates high feedback gains, which leads to undesirable stiff behaviors. The magnitude of these gains is anyways often strongly limited by the control bandwidth. In this paper, we show how to reduce the required contribution of the feedback controller by incorporating learned task-space reference accelerations. Thus, we i) improve the execution of the given specific task, and ii) offer the means to reduce feedback gains, providing for greater compliance of the system. %With a systematic approach we also reduce heuristic tuning of the model parameters and feedback gains, often present in real-world experiments. In contrast to learning task-specific joint-torques, which might produce a similar effect but can lead to poor generalization, our approach directly learns the task-space dynamics of the center of mass of a humanoid robot. Simulated and real-world results on the lower part of the Sarcos Hermes humanoid robot demonstrate the applicability of the approach.

MLJan 31, 2018
Probabilistic Recurrent State-Space Models

Andreas Doerr, Christian Daniel, Martin Schiegg et al.

State-space models (SSMs) are a highly expressive model class for learning patterns in time series data and for system identification. Deterministic versions of SSMs (e.g. LSTMs) proved extremely successful in modeling complex time series data. Fully probabilistic SSMs, however, are often found hard to train, even for smaller problems. To overcome this limitation, we propose a novel model formulation and a scalable training algorithm based on doubly stochastic variational inference and Gaussian processes. In contrast to existing work, the proposed variational approximation allows one to fully capture the latent state temporal correlations. These correlations are the key to robust training. The effectiveness of the proposed PR-SSM is evaluated on a set of real-world benchmark datasets in comparison to state-of-the-art probabilistic model learning methods. Scalability and robustness are demonstrated on a high dimensional problem.

RODec 26, 2017
An MPC Walking Framework With External Contact Forces

Sean Mason, Nicholas Rotella, Stefan Schaal et al.

In this work, we present an extension to a linear Model Predictive Control (MPC) scheme that plans external contact forces for the robot when given multiple contact locations and their corresponding friction cone. To this end, we set up a two-step optimization problem. In the first optimization, we compute the Center of Mass (CoM) trajectory, foot step locations, and introduce slack variables to account for violating the imposed constraints on the Zero Moment Point (ZMP). We then use the slack variables to trigger the second optimization, in which we calculate the optimal external force that compensates for the ZMP tracking error. This optimization considers multiple contacts positions within the environment by formulating the problem as a Mixed Integer Quadratic Program (MIQP) that can be solved at a speed between 100-300 Hz. Once contact is created, the MIQP reduces to a single Quadratic Program (QP) that can be solved in real-time ($<$ 1kHz). Simulations show that the presented walking control scheme can withstand disturbances 2-3x larger with the additional force provided by a hand contact.

ROOct 24, 2017
Learning Sensor Feedback Models from Demonstrations via Phase-Modulated Neural Networks

Giovanni Sutanto, Zhe Su, Stefan Schaal et al.

In order to robustly execute a task under environmental uncertainty, a robot needs to be able to reactively adapt to changes arising in its environment. The environment changes are usually reflected in deviation from expected sensory traces. These deviations in sensory traces can be used to drive the motion adaptation, and for this purpose, a feedback model is required. The feedback model maps the deviations in sensory traces to the motion plan adaptation. In this paper, we develop a general data-driven framework for learning a feedback model from demonstrations. We utilize a variant of a radial basis function network structure --with movement phases as kernel centers-- which can generally be applied to represent any feedback models for movement primitives. To demonstrate the effectiveness of our framework, we test it on the task of scraping on a tilt board. In this task, we are learning a reactive policy in the form of orientation adaptation, based on deviations of tactile sensor traces. As a proof of concept of our method, we provide evaluations on an anthropomorphic robot. A video demonstrating our approach and its results can be seen in https://youtu.be/7Dx5imy1Kcw

ROOct 11, 2017
Combining Learned and Analytical Models for Predicting Action Effects from Sensory Data

