CVGRApr 6, 2020

A Morphable Face Albedo Model

arXiv:2004.02711v280 citations
AI Analysis

This work addresses the need for accurate facial appearance modeling in computer vision and graphics, enabling better inverse rendering and 3D face fitting, though it is incremental by building on existing morphable models.

The authors tackled the problem of creating a statistical model for facial albedo by capturing a new dataset and combining it with existing data to build the first morphable face albedo model, which outperforms the Basel Face Model in albedo reconstruction.

In this paper, we bring together two divergent strands of research: photometric face capture and statistical 3D face appearance modelling. We propose a novel lightstage capture and processing pipeline for acquiring ear-to-ear, truly intrinsic diffuse and specular albedo maps that fully factor out the effects of illumination, camera and geometry. Using this pipeline, we capture a dataset of 50 scans and combine them with the only existing publicly available albedo dataset (3DRFE) of 23 scans. This allows us to build the first morphable face albedo model. We believe this is the first statistical analysis of the variability of facial specular albedo maps. This model can be used as a plug in replacement for the texture model of the Basel Face Model (BFM) or FLAME and we make the model publicly available. We ensure careful spectral calibration such that our model is built in a linear sRGB space, suitable for inverse rendering of images taken by typical cameras. We demonstrate our model in a state of the art analysis-by-synthesis 3DMM fitting pipeline, are the first to integrate specular map estimation and outperform the BFM in albedo reconstruction.

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