HCAIGRJun 30, 2019

FVA: Modeling Perceived Friendliness of Virtual Agents Using Movement Characteristics

arXiv:1907.00377v125 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of enhancing user interaction with virtual agents in AR for applications like social simulations or training, though it is incremental as it builds on existing movement generation methods.

The paper tackled the problem of improving the perceived friendliness and social presence of virtual agents in AR environments by generating movement characteristics based on a data-driven model, resulting in statistically significant improvements of 5.71% in friendliness and 4.03% in social presence measures.

We present a new approach for improving the friendliness and warmth of a virtual agent in an AR environment by generating appropriate movement characteristics. Our algorithm is based on a novel data-driven friendliness model that is computed using a user-study and psychological characteristics. We use our model to control the movements corresponding to the gaits, gestures, and gazing of friendly virtual agents (FVAs) as they interact with the user's avatar and other agents in the environment. We have integrated FVA agents with an AR environment using with a Microsoft HoloLens. Our algorithm can generate plausible movements at interactive rates to increase the social presence. We also investigate the perception of a user in an AR setting and observe that an FVA has a statistically significant improvement in terms of the perceived friendliness and social presence of a user compared to an agent without the friendliness modeling. We observe an increment of 5.71% in the mean responses to a friendliness measure and an improvement of 4.03% in the mean responses to a social presence measure.

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