Daniel Yamins

CV
h-index37
44papers
4,641citations
Novelty53%
AI Score55

44 Papers

13.2CVMay 17, 2022Code
Unsupervised Segmentation in Real-World Images via Spelke Object Inference

Honglin Chen, Rahul Venkatesh, Yoni Friedman et al. · stanford

Self-supervised, category-agnostic segmentation of real-world images is a challenging open problem in computer vision. Here, we show how to learn static grouping priors from motion self-supervision by building on the cognitive science concept of a Spelke Object: a set of physical stuff that moves together. We introduce the Excitatory-Inhibitory Segment Extraction Network (EISEN), which learns to extract pairwise affinity graphs for static scenes from motion-based training signals. EISEN then produces segments from affinities using a novel graph propagation and competition network. During training, objects that undergo correlated motion (such as robot arms and the objects they move) are decoupled by a bootstrapping process: EISEN explains away the motion of objects it has already learned to segment. We show that EISEN achieves a substantial improvement in the state of the art for self-supervised image segmentation on challenging synthetic and real-world robotics datasets.

14.5CVNov 1, 2023
Are These the Same Apple? Comparing Images Based on Object Intrinsics

Klemen Kotar, Stephen Tian, Hong-Xing Yu et al. · stanford

The human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of $18,000$ images of $180$ objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification. Please see our project website at https://s-tian.github.io/projects/cute/ for visualizations of the data and demos of our metric.

10.4CVApr 22, 2023
3D-IntPhys: Towards More Generalized 3D-grounded Visual Intuitive Physics under Challenging Scenes

Haotian Xue, Antonio Torralba, Joshua B. Tenenbaum et al. · gatech

Given a visual scene, humans have strong intuitions about how a scene can evolve over time under given actions. The intuition, often termed visual intuitive physics, is a critical ability that allows us to make effective plans to manipulate the scene to achieve desired outcomes without relying on extensive trial and error. In this paper, we present a framework capable of learning 3D-grounded visual intuitive physics models from videos of complex scenes with fluids. Our method is composed of a conditional Neural Radiance Field (NeRF)-style visual frontend and a 3D point-based dynamics prediction backend, using which we can impose strong relational and structural inductive bias to capture the structure of the underlying environment. Unlike existing intuitive point-based dynamics works that rely on the supervision of dense point trajectory from simulators, we relax the requirements and only assume access to multi-view RGB images and (imperfect) instance masks acquired using color prior. This enables the proposed model to handle scenarios where accurate point estimation and tracking are hard or impossible. We generate datasets including three challenging scenarios involving fluid, granular materials, and rigid objects in the simulation. The datasets do not include any dense particle information so most previous 3D-based intuitive physics pipelines can barely deal with that. We show our model can make long-horizon future predictions by learning from raw images and significantly outperforms models that do not employ an explicit 3D representation space. We also show that once trained, our model can achieve strong generalization in complex scenarios under extrapolate settings.

21.3CVJun 27, 2023
Physion++: Evaluating Physical Scene Understanding that Requires Online Inference of Different Physical Properties

Hsiao-Yu Tung, Mingyu Ding, Zhenfang Chen et al.

General physical scene understanding requires more than simply localizing and recognizing objects -- it requires knowledge that objects can have different latent properties (e.g., mass or elasticity), and that those properties affect the outcome of physical events. While there has been great progress in physical and video prediction models in recent years, benchmarks to test their performance typically do not require an understanding that objects have individual physical properties, or at best test only those properties that are directly observable (e.g., size or color). This work proposes a novel dataset and benchmark, termed Physion++, that rigorously evaluates visual physical prediction in artificial systems under circumstances where those predictions rely on accurate estimates of the latent physical properties of objects in the scene. Specifically, we test scenarios where accurate prediction relies on estimates of properties such as mass, friction, elasticity, and deformability, and where the values of those properties can only be inferred by observing how objects move and interact with other objects or fluids. We evaluate the performance of a number of state-of-the-art prediction models that span a variety of levels of learning vs. built-in knowledge, and compare that performance to a set of human predictions. We find that models that have been trained using standard regimes and datasets do not spontaneously learn to make inferences about latent properties, but also that models that encode objectness and physical states tend to make better predictions. However, there is still a huge gap between all models and human performance, and all models' predictions correlate poorly with those made by humans, suggesting that no state-of-the-art model is learning to make physical predictions in a human-like way. Project page: https://dingmyu.github.io/physion_v2/

23.6AIJul 9, 2024Code
Hypothetical Minds: Scaffolding Theory of Mind for Multi-Agent Tasks with Large Language Models

Logan Cross, Violet Xiang, Agam Bhatia et al.

Multi-agent reinforcement learning (MARL) methods struggle with the non-stationarity of multi-agent systems and fail to adaptively learn online when tested with novel agents. Here, we leverage large language models (LLMs) to create an autonomous agent that can handle these challenges. Our agent, Hypothetical Minds, consists of a cognitively-inspired architecture, featuring modular components for perception, memory, and hierarchical planning over two levels of abstraction. We introduce the Theory of Mind module that scaffolds the high-level planning process by generating hypotheses about other agents' strategies in natural language. It then evaluates and iteratively refines these hypotheses by reinforcing hypotheses that make correct predictions about the other agents' behavior. Hypothetical Minds significantly improves performance over previous LLM-agent and RL baselines on a range of competitive, mixed motive, and collaborative domains in the Melting Pot benchmark, including both dyadic and population-based environments. Additionally, comparisons against LLM-agent baselines and ablations reveal the importance of hypothesis evaluation and refinement for succeeding on complex scenarios.

12.6CVJun 2, 2023
Unifying (Machine) Vision via Counterfactual World Modeling

Daniel M. Bear, Kevin Feigelis, Honglin Chen et al.

