AIFeb 8, 2019

Novelty Search for Deep Reinforcement Learning Policy Network Weights by Action Sequence Edit Metric Distance

arXiv:1902.03142v123 citations
Originality Incremental advance
AI Analysis

This work addresses challenges in deep reinforcement learning for AI researchers, offering incremental improvements to evolutionary algorithms.

The paper tackled the problem of deceptive local optima in reinforcement learning by introducing novelty search over agent action sequences using string edit distance and a stagnation detection method, showing that genetic algorithms remain competitive with gradient-based methods on Atari 2600 games.

Reinforcement learning (RL) problems often feature deceptive local optima, and learning methods that optimize purely for reward signal often fail to learn strategies for overcoming them. Deep neuroevolution and novelty search have been proposed as effective alternatives to gradient-based methods for learning RL policies directly from pixels. In this paper, we introduce and evaluate the use of novelty search over agent action sequences by string edit metric distance as a means for promoting innovation. We also introduce a method for stagnation detection and population resampling inspired by recent developments in the RL community that uses the same mechanisms as novelty search to promote and develop innovative policies. Our methods extend a state-of-the-art method for deep neuroevolution using a simple-yet-effective genetic algorithm (GA) designed to efficiently learn deep RL policy network weights. Experiments using four games from the Atari 2600 benchmark were conducted. Results provide further evidence that GAs are competitive with gradient-based algorithms for deep RL. Results also demonstrate that novelty search over action sequences is an effective source of selection pressure that can be integrated into existing evolutionary algorithms for deep RL.

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