GRLGSep 12, 2019

Photorealistic Material Editing Through Direct Image Manipulation

arXiv:1909.11622v18 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of material creation for computer graphics, making it more accessible to non-experts, though it is incremental as it builds on existing neural network and optimization methods.

The paper tackles the problem of creating photorealistic materials for light transport algorithms, which typically requires expert artists and is time-consuming, by introducing a technique that allows novice users to synthesize high-quality materials through intuitive 2D image edits, achieving results within 30 seconds and demonstrating resilience to poorly-edited inputs.

Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically a lengthy process that involves a trained artist with specialized knowledge. In this work, we present a technique that aims to empower novice and intermediate-level users to synthesize high-quality photorealistic materials by only requiring basic image processing knowledge. In the proposed workflow, the user starts with an input image and applies a few intuitive transforms (e.g., colorization, image inpainting) within a 2D image editor of their choice, and in the next step, our technique produces a photorealistic result that approximates this target image. Our method combines the advantages of a neural network-augmented optimizer and an encoder neural network to produce high-quality output results within 30 seconds. We also demonstrate that it is resilient against poorly-edited target images and propose a simple extension to predict image sequences with a strict time budget of 1-2 seconds per image.

Foundations

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