Alina Kloss, Stefan Schaal, Jeannette Bohg

One of the most basic skills a robot should possess is predicting the effect of physical interactions with objects in the environment. This enables optimal action selection to reach a certain goal state. Traditionally, dynamics are approximated by physics-based analytical models. These models rely on specific state representations that may be hard to obtain from raw sensory data, especially if no knowledge of the object shape is assumed. More recently, we have seen learning approaches that can predict the effect of complex physical interactions directly from sensory input. It is however an open question how far these models generalize beyond their training data. In this work, we investigate the advantages and limitations of neural network based learning approaches for predicting the effects of actions based on sensory input and show how analytical and learned models can be combined to leverage the best of both worlds. As physical interaction task, we use planar pushing, for which there exists a well-known analytical model and a large real-world dataset. We propose to use a convolutional neural network to convert raw depth images or organized point clouds into a suitable representation for the analytical model and compare this approach to using neural networks for both, perception and prediction. A systematic evaluation of the proposed approach on a very large real-world dataset shows two main advantages of the hybrid architecture. Compared to a pure neural network, it significantly (i) reduces required training data and (ii) improves generalization to novel physical interaction.

ROOct 6, 2017
A New Data Source for Inverse Dynamics Learning

Daniel Kappler, Franziska Meier, Nathan Ratliff et al.

Modern robotics is gravitating toward increasingly collaborative human robot interaction. Tools such as acceleration policies can naturally support the realization of reactive, adaptive, and compliant robots. These tools require us to model the system dynamics accurately -- a difficult task. The fundamental problem remains that simulation and reality diverge--we do not know how to accurately change a robot's state. Thus, recent research on improving inverse dynamics models has been focused on making use of machine learning techniques. Traditional learning techniques train on the actual realized accelerations, instead of the policy's desired accelerations, which is an indirect data source. Here we show how an additional training signal -- measured at the desired accelerations -- can be derived from a feedback control signal. This effectively creates a second data source for learning inverse dynamics models. Furthermore, we show how both the traditional and this new data source, can be used to train task-specific models of the inverse dynamics, when used independently or combined. We analyze the use of both data sources in simulation and demonstrate its effectiveness on a real-world robotic platform. We show that our system incrementally improves the learned inverse dynamics model, and when using both data sources combined converges more consistently and faster.

ROSep 26, 2017
On Time Optimization of Centroidal Momentum Dynamics

Brahayam Ponton, Alexander Herzog, Andrea Del Prete et al.

Recently, the centroidal momentum dynamics has received substantial attention to plan dynamically consistent motions for robots with arms and legs in multi-contact scenarios. However, it is also non convex which renders any optimization approach difficult and timing is usually kept fixed in most trajectory optimization techniques to not introduce additional non convexities to the problem. But this can limit the versatility of the algorithms. In our previous work, we proposed a convex relaxation of the problem that allowed to efficiently compute momentum trajectories and contact forces. However, our approach could not minimize a desired angular momentum objective which seriously limited its applicability. Noticing that the non-convexity introduced by the time variables is of similar nature as the centroidal dynamics one, we propose two convex relaxations to the problem based on trust regions and soft constraints. The resulting approaches can compute time-optimized dynamically consistent trajectories sufficiently fast to make the approach realtime capable. The performance of the algorithm is demonstrated in several multi-contact scenarios for a humanoid robot. In particular, we show that the proposed convex relaxation of the original problem finds solutions that are consistent with the original non-convex problem and illustrate how timing optimization allows to find motion plans that would be difficult to plan with fixed timing.

