LGAINov 1, 2016

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

arXiv:1611.00625v2109 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the problem of creating accessible tools for AI researchers to study complex, real-time decision-making in games, though it is incremental as it builds on existing game interfaces and frameworks.

The authors tackled the challenge of enabling deep learning research on Real-Time Strategy (RTS) games by developing TorchCraft, a library that facilitates control of games like StarCraft: Brood War from the Torch machine learning framework, and argued for using RTS games as an AI benchmark.

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper argues for using RTS games as a benchmark for AI research, and describes the design and components of TorchCraft.

Code Implementations2 repos
Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes