Chen-Yu Wei

LG
h-index57
51papers
2,181citations
Novelty65%
AI Score59

51 Papers

LGJan 30, 2023
Refined Regret for Adversarial MDPs with Linear Function Approximation

Yan Dai, Haipeng Luo, Chen-Yu Wei et al. · tsinghua

We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation exists. The best existing regret upper bound for this setting (Luo et al., 2021) is of order $\tilde{\mathcal O}(K^{2/3})$ (omitting all other dependencies), given access to a simulator. This paper provides two algorithms that improve the regret to $\tilde{\mathcal O}(\sqrt K)$ in the same setting. Our first algorithm makes use of a refined analysis of the Follow-the-Regularized-Leader (FTRL) algorithm with the log-barrier regularizer. This analysis allows the loss estimators to be arbitrarily negative and might be of independent interest. Our second algorithm develops a magnitude-reduced loss estimator, further removing the polynomial dependency on the number of actions in the first algorithm and leading to the optimal regret bound (up to logarithmic terms and dependency on the horizon). Moreover, we also extend the first algorithm to simulator-free linear MDPs, which achieves $\tilde{\mathcal O}(K^{8/9})$ regret and greatly improves over the best existing bound $\tilde{\mathcal O}(K^{14/15})$. This algorithm relies on a better alternative to the Matrix Geometric Resampling procedure by Neu & Olkhovskaya (2020), which could again be of independent interest.

GTMar 5, 2023
Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

Yang Cai, Haipeng Luo, Chen-Yu Wei et al.

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is uncoupled, convergent, and rational, with non-asymptotic convergence rates. We start from the case of stateless matrix game with bandit feedback as a warm-up, showing an $O(t^{-\frac{1}{8}})$ last-iterate convergence rate. To the best of our knowledge, this is the first result that obtains finite last-iterate convergence rate given access to only bandit feedback. We extend our result to the case of irreducible Markov games, providing a last-iterate convergence rate of $O(t^{-\frac{1}{9+\varepsilon}})$ for any $\varepsilon>0$. Finally, we study Markov games without any assumptions on the dynamics, and show a path convergence rate, which is a new notion of convergence we defined, of $O(t^{-\frac{1}{10}})$. Our algorithm removes the coordination and prior knowledge requirement of [Wei et al., 2021], which pursued the same goals as us for irreducible Markov games. Our algorithm is related to [Chen et al., 2021, Cen et al., 2021] and also builds on the entropy regularization technique. However, we remove their requirement of communications on the entropy values, making our algorithm entirely uncoupled.

OCJun 20, 2023
Last-Iterate Convergent Policy Gradient Primal-Dual Methods for Constrained MDPs

Dongsheng Ding, Chen-Yu Wei, Kaiqing Zhang et al.

We study the problem of computing an optimal policy of an infinite-horizon discounted constrained Markov decision process (constrained MDP). Despite the popularity of Lagrangian-based policy search methods used in practice, the oscillation of policy iterates in these methods has not been fully understood, bringing out issues such as violation of constraints and sensitivity to hyper-parameters. To fill this gap, we employ the Lagrangian method to cast a constrained MDP into a constrained saddle-point problem in which max/min players correspond to primal/dual variables, respectively, and develop two single-time-scale policy-based primal-dual algorithms with non-asymptotic convergence of their policy iterates to an optimal constrained policy. Specifically, we first propose a regularized policy gradient primal-dual (RPG-PD) method that updates the policy using an entropy-regularized policy gradient, and the dual variable via a quadratic-regularized gradient ascent, simultaneously. We prove that the policy primal-dual iterates of RPG-PD converge to a regularized saddle point with a sublinear rate, while the policy iterates converge sublinearly to an optimal constrained policy. We further instantiate RPG-PD in large state or action spaces by including function approximation in policy parametrization, and establish similar sublinear last-iterate policy convergence. Second, we propose an optimistic policy gradient primal-dual (OPG-PD) method that employs the optimistic gradient method to update primal/dual variables, simultaneously. We prove that the policy primal-dual iterates of OPG-PD converge to a saddle point that contains an optimal constrained policy, with a linear rate. To the best of our knowledge, this work appears to be the first non-asymptotic policy last-iterate convergence result for single-time-scale algorithms in constrained MDPs.

LGFeb 20, 2023
A Blackbox Approach to Best of Both Worlds in Bandits and Beyond

Christoph Dann, Chen-Yu Wei, Julian Zimmert

Best-of-both-worlds algorithms for online learning which achieve near-optimal regret in both the adversarial and the stochastic regimes have received growing attention recently. Existing techniques often require careful adaptation to every new problem setup, including specialised potentials and careful tuning of algorithm parameters. Yet, in domains such as linear bandits, it is still unknown if there exists an algorithm that can simultaneously obtain $O(\log(T))$ regret in the stochastic regime and $\tilde{O}(\sqrt{T})$ regret in the adversarial regime. In this work, we resolve this question positively and present a general reduction from best of both worlds to a wide family of follow-the-regularized-leader (FTRL) and online-mirror-descent (OMD) algorithms. We showcase the capability of this reduction by transforming existing algorithms that are only known to achieve worst-case guarantees into new algorithms with best-of-both-worlds guarantees in contextual bandits, graph bandits and tabular Markov decision processes.

LGFeb 18, 2023
Best of Both Worlds Policy Optimization

Christoph Dann, Chen-Yu Wei, Julian Zimmert

Policy optimization methods are popular reinforcement learning algorithms in practice. Recent works have built theoretical foundation for them by proving $\sqrt{T}$ regret bounds even when the losses are adversarial. Such bounds are tight in the worst case but often overly pessimistic. In this work, we show that in tabular Markov decision processes (MDPs), by properly designing the regularizer, the exploration bonus and the learning rates, one can achieve a more favorable polylog$(T)$ regret when the losses are stochastic, without sacrificing the worst-case guarantee in the adversarial regime. To our knowledge, this is also the first time a gap-dependent polylog$(T)$ regret bound is shown for policy optimization. Specifically, we achieve this by leveraging a Tsallis entropy or a Shannon entropy regularizer in the policy update. Then we show that under known transitions, we can further obtain a first-order regret bound in the adversarial regime by leveraging the log-barrier regularizer.

GTNov 3, 2025
Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games

Yang Cai, Constantinos Daskalakis, Haipeng Luo et al.

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies strictly between external and swap regret. When every player employs a no-proximal-regret algorithm in a general convex game, the empirical distribution of play converges to proximal correlated equilibria (PCE), a refinement of coarse correlated equilibria. Our framework unifies several emerging notions in online learning and game theory-such as gradient equilibrium and semicoarse correlated equilibrium-and introduces new ones. Our main result shows that the classic Online Gradient Descent (GD) algorithm achieves an optimal $O(\sqrt{T})$ bound on proximal regret, revealing that GD, without modification, minimizes a stronger regret notion than external regret. This provides a new explanation for the empirically superior performance of gradient descent in online learning and games. We further extend our analysis to Mirror Descent in the Bregman setting and to Optimistic Gradient Descent, which yields faster convergence in smooth convex games.