Leading approaches in machine vision employ different architectures for different tasks, trained on costly task-specific labeled datasets. This complexity has held back progress in areas, such as robotics, where robust task-general perception remains a bottleneck. In contrast, "foundation models" of natural language have shown how large pre-trained neural networks can provide zero-shot solutions to a broad spectrum of apparently distinct tasks. Here we introduce Counterfactual World Modeling (CWM), a framework for constructing a visual foundation model: a unified, unsupervised network that can be prompted to perform a wide variety of visual computations. CWM has two key components, which resolve the core issues that have hindered application of the foundation model concept to vision. The first is structured masking, a generalization of masked prediction methods that encourages a prediction model to capture the low-dimensional structure in visual data. The model thereby factors the key physical components of a scene and exposes an interface to them via small sets of visual tokens. This in turn enables CWM's second main idea -- counterfactual prompting -- the observation that many apparently distinct visual representations can be computed, in a zero-shot manner, by comparing the prediction model's output on real inputs versus slightly modified ("counterfactual") inputs. We show that CWM generates high-quality readouts on real-world images and videos for a diversity of tasks, including estimation of keypoints, optical flow, occlusions, object segments, and relative depth. Taken together, our results show that CWM is a promising path to unifying the manifold strands of machine vision in a conceptually simple foundation.

6.2CVDec 27, 2025Code
Autoregressive Flow Matching for Motion Prediction

Johnathan Xie, Stefan Stojanov, Cristobal Eyzaguirre et al.

Motion prediction has been studied in different contexts with models trained on narrow distributions and applied to downstream tasks in human motion prediction and robotics. Simultaneously, recent efforts in scaling video prediction have demonstrated impressive visual realism, yet they struggle to accurately model complex motions despite massive scale. Inspired by the scaling of video generation, we develop autoregressive flow matching (ARFM), a new method for probabilistic modeling of sequential continuous data and train it on diverse video datasets to generate future point track locations over long horizons. To evaluate our model, we develop benchmarks for evaluating the ability of motion prediction models to predict human and robot motion. Our model is able to predict complex motions, and we demonstrate that conditioning robot action prediction and human motion prediction on predicted future tracks can significantly improve downstream task performance. Code and models publicly available at: https://github.com/Johnathan-Xie/arfm-motion-prediction.

11.0CVDec 11, 2023
Understanding Physical Dynamics with Counterfactual World Modeling

Rahul Venkatesh, Honglin Chen, Kevin Feigelis et al.

The ability to understand physical dynamics is critical for agents to act in the world. Here, we use Counterfactual World Modeling (CWM) to extract vision structures for dynamics understanding. CWM uses a temporally-factored masking policy for masked prediction of video data without annotations. This policy enables highly effective "counterfactual prompting" of the predictor, allowing a spectrum of visual structures to be extracted from a single pre-trained predictor without finetuning on annotated datasets. We demonstrate that these structures are useful for physical dynamics understanding, allowing CWM to achieve the state-of-the-art performance on the Physion benchmark.

15.7LGOct 2, 2025
Model-brain comparison using inter-animal transforms

Imran Thobani, Javier Sagastuy-Brena, Aran Nayebi et al.

Artificial neural network models have emerged as promising mechanistic models of the brain. However, there is little consensus on the correct method for comparing model activations to brain responses. Drawing on recent work in philosophy of neuroscience, we propose a comparison methodology based on the Inter-Animal Transform Class (IATC) - the strictest set of functions needed to accurately map neural responses between subjects in an animal population. Using the IATC, we can map bidirectionally between a candidate model's responses and brain data, assessing how well the model can masquerade as a typical subject using the same kinds of transforms needed to map across real subjects. We identify the IATC in three settings: a simulated population of neural network models, a population of mouse subjects, and a population of human subjects. We find that the IATC resolves detailed aspects of the neural mechanism, such as the non-linear activation function. Most importantly, we find that the IATC enables accurate predictions of neural activity while also achieving high specificity in mechanism identification, evidenced by its ability to separate response patterns from different brain areas while strongly aligning same-brain-area responses between subjects. In other words, the IATC is a proof-by-existence that there is no inherent tradeoff between the neural engineering goal of high model-brain predictivity and the neuroscientific goal of identifying mechanistically accurate brain models. Using IATC-guided transforms, we obtain new evidence in favor of topographical deep neural networks (TDANNs) as models of the visual system. Overall, the IATC enables principled model-brain comparisons, contextualizing previous findings about the predictive success of deep learning models of the brain, while improving upon previous approaches to model-brain comparison.

10.2CVApr 4, 2025
3D Scene Understanding Through Local Random Access Sequence Modeling

Wanhee Lee, Klemen Kotar, Rahul Mysore Venkatesh et al.

3D scene understanding from single images is a pivotal problem in computer vision with numerous downstream applications in graphics, augmented reality, and robotics. While diffusion-based modeling approaches have shown promise, they often struggle to maintain object and scene consistency, especially in complex real-world scenarios. To address these limitations, we propose an autoregressive generative approach called Local Random Access Sequence (LRAS) modeling, which uses local patch quantization and randomly ordered sequence generation. By utilizing optical flow as an intermediate representation for 3D scene editing, our experiments demonstrate that LRAS achieves state-of-the-art novel view synthesis and 3D object manipulation capabilities. Furthermore, we show that our framework naturally extends to self-supervised depth estimation through a simple modification of the sequence design. By achieving strong performance on multiple 3D scene understanding tasks, LRAS provides a unified and effective framework for building the next generation of 3D vision models.

11.8CVMar 25, 2025
Self-Supervised Learning of Motion Concepts by Optimizing Counterfactuals

Stefan Stojanov, David Wendt, Seungwoo Kim et al.

Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.

1.2NCJul 25, 2025
Understanding Human Limits in Pattern Recognition: A Computational Model of Sequential Reasoning in Rock, Paper, Scissors

Logan Cross, Erik Brockbank, Tobias Gerstenberg et al.