ROSep 21, 2017
Unsupervised Contact Learning for Humanoid Estimation and Control

Nicholas Rotella, Stefan Schaal, Ludovic Righetti

This work presents a method for contact state estimation using fuzzy clustering to learn contact probability for full, six-dimensional humanoid contacts. The data required for training is solely from proprioceptive sensors - endeffector contact wrench sensors and inertial measurement units (IMUs) - and the method is completely unsupervised. The resulting cluster means are used to efficiently compute the probability of contact in each of the six endeffector degrees of freedom (DoFs) independently. This clustering-based contact probability estimator is validated in a kinematics-based base state estimator in a simulation environment with realistic added sensor noise for locomotion over rough, low-friction terrain on which the robot is subject to foot slip and rotation. The proposed base state estimator which utilizes these six DoF contact probability estimates is shown to perform considerably better than that which determines kinematic contact constraints purely based on measured normal force.

SYSep 20, 2017
On the Design of LQR Kernels for Efficient Controller Learning

Alonso Marco, Philipp Hennig, Stefan Schaal et al.

Finding optimal feedback controllers for nonlinear dynamic systems from data is hard. Recently, Bayesian optimization (BO) has been proposed as a powerful framework for direct controller tuning from experimental trials. For selecting the next query point and finding the global optimum, BO relies on a probabilistic description of the latent objective function, typically a Gaussian process (GP). As is shown herein, GPs with a common kernel choice can, however, lead to poor learning outcomes on standard quadratic control problems. For a first-order system, we construct two kernels that specifically leverage the structure of the well-known Linear Quadratic Regulator (LQR), yet retain the flexibility of Bayesian nonparametric learning. Simulations of uncertain linear and nonlinear systems demonstrate that the LQR kernels yield superior learning performance.

LGSep 20, 2017
Online Learning of a Memory for Learning Rates

Franziska Meier, Daniel Kappler, Stefan Schaal

The promise of learning to learn for robotics rests on the hope that by extracting some information about the learning process itself we can speed up subsequent similar learning tasks. Here, we introduce a computationally efficient online meta-learning algorithm that builds and optimizes a memory model of the optimal learning rate landscape from previously observed gradient behaviors. While performing task specific optimization, this memory of learning rates predicts how to scale currently observed gradients. After applying the gradient scaling our meta-learner updates its internal memory based on the observed effect its prediction had. Our meta-learner can be combined with any gradient-based optimizer, learns on the fly and can be transferred to new optimization tasks. In our evaluations we show that our meta-learning algorithm speeds up learning of MNIST classification and a variety of learning control tasks, either in batch or online learning settings.

ROMay 30, 2017
Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets

Karol Hausman, Yevgen Chebotar, Stefan Schaal et al.

Imitation learning has traditionally been applied to learn a single task from demonstrations thereof. The requirement of structured and isolated demonstrations limits the scalability of imitation learning approaches as they are difficult to apply to real-world scenarios, where robots have to be able to execute a multitude of tasks. In this paper, we propose a multi-modal imitation learning framework that is able to segment and imitate skills from unlabelled and unstructured demonstrations by learning skill segmentation and imitation learning jointly. The extensive simulation results indicate that our method can efficiently separate the demonstrations into individual skills and learn to imitate them using a single multi-modal policy. The video of our experiments is available at http://sites.google.com/view/nips17intentiongan

ROMar 10, 2017
Real-time Perception meets Reactive Motion Generation

Daniel Kappler, Franziska Meier, Jan Issac et al.

We address the challenging problem of robotic grasping and manipulation in the presence of uncertainty. This uncertainty is due to noisy sensing, inaccurate models and hard-to-predict environment dynamics. We quantify the importance of continuous, real-time perception and its tight integration with reactive motion generation methods in dynamic manipulation scenarios. We compare three different systems that are instantiations of the most common architectures in the field: (i) a traditional sense-plan-act approach that is still widely used, (ii) a myopic controller that only reacts to local environment dynamics and (iii) a reactive planner that integrates feedback control and motion optimization. All architectures rely on the same components for real-time perception and reactive motion generation to allow a quantitative evaluation. We extensively evaluate the systems on a real robotic platform in four scenarios that exhibit either a challenging workspace geometry or a dynamic environment. In 333 experiments, we quantify the robustness and accuracy that is due to integrating real-time feedback at different time scales in a reactive motion generation system. We also report on the lessons learned for system building.

