NAGRNAJun 19, 2019

Linear-time geometric algorithm for evaluating Bézier curves

arXiv:1803.0684321 citationsh-index: 11
Originality Incremental advance
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This work provides a more efficient evaluation method for Bézier curves, which is relevant for computer graphics and geometric modeling applications.

The paper presents a new algorithm for evaluating Bézier curves that uses only convex combinations of control points, achieving linear time complexity and constant memory complexity. It also extends the method to Bézier surfaces.

A new algorithm for computing a point on a polynomial or rational curve in Bézier form is proposed. The method has a geometric interpretation and uses only convex combinations of control points. The new algorithm's computational complexity is linear with respect to the number of control points and its memory complexity is $O(1)$. Some remarks on similar methods for surfaces in rectangular and triangular Bézier form are also given.

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