LGMLJan 10, 2018

More Adaptive Algorithms for Adversarial Bandits

arXiv:1801.03265v3207 citations
Originality Incremental advance
AI Analysis

This work addresses the problem of improving regret bounds in adversarial bandits for researchers and practitioners, offering incremental advancements over previous methods.

The paper tackles the adversarial multi-armed bandit problem by developing a novel algorithm that achieves new data-dependent regret bounds, such as bounds depending on the variance or path-length of only the best arm, leading to faster convergence rates in some games.

We develop a novel and generic algorithm for the adversarial multi-armed bandit problem (or more generally the combinatorial semi-bandit problem). When instantiated differently, our algorithm achieves various new data-dependent regret bounds improving previous work. Examples include: 1) a regret bound depending on the variance of only the best arm; 2) a regret bound depending on the first-order path-length of only the best arm; 3) a regret bound depending on the sum of first-order path-lengths of all arms as well as an important negative term, which together lead to faster convergence rates for some normal form games with partial feedback; 4) a regret bound that simultaneously implies small regret when the best arm has small loss and logarithmic regret when there exists an arm whose expected loss is always smaller than those of others by a fixed gap (e.g. the classic i.i.d. setting). In some cases, such as the last two results, our algorithm is completely parameter-free. The main idea of our algorithm is to apply the optimism and adaptivity techniques to the well-known Online Mirror Descent framework with a special log-barrier regularizer. The challenges are to come up with appropriate optimistic predictions and correction terms in this framework. Some of our results also crucially rely on using a sophisticated increasing learning rate schedule.

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