Interacting with Acoustic Simulation and Fabrication
This work addresses the problem of computational complexity in physics-based simulation for designers and artists, offering incremental improvements to existing simulation methods.
The research tackled the challenge of integrating accurate physics-based simulation into interactive design tools by developing efficient algorithms for automatic optimization and user interaction, enabling real-time performance in applications like VR/AR audio and personal fabrication.
Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos, the faithful reproduction of surrounding audios is required to bring the immersion to the next level. Similarly, as personal fabrication is made possible with accessible 3D printers, more intuitive tools that respect the physical constraints can help artists to prototype designs. One main hurdle is the sheer amount of computation complexity to accurately reproduce the real-world phenomena through physics-based simulation. In my thesis research, I develop interactive tools that implement efficient physics-based simulation algorithms for automatic optimization and intuitive user interaction.