LGOct 17, 2023
Towards Optimal Regret in Adversarial Linear MDPs with Bandit Feedback

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We study online reinforcement learning in linear Markov decision processes with adversarial losses and bandit feedback, without prior knowledge on transitions or access to simulators. We introduce two algorithms that achieve improved regret performance compared to existing approaches. The first algorithm, although computationally inefficient, ensures a regret of $\widetilde{\mathcal{O}}\left(\sqrt{K}\right)$, where $K$ is the number of episodes. This is the first result with the optimal $K$ dependence in the considered setting. The second algorithm, which is based on the policy optimization framework, guarantees a regret of $\widetilde{\mathcal{O}}\left(K^{\frac{3}{4}} \right)$ and is computationally efficient. Both our results significantly improve over the state-of-the-art: a computationally inefficient algorithm by Kong et al. [2023] with $\widetilde{\mathcal{O}}\left(K^{\frac{4}{5}}+poly\left(\frac{1}{λ_{\min}}\right) \right)$ regret, for some problem-dependent constant $λ_{\min}$ that can be arbitrarily close to zero, and a computationally efficient algorithm by Sherman et al. [2023b] with $\widetilde{\mathcal{O}}\left(K^{\frac{6}{7}} \right)$ regret.

LGOct 17, 2022
A Unified Algorithm for Stochastic Path Problems

Christoph Dann, Chen-Yu Wei, Julian Zimmert

We study reinforcement learning in stochastic path (SP) problems. The goal in these problems is to maximize the expected sum of rewards until the agent reaches a terminal state. We provide the first regret guarantees in this general problem by analyzing a simple optimistic algorithm. Our regret bound matches the best known results for the well-studied special case of stochastic shortest path (SSP) with all non-positive rewards. For SSP, we present an adaptation procedure for the case when the scale of rewards $B_\star$ is unknown. We show that there is no price for adaptation, and our regret bound matches that with a known $B_\star$. We also provide a scale adaptation procedure for the special case of stochastic longest paths (SLP) where all rewards are non-negative. However, unlike in SSP, we show through a lower bound that there is an unavoidable price for adaptation.

GTFeb 12
Is Online Linear Optimization Sufficient for Strategic Robustness?

Yang Cai, Haipeng Luo, Chen-Yu Wei et al.

We consider bidding in repeated Bayesian first-price auctions. Bidding algorithms that achieve optimal regret have been extensively studied, but their strategic robustness to the seller's manipulation remains relatively underexplored. Bidding algorithms based on no-swap-regret algorithms achieve both desirable properties, but are suboptimal in terms of statistical and computational efficiency. In contrast, online gradient ascent is the only algorithm that achieves $O(\sqrt{TK})$ regret and strategic robustness [KSS24], where $T$ denotes the number of auctions and $K$ the number of bids. In this paper, we explore whether simple online linear optimization (OLO) algorithms suffice for bidding algorithms with both desirable properties. Our main result shows that sublinear linearized regret is sufficient for strategic robustness. Specifically, we construct simple black-box reductions that convert any OLO algorithm into a strategically robust no-regret bidding algorithm, in both known and unknown value distribution settings. For the known value distribution case, our reduction yields a bidding algorithm that achieves $O(\sqrt{T \log K})$ regret and strategic robustness (with exponential improvement on the $K$-dependence compared to [KSS24]). For the unknown value distribution case, our reduction gives a bidding algorithm with high-probability $O(\sqrt{T (\log K+\log(T/δ)})$ regret and strategic robustness, while removing the bounded density assumption made in [KSS24].

LGFeb 12
On the Complexity of Offline Reinforcement Learning with $Q^\star$-Approximation and Partial Coverage

Haolin Liu, Braham Snyder, Chen-Yu Wei

We study offline reinforcement learning under $Q^\star$-approximation and partial coverage, a setting that motivates practical algorithms such as Conservative $Q$-Learning (CQL; Kumar et al., 2020) but has received limited theoretical attention. Our work is inspired by the following open question: "Are $Q^\star$-realizability and Bellman completeness sufficient for sample-efficient offline RL under partial coverage?" We answer in the negative by establishing an information-theoretic lower bound. Going substantially beyond this, we introduce a general framework that characterizes the intrinsic complexity of a given $Q^\star$ function class, inspired by model-free decision-estimation coefficients (DEC) for online RL (Foster et al., 2023b; Liu et al., 2025b). This complexity recovers and improves the quantities underlying the guarantees of Chen and Jiang (2022) and Uehara et al. (2023), and extends to broader settings. Our decision-estimation decomposition can be combined with a wide range of $Q^\star$ estimation procedures, modularizing and generalizing existing approaches. Beyond the general framework, we make further contributions: By developing a novel second-order performance difference lemma, we obtain the first $ε^{-2}$ sample complexity under partial coverage for soft $Q$-learning, improving the $ε^{-4}$ bound of Uehara et al. (2023). We remove Chen and Jiang's (2022) need for additional online interaction when the value gap of $Q^\star$ is unknown. We also give the first characterization of offline learnability for general low-Bellman-rank MDPs without Bellman completeness (Jiang et al., 2017; Du et al., 2021; Jin et al., 2021), a canonical setting in online RL that remains unexplored in offline RL except for special cases. Finally, we provide the first analysis for CQL under $Q^\star$-realizability and Bellman completeness beyond the tabular case.

LGOct 16, 2024
How Does Variance Shape the Regret in Contextual Bandits?

Zeyu Jia, Jian Qian, Alexander Rakhlin et al.

We consider realizable contextual bandits with general function approximation, investigating how small reward variance can lead to better-than-minimax regret bounds. Unlike in minimax bounds, we show that the eluder dimension $d_\text{elu}$$-$a complexity measure of the function class$-$plays a crucial role in variance-dependent bounds. We consider two types of adversary: (1) Weak adversary: The adversary sets the reward variance before observing the learner's action. In this setting, we prove that a regret of $Ω(\sqrt{\min\{A,d_\text{elu}\}Λ}+d_\text{elu})$ is unavoidable when $d_{\text{elu}}\leq\sqrt{AT}$, where $A$ is the number of actions, $T$ is the total number of rounds, and $Λ$ is the total variance over $T$ rounds. For the $A\leq d_\text{elu}$ regime, we derive a nearly matching upper bound $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$ for the special case where the variance is revealed at the beginning of each round. (2) Strong adversary: The adversary sets the reward variance after observing the learner's action. We show that a regret of $Ω(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ is unavoidable when $\sqrt{d_\text{elu}Λ}+d_\text{elu}\leq\sqrt{AT}$. In this setting, we provide an upper bound of order $\tilde{O}(d_\text{elu}\sqrtΛ+d_\text{elu})$. Furthermore, we examine the setting where the function class additionally provides distributional information of the reward, as studied by Wang et al. (2024). We demonstrate that the regret bound $\tilde{O}(\sqrt{d_\text{elu}Λ}+d_\text{elu})$ established in their work is unimprovable when $\sqrt{d_{\text{elu}}Λ}+d_\text{elu}\leq\sqrt{AT}$. However, with a slightly different definition of the total variance and with the assumption that the reward follows a Gaussian distribution, one can achieve a regret of $\tilde{O}(\sqrt{AΛ}+d_\text{elu})$.

