LGAIMLApr 11, 2018

DORA The Explorer: Directed Outreaching Reinforcement Action-Selection

arXiv:1804.04012v169 citations
Originality Incremental advance
AI Analysis

This addresses exploration inefficiency in reinforcement learning for domains like games, but is incremental as it builds on existing counter-based methods.

The paper tackles the problem of inefficient exploration in reinforcement learning by proposing E-values, a generalization of counters that evaluate exploratory value over trajectories, and shows it improves learning and performance over traditional counters, surpassing state-of-the-art in the Freeway Atari 2600 game.

Exploration is a fundamental aspect of Reinforcement Learning, typically implemented using stochastic action-selection. Exploration, however, can be more efficient if directed toward gaining new world knowledge. Visit-counters have been proven useful both in practice and in theory for directed exploration. However, a major limitation of counters is their locality. While there are a few model-based solutions to this shortcoming, a model-free approach is still missing. We propose $E$-values, a generalization of counters that can be used to evaluate the propagating exploratory value over state-action trajectories. We compare our approach to commonly used RL techniques, and show that using $E$-values improves learning and performance over traditional counters. We also show how our method can be implemented with function approximation to efficiently learn continuous MDPs. We demonstrate this by showing that our approach surpasses state of the art performance in the Freeway Atari 2600 game.

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