ROMar 8, 2017
Combining Model-Based and Model-Free Updates for Trajectory-Centric Reinforcement Learning

Yevgen Chebotar, Karol Hausman, Marvin Zhang et al.

Reinforcement learning (RL) algorithms for real-world robotic applications need a data-efficient learning process and the ability to handle complex, unknown dynamical systems. These requirements are handled well by model-based and model-free RL approaches, respectively. In this work, we aim to combine the advantages of these two types of methods in a principled manner. By focusing on time-varying linear-Gaussian policies, we enable a model-based algorithm based on the linear quadratic regulator (LQR) that can be integrated into the model-free framework of path integral policy improvement (PI2). We can further combine our method with guided policy search (GPS) to train arbitrary parameterized policies such as deep neural networks. Our simulation and real-world experiments demonstrate that this method can solve challenging manipulation tasks with comparable or better performance than model-free methods while maintaining the sample efficiency of model-based methods. A video presenting our results is available at https://sites.google.com/site/icml17pilqr

LGMar 8, 2017
Model-Based Policy Search for Automatic Tuning of Multivariate PID Controllers

Andreas Doerr, Duy Nguyen-Tuong, Alonso Marco et al.

PID control architectures are widely used in industrial applications. Despite their low number of open parameters, tuning multiple, coupled PID controllers can become tedious in practice. In this paper, we extend PILCO, a model-based policy search framework, to automatically tune multivariate PID controllers purely based on data observed on an otherwise unknown system. The system's state is extended appropriately to frame the PID policy as a static state feedback policy. This renders PID tuning possible as the solution of a finite horizon optimal control problem without further a priori knowledge. The framework is applied to the task of balancing an inverted pendulum on a seven degree-of-freedom robotic arm, thereby demonstrating its capabilities of fast and data-efficient policy learning, even on complex real world problems.

ROMar 3, 2017
Virtual vs. Real: Trading Off Simulations and Physical Experiments in Reinforcement Learning with Bayesian Optimization

Alonso Marco, Felix Berkenkamp, Philipp Hennig et al.

In practice, the parameters of control policies are often tuned manually. This is time-consuming and frustrating. Reinforcement learning is a promising alternative that aims to automate this process, yet often requires too many experiments to be practical. In this paper, we propose a solution to this problem by exploiting prior knowledge from simulations, which are readily available for most robotic platforms. Specifically, we extend Entropy Search, a Bayesian optimization algorithm that maximizes information gain from each experiment, to the case of multiple information sources. The result is a principled way to automatically combine cheap, but inaccurate information from simulations with expensive and accurate physical experiments in a cost-effective manner. We apply the resulting method to a cart-pole system, which confirms that the algorithm can find good control policies with fewer experiments than standard Bayesian optimization on the physical system only.

ROJan 27, 2017
Balancing and Walking Using Full Dynamics LQR Control With Contact Constraints

Sean Mason, Nicholas Rotella, Stefan Schaal et al.

Torque control algorithms which consider robot dynamics and contact constraints are important for creating dynamic behaviors for humanoids. As computational power increases, algorithms tend to also increase in complexity. However, it is not clear how much complexity is really required to create controllers which exhibit good performance. In this paper, we study the capabilities of a simple approach based on contact consistent LQR controllers designed around key poses to control various tasks on a humanoid robot. We present extensive experimental results on a hydraulic, torque controlled humanoid performing balancing and stepping tasks. This feedback control approach captures the necessary synergies between the DoFs of the robot to guarantee good control performance. We show that for the considered tasks, it is only necessary to re-linearize the dynamics of the robot at different contact configurations and that increasing the number of LQR controllers along desired trajectories does not improve performance. Our result suggest that very simple controllers can yield good performance competitive with current state of the art, but more complex, optimization-based whole-body controllers. A video of the experiments can be found at https://youtu.be/5T08CNKV1hw.