LGMar 25, 2024
Offline Reinforcement Learning: Role of State Aggregation and Trajectory Data

Zeyu Jia, Alexander Rakhlin, Ayush Sekhari et al.

We revisit the problem of offline reinforcement learning with value function realizability but without Bellman completeness. Previous work by Xie and Jiang (2021) and Foster et al. (2022) left open the question whether a bounded concentrability coefficient along with trajectory-based offline data admits a polynomial sample complexity. In this work, we provide a negative answer to this question for the task of offline policy evaluation. In addition to addressing this question, we provide a rather complete picture for offline policy evaluation with only value function realizability. Our primary findings are threefold: 1) The sample complexity of offline policy evaluation is governed by the concentrability coefficient in an aggregated Markov Transition Model jointly determined by the function class and the offline data distribution, rather than that in the original MDP. This unifies and generalizes the ideas of Xie and Jiang (2021) and Foster et al. (2022), 2) The concentrability coefficient in the aggregated Markov Transition Model may grow exponentially with the horizon length, even when the concentrability coefficient in the original MDP is small and the offline data is admissible (i.e., the data distribution equals the occupancy measure of some policy), 3) Under value function realizability, there is a generic reduction that can convert any hard instance with admissible data to a hard instance with trajectory data, implying that trajectory data offers no extra benefits over admissible data. These three pieces jointly resolve the open problem, though each of them could be of independent interest.

GTMar 13, 2024
On Tractable $Φ$-Equilibria in Non-Concave Games

Yang Cai, Constantinos Daskalakis, Haipeng Luo et al.

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is concave in their own strategy, this is not the case when utilities are non-concave -- a common scenario in machine learning applications involving strategies parameterized by deep neural networks, or when agents' utilities are computed by neural networks, or both. Non-concave games introduce significant game-theoretic and optimization challenges: (i) Nash equilibria may not exist; (ii) local Nash equilibria, though they exist, are intractable; and (iii) mixed Nash, correlated, and coarse correlated equilibria generally have infinite support and are intractable. To sidestep these challenges, we revisit the classical solution concept of $Φ$-equilibria introduced by Greenwald and Jafari [2003], which is guaranteed to exist for an arbitrary set of strategy modifications $Φ$ even in non-concave games [Stolz and Lugosi, 2007]. However, the tractability of $Φ$-equilibria in such games remains elusive. In this paper, we initiate the study of tractable $Φ$-equilibria in non-concave games and examine several natural families of strategy modifications. We show that when $Φ$ is finite, there exists an efficient uncoupled learning algorithm that converges to the corresponding $Φ$-equilibria. Additionally, we explore cases where $Φ$ is infinite but consists of local modifications. We show that approximating local $Φ$-equilibria beyond the first-order stationary regime is computationally intractable. In contrast, within this regime, we show Online Gradient Descent efficiently converges to $Φ$-equilibria for several natural infinite families of modifications, including a new structural family of modifications inspired by the well-studied proximal operator.

GTJun 4, 2025
From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

Yang Cai, Haipeng Luo, Chen-Yu Wei et al.

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-iterate convergence is particularly desirable, as it reflects the actual decisions made by the learners and captures the day-to-day behavior of the learning dynamics. While many algorithms are known to converge in the average-iterate, achieving last-iterate convergence typically requires considerably more effort in both the design and the analysis of the algorithm. Somewhat surprisingly, we show in this paper that for a large family of games, there exists a simple black-box reduction that transforms the average iterates of an uncoupled learning dynamics into the last iterates of a new uncoupled learning dynamics, thus also providing a reduction from last-iterate convergence to average-iterate convergence. Our reduction applies to games where each player's utility is linear in both their own strategy and the joint strategy of all opponents. This family includes two-player bimatrix games and generalizations such as multi-player polymatrix games. By applying our reduction to the Optimistic Multiplicative Weights Update algorithm, we obtain new state-of-the-art last-iterate convergence rates for uncoupled learning dynamics in multi-player zero-sum polymatrix games: (1) an $O(\frac{\log d}{T})$ last-iterate convergence rate under gradient feedback, representing an exponential improvement in the dependence on the dimension $d$ (i.e., the maximum number of actions available to either player); and (2) an $\widetilde{O}(d^{\frac{1}{5}} T^{-\frac{1}{5}})$ last-iterate convergence rate under bandit feedback, improving upon the previous best rates of $\widetilde{O}(\sqrt{d} T^{-\frac{1}{8}})$ and $\widetilde{O}(\sqrt{d} T^{-\frac{1}{6}})$.

LGNov 11, 2024
Beating Adversarial Low-Rank MDPs with Unknown Transition and Bandit Feedback

Haolin Liu, Zakaria Mhammedi, Chen-Yu Wei et al.

We consider regret minimization in low-rank MDPs with fixed transition and adversarial losses. Previous work has investigated this problem under either full-information loss feedback with unknown transitions (Zhao et al., 2024), or bandit loss feedback with known transition (Foster et al., 2022). First, we improve the $poly(d, A, H)T^{5/6}$ regret bound of Zhao et al. (2024) to $poly(d, A, H)T^{2/3}$ for the full-information unknown transition setting, where d is the rank of the transitions, A is the number of actions, H is the horizon length, and T is the number of episodes. Next, we initiate the study on the setting with bandit loss feedback and unknown transitions. Assuming that the loss has a linear structure, we propose both model based and model free algorithms achieving $poly(d, A, H)T^{2/3}$ regret, though they are computationally inefficient. We also propose oracle-efficient model-free algorithms with $poly(d, A, H)T^{4/5}$ regret. We show that the linear structure is necessary for the bandit case without structure on the reward function, the regret has to scale polynomially with the number of states. This is contrary to the full-information case (Zhao et al., 2024), where the regret can be independent of the number of states even for unstructured reward function.

LGJan 26
Save the Good Prefix: Precise Error Penalization via Process-Supervised RL to Enhance LLM Reasoning

Haolin Liu, Dian Yu, Sidi Lu et al.

Reinforcement learning (RL) has emerged as a powerful framework for improving the reasoning capabilities of large language models (LLMs). However, most existing RL approaches rely on sparse outcome rewards, which fail to credit correct intermediate steps in partially successful solutions. Process reward models (PRMs) offer fine-grained step-level supervision, but their scores are often noisy and difficult to evaluate. As a result, recent PRM benchmarks focus on a more objective capability: detecting the first incorrect step in a reasoning path. However, this evaluation target is misaligned with how PRMs are typically used in RL, where their step-wise scores are treated as raw rewards to maximize. To bridge this gap, we propose Verifiable Prefix Policy Optimization (VPPO), which uses PRMs only to localize the first error during RL. Given an incorrect rollout, VPPO partitions the trajectory into a verified correct prefix and an erroneous suffix based on the first error, rewarding the former while applying targeted penalties only after the detected mistake. This design yields stable, interpretable learning signals and improves credit assignment. Across multiple reasoning benchmarks, VPPO consistently outperforms sparse-reward RL and prior PRM-guided baselines on both Pass@1 and Pass@K.