How do we predict others from patterns in their behavior and what are the computational constraints that limit this ability? We investigate these questions by modeling human behavior over repeated games of rock, paper, scissors from Brockbank & Vul (2024). Against algorithmic opponents that varied in strategic sophistication, people readily exploit simple transition patterns (e.g., consistently playing rock after paper) but struggle to detect more complex sequential dependencies. To understand the cognitive mechanisms underlying these abilities and their limitations, we deploy Hypothetical Minds (HM), a large language model-based agent that generates and tests hypotheses about opponent strategies, as a cognitive model of this behavior (Cross et al., 2024). We show that when applied to the same experimental conditions, HM closely mirrors human performance patterns, succeeding and failing in similar ways. To better understand the source of HM's failures and whether people might face similar cognitive bottlenecks in this context, we performed a series of ablations and augmentations targeting different components of the system. When provided with natural language descriptions of the opponents' strategies, HM successfully exploited 6/7 bot opponents with win rates >80% suggesting that accurate hypothesis generation is the primary cognitive bottleneck in this task. Further, by systematically manipulating the model's hypotheses through pedagogically-inspired interventions, we find that the model substantially updates its causal understanding of opponent behavior, revealing how model-based analyses can produce testable hypotheses about human cognition.

10.2CVJul 21, 2025
Discovering and using Spelke segments

Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.

Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.

16.4CVJun 14, 2024
The BabyView dataset: High-resolution egocentric videos of infants' and young children's everyday experiences

Bria Long, Robert Z. Sparks, Violet Xiang et al.

Human children far exceed modern machine learning algorithms in their sample efficiency, achieving high performance in key domains with much less data than current models. This ''data gap'' is a key challenge both for building intelligent artificial systems and for understanding human development. Egocentric video capturing children's experience--their ''training data''--is a key ingredient for comparison of humans and models and for the development of algorithmic innovations to bridge this gap. Yet there are few such datasets available, and extant data are low-resolution, have limited metadata, and importantly, represent only a small set of children's experiences. Here, we provide the first release of a large developmental egocentric video dataset--the BabyView dataset--recorded using a high-resolution camera with a large vertical field-of-view and gyroscope/accelerometer data. This 868 hour dataset includes egocentric videos from children spanning 6 months to 3 years of age in longitudinal, at-home contexts. We provide gold-standard annotations for the evaluation of speech transcription, speaker diarization, and human pose estimation, and evaluate models in each of these domains. We train self-supervised language and vision models and evaluate their transfer to out-of-distribution tasks, including syntactic structure learning, object recognition, depth estimation, and image segmentation. Although performance in each domain scales with dataset size, overall performance is relatively lower than when models are trained on curated datasets, especially in the visual domain. Our dataset stands as an open challenge for robust, human-like AI systems: how can such systems achieve human-levels of success on the same scale and distribution of training data as humans?

3.9AIMay 22, 2023
Measuring and Modeling Physical Intrinsic Motivation

Julio Martinez, Felix Binder, Haoliang Wang et al.

Humans are interactive agents driven to seek out situations with interesting physical dynamics. Here we formalize the functional form of physical intrinsic motivation. We first collect ratings of how interesting humans find a variety of physics scenarios. We then model human interestingness responses by implementing various hypotheses of intrinsic motivation including models that rely on simple scene features to models that depend on forward physics prediction. We find that the single best predictor of human responses is adversarial reward, a model derived from physical prediction loss. We also find that simple scene feature models do not generalize their prediction of human responses across all scenarios. Finally, linearly combining the adversarial model with the number of collisions in a scene leads to the greatest improvement in predictivity of human responses, suggesting humans are driven towards scenarios that result in high information gain and physical activity.

2.0LGMay 22, 2023
Developmental Curiosity and Social Interaction in Virtual Agents

Chris Doyle, Sarah Shader, Michelle Lau et al.

Infants explore their complex physical and social environment in an organized way. To gain insight into what intrinsic motivations may help structure this exploration, we create a virtual infant agent and place it in a developmentally-inspired 3D environment with no external rewards. The environment has a virtual caregiver agent with the capability to interact contingently with the infant agent in ways that resemble play. We test intrinsic reward functions that are similar to motivations that have been proposed to drive exploration in humans: surprise, uncertainty, novelty, and learning progress. These generic reward functions lead the infant agent to explore its environment and discover the contingencies that are embedded into the caregiver agent. The reward functions that are proxies for novelty and uncertainty are the most successful in generating diverse experiences and activating the environment contingencies. We also find that learning a world model in the presence of an attentive caregiver helps the infant agent learn how to predict scenarios with challenging social and physical dynamics. Taken together, our findings provide insight into how curiosity-like intrinsic rewards and contingent social interaction lead to dynamic social behavior and the creation of a robust predictive world model.

16.0LGJul 19, 2021Code
The Limiting Dynamics of SGD: Modified Loss, Phase Space Oscillations, and Anomalous Diffusion

Daniel Kunin, Javier Sagastuy-Brena, Lauren Gillespie et al.

In this work we explore the limiting dynamics of deep neural networks trained with stochastic gradient descent (SGD). As observed previously, long after performance has converged, networks continue to move through parameter space by a process of anomalous diffusion in which distance travelled grows as a power law in the number of gradient updates with a nontrivial exponent. We reveal an intricate interaction between the hyperparameters of optimization, the structure in the gradient noise, and the Hessian matrix at the end of training that explains this anomalous diffusion. To build this understanding, we first derive a continuous-time model for SGD with finite learning rates and batch sizes as an underdamped Langevin equation. We study this equation in the setting of linear regression, where we can derive exact, analytic expressions for the phase space dynamics of the parameters and their instantaneous velocities from initialization to stationarity. Using the Fokker-Planck equation, we show that the key ingredient driving these dynamics is not the original training loss, but rather the combination of a modified loss, which implicitly regularizes the velocity, and probability currents, which cause oscillations in phase space. We identify qualitative and quantitative predictions of this theory in the dynamics of a ResNet-18 model trained on ImageNet. Through the lens of statistical physics, we uncover a mechanistic origin for the anomalous limiting dynamics of deep neural networks trained with SGD.

35.1AIJun 15, 2021Code
Physion: Evaluating Physical Prediction from Vision in Humans and Machines

Daniel M. Bear, Elias Wang, Damian Mrowca et al.

