AIROApr 22, 2020

Flexible and Efficient Long-Range Planning Through Curious Exploration

arXiv:2004.10876v27 citations
AI Analysis

This addresses the challenge of sparse rewards and generalization in long-range planning for robotics, offering a hybrid approach that improves efficiency and task transfer, though it appears incremental by fusing existing TAMP and DRL elements.

The paper tackles the problem of long-range planning in robotics and model-based reinforcement learning by proposing the Curious Sample Planner (CSP), which combines curiosity-guided sampling with imitation learning to efficiently discover complex multi-phase plans in physically realistic 3D tasks, outperforming standard methods that often fail or require many samples.

Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.

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