LGOct 10, 2025
An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We study decision making with structured observation (DMSO). Previous work (Foster et al., 2021b, 2023a) has characterized the complexity of DMSO via the decision-estimation coefficient (DEC), but left a gap between the regret upper and lower bounds that scales with the size of the model class. To tighten this gap, Foster et al. (2023b) introduced optimistic DEC, achieving a bound that scales only with the size of the value-function class. However, their optimism-based exploration is only known to handle the stochastic setting, and it remains unclear whether it extends to the adversarial setting. We introduce Dig-DEC, a model-free DEC that removes optimism and drives exploration purely by information gain. Dig-DEC is always no larger than optimistic DEC and can be much smaller in special cases. Importantly, the removal of optimism allows it to handle adversarial environments without explicit reward estimators. By applying Dig-DEC to hybrid MDPs with stochastic transitions and adversarial rewards, we obtain the first model-free regret bounds for hybrid MDPs with bandit feedback under several general transition structures, resolving the main open problem left by Liu et al. (2025). We also improve the online function-estimation procedure in model-free learning: For average estimation error minimization, we refine the estimator in Foster et al. (2023b) to achieve sharper concentration, improving their regret bounds from $T^{3/4}$ to $T^{2/3}$ (on-policy) and from $T^{5/6}$ to $T^{7/9}$ (off-policy). For squared error minimization in Bellman-complete MDPs, we redesign their two-timescale procedure, improving the regret bound from $T^{2/3}$ to $\sqrt{T}$. This is the first time a DEC-based method achieves performance matching that of optimism-based approaches (Jin et al., 2021; Xie et al., 2023) in Bellman-complete MDPs.

LGAug 16, 2025
An Improved Algorithm for Adversarial Linear Contextual Bandits via Reduction

Tim van Erven, Jack Mayo, Julia Olkhovskaya et al.

We present an efficient algorithm for linear contextual bandits with adversarial losses and stochastic action sets. Our approach reduces this setting to misspecification-robust adversarial linear bandits with fixed action sets. Without knowledge of the context distribution or access to a context simulator, the algorithm achieves $\tilde{O}(\min\{d^2\sqrt{T}, \sqrt{d^3T\log K}\})$ regret and runs in $\text{poly}(d,C,T)$ time, where $d$ is the feature dimension, $C$ is an upper bound on the number of linear constraints defining the action set in each round, $K$ is an upper bound on the number of actions in each round, and $T$ is number of rounds. This resolves the open question by Liu et al. (2023) on whether one can obtain $\text{poly}(d)\sqrt{T}$ regret in polynomial time independent of the number of actions. For the important class of combinatorial bandits with adversarial losses and stochastic action sets where the action sets can be described by a polynomial number of linear constraints, our algorithm is the first to achieve $\text{poly}(d)\sqrt{T}$ regret in polynomial time, while no prior algorithm achieves even $o(T)$ regret in polynomial time to our knowledge. When a simulator is available, the regret bound can be improved to $\tilde{O}(d\sqrt{L^\star})$, where $L^\star$ is the cumulative loss of the best policy.

LGFeb 9, 2025
Decision Making in Hybrid Environments: A Model Aggregation Approach

Haolin Liu, Chen-Yu Wei, Julian Zimmert

Recent work by Foster et al. (2021, 2022, 2023b) and Xu and Zeevi (2023) developed the framework of decision estimation coefficient (DEC) that characterizes the complexity of general online decision making problems and provides a general algorithm design principle. These works, however, either focus on the pure stochastic regime where the world remains fixed over time, or the pure adversarial regime where the world arbitrarily changes over time. For the hybrid regime where the dynamics of the world is fixed while the reward arbitrarily changes, they only give pessimistic bounds on the decision complexity. In this work, we propose a general extension of DEC that more precisely characterizes this case. Besides applications in special cases, our framework leads to a flexible algorithm design where the learner learns over subsets of the hypothesis set, trading estimation complexity with decision complexity, which could be of independent interest. Our work covers model-based learning and model-free learning in the hybrid regime, with a newly proposed extension of the bilinear classes (Du et al., 2021) to the adversarial-reward case. In addition, our method improves the best-known regret bounds for linear Q*/V* MDPs in the pure stochastic regime.

LGJan 26, 2024
Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

Yang Cai, Haipeng Luo, Chen-Yu Wei et al.

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$ convergence rate to the weaker notion of coarse correlated equilibrium. In this paper, we improve both results significantly by providing an uncoupled policy optimization algorithm that attains a near-optimal $\tilde{O}(T^{-1})$ convergence rate for computing a correlated equilibrium. Our algorithm is constructed by combining two main elements (i) smooth value updates and (ii) the optimistic-follow-the-regularized-leader algorithm with the log barrier regularizer.

LGSep 2, 2023
Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits

Haolin Liu, Chen-Yu Wei, Julian Zimmert

We consider the adversarial linear contextual bandit problem, where the loss vectors are selected fully adversarially and the per-round action set (i.e. the context) is drawn from a fixed distribution. Existing methods for this problem either require access to a simulator to generate free i.i.d. contexts, achieve a sub-optimal regret no better than $\widetilde{O}(T^{\frac{5}{6}})$, or are computationally inefficient. We greatly improve these results by achieving a regret of $\widetilde{O}(\sqrt{T})$ without a simulator, while maintaining computational efficiency when the action set in each round is small. In the special case of sleeping bandits with adversarial loss and stochastic arm availability, our result answers affirmatively the open question by Saha et al. [2020] on whether there exists a polynomial-time algorithm with $poly(d)\sqrt{T}$ regret. Our approach naturally handles the case where the loss is linear up to an additive misspecification error, and our regret shows near-optimal dependence on the magnitude of the error.

LGMay 27, 2023
No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions

Tiancheng Jin, Junyan Liu, Chloé Rouyer et al.

Existing online learning algorithms for adversarial Markov Decision Processes achieve ${O}(\sqrt{T})$ regret after $T$ rounds of interactions even if the loss functions are chosen arbitrarily by an adversary, with the caveat that the transition function has to be fixed. This is because it has been shown that adversarial transition functions make no-regret learning impossible. Despite such impossibility results, in this work, we develop algorithms that can handle both adversarial losses and adversarial transitions, with regret increasing smoothly in the degree of maliciousness of the adversary. More concretely, we first propose an algorithm that enjoys $\widetilde{O}(\sqrt{T} + C^{\textsf{P}})$ regret where $C^{\textsf{P}}$ measures how adversarial the transition functions are and can be at most ${O}(T)$. While this algorithm itself requires knowledge of $C^{\textsf{P}}$, we further develop a black-box reduction approach that removes this requirement. Moreover, we also show that further refinements of the algorithm not only maintains the same regret bound, but also simultaneously adapts to easier environments (where losses are generated in a certain stochastically constrained manner as in Jin et al. [2021]) and achieves $\widetilde{O}(U + \sqrt{UC^{\textsf{L}}} + C^{\textsf{P}})$ regret, where $U$ is some standard gap-dependent coefficient and $C^{\textsf{L}}$ is the amount of corruption on losses.

LGMay 1, 2023
First- and Second-Order Bounds for Adversarial Linear Contextual Bandits

Julia Olkhovskaya, Jack Mayo, Tim van Erven et al.

