CVAug 2, 2020

Stochastic Bundle Adjustment for Efficient and Scalable 3D Reconstruction

arXiv:2008.00446v137 citationsHas Code
Originality Incremental advance
AI Analysis

This work addresses scalability issues in 3D reconstruction for applications like SLAM and large-scale photogrammetry, though it is incremental as it builds on existing bundle adjustment methods.

The authors tackled the computational bottleneck in bundle adjustment for 3D reconstruction by proposing a stochastic algorithm that decomposes the Reduced Camera System, achieving high efficiency and scalability in experiments on unordered Internet and sequential SLAM image sets.

Current bundle adjustment solvers such as the Levenberg-Marquardt (LM) algorithm are limited by the bottleneck in solving the Reduced Camera System (RCS) whose dimension is proportional to the camera number. When the problem is scaled up, this step is neither efficient in computation nor manageable for a single compute node. In this work, we propose a stochastic bundle adjustment algorithm which seeks to decompose the RCS approximately inside the LM iterations to improve the efficiency and scalability. It first reformulates the quadratic programming problem of an LM iteration based on the clustering of the visibility graph by introducing the equality constraints across clusters. Then, we propose to relax it into a chance constrained problem and solve it through sampled convex program. The relaxation is intended to eliminate the interdependence between clusters embodied by the constraints, so that a large RCS can be decomposed into independent linear sub-problems. Numerical experiments on unordered Internet image sets and sequential SLAM image sets, as well as distributed experiments on large-scale datasets, have demonstrated the high efficiency and scalability of the proposed approach. Codes are released at https://github.com/zlthinker/STBA.

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