While current vision algorithms excel at many challenging tasks, it is unclear how well they understand the physical dynamics of real-world environments. Here we introduce Physion, a dataset and benchmark for rigorously evaluating the ability to predict how physical scenarios will evolve over time. Our dataset features realistic simulations of a wide range of physical phenomena, including rigid and soft-body collisions, stable multi-object configurations, rolling, sliding, and projectile motion, thus providing a more comprehensive challenge than previous benchmarks. We used Physion to benchmark a suite of models varying in their architecture, learning objective, input-output structure, and training data. In parallel, we obtained precise measurements of human prediction behavior on the same set of scenarios, allowing us to directly evaluate how well any model could approximate human behavior. We found that vision algorithms that learn object-centric representations generally outperform those that do not, yet still fall far short of human performance. On the other hand, graph neural networks with direct access to physical state information both perform substantially better and make predictions that are more similar to those made by humans. These results suggest that extracting physical representations of scenes is the main bottleneck to achieving human-level and human-like physical understanding in vision algorithms. We have publicly released all data and code to facilitate the use of Physion to benchmark additional models in a fully reproducible manner, enabling systematic evaluation of progress towards vision algorithms that understand physical environments as robustly as people do.

8.0NCApr 3, 2021
Explanatory models in neuroscience: Part 1 -- taking mechanistic abstraction seriously

Rosa Cao, Daniel Yamins

Despite the recent success of neural network models in mimicking animal performance on visual perceptual tasks, critics worry that these models fail to illuminate brain function. We take it that a central approach to explanation in systems neuroscience is that of mechanistic modeling, where understanding the system is taken to require fleshing out the parts, organization, and activities of a system, and how those give rise to behaviors of interest. However, it remains somewhat controversial what it means for a model to describe a mechanism, and whether neural network models qualify as explanatory. We argue that certain kinds of neural network models are actually good examples of mechanistic models, when the right notion of mechanistic mapping is deployed. Building on existing work on model-to-mechanism mapping (3M), we describe criteria delineating such a notion, which we call 3M++. These criteria require us, first, to identify a level of description that is both abstract but detailed enough to be "runnable", and then, to construct model-to-brain mappings using the same principles as those employed for brain-to-brain mapping across individuals. Perhaps surprisingly, the abstractions required are those already in use in experimental neuroscience, and are of the kind deployed in the construction of more familiar computational models, just as the principles of inter-brain mappings are very much in the spirit of those already employed in the collection and analysis of data across animals. In a companion paper, we address the relationship between optimization and intelligibility, in the context of functional evolutionary explanations. Taken together, mechanistic interpretations of computational models and the dependencies between form and function illuminated by optimization processes can help us to understand why brain systems are built they way they are.

5.9NCApr 3, 2021
Explanatory models in neuroscience: Part 2 -- constraint-based intelligibility

Rosa Cao, Daniel Yamins

Computational modeling plays an increasingly important role in neuroscience, highlighting the philosophical question of how computational models explain. In the context of neural network models for neuroscience, concerns have been raised about model intelligibility, and how they relate (if at all) to what is found in the brain. We claim that what makes a system intelligible is an understanding of the dependencies between its behavior and the factors that are causally responsible for that behavior. In biological systems, many of these dependencies are naturally "top-down": ethological imperatives interact with evolutionary and developmental constraints under natural selection. We describe how the optimization techniques used to construct NN models capture some key aspects of these dependencies, and thus help explain why brain systems are as they are -- because when a challenging ecologically-relevant goal is shared by a NN and the brain, it places tight constraints on the possible mechanisms exhibited in both kinds of systems. By combining two familiar modes of explanation -- one based on bottom-up mechanism (whose relation to neural network models we address in a companion paper) and the other on top-down constraints, these models illuminate brain function.

21.5CVMar 25, 2021
The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI

Chuang Gan, Siyuan Zhou, Jeremy Schwartz et al.

We introduce a visually-guided and physics-driven task-and-motion planning benchmark, which we call the ThreeDWorld Transport Challenge. In this challenge, an embodied agent equipped with two 9-DOF articulated arms is spawned randomly in a simulated physical home environment. The agent is required to find a small set of objects scattered around the house, pick them up, and transport them to a desired final location. We also position containers around the house that can be used as tools to assist with transporting objects efficiently. To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints. We build this benchmark challenge using the ThreeDWorld simulation: a virtual 3D environment where all objects respond to physics, and where can be controlled using fully physics-driven navigation and interaction API. We evaluate several existing agents on this benchmark. Experimental results suggest that: 1) a pure RL model struggles on this challenge; 2) hierarchical planning-based agents can transport some objects but still far from solving this task. We anticipate that this benchmark will empower researchers to develop more intelligent physics-driven robots for the physical world.

26.4LGDec 8, 2020Code
Neural Mechanics: Symmetry and Broken Conservation Laws in Deep Learning Dynamics

Daniel Kunin, Javier Sagastuy-Brena, Surya Ganguli et al.

Understanding the dynamics of neural network parameters during training is one of the key challenges in building a theoretical foundation for deep learning. A central obstacle is that the motion of a network in high-dimensional parameter space undergoes discrete finite steps along complex stochastic gradients derived from real-world datasets. We circumvent this obstacle through a unifying theoretical framework based on intrinsic symmetries embedded in a network's architecture that are present for any dataset. We show that any such symmetry imposes stringent geometric constraints on gradients and Hessians, leading to an associated conservation law in the continuous-time limit of stochastic gradient descent (SGD), akin to Noether's theorem in physics. We further show that finite learning rates used in practice can actually break these symmetry induced conservation laws. We apply tools from finite difference methods to derive modified gradient flow, a differential equation that better approximates the numerical trajectory taken by SGD at finite learning rates. We combine modified gradient flow with our framework of symmetries to derive exact integral expressions for the dynamics of certain parameter combinations. We empirically validate our analytic expressions for learning dynamics on VGG-16 trained on Tiny ImageNet. Overall, by exploiting symmetry, our work demonstrates that we can analytically describe the learning dynamics of various parameter combinations at finite learning rates and batch sizes for state of the art architectures trained on any dataset.

6.6NCOct 22, 2020Code
Identifying Learning Rules From Neural Network Observables

Aran Nayebi, Sanjana Srivastava, Surya Ganguli et al.