RODec 18, 2016
A Probabilistic Representation for Dynamic Movement Primitives

Franziska Meier, Stefan Schaal

Dynamic Movement Primitives have successfully been used to realize imitation learning, trial-and-error learning, reinforce- ment learning, movement recognition and segmentation and control. Because of this they have become a popular represen- tation for motor primitives. In this work, we showcase how DMPs can be reformulated as a probabilistic linear dynamical system with control inputs. Through this probabilistic repre- sentation of DMPs, algorithms such as Kalman filtering and smoothing are directly applicable to perform inference on pro- prioceptive sensor measurements during execution. We show that inference in this probabilistic model automatically leads to a feedback term to online modulate the execution of a DMP. Furthermore, we show how inference allows us to measure the likelihood that we are successfully executing a given motion primitive. In this context, we show initial results of using the probabilistic model to detect execution failures on a simulated movement primitive dataset.

ROOct 11, 2016
Learning Feedback Terms for Reactive Planning and Control

Akshara Rai, Giovanni Sutanto, Stefan Schaal et al.

With the advancement of robotics, machine learning, and machine perception, increasingly more robots will enter human environments to assist with daily tasks. However, dynamically-changing human environments requires reactive motion plans. Reactivity can be accomplished through replanning, e.g. model-predictive control, or through a reactive feedback policy that modifies on-going behavior in response to sensory events. In this paper, we investigate how to use machine learning to add reactivity to a previously learned nominal skilled behavior. We approach this by learning a reactive modification term for movement plans represented by nonlinear differential equations. In particular, we use dynamic movement primitives (DMPs) to represent a skill and a neural network to learn a reactive policy from human demonstrations. We use the well explored domain of obstacle avoidance for robot manipulation as a test bed. Our approach demonstrates how a neural network can be combined with physical insights to ensure robust behavior across different obstacle settings and movement durations. Evaluations on an anthropomorphic robotic system demonstrate the effectiveness of our work.

ROOct 3, 2016
Path Integral Guided Policy Search

Yevgen Chebotar, Mrinal Kalakrishnan, Ali Yahya et al.

We present a policy search method for learning complex feedback control policies that map from high-dimensional sensory inputs to motor torques, for manipulation tasks with discontinuous contact dynamics. We build on a prior technique called guided policy search (GPS), which iteratively optimizes a set of local policies for specific instances of a task, and uses these to train a complex, high-dimensional global policy that generalizes across task instances. We extend GPS in the following ways: (1) we propose the use of a model-free local optimizer based on path integral stochastic optimal control (PI2), which enables us to learn local policies for tasks with highly discontinuous contact dynamics; and (2) we enable GPS to train on a new set of task instances in every iteration by using on-policy sampling: this increases the diversity of the instances that the policy is trained on, and is crucial for achieving good generalization. We show that these contributions enable us to learn deep neural network policies that can directly perform torque control from visual input. We validate the method on a challenging door opening task and a pick-and-place task, and we demonstrate that our approach substantially outperforms the prior LQR-based local policy optimizer on these tasks. Furthermore, we show that on-policy sampling significantly increases the generalization ability of these policies.

ROSep 30, 2016
Stepping Stabilization Using a Combination of DCM Tracking and Step Adjustment

Majid Khadiv, Sebastien Kleff, Alexander Herzog et al.

In this paper, a method for stabilizing biped robots stepping by a combination of Divergent Component of Motion (DCM) tracking and step adjustment is proposed. In this method, the DCM trajectory is generated, consistent with the predefined footprints. Furthermore, a swing foot trajectory modification strategy is proposed to adapt the landing point, using DCM measurement. In order to apply the generated trajectories to the full robot, a Hierarchical Inverse Dynamics (HID) is employed. The HID enables us to use different combinations of the DCM tracking and step adjustment for stabilizing different biped robots. Simulation experiments on two scenarios for two different simulated robots, one with active ankles and the other with passive ankles, are carried out. Simulation results demonstrate the effectiveness of the proposed method for robots with both active and passive ankles.