We consider the adversarial linear contextual bandit setting, which allows for the loss functions associated with each of $K$ arms to change over time without restriction. Assuming the $d$-dimensional contexts are drawn from a fixed known distribution, the worst-case expected regret over the course of $T$ rounds is known to scale as $\tilde O(\sqrt{Kd T})$. Under the additional assumption that the density of the contexts is log-concave, we obtain a second-order bound of order $\tilde O(K\sqrt{d V_T})$ in terms of the cumulative second moment of the learner's losses $V_T$, and a closely related first-order bound of order $\tilde O(K\sqrt{d L_T^*})$ in terms of the cumulative loss of the best policy $L_T^*$. Since $V_T$ or $L_T^*$ may be significantly smaller than $T$, these improve over the worst-case regret whenever the environment is relatively benign. Our results are obtained using a truncated version of the continuous exponential weights algorithm over the probability simplex, which we analyse by exploiting a novel connection to the linear bandit setting without contexts.

MLFeb 10, 2022
Personalization Improves Privacy-Accuracy Tradeoffs in Federated Learning

Alberto Bietti, Chen-Yu Wei, Miroslav Dudík et al.

Large-scale machine learning systems often involve data distributed across a collection of users. Federated learning algorithms leverage this structure by communicating model updates to a central server, rather than entire datasets. In this paper, we study stochastic optimization algorithms for a personalized federated learning setting involving local and global models subject to user-level (joint) differential privacy. While learning a private global model induces a cost of privacy, local learning is perfectly private. We provide generalization guarantees showing that coordinating local learning with private centralized learning yields a generically useful and improved tradeoff between accuracy and privacy. We illustrate our theoretical results with experiments on synthetic and real-world datasets.

LGFeb 8, 2022
Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence

Dongsheng Ding, Chen-Yu Wei, Kaiqing Zhang et al.

We examine global non-asymptotic convergence properties of policy gradient methods for multi-agent reinforcement learning (RL) problems in Markov potential games (MPG). To learn a Nash equilibrium of an MPG in which the size of state space and/or the number of players can be very large, we propose new independent policy gradient algorithms that are run by all players in tandem. When there is no uncertainty in the gradient evaluation, we show that our algorithm finds an $ε$-Nash equilibrium with $O(1/ε^2)$ iteration complexity which does not explicitly depend on the state space size. When the exact gradient is not available, we establish $O(1/ε^5)$ sample complexity bound in a potentially infinitely large state space for a sample-based algorithm that utilizes function approximation. Moreover, we identify a class of independent policy gradient algorithms that enjoys convergence for both zero-sum Markov games and Markov cooperative games with the players that are oblivious to the types of games being played. Finally, we provide computational experiments to corroborate the merits and the effectiveness of our theoretical developments.

LGNov 1, 2021
Decentralized Cooperative Reinforcement Learning with Hierarchical Information Structure

Hsu Kao, Chen-Yu Wei, Vijay Subramanian

Multi-agent reinforcement learning (MARL) problems are challenging due to information asymmetry. To overcome this challenge, existing methods often require high level of coordination or communication between the agents. We consider two-agent multi-armed bandits (MABs) and Markov decision processes (MDPs) with a hierarchical information structure arising in applications, which we exploit to propose simpler and more efficient algorithms that require no coordination or communication. In the structure, in each step the ``leader" chooses her action first, and then the ``follower" decides his action after observing the leader's action. The two agents observe the same reward (and the same state transition in the MDP setting) that depends on their joint action. For the bandit setting, we propose a hierarchical bandit algorithm that achieves a near-optimal gap-independent regret of $\widetilde{\mathcal{O}}(\sqrt{ABT})$ and a near-optimal gap-dependent regret of $\mathcal{O}(\log(T))$, where $A$ and $B$ are the numbers of actions of the leader and the follower, respectively, and $T$ is the number of steps. We further extend to the case of multiple followers and the case with a deep hierarchy, where we both obtain near-optimal regret bounds. For the MDP setting, we obtain $\widetilde{\mathcal{O}}(\sqrt{H^7S^2ABT})$ regret, where $H$ is the number of steps per episode, $S$ is the number of states, $T$ is the number of episodes. This matches the existing lower bound in terms of $A, B$, and $T$.

LGOct 7, 2021
A Model Selection Approach for Corruption Robust Reinforcement Learning

Chen-Yu Wei, Christoph Dann, Julian Zimmert

We develop a model selection approach to tackle reinforcement learning with adversarial corruption in both transition and reward. For finite-horizon tabular MDPs, without prior knowledge on the total amount of corruption, our algorithm achieves a regret bound of $\widetilde{\mathcal{O}}(\min\{\frac{1}Δ, \sqrt{T}\}+C)$ where $T$ is the number of episodes, $C$ is the total amount of corruption, and $Δ$ is the reward gap between the best and the second-best policy. This is the first worst-case optimal bound achieved without knowledge of $C$, improving previous results of Lykouris et al. (2021); Chen et al. (2021); Wu et al. (2021). For finite-horizon linear MDPs, we develop a computationally efficient algorithm with a regret bound of $\widetilde{\mathcal{O}}(\sqrt{(1+C)T})$, and another computationally inefficient one with $\widetilde{\mathcal{O}}(\sqrt{T}+C)$, improving the result of Lykouris et al. (2021) and answering an open question by Zhang et al. (2021b). Finally, our model selection framework can be easily applied to other settings including linear bandits, linear contextual bandits, and MDPs with general function approximation, leading to several improved or new results.

LGJul 18, 2021
Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

Haipeng Luo, Chen-Yu Wei, Chung-Wei Lee

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art. Specifically, in the tabular case, we obtain $\widetilde{\mathcal{O}}(\sqrt{T})$ regret where $T$ is the number of episodes, improving the $\widetilde{\mathcal{O}}({T}^{2/3})$ regret bound by Shani et al. (2020). When the number of states is infinite, under the assumption that the state-action values are linear in some low-dimensional features, we obtain $\widetilde{\mathcal{O}}({T}^{2/3})$ regret with the help of a simulator, matching the result of Neu and Olkhovskaya (2020) while importantly removing the need of an exploratory policy that their algorithm requires. When a simulator is unavailable, we further consider a linear MDP setting and obtain $\widetilde{\mathcal{O}}({T}^{14/15})$ regret, which is the first result for linear MDPs with adversarial losses and bandit feedback.

LGFeb 11, 2021
Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously

Chung-Wei Lee, Haipeng Luo, Chen-Yu Wei et al.

In this work, we develop linear bandit algorithms that automatically adapt to different environments. By plugging a novel loss estimator into the optimization problem that characterizes the instance-optimal strategy, our first algorithm not only achieves nearly instance-optimal regret in stochastic environments, but also works in corrupted environments with additional regret being the amount of corruption, while the state-of-the-art (Li et al., 2019) achieves neither instance-optimality nor the optimal dependence on the corruption amount. Moreover, by equipping this algorithm with an adversarial component and carefully-designed testings, our second algorithm additionally enjoys minimax-optimal regret in completely adversarial environments, which is the first of this kind to our knowledge. Finally, all our guarantees hold with high probability, while existing instance-optimal guarantees only hold in expectation.