The brain modifies its synaptic strengths during learning in order to better adapt to its environment. However, the underlying plasticity rules that govern learning are unknown. Many proposals have been suggested, including Hebbian mechanisms, explicit error backpropagation, and a variety of alternatives. It is an open question as to what specific experimental measurements would need to be made to determine whether any given learning rule is operative in a real biological system. In this work, we take a "virtual experimental" approach to this problem. Simulating idealized neuroscience experiments with artificial neural networks, we generate a large-scale dataset of learning trajectories of aggregate statistics measured in a variety of neural network architectures, loss functions, learning rule hyperparameters, and parameter initializations. We then take a discriminative approach, training linear and simple non-linear classifiers to identify learning rules from features based on these observables. We show that different classes of learning rules can be separated solely on the basis of aggregate statistics of the weights, activations, or instantaneous layer-wise activity changes, and that these results generalize to limited access to the trajectory and held-out architectures and learning curricula. We identify the statistics of each observable that are most relevant for rule identification, finding that statistics from network activities across training are more robust to unit undersampling and measurement noise than those obtained from the synaptic strengths. Our results suggest that activation patterns, available from electrophysiological recordings of post-synaptic activities on the order of several hundred units, frequently measured at wider intervals over the course of learning, may provide a good basis on which to identify learning rules.

22.2LGOct 5, 2020
Conditional Negative Sampling for Contrastive Learning of Visual Representations

Mike Wu, Milan Mosse, Chengxu Zhuang et al.

Recent methods for learning unsupervised visual representations, dubbed contrastive learning, optimize the noise-contrastive estimation (NCE) bound on mutual information between two views of an image. NCE uses randomly sampled negative examples to normalize the objective. In this paper, we show that choosing difficult negatives, or those more similar to the current instance, can yield stronger representations. To do this, we introduce a family of mutual information estimators that sample negatives conditionally -- in a "ring" around each positive. We prove that these estimators lower-bound mutual information, with higher bias but lower variance than NCE. Experimentally, we find our approach, applied on top of existing models (IR, CMC, and MoCo) improves accuracy by 2-5% points in each case, measured by linear evaluation on four standard image datasets. Moreover, we find continued benefits when transferring features to a variety of new image distributions from the Meta-Dataset collection and to a variety of downstream tasks such as object detection, instance segmentation, and keypoint detection.

15.0LGJul 15, 2020
Active World Model Learning with Progress Curiosity

Kuno Kim, Megumi Sano, Julian De Freitas et al.

World models are self-supervised predictive models of how the world evolves. Humans learn world models by curiously exploring their environment, in the process acquiring compact abstractions of high bandwidth sensory inputs, the ability to plan across long temporal horizons, and an understanding of the behavioral patterns of other agents. In this work, we study how to design such a curiosity-driven Active World Model Learning (AWML) system. To do so, we construct a curious agent building world models while visually exploring a 3D physical environment rich with distillations of representative real-world agents. We propose an AWML system driven by $γ$-Progress: a scalable and effective learning progress-based curiosity signal. We show that $γ$-Progress naturally gives rise to an exploration policy that directs attention to complex but learnable dynamics in a balanced manner, thus overcoming the "white noise problem". As a result, our $γ$-Progress-driven controller achieves significantly higher AWML performance than baseline controllers equipped with state-of-the-art exploration strategies such as Random Network Distillation and Model Disagreement.

36.1CVJul 9, 2020Code
ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

Chuang Gan, Jeremy Schwartz, Seth Alter et al.

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique properties include: real-time near-photo-realistic image rendering; a library of objects and environments, and routines for their customization; generative procedures for efficiently building classes of new environments; high-fidelity audio rendering; realistic physical interactions for a variety of material types, including cloths, liquid, and deformable objects; customizable agents that embody AI agents; and support for human interactions with VR devices. TDW's API enables multiple agents to interact within a simulation and returns a range of sensor and physics data representing the state of the world. We present initial experiments enabled by TDW in emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, physical dynamics predictions, multi-agent interactions, models that learn like a child, and attention studies in humans and neural networks.

23.3CVJun 22, 2020
Learning Physical Graph Representations from Visual Scenes

Daniel M. Bear, Chaofei Fan, Damian Mrowca et al.

Convolutional Neural Networks (CNNs) have proved exceptional at learning representations for visual object categorization. However, CNNs do not explicitly encode objects, parts, and their physical properties, which has limited CNNs' success on tasks that require structured understanding of visual scenes. To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts. Bound to each node is a vector of latent attributes that intuitively represent object properties such as surface shape and texture. We also describe PSGNet, a network architecture that learns to extract PSGs by reconstructing scenes through a PSG-structured bottleneck. PSGNet augments standard CNNs by including: recurrent feedback connections to combine low and high-level image information; graph pooling and vectorization operations that convert spatially-uniform feature maps into object-centric graph structures; and perceptual grouping principles to encourage the identification of meaningful scene elements. We show that PSGNet outperforms alternative self-supervised scene representation algorithms at scene segmentation tasks, especially on complex real-world images, and generalizes well to unseen object types and scene arrangements. PSGNet is also able learn from physical motion, enhancing scene estimates even for static images. We present a series of ablation studies illustrating the importance of each component of the PSGNet architecture, analyses showing that learned latent attributes capture intuitive scene properties, and illustrate the use of PSGs for compositional scene inference.

43.1LGJun 9, 2020Code
Pruning neural networks without any data by iteratively conserving synaptic flow

Hidenori Tanaka, Daniel Kunin, Daniel L. K. Yamins et al.

Pruning the parameters of deep neural networks has generated intense interest due to potential savings in time, memory and energy both during training and at test time. Recent works have identified, through an expensive sequence of training and pruning cycles, the existence of winning lottery tickets or sparse trainable subnetworks at initialization. This raises a foundational question: can we identify highly sparse trainable subnetworks at initialization, without ever training, or indeed without ever looking at the data? We provide an affirmative answer to this question through theory driven algorithm design. We first mathematically formulate and experimentally verify a conservation law that explains why existing gradient-based pruning algorithms at initialization suffer from layer-collapse, the premature pruning of an entire layer rendering a network untrainable. This theory also elucidates how layer-collapse can be entirely avoided, motivating a novel pruning algorithm Iterative Synaptic Flow Pruning (SynFlow). This algorithm can be interpreted as preserving the total flow of synaptic strengths through the network at initialization subject to a sparsity constraint. Notably, this algorithm makes no reference to the training data and consistently competes with or outperforms existing state-of-the-art pruning algorithms at initialization over a range of models (VGG and ResNet), datasets (CIFAR-10/100 and Tiny ImageNet), and sparsity constraints (up to 99.99 percent). Thus our data-agnostic pruning algorithm challenges the existing paradigm that, at initialization, data must be used to quantify which synapses are important.