ROAug 1, 2016
DOOMED: Direct Online Optimization of Modeling Errors in Dynamics

Nathan Ratliff, Franziska Meier, Daniel Kappler et al.

It has long been hoped that model-based control will improve tracking performance while maintaining or increasing compliance. This hope hinges on having or being able to estimate an accurate inverse dynamics model. As a result, substantial effort has gone into modeling and estimating dynamics (error) models. Most recent research has focused on learning the true inverse dynamics using data points mapping observed accelerations to the torques used to generate them. Unfortunately, if the initial tracking error is bad, such learning processes may train substantially off-distribution to predict well on actual observed acceleration rather then the desired accelerations. This work takes a different approach. We define a class of gradient-based online learning algorithms we term Direct Online Optimization for Modeling Errors in Dynamics (DOOMED) that directly minimize an objective measuring the divergence between actual and desired accelerations. Our objective is defined in terms of the true system's unknown dynamics and is therefore impossible to evaluate. However, we show that its gradient is measurable online from system data. We develop a novel adaptive control approach based on running online learning to directly correct (inverse) dynamics errors in real time using the data stream from the robot to accurately achieve desired accelerations during execution.

ROJul 28, 2016
A Convex Model of Momentum Dynamics for Multi-Contact Motion Generation

Brahayam Ponton, Alexander Herzog, Stefan Schaal et al.

Linear models for control and motion generation of humanoid robots have received significant attention in the past years, not only due to their well known theoretical guarantees, but also because of practical computational advantages. However, to tackle more challenging tasks and scenarios such as locomotion on uneven terrain, a more expressive model is required. In this paper, we are interested in contact interaction-centered motion optimization based on the momentum dynamics model. This model is non-linear and non-convex; however, we find a relaxation of the problem that allows us to formulate it as a single convex quadratically-constrained quadratic program (QCQP) that can be very efficiently optimized. Furthermore, experimental results suggest that this relaxation is tight and therefore useful for multi-contact planning. This convex model is then coupled to the optimization of end-effector contacts location using a mixed integer program, which can be solved in realtime. This becomes relevant e.g. to recover from external pushes, where a predefined stepping plan is likely to fail and an online adaptation of the contact location is needed. The performance of our algorithm is demonstrated in several multi-contact scenarios for humanoid robot.

ROMay 30, 2016
On the Fundamental Importance of Gauss-Newton in Motion Optimization

Nathan Ratliff, Marc Toussaint, Jeannette Bohg et al.

Hessian information speeds convergence substantially in motion optimization. The better the Hessian approximation the better the convergence. But how good is a given approximation theoretically? How much are we losing? This paper addresses that question and proves that for a particularly popular and empirically strong approximation known as the Gauss-Newton approximation, we actually lose very little--for a large class of highly expressive objective terms, the true Hessian actually limits to the Gauss-Newton Hessian quickly as the trajectory's time discretization becomes small. This result both motivates it's use and offers insight into computationally efficient design. For instance, traditional representations of kinetic energy exploit the generalized inertia matrix whose derivatives are usually difficult to compute. We introduce here a novel reformulation of rigid body kinetic energy designed explicitly for fast and accurate curvature calculation. Our theorem proves that the Gauss-Newton Hessian under this formulation efficiently captures the kinetic energy curvature, but requires only as much computation as a single evaluation of the traditional representation. Additionally, we introduce a technique that exploits these ideas implicitly using Cholesky decompositions for some cases when similar objective terms reformulations exist but may be difficult to find. Our experiments validate these findings and demonstrate their use on a real-world motion optimization system for high-dof motion generation.