GRHCApr 26, 2019

XR: Enabling training mode in the human brain XR: Enabling training mode in the human brain

arXiv:1904.11704v1
Originality Synthesis-oriented
AI Analysis

This addresses training efficiency for sectors using simulation, but it appears incremental as it builds on existing XR technologies without introducing new methods.

The paper tackles the problem of inefficient training in simulation-based tools by advocating for cross-reality (XR) content as a practical solution to effectively enable training mode in the human brain, based on the authors' experiences and best practices.

The face of simulation-based training has greatly evolved, with the most recent tools giving the ability to create virtual environments that rival realism. At first glance, it might appear that what the training sector needs is the most realistic simulators possible, but traditional simulators are not necessarily the most efficient or practical training tools. With all that these new technologies have to offer; the challenge is to go back to the core of training needs and identify the right vector of sensory cues that will most effectively enable training mode in the human brain. Bigger and Pricier doesn't necessarily mean better. Simulation with cross-reality content (XR), which by definition encompasses virtual reality (VR), mixed reality (MR), and augmented reality (AR), is the most practical solution for deploying any kind of simulation-based training. The authors of this paper (a teacher and a technology expert) share their experiences and expose XR-specific best practices to maximize learning transfer. ABOUT THE AUTHORS Sebastien Loze : Starting his career in the modeling and simulation community more than 15 years ago, S{é}bastien has focused on learning about the latest simulation innovations and sharing information on how experts have solved their challenges. He worked on the COTS integration at CAE and the Presagis focusing on Simulation and Visualization products. More recently, Sebastien put together simulation and training teams and strategies for emerging companies like CM Labs and D-BOX. He is now the Simulations Industry Manager at Epic Games, focusing on helping companies develop real-time solutions for simulation-based training. Philippe Lepinard: Former military helicopter pilot and simulation officer, Philippe L{é}pinard is now an associate professor at the University of Paris-Est Cr{é}teil (UPEC). His research is focusing on playful learning and training through simulation. He is one of the founding members of the French simulation association.

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