24.8LGMay 27, 2020
On Mutual Information in Contrastive Learning for Visual Representations

Mike Wu, Chengxu Zhuang, Milan Mosse et al.

In recent years, several unsupervised, "contrastive" learning algorithms in vision have been shown to learn representations that perform remarkably well on transfer tasks. We show that this family of algorithms maximizes a lower bound on the mutual information between two or more "views" of an image where typical views come from a composition of image augmentations. Our bound generalizes the InfoNCE objective to support negative sampling from a restricted region of "difficult" contrasts. We find that the choice of negative samples and views are critical to the success of these algorithms. Reformulating previous learning objectives in terms of mutual information also simplifies and stabilizes them. In practice, our new objectives yield representations that outperform those learned with previous approaches for transfer to classification, bounding box detection, instance segmentation, and keypoint detection. % experiments show that choosing more difficult negative samples results in a stronger representation, outperforming those learned with IR, LA, and CMC in classification, bounding box detection, instance segmentation, and keypoint detection. The mutual information framework provides a unifying comparison of approaches to contrastive learning and uncovers the choices that impact representation learning.

21.9LGApr 28, 2020
Visual Grounding of Learned Physical Models

Yunzhu Li, Toru Lin, Kexin Yi et al.

Humans intuitively recognize objects' physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic to humans, remain challenging to state-of-the-art computational models. In this work, we present a neural model that simultaneously reasons about physics and makes future predictions based on visual and dynamics priors. The visual prior predicts a particle-based representation of the system from visual observations. An inference module operates on those particles, predicting and refining estimates of particle locations, object states, and physical parameters, subject to the constraints imposed by the dynamics prior, which we refer to as visual grounding. We demonstrate the effectiveness of our method in environments involving rigid objects, deformable materials, and fluids. Experiments show that our model can infer the physical properties within a few observations, which allows the model to quickly adapt to unseen scenarios and make accurate predictions into the future.

9.5AIApr 22, 2020
Flexible and Efficient Long-Range Planning Through Curious Exploration

Aidan Curtis, Minjian Xin, Dilip Arumugam et al.

Identifying algorithms that flexibly and efficiently discover temporally-extended multi-phase plans is an essential step for the advancement of robotics and model-based reinforcement learning. The core problem of long-range planning is finding an efficient way to search through the tree of possible action sequences. Existing non-learned planning solutions from the Task and Motion Planning (TAMP) literature rely on the existence of logical descriptions for the effects and preconditions for actions. This constraint allows TAMP methods to efficiently reduce the tree search problem but limits their ability to generalize to unseen and complex physical environments. In contrast, deep reinforcement learning (DRL) methods use flexible neural-network-based function approximators to discover policies that generalize naturally to unseen circumstances. However, DRL methods struggle to handle the very sparse reward landscapes inherent to long-range multi-step planning situations. Here, we propose the Curious Sample Planner (CSP), which fuses elements of TAMP and DRL by combining a curiosity-guided sampling strategy with imitation learning to accelerate planning. We show that CSP can efficiently discover interesting and complex temporally-extended plans for solving a wide range of physically realistic 3D tasks. In contrast, standard planning and learning methods often fail to solve these tasks at all or do so only with a huge and highly variable number of training samples. We explore the use of a variety of curiosity metrics with CSP and analyze the types of solutions that CSP discovers. Finally, we show that CSP supports task transfer so that the exploration policies learned during experience with one task can help improve efficiency on related tasks.

15.5NCFeb 28, 2020Code
Two Routes to Scalable Credit Assignment without Weight Symmetry

Daniel Kunin, Aran Nayebi, Javier Sagastuy-Brena et al.

The neural plausibility of backpropagation has long been disputed, primarily for its use of non-local weight transport $-$ the biologically dubious requirement that one neuron instantaneously measure the synaptic weights of another. Until recently, attempts to create local learning rules that avoid weight transport have typically failed in the large-scale learning scenarios where backpropagation shines, e.g. ImageNet categorization with deep convolutional networks. Here, we investigate a recently proposed local learning rule that yields competitive performance with backpropagation and find that it is highly sensitive to metaparameter choices, requiring laborious tuning that does not transfer across network architecture. Our analysis indicates the underlying mathematical reason for this instability, allowing us to identify a more robust local learning rule that better transfers without metaparameter tuning. Nonetheless, we find a performance and stability gap between this local rule and backpropagation that widens with increasing model depth. We then investigate several non-local learning rules that relax the need for instantaneous weight transport into a more biologically-plausible "weight estimation" process, showing that these rules match state-of-the-art performance on deep networks and operate effectively in the presence of noisy updates. Taken together, our results suggest two routes towards the discovery of neural implementations for credit assignment without weight symmetry: further improvement of local rules so that they perform consistently across architectures and the identification of biological implementations for non-local learning mechanisms.

23.4CVSep 13, 2019Code
Brain-Like Object Recognition with High-Performing Shallow Recurrent ANNs

Jonas Kubilius, Martin Schrimpf, Kohitij Kar et al.

Deep convolutional artificial neural networks (ANNs) are the leading class of candidate models of the mechanisms of visual processing in the primate ventral stream. While initially inspired by brain anatomy, over the past years, these ANNs have evolved from a simple eight-layer architecture in AlexNet to extremely deep and branching architectures, demonstrating increasingly better object categorization performance, yet bringing into question how brain-like they still are. In particular, typical deep models from the machine learning community are often hard to map onto the brain's anatomy due to their vast number of layers and missing biologically-important connections, such as recurrence. Here we demonstrate that better anatomical alignment to the brain and high performance on machine learning as well as neuroscience measures do not have to be in contradiction. We developed CORnet-S, a shallow ANN with four anatomically mapped areas and recurrent connectivity, guided by Brain-Score, a new large-scale composite of neural and behavioral benchmarks for quantifying the functional fidelity of models of the primate ventral visual stream. Despite being significantly shallower than most models, CORnet-S is the top model on Brain-Score and outperforms similarly compact models on ImageNet. Moreover, our extensive analyses of CORnet-S circuitry variants reveal that recurrence is the main predictive factor of both Brain-Score and ImageNet top-1 performance. Finally, we report that the temporal evolution of the CORnet-S "IT" neural population resembles the actual monkey IT population dynamics. Taken together, these results establish CORnet-S, a compact, recurrent ANN, as the current best model of the primate ventral visual stream.