LGFeb 10, 2021
Non-stationary Reinforcement Learning without Prior Knowledge: An Optimal Black-box Approach

Chen-Yu Wei, Haipeng Luo

We propose a black-box reduction that turns a certain reinforcement learning algorithm with optimal regret in a (near-)stationary environment into another algorithm with optimal dynamic regret in a non-stationary environment, importantly without any prior knowledge on the degree of non-stationarity. By plugging different algorithms into our black-box, we provide a list of examples showing that our approach not only recovers recent results for (contextual) multi-armed bandits achieved by very specialized algorithms, but also significantly improves the state of the art for (generalized) linear bandits, episodic MDPs, and infinite-horizon MDPs in various ways. Specifically, in most cases our algorithm achieves the optimal dynamic regret $\widetilde{\mathcal{O}}(\min\{\sqrt{LT}, Δ^{1/3}T^{2/3}\})$ where $T$ is the number of rounds and $L$ and $Δ$ are the number and amount of changes of the world respectively, while previous works only obtain suboptimal bounds and/or require the knowledge of $L$ and $Δ$.

LGFeb 8, 2021
Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games

Chen-Yu Wei, Chung-Wei Lee, Mengxiao Zhang et al.

We study infinite-horizon discounted two-player zero-sum Markov games, and develop a decentralized algorithm that provably converges to the set of Nash equilibria under self-play. Our algorithm is based on running an Optimistic Gradient Descent Ascent algorithm on each state to learn the policies, with a critic that slowly learns the value of each state. To the best of our knowledge, this is the first algorithm in this setting that is simultaneously rational (converging to the opponent's best response when it uses a stationary policy), convergent (converging to the set of Nash equilibria under self-play), agnostic (no need to know the actions played by the opponent), symmetric (players taking symmetric roles in the algorithm), and enjoying a finite-time last-iterate convergence guarantee, all of which are desirable properties of decentralized algorithms.

LGFeb 1, 2021
Impossible Tuning Made Possible: A New Expert Algorithm and Its Applications

Liyu Chen, Haipeng Luo, Chen-Yu Wei

We resolve the long-standing "impossible tuning" issue for the classic expert problem and show that, it is in fact possible to achieve regret $O\left(\sqrt{(\ln d)\sum_t \ell_{t,i}^2}\right)$ simultaneously for all expert $i$ in a $T$-round $d$-expert problem where $\ell_{t,i}$ is the loss for expert $i$ in round $t$. Our algorithm is based on the Mirror Descent framework with a correction term and a weighted entropy regularizer. While natural, the algorithm has not been studied before and requires a careful analysis. We also generalize the bound to $O\left(\sqrt{(\ln d)\sum_t (\ell_{t,i}-m_{t,i})^2}\right)$ for any prediction vector $m_t$ that the learner receives, and recover or improve many existing results by choosing different $m_t$. Furthermore, we use the same framework to create a master algorithm that combines a set of base algorithms and learns the best one with little overhead. The new guarantee of our master allows us to derive many new results for both the expert problem and more generally Online Linear Optimization.

LGDec 7, 2020
Minimax Regret for Stochastic Shortest Path with Adversarial Costs and Known Transition

Liyu Chen, Haipeng Luo, Chen-Yu Wei

We study the stochastic shortest path problem with adversarial costs and known transition, and show that the minimax regret is $\widetilde{O}(\sqrt{DT^\star K})$ and $\widetilde{O}(\sqrt{DT^\star SA K})$ for the full-information setting and the bandit feedback setting respectively, where $D$ is the diameter, $T^\star$ is the expected hitting time of the optimal policy, $S$ is the number of states, $A$ is the number of actions, and $K$ is the number of episodes. Our results significantly improve upon the existing work of (Rosenberg and Mansour, 2020) which only considers the full-information setting and achieves suboptimal regret. Our work is also the first to consider bandit feedback with adversarial costs. Our algorithms are built on top of the Online Mirror Descent framework with a variety of new techniques that might be of independent interest, including an improved multi-scale expert algorithm, a reduction from general stochastic shortest path to a special loop-free case, a skewed occupancy measure space, and a novel correction term added to the cost estimators. Interestingly, the last two elements reduce the variance of the learner via positive bias and the variance of the optimal policy via negative bias respectively, and having them simultaneously is critical for obtaining the optimal high-probability bound in the bandit feedback setting.

LGJul 23, 2020
Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

Chen-Yu Wei, Mehdi Jafarnia-Jahromi, Haipeng Luo et al.

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with optimal $\widetilde{O}(\sqrt{T})$ regret and another computationally efficient variant with $\widetilde{O}(T^{3/4})$ regret, where $T$ is the number of interactions. Next, taking inspiration from adversarial linear bandits, we develop yet another efficient algorithm with $\widetilde{O}(\sqrt{T})$ regret under a different set of assumptions, improving the best existing result by Hao et al. (2020) with $\widetilde{O}(T^{2/3})$ regret. Moreover, we draw a connection between this algorithm and the Natural Policy Gradient algorithm proposed by Kakade (2002), and show that our analysis improves the sample complexity bound recently given by Agarwal et al. (2020).

LGJun 16, 2020
Linear Last-iterate Convergence in Constrained Saddle-point Optimization

Chen-Yu Wei, Chung-Wei Lee, Mengxiao Zhang et al.

Optimistic Gradient Descent Ascent (OGDA) and Optimistic Multiplicative Weights Update (OMWU) for saddle-point optimization have received growing attention due to their favorable last-iterate convergence. However, their behaviors for simple bilinear games over the probability simplex are still not fully understood - previous analysis lacks explicit convergence rates, only applies to an exponentially small learning rate, or requires additional assumptions such as the uniqueness of the optimal solution. In this work, we significantly expand the understanding of last-iterate convergence for OGDA and OMWU in the constrained setting. Specifically, for OMWU in bilinear games over the simplex, we show that when the equilibrium is unique, linear last-iterate convergence is achieved with a learning rate whose value is set to a universal constant, improving the result of (Daskalakis & Panageas, 2019b) under the same assumption. We then significantly extend the results to more general objectives and feasible sets for the projected OGDA algorithm, by introducing a sufficient condition under which OGDA exhibits concrete last-iterate convergence rates with a constant learning rate whose value only depends on the smoothness of the objective function. We show that bilinear games over any polytope satisfy this condition and OGDA converges exponentially fast even without the unique equilibrium assumption. Our condition also holds for strongly-convex-strongly-concave functions, recovering the result of (Hsieh et al., 2019). Finally, we provide experimental results to further support our theory.

LGJun 14, 2020
Bias no more: high-probability data-dependent regret bounds for adversarial bandits and MDPs

Chung-Wei Lee, Haipeng Luo, Chen-Yu Wei et al.

We develop a new approach to obtaining high probability regret bounds for online learning with bandit feedback against an adaptive adversary. While existing approaches all require carefully constructing optimistic and biased loss estimators, our approach uses standard unbiased estimators and relies on a simple increasing learning rate schedule, together with the help of logarithmically homogeneous self-concordant barriers and a strengthened Freedman's inequality. Besides its simplicity, our approach enjoys several advantages. First, the obtained high-probability regret bounds are data-dependent and could be much smaller than the worst-case bounds, which resolves an open problem asked by Neu (2015). Second, resolving another open problem of Bartlett et al. (2008) and Abernethy and Rakhlin (2009), our approach leads to the first general and efficient algorithm with a high-probability regret bound for adversarial linear bandits, while previous methods are either inefficient or only applicable to specific action sets. Finally, our approach can also be applied to learning adversarial Markov Decision Processes and provides the first algorithm with a high-probability small-loss bound for this problem.

