CVGRLGSep 12, 2019

CvxNet: Learnable Convex Decomposition

arXiv:1909.05736v4287 citations
Originality Highly original
AI Analysis

This provides a novel representation for 3D geometry in computer graphics and machine learning, enabling applications like physics simulation and shape analysis.

The paper tackles the problem of representing 3D shapes by decomposing them into convex polytopes, introducing CvxNet, a learnable convex decomposition method that achieves automatic decomposition, image-to-3D reconstruction, and part-based shape retrieval.

Any solid object can be decomposed into a collection of convex polytopes (in short, convexes). When a small number of convexes are used, such a decomposition can be thought of as a piece-wise approximation of the geometry. This decomposition is fundamental in computer graphics, where it provides one of the most common ways to approximate geometry, for example, in real-time physics simulation. A convex object also has the property of being simultaneously an explicit and implicit representation: one can interpret it explicitly as a mesh derived by computing the vertices of a convex hull, or implicitly as the collection of half-space constraints or support functions. Their implicit representation makes them particularly well suited for neural network training, as they abstract away from the topology of the geometry they need to represent. However, at testing time, convexes can also generate explicit representations -- polygonal meshes -- which can then be used in any downstream application. We introduce a network architecture to represent a low dimensional family of convexes. This family is automatically derived via an auto-encoding process. We investigate the applications of this architecture including automatic convex decomposition, image to 3D reconstruction, and part-based shape retrieval.

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