18.3CVMay 28, 2019Code
Unsupervised Learning from Video with Deep Neural Embeddings

Chengxu Zhuang, Tianwei She, Alex Andonian et al.

Because of the rich dynamical structure of videos and their ubiquity in everyday life, it is a natural idea that video data could serve as a powerful unsupervised learning signal for training visual representations in deep neural networks. However, instantiating this idea, especially at large scale, has remained a significant artificial intelligence challenge. Here we present the Video Instance Embedding (VIE) framework, which extends powerful recent unsupervised loss functions for learning deep nonlinear embeddings to multi-stream temporal processing architectures on large-scale video datasets. We show that VIE-trained networks substantially advance the state of the art in unsupervised learning from video datastreams, both for action recognition in the Kinetics dataset, and object recognition in the ImageNet dataset. We show that a hybrid model with both static and dynamic processing pathways is optimal for both transfer tasks, and provide analyses indicating how the pathways differ. Taken in context, our results suggest that deep neural embeddings are a promising approach to unsupervised visual learning across a wide variety of domains.

10.6CVMay 28, 2019
Local Label Propagation for Large-Scale Semi-Supervised Learning

Chengxu Zhuang, Xuehao Ding, Divyanshu Murli et al.

A significant issue in training deep neural networks to solve supervised learning tasks is the need for large numbers of labelled datapoints. The goal of semi-supervised learning is to leverage ubiquitous unlabelled data, together with small quantities of labelled data, to achieve high task performance. Though substantial recent progress has been made in developing semi-supervised algorithms that are effective for comparatively small datasets, many of these techniques do not scale readily to the large (unlaballed) datasets characteristic of real-world applications. In this paper we introduce a novel approach to scalable semi-supervised learning, called Local Label Propagation (LLP). Extending ideas from recent work on unsupervised embedding learning, LLP first embeds datapoints, labelled and otherwise, in a common latent space using a deep neural network. It then propagates pseudolabels from known to unknown datapoints in a manner that depends on the local geometry of the embedding, taking into account both inter-point distance and local data density as a weighting on propagation likelihood. The parameters of the deep embedding are then trained to simultaneously maximize pseudolabel categorization performance as well as a metric of the clustering of datapoints within each psuedo-label group, iteratively alternating stages of network training and label propagation. We illustrate the utility of the LLP method on the ImageNet dataset, achieving results that outperform previous state-of-the-art scalable semi-supervised learning algorithms by large margins, consistently across a wide variety of training regimes. We also show that the feature representation learned with LLP transfers well to scene recognition in the Places 205 dataset.

39.3CVMar 29, 2019
Local Aggregation for Unsupervised Learning of Visual Embeddings

Chengxu Zhuang, Alex Lin Zhai, Daniel Yamins

Unsupervised approaches to learning in neural networks are of substantial interest for furthering artificial intelligence, both because they would enable the training of networks without the need for large numbers of expensive annotations, and because they would be better models of the kind of general-purpose learning deployed by humans. However, unsupervised networks have long lagged behind the performance of their supervised counterparts, especially in the domain of large-scale visual recognition. Recent developments in training deep convolutional embeddings to maximize non-parametric instance separation and clustering objectives have shown promise in closing this gap. Here, we describe a method that trains an embedding function to maximize a metric of local aggregation, causing similar data instances to move together in the embedding space, while allowing dissimilar instances to separate. This aggregation metric is dynamic, allowing soft clusters of different scales to emerge. We evaluate our procedure on several large-scale visual recognition datasets, achieving state-of-the-art unsupervised transfer learning performance on object recognition in ImageNet, scene recognition in Places 205, and object detection in PASCAL VOC.

38.4AIJun 21, 2018
Flexible Neural Representation for Physics Prediction

Damian Mrowca, Chengxu Zhuang, Elias Wang et al.

Humans have a remarkable capacity to understand the physical dynamics of objects in their environment, flexibly capturing complex structures and interactions at multiple levels of detail. Inspired by this ability, we propose a hierarchical particle-based object representation that covers a wide variety of types of three-dimensional objects, including both arbitrary rigid geometrical shapes and deformable materials. We then describe the Hierarchical Relation Network (HRN), an end-to-end differentiable neural network based on hierarchical graph convolution, that learns to predict physical dynamics in this representation. Compared to other neural network baselines, the HRN accurately handles complex collisions and nonrigid deformations, generating plausible dynamics predictions at long time scales in novel settings, and scaling to large scene configurations. These results demonstrate an architecture with the potential to form the basis of next-generation physics predictors for use in computer vision, robotics, and quantitative cognitive science.

23.1NCJun 20, 2018Code
Task-Driven Convolutional Recurrent Models of the Visual System

Aran Nayebi, Daniel Bear, Jonas Kubilius et al.

Feed-forward convolutional neural networks (CNNs) are currently state-of-the-art for object classification tasks such as ImageNet. Further, they are quantitatively accurate models of temporally-averaged responses of neurons in the primate brain's visual system. However, biological visual systems have two ubiquitous architectural features not shared with typical CNNs: local recurrence within cortical areas, and long-range feedback from downstream areas to upstream areas. Here we explored the role of recurrence in improving classification performance. We found that standard forms of recurrence (vanilla RNNs and LSTMs) do not perform well within deep CNNs on the ImageNet task. In contrast, novel cells that incorporated two structural features, bypassing and gating, were able to boost task accuracy substantially. We extended these design principles in an automated search over thousands of model architectures, which identified novel local recurrent cells and long-range feedback connections useful for object recognition. Moreover, these task-optimized ConvRNNs matched the dynamics of neural activity in the primate visual system better than feedforward networks, suggesting a role for the brain's recurrent connections in performing difficult visual behaviors.