LGJun 8, 2020
A Model-free Learning Algorithm for Infinite-horizon Average-reward MDPs with Near-optimal Regret

Mehdi Jafarnia-Jahromi, Chen-Yu Wei, Rahul Jain et al.

Recently, model-free reinforcement learning has attracted research attention due to its simplicity, memory and computation efficiency, and the flexibility to combine with function approximation. In this paper, we propose Exploration Enhanced Q-learning (EE-QL), a model-free algorithm for infinite-horizon average-reward Markov Decision Processes (MDPs) that achieves regret bound of $O(\sqrt{T})$ for the general class of weakly communicating MDPs, where $T$ is the number of interactions. EE-QL assumes that an online concentrating approximation of the optimal average reward is available. This is the first model-free learning algorithm that achieves $O(\sqrt T)$ regret without the ergodic assumption, and matches the lower bound in terms of $T$ except for logarithmic factors. Experiments show that the proposed algorithm performs as well as the best known model-based algorithms.

LGMar 28, 2020
Federated Residual Learning

Alekh Agarwal, John Langford, Chen-Yu Wei

We study a new form of federated learning where the clients train personalized local models and make predictions jointly with the server-side shared model. Using this new federated learning framework, the complexity of the central shared model can be minimized while still gaining all the performance benefits that joint training provides. Our framework is robust to data heterogeneity, addressing the slow convergence problem traditional federated learning methods face when the data is non-i.i.d. across clients. We test the theory empirically and find substantial performance gains over baselines.

LGMar 7, 2020
Adversarial Online Learning with Changing Action Sets: Efficient Algorithms with Approximate Regret Bounds

Ehsan Emamjomeh-Zadeh, Chen-Yu Wei, Haipeng Luo et al.

We revisit the problem of online learning with sleeping experts/bandits: in each time step, only a subset of the actions are available for the algorithm to choose from (and learn about). The work of Kleinberg et al. (2010) showed that there exist no-regret algorithms which perform no worse than the best ranking of actions asymptotically. Unfortunately, achieving this regret bound appears computationally hard: Kanade and Steinke (2014) showed that achieving this no-regret performance is at least as hard as PAC-learning DNFs, a notoriously difficult problem. In the present work, we relax the original problem and study computationally efficient no-approximate-regret algorithms: such algorithms may exceed the optimal cost by a multiplicative constant in addition to the additive regret. We give an algorithm that provides a no-approximate-regret guarantee for the general sleeping expert/bandit problems. For several canonical special cases of the problem, we give algorithms with significantly better approximation ratios; these algorithms also illustrate different techniques for achieving no-approximate-regret guarantees.

LGMar 4, 2020
Taking a hint: How to leverage loss predictors in contextual bandits?

Chen-Yu Wei, Haipeng Luo, Alekh Agarwal

We initiate the study of learning in contextual bandits with the help of loss predictors. The main question we address is whether one can improve over the minimax regret $\mathcal{O}(\sqrt{T})$ for learning over $T$ rounds, when the total error of the predictor $\mathcal{E} \leq T$ is relatively small. We provide a complete answer to this question, including upper and lower bounds for various settings: adversarial versus stochastic environments, known versus unknown $\mathcal{E}$, and single versus multiple predictors. We show several surprising results, such as 1) the optimal regret is $\mathcal{O}(\min\{\sqrt{T}, \sqrt{\mathcal{E}}T^\frac{1}{4}\})$ when $\mathcal{E}$ is known, a sharp contrast to the standard and better bound $\mathcal{O}(\sqrt{\mathcal{E}})$ for non-contextual problems (such as multi-armed bandits); 2) the same bound cannot be achieved if $\mathcal{E}$ is unknown, but as a remedy, $\mathcal{O}(\sqrt{\mathcal{E}}T^\frac{1}{3})$ is achievable; 3) with $M$ predictors, a linear dependence on $M$ is necessary, even if logarithmic dependence is possible for non-contextual problems. We also develop several novel algorithmic techniques to achieve matching upper bounds, including 1) a key action remapping technique for optimal regret with known $\mathcal{E}$, 2) implementing Catoni's robust mean estimator efficiently via an ERM oracle leading to an efficient algorithm in the stochastic setting with optimal regret, 3) constructing an underestimator for $\mathcal{E}$ via estimating the histogram with bins of exponentially increasing size for the stochastic setting with unknown $\mathcal{E}$, and 4) a self-referential scheme for learning with multiple predictors, all of which might be of independent interest.

LGOct 15, 2019
Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes

Chen-Yu Wei, Mehdi Jafarnia-Jahromi, Haipeng Luo et al.

Model-free reinforcement learning is known to be memory and computation efficient and more amendable to large scale problems. In this paper, two model-free algorithms are introduced for learning infinite-horizon average-reward Markov Decision Processes (MDPs). The first algorithm reduces the problem to the discounted-reward version and achieves $\mathcal{O}(T^{2/3})$ regret after $T$ steps, under the minimal assumption of weakly communicating MDPs. To our knowledge, this is the first model-free algorithm for general MDPs in this setting. The second algorithm makes use of recent advances in adaptive algorithms for adversarial multi-armed bandits and improves the regret to $\mathcal{O}(\sqrt{T})$, albeit with a stronger ergodic assumption. This result significantly improves over the $\mathcal{O}(T^{3/4})$ regret achieved by the only existing model-free algorithm by Abbasi-Yadkori et al. (2019a) for ergodic MDPs in the infinite-horizon average-reward setting.

LGOct 2, 2019
Analyzing the Variance of Policy Gradient Estimators for the Linear-Quadratic Regulator

James A. Preiss, Sébastien M. R. Arnold, Chen-Yu Wei et al.

We study the variance of the REINFORCE policy gradient estimator in environments with continuous state and action spaces, linear dynamics, quadratic cost, and Gaussian noise. These simple environments allow us to derive bounds on the estimator variance in terms of the environment and noise parameters. We compare the predictions of our bounds to the empirical variance in simulation experiments.

LGFeb 6, 2019
Bandit Multiclass Linear Classification: Efficient Algorithms for the Separable Case

Alina Beygelzimer, Dávid Pál, Balázs Szörényi et al.

We study the problem of efficient online multiclass linear classification with bandit feedback, where all examples belong to one of $K$ classes and lie in the $d$-dimensional Euclidean space. Previous works have left open the challenge of designing efficient algorithms with finite mistake bounds when the data is linearly separable by a margin $γ$. In this work, we take a first step towards this problem. We consider two notions of linear separability: strong and weak. 1. Under the strong linear separability condition, we design an efficient algorithm that achieves a near-optimal mistake bound of $O\left( K/γ^2 \right)$. 2. Under the more challenging weak linear separability condition, we design an efficient algorithm with a mistake bound of $\min (2^{\widetilde{O}(K \log^2 (1/γ))}, 2^{\widetilde{O}(\sqrt{1/γ} \log K)})$. Our algorithm is based on kernel Perceptron, which is inspired by the work of (Klivans and Servedio, 2008) on improperly learning intersection of halfspaces.

