MMApr 26, 2018

Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality

arXiv:1804.09864v1119 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of delivering high-bandwidth, interactive volumetric content for AR/VR users, representing an incremental improvement over adapted video methods.

The paper tackles the problem of streaming volumetric media (holograms) for AR/VR by introducing a system that reduces bandwidth through 3D tiles with adaptive detail and lowers latency with a window-based buffer, resulting in superior quality compared to existing video-streaming adaptations in simulations.

Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must support network adaptivity and fast startup, but must also moderate large bandwidths, multiple simultaneously streaming objects, and frequent user interaction, which requires low delay. In this paper, we introduce the first system to our knowledge designed specifically for streaming volumetric media. The system reduces bandwidth by introducing 3D tiles, and culling them or reducing their level of detail depending on their relation to the user's view frustum and distance to the user. Our system reduces latency by introducing a window-based buffer, which in contrast to a queue-based buffer allows insertions near the head of the buffer rather than only at the tail of the buffer, to respond quickly to user interaction. To allocate bits between different tiles across multiple objects, we introduce a simple greedy yet provably optimal algorithm for rate-utility optimization. We introduce utility measures based not only on the underlying quality of the representation, but on the level of detail relative to the user's viewpoint and device resolution. Simulation results show that the proposed algorithm provides superior quality compared to existing video-streaming approaches adapted to hologram streaming, in terms of utility and user experience over variable, throughput-constrained networks.

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