7.9LGFeb 21, 2018
Emergence of Structured Behaviors from Curiosity-Based Intrinsic Motivation

Nick Haber, Damian Mrowca, Li Fei-Fei et al.

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to replicate some of these abilities with a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which the agent can move and interact with objects it sees, the agent learns a world model predicting the dynamic consequences of its actions. Simultaneously, the agent learns to take actions that adversarially challenge the developing world model, pushing the agent to explore novel and informative interactions with its environment. We demonstrate that this policy leads to the self-supervised emergence of a spectrum of complex behaviors, including ego motion prediction, object attention, and object gathering. Moreover, the world model that the agent learns supports improved performance on object dynamics prediction and localization tasks. Our results are a proof-of-principle that computational models of intrinsic motivation might account for key features of developmental visuomotor learning in infants.

21.8LGFeb 21, 2018
Learning to Play with Intrinsically-Motivated Self-Aware Agents

Nick Haber, Damian Mrowca, Li Fei-Fei et al.

Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals. We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its own world-model, and then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in complex novel physical environments.

3.2LGNov 20, 2017
Modular Continual Learning in a Unified Visual Environment

Kevin T. Feigelis, Blue Sheffer, Daniel L. K. Yamins

A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual interaction environment that allows many types of tasks to be unified in a single framework. We then describe a reward map prediction scheme that learns new tasks robustly in the very large state and action spaces required by such an environment. We investigate how properties of module architecture influence efficiency of task learning, showing that a module motif incorporating specific design principles (e.g. early bottlenecks, low-order polynomial nonlinearities, and symmetry) significantly outperforms more standard neural network motifs, needing fewer training examples and fewer neurons to achieve high levels of performance. Finally, we present a meta-controller architecture for task switching based on a dynamic neural voting scheme, which allows new modules to use information learned from previously-seen tasks to substantially improve their own learning efficiency.

4.3NCJun 23, 2017Code
Toward Goal-Driven Neural Network Models for the Rodent Whisker-Trigeminal System

Chengxu Zhuang, Jonas Kubilius, Mitra Hartmann et al.

In large part, rodents see the world through their whiskers, a powerful tactile sense enabled by a series of brain areas that form the whisker-trigeminal system. Raw sensory data arrives in the form of mechanical input to the exquisitely sensitive, actively-controllable whisker array, and is processed through a sequence of neural circuits, eventually arriving in cortical regions that communicate with decision-making and memory areas. Although a long history of experimental studies has characterized many aspects of these processing stages, the computational operations of the whisker-trigeminal system remain largely unknown. In the present work, we take a goal-driven deep neural network (DNN) approach to modeling these computations. First, we construct a biophysically-realistic model of the rat whisker array. We then generate a large dataset of whisker sweeps across a wide variety of 3D objects in highly-varying poses, angles, and speeds. Next, we train DNNs from several distinct architectural families to solve a shape recognition task in this dataset. Each architectural family represents a structurally-distinct hypothesis for processing in the whisker-trigeminal system, corresponding to different ways in which spatial and temporal information can be integrated. We find that most networks perform poorly on the challenging shape recognition task, but that specific architectures from several families can achieve reasonable performance levels. Finally, we show that Representational Dissimilarity Matrices (RDMs), a tool for comparing population codes between neural systems, can separate these higher-performing networks with data of a type that could plausibly be collected in a neurophysiological or imaging experiment. Our results are a proof-of-concept that goal-driven DNN networks of the whisker-trigeminal system are potentially within reach.

0.7LGJun 22, 2017
A Useful Motif for Flexible Task Learning in an Embodied Two-Dimensional Visual Environment

Kevin T. Feigelis, Daniel L. K. Yamins

Animals (especially humans) have an amazing ability to learn new tasks quickly, and switch between them flexibly. How brains support this ability is largely unknown, both neuroscientifically and algorithmically. One reasonable supposition is that modules drawing on an underlying general-purpose sensory representation are dynamically allocated on a per-task basis. Recent results from neuroscience and artificial intelligence suggest the role of the general purpose visual representation may be played by a deep convolutional neural network, and give some clues how task modules based on such a representation might be discovered and constructed. In this work, we investigate module architectures in an embodied two-dimensional touchscreen environment, in which an agent's learning must occur via interactions with an environment that emits images and rewards, and accepts touches as input. This environment is designed to capture the physical structure of the task environments that are commonly deployed in visual neuroscience and psychophysics. We show that in this context, very simple changes in the nonlinear activations used by such a module can significantly influence how fast it is at learning visual tasks and how suitable it is for switching to new tasks.

28.4NCJun 12, 2014
Deep Neural Networks Rival the Representation of Primate IT Cortex for Core Visual Object Recognition

Charles F. Cadieu, Ha Hong, Daniel L. K. Yamins et al.

The primate visual system achieves remarkable visual object recognition performance even in brief presentations and under changes to object exemplar, geometric transformations, and background variation (a.k.a. core visual object recognition). This remarkable performance is mediated by the representation formed in inferior temporal (IT) cortex. In parallel, recent advances in machine learning have led to ever higher performing models of object recognition using artificial deep neural networks (DNNs). It remains unclear, however, whether the representational performance of DNNs rivals that of the brain. To accurately produce such a comparison, a major difficulty has been a unifying metric that accounts for experimental limitations such as the amount of noise, the number of neural recording sites, and the number trials, and computational limitations such as the complexity of the decoding classifier and the number of classifier training examples. In this work we perform a direct comparison that corrects for these experimental limitations and computational considerations. As part of our methodology, we propose an extension of "kernel analysis" that measures the generalization accuracy as a function of representational complexity. Our evaluations show that, unlike previous bio-inspired models, the latest DNNs rival the representational performance of IT cortex on this visual object recognition task. Furthermore, we show that models that perform well on measures of representational performance also perform well on measures of representational similarity to IT and on measures of predicting individual IT multi-unit responses. Whether these DNNs rely on computational mechanisms similar to the primate visual system is yet to be determined, but, unlike all previous bio-inspired models, that possibility cannot be ruled out merely on representational performance grounds.