LGFeb 3, 2019
A New Algorithm for Non-stationary Contextual Bandits: Efficient, Optimal, and Parameter-free

Yifang Chen, Chung-Wei Lee, Haipeng Luo et al.

We propose the first contextual bandit algorithm that is parameter-free, efficient, and optimal in terms of dynamic regret. Specifically, our algorithm achieves dynamic regret $\mathcal{O}(\min\{\sqrt{ST}, Δ^{\frac{1}{3}}T^{\frac{2}{3}}\})$ for a contextual bandit problem with $T$ rounds, $S$ switches and $Δ$ total variation in data distributions. Importantly, our algorithm is adaptive and does not need to know $S$ or $Δ$ ahead of time, and can be implemented efficiently assuming access to an ERM oracle. Our results strictly improve the $\mathcal{O}(\min \{S^{\frac{1}{4}}T^{\frac{3}{4}}, Δ^{\frac{1}{5}}T^{\frac{4}{5}}\})$ bound of (Luo et al., 2018), and greatly generalize and improve the $\mathcal{O}(\sqrt{ST})$ result of (Auer et al, 2018) that holds only for the two-armed bandit problem without contextual information. The key novelty of our algorithm is to introduce replay phases, in which the algorithm acts according to its previous decisions for a certain amount of time in order to detect non-stationarity while maintaining a good balance between exploration and exploitation.

LGJan 29, 2019
Improved Path-length Regret Bounds for Bandits

Sébastien Bubeck, Yuanzhi Li, Haipeng Luo et al.

We study adaptive regret bounds in terms of the variation of the losses (the so-called path-length bounds) for both multi-armed bandit and more generally linear bandit. We first show that the seemingly suboptimal path-length bound of (Wei and Luo, 2018) is in fact not improvable for adaptive adversary. Despite this negative result, we then develop two new algorithms, one that strictly improves over (Wei and Luo, 2018) with a smaller path-length measure, and the other which improves over (Wei and Luo, 2018) for oblivious adversary when the path-length is large. Our algorithms are based on the well-studied optimistic mirror descent framework, but importantly with several novel techniques, including new optimistic predictions, a slight bias towards recently selected arms, and the use of a hybrid regularizer similar to that of (Bubeck et al., 2018). Furthermore, we extend our results to linear bandit by showing a reduction to obtaining dynamic regret for a full-information problem, followed by a further reduction to convex body chasing. We propose a simple greedy chasing algorithm for squared 2-norm, leading to new dynamic regret results and as a consequence the first path-length regret for general linear bandit as well.

LGJan 25, 2019
Beating Stochastic and Adversarial Semi-bandits Optimally and Simultaneously

Julian Zimmert, Haipeng Luo, Chen-Yu Wei

We develop the first general semi-bandit algorithm that simultaneously achieves $\mathcal{O}(\log T)$ regret for stochastic environments and $\mathcal{O}(\sqrt{T})$ regret for adversarial environments without knowledge of the regime or the number of rounds $T$. The leading problem-dependent constants of our bounds are not only optimal in some worst-case sense studied previously, but also optimal for two concrete instances of semi-bandit problems. Our algorithm and analysis extend the recent work of (Zimmert & Seldin, 2019) for the special case of multi-armed bandit, but importantly requires a novel hybrid regularizer designed specifically for semi-bandit. Experimental results on synthetic data show that our algorithm indeed performs well uniformly over different environments. We finally provide a preliminary extension of our results to the full bandit feedback.

LGMay 18, 2018
Efficient Online Portfolio with Logarithmic Regret

Haipeng Luo, Chen-Yu Wei, Kai Zheng

We study the decades-old problem of online portfolio management and propose the first algorithm with logarithmic regret that is not based on Cover's Universal Portfolio algorithm and admits much faster implementation. Specifically Universal Portfolio enjoys optimal regret $\mathcal{O}(N\ln T)$ for $N$ financial instruments over $T$ rounds, but requires log-concave sampling and has a large polynomial running time. Our algorithm, on the other hand, ensures a slightly larger but still logarithmic regret of $\mathcal{O}(N^2(\ln T)^4)$, and is based on the well-studied Online Mirror Descent framework with a novel regularizer that can be implemented via standard optimization methods in time $\mathcal{O}(TN^{2.5})$ per round. The regret of all other existing works is either polynomial in $T$ or has a potentially unbounded factor such as the inverse of the smallest price relative.

LGJan 10, 2018
More Adaptive Algorithms for Adversarial Bandits

Chen-Yu Wei, Haipeng Luo

We develop a novel and generic algorithm for the adversarial multi-armed bandit problem (or more generally the combinatorial semi-bandit problem). When instantiated differently, our algorithm achieves various new data-dependent regret bounds improving previous work. Examples include: 1) a regret bound depending on the variance of only the best arm; 2) a regret bound depending on the first-order path-length of only the best arm; 3) a regret bound depending on the sum of first-order path-lengths of all arms as well as an important negative term, which together lead to faster convergence rates for some normal form games with partial feedback; 4) a regret bound that simultaneously implies small regret when the best arm has small loss and logarithmic regret when there exists an arm whose expected loss is always smaller than those of others by a fixed gap (e.g. the classic i.i.d. setting). In some cases, such as the last two results, our algorithm is completely parameter-free. The main idea of our algorithm is to apply the optimism and adaptivity techniques to the well-known Online Mirror Descent framework with a special log-barrier regularizer. The challenges are to come up with appropriate optimistic predictions and correction terms in this framework. Some of our results also crucially rely on using a sophisticated increasing learning rate schedule.

LGDec 2, 2017
Online Reinforcement Learning in Stochastic Games

Chen-Yu Wei, Yi-Te Hong, Chi-Jen Lu

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an adversary. We propose the UCSG algorithm that achieves a sublinear regret compared to the game value when competing with an arbitrary opponent. This result improves previous ones under the same setting. The regret bound has a dependency on the diameter, which is an intrinsic value related to the mixing property of SGs. If we let the opponent play an optimistic best response to the learner, UCSG finds an $\varepsilon$-maximin stationary policy with a sample complexity of $\tilde{\mathcal{O}}\left(\text{poly}(1/\varepsilon)\right)$, where $\varepsilon$ is the gap to the best policy.

LGDec 2, 2017
Tracking the Best Expert in Non-stationary Stochastic Environments

Chen-Yu Wei, Yi-Te Hong, Chi-Jen Lu

We study the dynamic regret of multi-armed bandit and experts problem in non-stationary stochastic environments. We introduce a new parameter $Λ$, which measures the total statistical variance of the loss distributions over $T$ rounds of the process, and study how this amount affects the regret. We investigate the interaction between $Λ$ and $Γ$, which counts the number of times the distributions change, as well as $Λ$ and $V$, which measures how far the distributions deviates over time. One striking result we find is that even when $Γ$, $V$, and $Λ$ are all restricted to constant, the regret lower bound in the bandit setting still grows with $T$. The other highlight is that in the full-information setting, a constant regret becomes achievable with constant $Γ$ and $Λ$, as it can be made independent of $T$, while with constant $V$ and $Λ$, the regret still has a $T^{1/3}$ dependency. We not only propose algorithms with upper bound guarantee, but prove their matching lower bounds as well.